Tuesday, June 5, 2007

Funskool Toxo Viper

As the Joe line progressed, Cobra slowly moved away from their traditional terrorist organization roots and morphed into a more technologically savvy foe. With this transition, though, the figure concepts slowly moved away from staid, uniform look of the original old blues and started to diversify into more defined specialties with corresponding uniforms. This metamorphoses produced a wide array of highly popular figure concepts and sculpts. But, as Hasbro took the idea to the more extreme edge of reality, the entire notion of Cobra was changed. While some of the ideas proffered forth were well thought out, others were really half-baked, even if the explanation was plausible enough for the idea to catch on among the kids of the day. In 1988 Cobra took a big step forward in the technological sense with the introduction of their own space troopers and the subject of this profile: the Toxo-Viper.

The Toxo-Viper is actually a rather chilling concept: especially in light of world events of the past several years. And, as such, the figure is worth another look. Toxo-Vipers are Cobra's hazardous materials troopers. It is implied they handle everything from toxic waste to radioactive materials to high tech nerve toxins to the trash in Cobra Commander's bathroom. It is also stated that the Toxo-Viper duty is considered the lowest of the low in the Cobra hierarchy because the suits that Cobra provided those unlucky enough to be demoted to Toxo-Viper status were made by the lowest bidder and "leaky". In some respects, this is an interesting idea. It makes the Toxo-Vipers more motivated since they don't want to stay in a unit where they will be exposed to toxic substances for very long.

In more modern times, though, I just can't see that being Cobra's stance. The notion of radioactive or germ warfare is just too great a potential threat for Cobra to waste their troops by giving them poor gear.  As such, I no longer see Toxo-Viper duty as lowly within Cobra. Instead, Toxo-Vipers are Cobra's front line scientists. They are the ones who push Cobra's nuclear technology, develop powerful new strains of virii for germ warfare and create new chemicals that are capable of incapacitating an entire geographical region. They are among the most dangerous Cobras as what they are working on could, potentially, destroy all of Cobra Island should they make just one mistake.

As such, Cobra Commander no longer allows the laboratories where Toxo-Vipers work to be placed on Cobra Island. While this gives him less direct control, it also insulates the Island against a mistake that would render all the land uninhabitable for thousands of generations. The figure gets use, though, when Cobra wants to test their new contaminants on the world. Toxo-Vipers are highly trained in the handling of volatile chemicals and they are given new, highly protective suits that save the wearer from the effects of their cargo. Often times, though, these tests are conducted in out of the way places (Usually somewhere in the midst of the Amazon jungle in Brazil. Thus, the importance of the South American operations to Cobra these days.) so it rare for the Joes to come into contact with actual Toxo-Vipers in combat situations. Once Cobra is able to reliably manufacture and sell condensed toxins, it is likely that Toxo-Vipers would become the only front line Cobra troops as they would simply appear in an area, spray it with whatever horrible creation their scientist brethren had developed and leave as the carnage unfolded. Fortunately, at this point, Cobra is not interested in leaving land unusable as Cobra's strategy is to take land for themselves. However, this isn't the goal of all of Cobra's customers and it is possible that the output of the Toxo-Vipers could one day be unleashed.

While the American version of the Toxo-Viper is the same mold, I feel that the Funskool version of the figure is actually a rare case of superior coloring on the foreign design. The Funskool figure uses a darker purple base and features a black helmet as opposed to the lighter purple of the American release. The figure's gloves are also a blood red that really jumps out. This gives the figure a more useful appearance as he isn't too bright, yet he still retains the design elements that allow for you to easily intersperse a few American Toxo-Vipers among the Funskool armies. As such, my personal Toxo-Viper army is mostly Funskool versions of the figure. Of course, the blue on the figure's chest still doesn't quite work and his backpack is bright green and that keeps this figure from being one of my most often used. But, when I need Toxo-Vipers, it is the Funskool version I seek.

The Toxo-Viper mold was released on 3 continents. After the American figure was released, the mold was sent down to Brazil where it was released as Maligno. From there, it went on to India where Funskool used it for many years producing this version. (Maligno is a much brighter shade of purple than the American figure while the Funskool version is substantially darker purple than the American version. So, you can acquire this mold in the whole spectrum of purple. If you don't like purple, well, then there isn't much to look for in this mold around the world.) Now, the mold is likely back in the hands of Hasbro. But, if I had to wager, I'd bet that the likelihood of Hasbro bringing this mold back are fairly slim. Not that it's a bad mold, its just that there are still so many other molds that Hasbro could use to fill their small slate of ARAH offerings that would be much more popular than a new Toxo-Viper. So, while I'd welcome a new Toxo-Viper version, I'm not going to anticipate one in the near future.

Funskool Toxo-Vipers are fairly easy to find. They were readily available from American dealers in the $4 price range for more than half a decade. Now, they have started to sell through, so you might see secondary market prices climb as high as $7 or $8 for a MOC specimen. The reality, though, is that thousands upon thousands of Funskool Toxo-Vipers were imported to the US over the years, so this figure is unlikely to ever become hard to find or considerably appreciate in price on the second hand market. That's a good thing, though, as late-to-the-party collectors can still affordably army build this figure and have a low cost opportunity to enjoy the superior Funskool color scheme.

Funskool Toxo Viper, Tigor, Brazil, Estrela, Forca Fera Recoil

Funskool Toxo Viper, 1993 Beach Head, Gung Ho, Flint

Funskool Toxo Viper, 1993 Beach Head, Gung Ho, Flint

Funskool Toxo Viper, 2003 Inferno BAT, 1992 Toxo Zombie, Cyber Viper

Friday, June 1, 2007

2005 Heavy Assault Roadblock

2005 did not offer collectors much on the ARAH style figure front. While Hasbro did put out several TRU exclusive sets, the figures offered in them were not up to the standards of the 2004 figure offerings. As the year wore on and the line's cancellation became imminent, Hasbro got even lazier in their figure creations and produced some of the most boring figure sets in the history of the line. The TRU exclusive line ended with a whimper. But, in these tail end duds were a couple diamonds in the rough. A perfect example is the Heavy Artillery Set (HAS) Roadblock.

Personally, I think this is the best version of this Roadblock mold that has ever been released. The '92 figure is very good, but the dark blue pants offset the better torso coloring. The Anti-Venom figure is very well done. The tan pants are more visually distinctive, but could also be a detriment for using that figure in certain environments. The HAS figure is more darkly colored and works great for night, jungle or urban missions. I think that most collectors will have a different favorite among these molds (I do not own a '93 Roadblock with the neon highlights and can not comment on it.) but all will agree that each figure has its own merits and fits well in certain situations.

This mold is finely detailed. It benefited from 10 years of sculpting experience at the time of it's creation and that history shows. The ridged shirt, shoulder harness and belt are all full of details that give the figure a rich appearance. (Granted, none of these details were painted, so they are easy to lose, but that was also a trademark of the '92-'94 figures.) You will also notice 2 Easter Eggs on the figure. First is the obvious RB on Roadblock's belt buckle. A nice personalization that helps prevent this mold from being used on other, non-Roadblock figures. The second is the "H" buckle on his chest. It's just a little subtle reminder that Hasbro made the figure. (Most of the '82 figures feature a hidden "H" as well.) It shows a level of pride in the figure's design and indicates that the designers really understood the character they were attempting to re-envision.

At the 2005 Convention, Hasbro was ducking questions galore about the future of the line. The felt they were under pressure from fandom. The fact is, they were. Hasbro was not being forthright with the collector base at the time and Hasbro knew that collectors were largely dissatisfied with what was happening in the collecting world. In an effort to stave off more criticism, Hasbro went so far as to pull the Heavy Assault Set from the Convention showcase. They claimed the set "wasn't ready". Yet, when the set appeared at retail a few weeks after the Convention, it was the EXACT same set that had been captured the first day of the Convention before Hasbro pulled it. That was indicative of the crap that Hasbro was pulling at the time and only cemented this set's status as a dud. (To further comment on the lies told during that convention, Hasbro mentioned that the sound attack rifle that was included with the Night Watch was because they "couldn't find" the non sound attack version. Of course, the reason they couldn't "find it" was because it was used in the HAS set which was hidden away under their table: hiding their shame.)

One other black mark against the HAS set was that the figures in the set did not match the box or filecards. Mutt and Ace were supposed to be part of the set, but did not appear anywhere...except on the filecards that were included. In fact, this Roadblock does not even include a filecard as he was a late addition. The whole set was FUBAR from the get-go.

In early 2003, Hasbro got this mold back from Funskool. Within a year, they used the mold to produce the high quality Anti-Venom Roadblock. That figure features the exact same upper body as this HAS figure but has tan pants. The paint masks on the pants are exact with the exception that the cammo patterns differ. The darker colors on the HAS figure, though, blend better with the dark torso. It gives the figure a near Night Force appearance and allows it to be used in many environments. It is a very versatile figure that is a great representation of the Roadblock character. The HAS accessories are poor, though, as they lack any of the distinctive weapons that are the hallmark of the Roadblock character. Fortunately, at this point, accessories are an easy problem to fix as Hasbro has offered us many chances with other figures to acquire fitting weapons for this Roadblock.

In my collection, Roadblock is exactly as advertised. He is a big, hulking machine gunner who provides the fire support for nearly every mission. He may be on the ground in an infantry role or operating a mounted gun on the Tomahawk, Whale or other vehicle. Regardless, he is one staple of my collection. Whenever a mission might require heavy firepower, Roadblock is included. As such, a figure like this one is a welcome addition as it offers me the ability to use the figure in a variety of environments. (I guess we still could use an arctic Roadblock, but I can wait a bit on that one.) I now have a more modern looking version of the character who shows the beefiness you expect when used among figures from later years in the line. (This isn't to say the original mold of Roadblock is bad. Far from it. It's just that this figure fits better with more of the line than the original. Though, the original Roadblock has held up better than most of his contemporaries.)

Roadblock remains one of the few characters whose place in my collection has remained relatively constant since my childhood. I think that is heavily a tribute to Larry Hama and the way he developed the character. Roadblock's first appearance in the comic was memorable and the character didn't get stale like so many others did. Roadblock was a guy you could count on. He was immensely strong, but also gentile and loyal. He was not a guy you wanted across from you in a fight, but someone who, when standing with you, made you feel invincible. He showed his loyalty to Hawk during the whole "Jugglers" fiasco and cemented himself as one Joe who could always be trusted to back his teammates.

This Roadblock mold has been used 4 times by Hasbro: in 1992, 1993, 2004 and 2005. In between the '90's and '00's, the mold was produced by Funskool in colors very similar to the 1992 figure. Beyond that, the mold did not appear anywhere else in the world. At this point, though, it has probably been used enough. Even in ARAH form, Roadblock has been done to death. Were we to be subjected to another ARAH style Roadblock release, I would want it to utilize the underappreciated 1986 mold. Properly colored, that would give us a new enough version of Roadblock to enjoy. But, this mold has pretty much been done right and I don't see much of a reason to continue to use it again and again at this point.

The HAS set probably had around 16,000 sets produced. Many collectors, though, passed on the set due to its horrid quality with the hope that they would get it on clearance. Many collectors were able to do so, but many more were not. As such, there are a lot of collectors out there who do not have this figure. But, as the set is pretty much worthless except for Roadblock and Snake Eyes, it is not too high on most people's want lists. The reality, though, is buying one of each of the loose, mint and complete versions of Roadblock and Snake Eyes will set you back about the same price as the entire set. So, you're really better off just buying a set and keeping the plethora of accessories and trading or selling off the surplus figures. I've found this Roadblock to be a welcome addition to my collection, but not one that I would seek out were I not a completist and had I not acquired one when it was available at retail. It's a strong figure, but not one whose absence leaves a collection lacking.

2005 HAS Roadblock, Heavy Assault, Toys R Us Exclusive, Funskool, Flint, Night Force, Tunnel Rat, Steeler, Clutch, 2004, Comic Pack


2005 HAS Roadblock, TRU Exclusive, 1985 Flint, Mauler, Rampart, Brazil, Estrela, Duke

2005 HAS Roadblock, TRU Exclusive, 1985 Flint, Mauler, Rampart, Brazil, Estrela, Duke

2005 HAS Roadblock, TRU Exclusive, 2004 Anti Venom Roadblock, 1992 Roackblock

2005 HAS Roadblock, TRU Exclusive, 2004 Anti Venom Roadblock, 1992 Roackblock, Unproduced Anti Venom Roadblock, Midnight Chinese

2005 HAS Roadblock, TRU Exclusive, 1986 Havoc, Ambush, Sidetrack, Beach Head

2005 HAS Roadblock, TRU Exclusive, Daina, Oktober Guard, Unproduced, Midnight Chinese

Wednesday, May 23, 2007

1983 Tan Grunt

I'm not a big fan of the early Joe figures. Sure, they have their place in history and are worthy of respect for that fact, but the reality is that they were greatly paled by the later Joe releases and were largely made irrelevant by subsequent, better detailed figures. As such, though the years, I have profiled very few of the original figures. This is somewhat a shame as these molds have had far more interesting lives than those of most other figures even if their actual designs have become dated. The subject of this profile, though, is the first true repaint of a character that was offered in the Joe line. For that, he is significant. But, it's what became of this figure in modern collecting terms that is the figure's true legacy.

In 1982, Grunt was the face of the Joe line. It was his card art that adorned most non-toy Joe merchandise and it was his image that came to represent the line as a whole. As such, it's fitting then, that Grunt was also the first character in the line's history to get the repaint treatment. (This isn't to say that Grunt was the most important or interesting character, he was just the guy who appeared on a lot of non-figure merchandise in the early years.) The Glider's were heavily hyped toys and it made sense to have figures that were at least somewhat known as the pilots. (Never mind that it made no sense for a ground pounder to be the glider expert.) The new color didn't really fit in with the color of the Glider, but it did offer something very distinct from the original Joe colors.

Oddly, this was one of the first obscure figures I ever owned. While just about all my friends had the standard, retail Joes in '82 and '83, the glider figures were less common. As far as I can remember, the reason for this was that my parents purchased the Falcon glider for my brother. Within a few hours, he had broken it to the point of uselessness. The shoddy construction simply could not withstand the hearty play of a 7 year old. My parents spread this information to other parents as the gliders were (relatively) expensive toys and they didn't want others to waste money. As such, we remained the only kids we knew who actually had the tan Grunt figure.

For a long time, though, I ignored the figure. Sometimes, I had him work with Doc since both were tan. In early 1984, though, this figure became more important as I added a V1 Duke to my collection. Duke was similar enough in color to this Grunt that I finally had use for desert figures. When Dusty was released in 1985, I had a full desert team of which this Grunt was an important member. I outfitted the figure with an accessory pack Grunt backpack (which perfectly matches this figure) and an accessory pack M-16. As such, this was a perfect copy of the original Grunt...a figure that had long been destroyed by my younger brothers. (In fact, it was on this version of Grunt that I first noticed the silver painted knife. I had missed that on the original figure because it had been destroyed so quickly.)

After a short run on the desert team, though, Grunt faded away. The reality was that the new figures simply made this mold seem outdated and it was hard for me to fit him in with new faces like Flint, Snake-Eyes and Footloose. So, the figure fell deeper and deeper into my old figure box and remained there for some time. When I finally dug him out in the early '90's, I found that someone had been using the figure and broken both his thumbs. I then replaced the figure's arms with those from an old V1 Duke. I rolled him into a plastic bag and forgot about him until early 2000. At that point, I realized that the figure I had been counting as part of my collection was actually nothing more than a custom at this point but I really didn't care enough about the figure to acquire a new one until just recently. My new figure that you see below will be used for these photos and then put away. I simply won't have any use for him unless I want to take a nostaligic picture with lots or original figures. Beyond that, this mold has been replaced in my collection.

The Grunt mold had a long, productive life. After the three unique (straight arm, swivel arm, tan) uses in the US, the figure then surfaced in Argentina (though, in Argentina, the Falcon Glider actually included a tan colored, straight arm Zap figure rather than Grunt), Brazil and then showed back up in the US in the 1997 Stars and Stripes set. In Argentina, the Tan Grunt was released on a single card and was a new character named Sokerk. (This is the harder version to find. The Sokerk made from the Ripcord mold is more common.) The same mold was then released in Brazil as Estopim. So, aficionados of this mold have many different variations of the mold to track down.

On the surface, Grunt should be only slightly easier to find than the Viper Pilot. In the early days when you bought figures out of childhood collections, this was largely true. (However, it was still more difficult to find a mint Viper Pilot than a mint Grunt.) Now, though, Tan Grunts are easy to find and very cheap. The reason for this brings up an interesting point regarding Joe collecting that really speaks to how broad collectordom really is. The reason that Grunts are so available is because one single person purchased a huge amount of them and later divested them on the secondary market. This person had purchased hundreds of mint-in-bubble Tan Grunt figures (I don't know if he was able to buy them from Hasbro directly or if he acquired them from secondary market sources in the '80's and early '90's.) as well as hundreds of bubbled V1 Grunt figures. His plan was to use them in a grand military diorama. But, those plans never came to fruition and he sold his entire stock to a Joe dealer. This dealer then offered the figures to the collecting community for ridiculously low prices. As such, many collectors were able to bubbled Tan Grunts and open them for pristine versions of a figure that should have been hard to find. The point of this is that a one person can have an affect on the supply of aftermarket Joe figures to the point where a rare figure is available to point of commonality.

The effect of this is that Tan Grunts are cheap. Mint and complete, they rarely run more than $6 or $7. The filecard is a bit harder to come by as the dealer purchase did not have filecards. But, even that doesn't make the figure expensive. This version of Grunt remains about the cheapest '82/'83 figure to acquire. The cool thing about this is that you can buy several Tan Grunts, add a few Tan Clutchs and maybe a Duke or two for variety and you can re-create several of the original '83 Joes in desert garb. As the V1 accessory pack weapons match this color scheme, it is a creative way to build an alternative look at the original Joes. Beyond that, though, there isn't much need for this figure. As a completist, I recommend buying one now while prices are still good. History has shown that demand will, eventually, overtake the supply of figures like this and you will see prices rise. This is a figure well worth his current price, but I'd be hard pressed to pay too much more for one.

1983 Grunt, Falcon Glider, Breaker, Flash, Hawk, Rock and Roll

1983 Grunt, Falcon Glider, Breaker, Flash, Hawk, Rock and Roll

1983 Grunt, Falcon Glider, 1984 Spirit, 1990 Sky Patrol Airwave

1983 Grunt, Falcon Glider, Breaker, Flash, Hawk, Rock and Roll

1983 Grunt, Falcon Glider, Breaker, Flash, Hawk, Rock and Roll

Thursday, May 17, 2007

Funskool Big Boa

I will start this profile with a disclaimer: I hate Big Boa. I despise this figure mold and all of its incarnations. I hated it from the moment I first saw it. There was just something about the look of the figure with the S&M torso, odd helmet and circus coloring that made me despise the figure. Really, though, Big Boa is no more buffoonish than Raptor or Crystal Ball and while I don't care about those figures, that's the end of my feelings on them. Only Big Boa incites such hatred. For years I've avoided the figure but my recent acquisition of the Funskool version (stupid quest to be a completist!) brought the figure back into the forefront of my collection. With a little reflection, I've gotten to the core as to why I hate the figure so much and that has lead to a begrudging appreciation of the character.

The simple reason why I hate Big Boa is because as a character, he's really cool. The idea of a Cobra trainer who is so tough that even the Cobras bend to his will perfectly fits with my vision of Cobra. The frozen turkey sized fists and bull horn voice from his filecard were lasting images from my childhood. The character was a specialty that was needed and the resulting design was just perfect for what Cobra was. The problem is that the figure mold is simply terrible. It was a tragedy to see such a great characterization wasted on so horrid a figure mold. That is the source of my hatred. The simple reason is that the figure was so useless for such a great addition to the pantheon of Cobra characters was enough to forever sour me Big Boa.

Originally, Big Boa was not intended to be the Cobra trainer. Instead, he was designed as the Cobra counterpart to the planned Rocky Balboa figure. Big Boa would have been Rocky's main opponent on the Cobra side. Big Boa's boxing gloves and speed bag were intended to convey this rivalry and were planned as a great play pattern for kids. However, the Rocky figure never came to be. Hasbro quickly had to scramble to remove him from their lineup. But, Big Boa was too far into the process for Hasbro to eat the costs for his development, too. So, the figure was re-classified as the Cobra trainer and released with his full complement of boxing gear anyways.

1987 was a terrible year for Cobra characters. Really, it was. But of the 4 new characters who comprised the main retail line Raptor and Crystal Ball can be ignored. They have their cult followings, but neither really offered all that much to the line that they had to be considered. Croc Master was a decent enough design that he found use. He isn't an integral character and were he never created, there would be no desire for such a specialty to appear in the modern line. Big Boa, though, filled a niche that simply could not be ignored. Cobra troops needed a trainer. It is a position that every military has. That makes the figure somewhat relevant: regardless of its poor design.

At the core, it is the necessity of Big Boa's position that leaves me wanting so much more. This figure delivered a character that had potential, but gave us a design that suggested something much different. Due to the poor mold, my Cobra is now devoid of a trainer. Were I to create my own figure for this role, it would certainly incorporate some of the elements of Big Boa. But, to do so seems redundant since there is already a character out there...his figure just sucks.

Which leads to my collection. As a kid, Big Boa was the one loser who always died some horrible death almost immediately. He would be ripped to shreds by wild dogs in a debris field. He might fall into a crocodile pit. Or, he might end up boiled to death in a pit of wax. Basically, my deep hatred for the figure manifested itself in horrific ways. I used quick, but painful deaths as way to show my contempt for the figure. Beyond my childhood years, though, the figure has no presence at all. In fact, in the late '90's, I had even decided that Big Boa would not be part of my collection. But, after I got one in a large lot, I figured I might as well keep him as the day would come that I was a completist and the prospect of going out and paying for a Big Boa figure by itself was less palatable than just keeping the one I had acquired with other figures. Now, not much has changed. I have Big Boa figures for completion's sake, but that's about it. This profile has brought out the root of my dislike of this figure and has lessened my contempt for Big Boa. But, it has not moved Big Boa to a place where I'd ever like to see another one. But, were Hasbro to put together a nicely done, new version of the Big Boa character, then I think I might be interested. You just aren't going to hear me leading the call for an updated version of this character in any format.

The Big Boa mold actually was quite the world traveler. After his initial release in the US, his body was repainted in 1993 and used for the Street Fighter Balrog figure. Almost immediately after that, the mold made its way down to Brazil. Here, it was released with a black helmet as a character named Kangor. (As a note, Kangor has great card art that makes it look like he's boxing a kangaroo!) The mold then showed up in India where it was released for many years. The Funskool version is very similar to the US version, but lacks the paint details on the helmet and does not include the face hose that was a hallmark of so many '87 Cobras. It was still being produced in India into 2003 and it is likely that Hasbro has access to the mold again. While I don't think that the entire thing should be used again, I think the head could be dusted off and amalgamated with some other parts to make a new and improved Big Boa figure.

If you want a Big Boa, just spend $4 and buy a carded version. The time is coming when Funskool figures are going to dry up and those who missed on their cheap availability will be forced to spend higher prices for the figures on the secondary market. While I don't foresee Big Boa ever being a $10 figure, I really don't see any reason to add even a dollar or two to the price when he is currently readily available. That being said, this was one of the last Funksool figures I added to my collection. I only bought him for completion's sake and that is the extent of his use. From a pure design perspective, the American figure is superior. But, this figure has its place and can find a home in most collections.




Wednesday, May 9, 2007

1988 Night Force Psyche Out

1987 brought us some interesting Joes. Having filled many of the military positions with figures from earlier in the line, 1987 brought us many "civilian" type specialties with the new figure offerings. Some were nicely done (like Chuckles). Other, left something to be desired. In the case of Psyche Out, the character is interesting, but not all that useful. His case wasn't helped by a bright green figure. In 1988, though, Hasbro offered a more sanely colored version of Psyche Out. It still didn't change the fact that they were asking kids to play with a psychiatrist, but at least the colors lent themselves to use.

The reality of Psyche Out is that he's a boring figure at best. Really, what's he going to do? Were kids really expected to play out a scene with Psyche Out listening while Falcon was lying on a couch and talking about how being in combat made him feel? That wasn't exactly the type of play pattern that lead to successful toy lines. But, like many characters in the vintage line, Psyche Out was made by Larry Hama and the manner in which Psyche Out was portrayed in the comics. There, Psyche Out was more of a psychological specialist who was able to get inside the head of the enemy and predict their moves. In this capacity, the character worked great. Unfortunately, even with this defined purpose, the character was rarely shown outside of a base setting. Psyche Out simply wasn't a combatant and it was difficult to use him as such.

As a kid, this was where my issue with Psyche Out lie. He simply didn't have enough of a purpose to match the manner in which I wished to play. What he did have, though, was those funky radar dishes on his arms. I used those as electronic projection devices that were able to disrupt communications, beam low level paranoia waves to Cobra troops and cause general havoc. That was fun...once. After that, it didn't make for much of a long term story. So, I had Tele-Vipers quickly figure out what was happening and then outfit all Cobra troops with helmets that filtered out Psyche Out's secret beams. After that, Psyche Out pretty much became an afterthought in my childhood collection.

Fast forward to adulthood, though, and Psyche Out has taken on new respect. Psyche Out's specialty is one that is more nuanced and appreciated as you get older and he slowly grew into more and more of a Joe commander. While he didn't actually lead missions or troops, he was a high level consultant on just about every operation. Psyche Out was involved from the beginning of each mission where he would match the psychological profile of potential Joes to the mission. He would use that info to pair Joes into units that would get along, be able to handle the mental stress of the mission as well as fulfill the skillset required to complete the objective. In that role, Psyche Out often chooses teams that look less effective than those done on pure paper. He would assign arctic specialists to jungle missions and other "crazy" ideas. But, Psyche Out's version of a team was the one that functioned best.

As such, if Snow Job and Gung Ho are perfect battlefield complements to each other, then it makes sense to pair them on a mission in lieu of more qualified Joes who don't have that type of battlefield chemistry. The result is a team that is better functioning and is more efficient in achieving mission successes. Psyche Out would also be part of the mission planning where he would learn the players who were involved on the Cobra side and then help predict their behavior. This then helped Psyche Out also pick Joe team members who often made little sense. (One such example was when Psyche Out dispatched Cutter and Wet Suit to the desert to break up a Cobra oil siphoning project. It appeared ludicrous except that Psyche Out correctly predicted the Cobras would run for the coast. They did so and the Joe aquatic specialists were perfectly placed to apprehend the fugitive Cobras.) Psyche Out's judgement is trusted, though, due to his high success rate. Psyche Out is also used as part of mission debriefing. He uses that information to flesh out personnel files of the mission members, update his notes on Cobra behavior and also ensure that there are no lingering psychological effects from the mission that are going to bother the Joes in the future. (As a note, Psyche Out has one noted failure in this regard. After a disturbing mission onto Cobra Island in 1995, Duke pretty much went off the deep end and has not come back. There was nothing about Duke that previously indicated he wouldn't be able to handle what happened. But, none of the 3 men on that mission have ever fully disclosed what, exactly, happened. So, Duke's breakdown remains somewhat of a mystery to Psyche Out.) So, while the Psyche Out character now gets more use in my collection, he still isn't actually used. The figure is always posed in the Joe HQ. Here is consults with Hawk, General Flagg, Keel Haul and other Joe officers. But, he rarely leaves the confines of the base.

Now that I have this Night Force figure, I have more combat options for Psyche Out, but I still don't see him getting much use outside of the HQ. As a figure mold, Psyche Out is actually quite good. The figure is richly detailed, yet simple enough that you can appreciate his place in the line. The Night Force version is nicely colored in blacks, greens and greys. (Psyche Out is one of the few Night Force figures who is a substantial improvement over his regular figure.) He features a nice complement of accessories, but the radar dishes and wrist gauntlets are now kind of silly. Psyche Out's pistol is one of the nicer small weapons in the line and was one of my de facto pistols for any figure who needed one for many years. Fully loaded, though, Psyche Out loses something. He is a character who I view as being there for his mind. So, he does not need the accoutrement's which are included with him. (The pistol is decent to have, though.) He simply is there to think, talk and plan. When it's time for action, Psyche Out makes himself scarce.

The Psyche Out mold saw some interesting uses. After it was released in its original incarnation in 1987 and 1988, this Night Force figure was created for a short run. After that, the timeline gets a little fuzzy. It seems that sometime around 1990 or 1991, the figure mold was used by Hasbro to create the European exclusive Tiger Force Psyche Out. Then, sometime around 1992, the mold made its way down to Brazil where it was released in colors similar to the V1 American figure and was named Tele-Mentor. After that, the figure has not appeared again. However, several of Tele-Mentor's Brazilian contemporaries ended up being produced in India. So it is possible that the mold was sent on to Funskool and they simply chose not to use it. Of course, it could still be lost in Brazil or in the control of Hasbro just waiting for another release.

Truthfully, though, even if Hasbro had the mold, I don't think we'll see the day where this figure is released again. And, with the Night and Tiger force versions out there for acceptable prices, I don't think collectors would really mind. Like all Night Force figures, Psyche Out is somewhat tough to find. But, like all other Psyche Out figures, he is substantially cheaper than all the other figures in his subset. The Night Force version, though, features a wide range of small, easily lost accessories, so it is common to find the figure missing his arm bands and the radar dishes that attach to them. Really, though, if you're looking to use the figure in your collection, these pieces are superfluous as most of the accessories from the original Psyche Out work very well. As such, you can get this figure for under $10 if you are willing to sacrifice completeness. As a part of a collection, Psyche Out doesn't offer much excitement. He can fill a diorama, but that's about it. As such, I wouldn't go out of my way to find one as, aside from completion's sake, you will be hard pressed to get your money's worth our of this figure.

1989 Night Force Psyche Out, TRU Exlusive, 1985 flint, Skeres

1989 Night Force Psyche Out, TRU Exlusive, 1985 flint, 1993 General Flagg, 1986 Havoc, Cross Country

1989 Night Force Psyche Out, TRU Exlusive, Lt. Gorky, Oktober Guard, 2005 Comic Pack Flint, 2003 Convention Exclusive Major Storm, Alpinista, Hit and Run, Brazil, Estrela