Showing posts with label Grunt. Show all posts
Showing posts with label Grunt. Show all posts

Friday, April 24, 2026

The Rankings - 1983 Original 13

Everybody loves rankings, right?  There's no better way to start a pointless argument than to rank items that hold unique, special places to each collector.  Once upon a time, I tried to write up a completely objective ranking of the original 13 Joe figures.  But, even with the stated goal of erasing childhood nostalgia from the equation, the list was pretty much my personal favorites with a few guys bumped up a spot or two.  So, why bother with any of that pretext?  Instead, I'm going with a straight ranking of my favorite figures: starting with the original 13.  I'm only using swivel arm versions as I don't collect straight arms.  And, I'll do the "new" 1983 figures some other time.  I'm not sure I'll get to every year because I'll get bored of it long before I would ever endeavor to slog through all the 1993 releases.  But, I'm going to start with the year that's sure to elicit some opinions.  

The thing is, there are no wrong opinions about these figures.  If Short Fuse holds dear, core memories for you, that's a story worth telling in the comments.  The point of this isn't to challenge your beliefs.  Instead, it's to memorialize mine and prompt a modicum of discussion.  So, on with the show....

#13 - Short Fuse

I just can't get into Short Fuse.  He was never a player in my collection.  He didn't have much of a characterization in the comic other than being an annoying hot head.  And, his weapon wasn't conducive to childhood play.  But, really, he's kind of boring.  His chests harness isn't the greatest design.  But, he's also in a green that's similar to other figures.  So, you don't really feel like you're getting anything special with this figure.  Zap is a better use of the mold.  Hawk is a better use of the head.  I know we had one when I was a kid.  But, mostly, I remember him from the fact that I noticed his mortar mold changed and it was also knocked off by, I think, Galoob for some of their action figure lines.  That's not much of a legacy.

1983 Short Fuse, Clutch

#12 - Grunt

I'm not a Grunt fan.  Never have been.  I've always found him to be boring.  To be fair, I missed the silver knife on his chest...a feature that captivated me when we got a Tan Grunt in 1983.  But, I still see this guy as just a basic infantryman.  His M-16 never clicked with me, either.  It broke thumbs in 1982.  I did love his backpack.  I gave it to Clutch so I didn't waste it on Grunt.  There's not much too him and he lacks the skills to really set himself apart from his more specialized team mates.  At some point in late 1982 or early 1983, we buried a bunch of Joes behind some bricks that lined the stairs up the hill in our front yard.  I remember pulling a well worn Grunt and Stalker out of the space a few years later.  That's about the extent of his use.  He and Short Fuse remain my least used figures of the original series of Joes.

1983 Grunt, 1997 Snake Eyes, 1984 Slugger

#11 - Hawk

Let's face two facts.  Visually, Grunt is a better figure than Hawk.  And, the debut figure of Joe's leader kind of sucks.  But, I give Hawk the edge over Grunt due to the silver trim dominating the figure.  It gives him a more commanding presence.  And, the over abundance of silver does give Hawk a defining look.  There's not much else going on here, though.  So, he ranks pretty low.  I snapped the thumb of my 1982 Hawk when I tried to give him a Battle Gear M-16.  After that, the character disappeared until the amazing 1986 upgrade came around.  Hawk looks good.  But, if I want to use Hawk, I'll almost never choose this figure.

1983 Hawk, 1982 MMS, Stalker

#10 - Grand Slam

Grand Slam and Flash  share the same mold.  The darker green on Grand Slam is a definite downgrade over the brighter green that Flash uses.  As a kid, we only had a straight arm Grand Slam.  The Silver Pads version was my Grand Slam.  I used him as a derivative of Flash, though.  The lack of accessories drops Grand Slam down a bit.  But, this figure does get a lot more use from me now.  Mostly, that's due to the fact that Grand Slam has remained pretty obscure over the years.  And, he's a guy who holds a certain, undeserved reputation for being rarer than other figures.  This is a function of the Silver Pads version.  But, photos with this original Grand Slam tend to do well since people don't see him all that often.  I definitely use this guy more than this low ranking would suggest.

1982, 1983 Grand Slam, HAL, Snake Eyes, Original 13

#09 - Breaker

Breaker was my first Joe.  It pains me to rank him this low.  But, Breaker kind of marks a point in the line where every figure from here on out is pretty strong.  I ended up ranking him lower because there's not a lot of paint on him and he lacks a firearm.  That's made up for by his strong accessories, though.  His communications headset might be my favorite single accessory from the original 13.  And, it was a staple of my Joe world: even long after Breaker had fallen apart.  He's a mainstay in my HQ: helming the computer console.  And, I even use him as the second passenger in the VAMP.  Breaker remains a nostalgic favorite.  And, his low rank is just indicative of how strong the first wave of Joes was.

1982, 1983, Breaker, RAM, Original 13

#08 - Snake Eyes

Yeah, I get it.  The "all black" was a design choice.  But, it's also limiting on this figure.  And, the 1997 and later repaints that added just one or two paint applications showed that just a little bit of color would break this guy up and make for a better figure.  But, Snake Eyes also features some unique parts.  The bomb on his leg is a feature that's really ignored and speaks to the figure's intentions of being a commando instead of a super human ninja.  His gear was also pretty strong.  The Uzi is synonymous with Snake Eyes and remains a mainstay of the character to this day.  There is something about the all black appearance of the original design that is lost when you paint up some details.  But, were this figure not super popular and somewhat expensive, he'd have little reason to be used over the later repaints of this mold.

1982, 1983, Snake Eyes, Original 13

#07 - Zap

My youngest brother got a Zap when he went to visit my grandparents in early 1983.  Before the figure came home, both Zap's thumbs were broken.  So, Zap wasn't a part of our childhood collection.  But, he's a figure whose importance grew as an adult collector.  Very early on in my collecting journey, I got obsessed over Zap.  So, he was among the only early figures I sought out to add to my collection in 1999-2000.  He didn't disappoint.  His unique color and strong gear add up to a fun figure.  Were mine not suffering from a snapped o-ring and stuck back screw, I'd use him in photos much more often.  No later homage to this original Zap was able to live up to this original version. (Though, the Super Sonic Fighters Zap is among the better character upgrades Hasbro ever did.)  The swivel arm version remains expensive due to the ubiquity of snapped thumbs.  But, he's worth having around.

1982, 1983, Zap, VAMP, Outlaw, 2017, Red Laser Army, Joseph Colton, Rock and Roll

#06 - Steeler

If you were missing just one of the original 13 figures back in 1982 and 1983, it was probably Steeler.  Being the driver of the line's most expensive vehicle meant he was often absent from otherwise complete collections.  Steeler features a unique chest piece.  That alone makes him useful.  But, he's also a great match for the Mauler and Slugger, giving him some versatility among later vehicles that was often lacking from his contemporaries.  His binocular helmet attachment was neat and gave him more visual distinction.  And, he even included an Uzi, something also unique to him as a vehicle driver.  I use Steeler more than most of the other original 13 figures.  Though, that's also because I have a spare that's easily accessible.  But, he's deserving of his spot.

1982, 1983, Steeler, 2017 Black Major Steel Brigade

#05 - Scarlett

Scarlett's a tough one.  From a sheer design standpoint, she might be the second best figure in the original lineup.  Her sculpt is amazingly detailed.  And, that's often glossed over.  Her unique color really stood out among the sea of Green that was the original wave.  And, it allowed her to evolve with the line and remain complementary with figures that were released years later.  It's tough to find a Scarlett that hasn't discolored.  And, that really limits her.  And, the 2003 repaint of this mold was better.  Even the 1997 is strong, though, it's very different from the 1982 coloring.  So, her lower ranking here is a function of those later figures being more interesting than the first design.

1982, 1983, Scarlett, 1984, Spirit Iron Knife, Clutch


#04 - Clutch

Clutch was my favorite Joe right from the get go.  His unique chest with the holstered pistol was a drawing point.  I gave him a visor, Stalker's gun and Grunt's backpack to make him the most badass fighter the Joes would ever see.  Years later, even a straight arm Clutch retained relevance in my collection because he was so well done.  He's at home when he's behind the wheel of any early Joe vehicle.  And, you can use him sans vehicle as well.  I still refer to this head sculpt as the "Clutch" head as I feel he owned the design the best and made it his own.

1982, 1983, Clutch, Flash, Dragonfly, Wild Bill

#03 - Stalker

Stalker stands out due to his cammo pattern.  It was a unique look among the original figures.  And, it gave him depth beyond the reuse of the standard grenade and knife torso.  His head also featured a sculpted head covering with his green beret.  It made the figure a quick favorite.  The prominence of the character in the comic helped hold him over and made Stalker among the more popular characters in the line.  Stalker had a ton of great character updates.  (I'll maintain the '89 Stalker is one of the best updates any character ever got.)  But, none of them treaded over this original version.  Even today, an original Stalker can intermingle with figures from all years and not look out of place.  I wish the Comic Pack versions had been better.  But, we have the 1997 figure, which might be even better than the 1983.  Any way you look at it, though, the combo of figure and character puts Stalker near the top.

1982, 1983, Stalker, Scarlett, JUMP, jet Pack

#02 - Flash

Flash is the best designed figure of the original 13.  He features a nice shade of green on his base layer.  He is then accentuated by a brilliant red chest, leg and arm pads.  These give him a startling appearance among his peers.  Were that not enough, though, the entirety of the red is outlined by a silver trim.  All of these colors carry over to his back, too.  In short, the sculpting was miles ahead of what other toy lines were doing.  And, then, Hasbro gave us the real kicker: his accessories.  Flash got the standard helmet.  But, you really get the impression that the standard clear visor was actually designed for Flash first and then ported to other figures.  His backpack is an intricate mess of technology.  And, it all culminates in a laser rifle that can plug into the pack.  The combo of sculpting, color and gear makes Flash tough to beat.  In fact, he should be number 1.  But, he's beat out for one simple reason that you'll see next.

1982, 1983 Flash, 1984, Mutt, 2002, Night Rhino

#01 - Rock and Roll

Rock and Roll isn't the best figure among the original 13.  But, he's the one I use the most.  Part of it is that his simplicity works for his specialty.  But, he also features a unique torso and an amazing weapon.  I happen like the character, too.  I remember Rock and Roll as the crazed madman from "Hot Potato" in the first issue of the comic.  But, he later became a bit more mellow.  And, this made him interesting.  He was supposed to be "replaced" by Roadblock.  But, he stayed on the team and remained an integral part of the story until the very end.  The gold bullets really make Rock and Roll stand out.  And, it gives him more bulk, even if he's the same size as the rest of his friends.  I use this figure constantly.  I bought a spare just so I could use him more often.  It happened to the mail away version, which was a nice surprise.  (Things like that used to happen all the time.)  So, Rock and Roll gets my top spot just because he's a guy who resonates with me and gets used all the time.  It's no more complicated than that.

1982, 1983, Rock and Roll, Grand Slam, HAL, Heavy Artillery Laser, TNT, Plastirama, Argentina, Blowtorch


So, there you have it.  That's my ranking of the first 13 G.I. Joe figures.  What are you thoughts?  The great theme of the Joe line is that was designed to appeal to every kid.  So, different parts grabbed then attention of different kids as the time.  I have plans to continue this series.  It won't be chronological.  But, you'll see them pop up and we can discuss some of the different years and how the figures stack up.

Friday, April 17, 2026

1997 Grunt - Around The Web

Grunt isn't a character that's ever resonated with me.  He entered our home on the first day we ever had any G.I. Joe figures when we got him on my younger brother's 1982 birthday.  I immediately took his backpack and gave it to Clutch.  I never really paid any attention to Grunt.  And, as the line matured, Grunt was even less important.

That carried over to the 1997 releases.  I never took Grunt out of the drawer for many, many years.  Even then, it was just for a profile.  But, as the years have progressed, the figure has grown on me.  The intricate cammo pattern and deep green pants are a great look.  He's a great complement to Zap, Short Fuse and Stalker.  So, while the character still doesn't matter, this figure has grown on me.  

This isn't to say it's without problems.  The helmet doesn't fit.  He comes with the antithesis of his classic M-16: an AK-47.  It's weird.  And, the 1997 figure quality isn't the best.  All of that has added up to a figure who doesn't appear frequently.  Here's a bit of content on him from around the web.








1997 Grunt, Sgt. Zap, Toys R Us Exclusive, TRU, Snake Eyes, 1982 VAMP, 1984 Desert Clutch, Short Fuse, Short Fuze



1997 Grunt, Sgt. Zap, Toys R Us Exclusive, TRU, Snake Eyes, 1982 VAMP, 1984 Desert Clutch














1997 Grunt, Sgt. Zap, Toys R Us Exclusive, TRU, Snake Eyes


Wednesday, June 18, 2025

Rarities - Auriken Grunt

In Mexico, the Auriken toy company released a small line of exclusive Joes.  There are a few different series.  The initial series, though, features all straight arm figures.  In fact, it features all of the straight arm figures that were also released in the U.S.  All nine Joes are available, as well as both the Cobra Trooper and Officer.  But, two of the figures featured some "updated" artwork.  One was Snake Eyes.  The other was Grunt.  Instead of the classic Grunt artwork on the packaging, the Auriken Grunt featured Footloose's artwork.  

Footloose matched Grunt's specialty of "Infantry Soldier".  So, it's  possible that the artwork got mixed up as it traveled around the world.  But, the proper Grunt artwork was used in Brazil and Argentina.  So, it getting mixed up when it went to Mexico seems less likely.  The Footloose figure was also released in both Brazil and Argentina.  He didn't see release by Auriken.  Though, all of the Auriken figures that were released were also released in Brazil.  It seems the line went straight from Brazil to Mexico for figure releases.  The mechanism and timeline of how that happened, though, is murky at best.

As a figure, Grunt sucks.  Footloose is awesome, though.  So, getting another crappy Grunt and missing out on another international Footloose release is disappointing.  But, the Auriken figures have kind of dried up and it would be unlikely that a Footloose release would be something I had been able to track down.  

The real story is the box, in general.  It is a unique way for Joes to be presented.  Each figure being affixed with a twist tie is also unique.  During the early days of collecting, when Auriken figures were a bit more common, many collectors gravitated towards them due to the unique packaging.  It's weird that the figure's filecard would be displayed if you folded the box flap over the figure's window.  The whole design seems rather inefficient.  Regardless, it's a good example of how Joes were sold around the world.

Auriken Grunt, Mexican Exclusive

Auriken Grunt, Mexican Exclusive

Auriken Grunt, Mexican Exclusive

Auriken Grunt, Mexican Exclusive


Saturday, June 7, 2025

Rarities - Unproduced Brazilian Figures

While Estrela produced around 150 total figures in their exclusive Comandos Em Acao line, they  had intended for there to be more.  In the 1990's, Estrela showcased 5 figures in various forms that ended up never getting released.  These figures not only appeared as cross sells on various cardbacks, but even appeared in catalogs used to sell the products.  The 5 figures were all 1991 releases from Hasbro.  The figures were: Grunt, Crimson Guard Immortal, Mercer, Tracker and Cobra Commander.  (Their names in Brazil would have been Arsenal, Flagelo, Desertor, Correnteza and Tirano.)

Hasbro's 1991 figures were one of the rare years that didn't see a second year of release.  This was due to Hasbro trying to reboot the line in 1992 with familiar characters.  So, 1991 molds became common sights in later repaint lines and international releases.  You'll note that all of the figures that appear in the Estrela promotional material shown below are Hasbro made figures and not the Estrela figures.  So, this marketing propaganda was made prior to Estrela having their own wares to photograph.  

You'll often find international guides that list these figures as being available in Brazil.  But, many of these were from the early days of collecting before it was determined that these figures never saw production.  One early guide even features a few Hasbro figures in the placeholders for these names.  And, one thing that's constant in the Joe line is that mistakes and errors from the early collecting years are often repeated and rarely corrected.

Below are two promo photos.  One features just the 5 cancelled figures.  The other shows them interspersed with some other figures that were released in Brazil.  Seeing them all in one shot suggests to me that they were planned as a new wave at one point.  But, the entire wave was halted.  Maybe Hasbro didn't send the molds for whatever reason.  Or, it could have just been that Estrela determined they didn't want another wave.  These figures would have appeared closer to the end of the Comandos Em Acao line.  And, this was the time when Estrela was starting to move away from the standard carded figures that had defined their line and towards the themed subsets of figures that featured bigger cards and more gimmicks.

It's interesting to note that all 5 of these unproduced figures from Estrela did, later, appear as exclusive Funskool releases.  So, Hasbro did recoup more of their cost as they moved the molds around the world.  And, the molds weren't in an unusable state for Esrela.  But, the reasons for these figures being cancelled in Brazil remain lost.  

Estrela toys, Comandos Em Acoa, Mercer, Crimson Guard Immortal, Tracker, Cobra Commander, Grunt

Estrela toys, Comandos Em Acoa, Mercer, Crimson Guard Immortal, Tracker, Cobra Commander, Grunt



Tuesday, October 4, 2022

1983 Battle Gear #1

After Christmas of 1982, I owned four G.I. Joe figures.  But, between Snake Eyes, Clutch, Hawk and Breaker, I had just one gun.  Three of the four figures did not include weapons.  This greatly limited my play options.  I went so far as to find an HO-scale coupler for train cars that kind of looked like a pistol and used it for Breaker.  I desperately wanted additional accessories so that all my figures could not only have at least one weapon, but even a choice of some of my favorite weapon designs.  My wishes came true one day when we were in Buffalo, visiting my grandparents.  We were there for a short trip early in the year.  We hadn't taken many toys, confirming the trip was shorter than our normal week.  But, when out shopping, I found a new pack of G.I. Joe accessories at a local store.  It was the original Battle Gear pack.

The pack was cheap enough that my mother bought one for both my younger brother and I.  With these weapons, I now had the ability to give Clutch a visor as well as offering a spare Uzi to Breaker.  I could choose any weapons I wanted for Hawk and Clutch, too.  Of course, Clutch got Stalker's M-32.  But, I also added some accessories to the VAMP.  The new Breaker headset would fit behind the seat with the wire tucked into the seam between the seat and the bottom of the vehicle.  So, this allowed for anyone riding shotgun in the VAMP to be able to communicate with the rest of the team.  I also placed a spare Uzi on the same spot.  This way, the VAMP had a backup small arm if it crashed or just ran out of gas.  Hawk, well, I learned a hard lesson with him.  I tried to get Grunt's M-16 into his hands and it immediately snapped his thumb.  That was the end of that Hawk figure.  And, it's part of what pushed me back to Star Wars figures as 1983 crept on.  

The odd thing about the Battle Gear pack was that the accessories were colored differently from those included with figures.  The weapons themselves are a lighter grey color than the original gear.  Even in 1983, I could easily tell the difference between the Battle Gear and original weapons.  But, the weapons are close enough in color to be useful.  The visors are identical to the originals, though.  The helmets and backpacks, though, were very different.  The helmets were dark brown and did not match any figure.  The packs, though, were worse.  They were a tan color.  Again, they matched no figures until the 1983 Falcon Glider Grunt was released.  There was no explanation for the color changes.  In fact, the 1983 promo catalog showed original gear in the set.  So, the color change was a later decision that was never explained.  

The 1983 Battle Gear set includes every accessory from the 1982 line.  There are 4 visors, two Uzis and even Snake Eyes' ammo pack.  There were three exceptions, though.  Short Fuze's mortar and stand were omitted as was Zap's bazooka.  These three pieces would later show up in white in the 1984 Battle Gear set.  But, again, there was no explanation as to why they weren't included.  It was made weirder by the fact that their shared backpack was included with the 1983 set.  The fact that both those accessories underwent design changes could explain it.  But, both the 1982 Snake Eyes Uzi and Stalker M-32 are different from the 1983 releases of both accessories.  So, other weapons were modified, too.  The exclusion of these weapons remains a mystery nearly 40 years later.

The biggest new feature of the Battle Gear set is the battle stands.  These little rectangles of plastic brought a whole new element to Joe collecting.  The stands allowed kids to pose their figures and stand them up in any pose they desired.  The Battle Gear included two stands.  Starting in 1984, differently colored stands would be included with several small playsets.  By 1993, every figure included a stand on their weapon tree.  This ingenious idea allowed kids to display figures.  But, it also allowed them to put their toys away on a shelf using vertical space and keeping their gear on.  

In the early days of Joe collecting, the ubiquity of 1983 Battle Gear weapons allowed customizers to accessorize their creations with great aplomb.  They were free to paint, slice up and otherwise modify the Battle Gear weapons without worrying about their original accessories.  For dealers, though, the 1983 Battle Gear provided a great way to bilk unsuspecting collectors out of their hard earned money by offering them as original gear with original 13 figures.  Even today, you'll see many seller "mistake" Battle Gear weapons for the original.  But, the colors are blatantly different and there's no excuse for any mistakes by a seller.  

The value to a collector today is that this Battle Gear is an excellent option to properly outfit factory custom figures.  Many of Red Laser Army's figures are obvious homages to various foreign and unproduced characters from the Joe line's earliest days.  They, though, lacked gear that was a perfect match for them.  Battle Gear allows you to give these characters the weapons they deserve.  And, while the 1983 helmets and packs aren't great for many figures, the weapons are a great way to update the homages.  Having some cheap alternatives for that purpose is a definite plus.

Back in the early 2000's, before people got stupid with Joe prices, it was relatively easy to put together a small team of original 13 figures in a tan style.  With Grunt, Clutch and Doc bodies, you could make a tan Breaker, Hawk and Stalker.  If you were handy with a little paint, you could put together a decent Snake Eyes, too.  And, the Battle Gear weapons are a perfect match for this set.  To this day, I store my Tan Grunt with the Battle Gear backpack and M-16 since they are so closely aligned in color to the figure.  The tan works with Scarlett, too, as a way to better accessorize her.

For me, the real value of the Battle Gear came many years after its initial release.  In 1986 and 1987, I often had third faction terrorists or freedom fighters (really, they're the same thing just with different marketing depending upon which side they battle against) who would interject into the Joe vs. Cobra conflict.  My favorite was having them drive up to a ceremony in the A-Team van, open the door and pop out with small sub machine guns and mow down the dignitaries in attendance.  As small weapons were not overly common in the Joe line (and, most of the ones that did exist were in use by their original owners!) the Battle Gear Uzis were a great means of making these civilian fighters a more formidable force.  I'd toss in some of the larger rifles, too, as part of their getaway plan.  

My other random memory of the Battle Gear weapons comes on a cold winter's day, probably in either 1984 or 1985.  It was a Sunday and I had been playing with my Joes in the garage.  (It was warmer in there than outside, but still counted as outside play.)  I picked them all up and took them in.  A few hours later, right before dinner, I went back out to put away some bikes or balls and happened to find a Battle Gear M-60 on the floor.  It wasn't part of my team that had been in the garage that day.  And, it was a neat find as we didn't have a regular Rock and Roll and this Battle Gear version was the only copy of his weapon in our possession.  I took the weapon inside.  Really, though, it's not finding the weapon that was memorable.  Instead, it was the feeling I had as I picked it up off the floor.  For some reason, I got an overwhelming feeling of sadness that it was Sunday night and I was back to school on Monday.  To this day, I get the same feeling on some Sunday afternoons as the sun goes down.  Every time I do, I think back to that day in the garage, finding Rock and Roll's gun and then being saddened by the fact that my fun was over and it was back to work early the following morning.

You'll see some dealers command premiums for various accessories in this set.  The Uzi tends to command the highest price and sells for around $7, even as dealers ask double that.  But, the real value in the set is the visors.  As such, you'll usually find sets that are sold sans visors.  A whole loose set with no visors will run about $20.  On their own, though, visors sell for around $20.  So, getting the visors, too, will be expensive.  You can get carded sets in the $85 range.  Which, with 4 visors is a little lower than the loose price.  For just the weapons, the price is probably decent.  Original Uzis aren't easy to find and this is a cheap way to get them.  My only real lament is that the other Battle Gear packs in subsequent years didn't follow the close coloring of the originals like this first attempt at additional accessories did.

1983 Battle Gear, Scarlett, APC, 1984 Spirit Iron Knife, 1987 Mail Away Steel Brigade


Battle Gear, Uzi, 1983, Original 13, 2001 Cutter, Double Blast, Steeler, VAMP, 1984 Slugger, Recondo

Battle Gear, Uzi, 1983, Original 13, 2001 Cutter, Double Blast, Steeler, VAMP, 1984 Slugger

Battle Gear, Uzi, 1983, Original 13, 2001 Cutter, Double Blast, Steeler, VAMP


2018 Redmack, Topson, 2017 The General, Red Laser Army, Factory Custom, Plastirama, 1988 Mean Dog, Argentina, Battle Gear Uzi, 1983


Tuesday, August 16, 2022

1983 Grunt

I want to say that I hate Grunt.  However, that is unfair.  The reality is that I don't care about Grunt.  At all.  As a figure and as a character, Grunt has never been particularly relevant to me.  I'm not sure why this is.  While not the most interesting of the original 13 Joe figures, he's not the least interesting, either.  In fact, it his general blandness where he's neither great nor bad that is the cause of my indifference to the figure.  All of that, though, doesn't belie Grunt's place in Joe history and his importance to the fledgling line back in 1982.

My first encounter with Grunt was during my brother's infamous birthday in October of 1982.  He got most of the carded Joes along with the VAMP and HAL.  As the figures were opened and each kid took one to play with out in the front yard, the only thing I found interesting about Grunt was his backpack.  I quickly grabbed it, affixed it to Clutch's back and moved on.  It's likely that Grunt's thumb was quickly broken in those early days.  But, I have no real memories of Grunt at all beyond his pack being stolen for my "super" Clutch figure.  I can still recall the day that pretty much every original Joe character entered into my collection.  My only real recollection of Grunt was finding pieces of one buried behind bricks in our front yard after we had entombed him in 1982.

Grunt was so inconsequential to me that it wasn't until a year later when my brother acquired the Falcon Glider and the Tan Grunt that I paid any attention to the original figure.  I noticed the silver knife on the Tan Grunt's chest.  I loved this paint detail and it was enough to make the Tan Grunt interesting to me.  By that time, most of our 1982 straight arm Joes were broken and had been tossed in a box.  I thought there was no way I'd have missed the silver knife on the original Grunt or else I would have liked that figure better.  I dug the dirty and broken 1982 Grunt torso out of a box of broken and discarded Joes.  To my dismay, the original knife was silver, too.  I had just missed it.  But, even with this new bit of information, I didn't feel the need to go out and get a new swivel arm Grunt that was then available.  I just shrugged it off and largely forgot about Grunt for a long time.

In the comic, the Grunt character didn't begin as all that interesting, either.  His early runs are not memorable and he was overshadowed by Clutch, Rock and Roll and Hawk.  Heck, even Short Fuse got a few memorable lines.  But, this lack of defined story helped Larry Hama do something with Grunt.  He left the military to go to college.  He then aided the Joes in a few story lines and, ultimately, returned to the team.  (Though, his awful 1991 figure isn't really representative of his look during the transition.)  So, the Grunt character that I know is mostly based on the late 1980's story arc for Grunt and his interaction with characters from that time of the book.

My experience with Grunt, though, tends to be unique.  There are a great number of collectors out there who count Grunt as their introduction to the Joe line.  He was supposed to be the standard American fighting man and his appearance on Joe product packaging of the early '80's indicated this.  So, Grunt was often the figure chosen by adults for gifts or treats.  So, you'll see him occupy high slots on many collector lists.  While I'd rank Grunt firmly in the lower middle of the original releases, he remains a hugely important part of many people's collections.

Grunt's enduring legacy was that he was the "face" of G.I. Joe in 1982.  In fact, many kids assumed he was "G.I. Joe" himself.  Grunt's iconic artwork appeared on most of the Joe promotional material.  He was used as the background for merchandise that wasn't tied to Hasbro's 3 3/4 figure line.  Grunt represented the American fighting man.  And, his look was used to convey that fact.  And, that may be part of the reason that Grunt isn't all that interesting as a toy or character.  He was meant to represent the everyman.  And, everymen are bland by design.  Extreme character traits alienate them from their base.  So, they are just there.  Grunt provides a connection to soldiers from prior wars and allowed an entry point for parents and grandparents to introduce G.I. Joe to their kids.  So, he was hugely successful in that regard.

As a figure, though, Grunt is well done.  Not only does he feature more paint applications than most of the other carded 1982 designed Joes, he also has nice accessories.  The figure has brown, black, silver and green paint to accentuate the figure design.  (And, note the bright green pockets.  Neon was part of the Joe line since 1982.)  And, he includes a helmet, backpack and classic M-16 rifle.  If you were a kid in 1982 without the story that would come, there was little to differentiate Grunt from most of the other figures hanging on retail shelves.  But, for me, Grunt lacked the "it" factor.  Stalker, Snake Eyes, Rock and Roll and Flash were all must buys.  While I didn't much care for Scarlett, she was memorable.  Zap and Short Fuze were interchangeable and not all that interesting.  Breaker's gear pushed him ahead of Grunt.  When you add in vehicle drivers, Hawk is non-descript.  Clutch is awesome.  Steeler is right behind him.  And, if you like Flash, you kind of have to like Grand Slam.  Caught in the space between good and bad leaves Grunt as forgotten.

There is an interesting anecdote about Grunt.  At one time, there was a person who wanted to make a massive military diorama.  He would choose to only use 1983 Grunt and 1983 Tan Grunt figures to comprise the humans in this endeavor.  It never came to be, though.  And, in the mid 2000's, tons of Grunts who were still in their bubbles, but had the rest of the card torn away became available.  (A monstrous supply of Tan Grunts still in the bubble became available, too.)  It's not known if this person got the figures from Hasbro or just bought them at retail.  But, it's an interesting story and the reason why you'll still find bubbled Grunts on torn away cardbacks to this day.

As with all the original 13 Joes, Grunt was a world traveler.  The straight arm figure was released in Argentina, Brazil and Mexico.  His parts were used for exclusives in Argentina, too.  The swivel arm figure was repainted in 1983 and appeared through the years in various mail aways, catalog premiums and promotions.  Hasbro reformed most of Grunt in 1997 for inclusion in the Stars and Stripes set.  But, after that, Grunt didn't really appear.  His shared chest appeared a in the 2000's in comic packs and convention sets.  But, a repainted Grunt character never did.  Grunt's comic pack release was a new head on a repainted 1994 Action Series body.  (It's a cool figure, but not an homage to this Grunt.)  While I don't really miss Grunt repaints, there's no reason he didn't appear later in different colors.  But, there's enough Grunt releases from outside the U.S. and U.S. releases repaints to keep the Grunt collector busy for quite a while.

As Joe prices have risen drastically since the fall of 2017, the early Joes have been heavily caught up in the tidal wave.  Beware figures with the incorrect rifle.  Grunt's rifle is unmistakable, but many dealers will still put an incorrect version with the figure to command a premium.  Mint and complete Grunt figures sell between $35 and $45 with some dealers even getting $70 with far too much frequency.  But, the figure is very prone to discoloration, paint wear and joint degradation.  This does mean, though, that you can get slightly off condition figures for cheaper prices.  But, we're long past the days of cheap Grunts making up a slew of greenshirts for a casual collector.  Grunt is still cheaper than many of the more popular members of the original 13.  But, I'd never pay those prices for one since the figure just doesn't resonate with me.


1983 Grunt, Scarlett, Rock and Roll, VAMP, Clutch, RAM

1983 Grunt, 1997 Snake Eyes, 1984 Slugger

Saturday, September 4, 2021

1991 Grunt - Around The Web

 The 1991 Grunt is not a good figure.  The head is atrocious.  The chest is bad.  And, the colors leave much to be desired.  He doesn't even include good gear.  In short, he's one of those figures that just missed on every cylinder.  But, that's really what makes him compelling.  The figure is so out of place that he's recognizable and really helps bring a photo to life.  There's some fun content on Grunt out there.  

1991 Grunt Profile

2003 Funskool Grunt

1991 Grunt by Slipstream80

1991 Grunt by tituslester32

1991 Grunt by gen_liederkranz

1991 Grunt by jogunwarrior

1991 Grunt by gijoebarcelona

1991 Grunt by thedustinmccoy

1991 Grunt, 1993 Flak Viper

1991 Grunt, 1993 Flak Viper, 1986 Roadblock


Thursday, October 11, 2018

1983 Tan Grunt - Around The Web

In 1983, Hasbro released its first repaints.  Grand Slam, the Viper Pilot and this Grunt were all newly colored rehashes of figures that were otherwise available.  It was a cheap way to get an exclusive figure into a vehicle pack.  But, it produced some of the rarer figures of 1983.

You'll note, though, that this Grunt isn't anywhere near as rare as the other two repainted figures.  This is heavily due to the fact that a well funded collector acquired untold dozens or hundreds of these figures for a diorama.  That dio never came to be and tons of bubbled Tan Grunts and regular 1983 Grunts were tossed into the collecting community where they forever altered the availability of what should be a harder figure to find.

With that, the Tan Grunt remains the basis for a team of tan Original 13 Joes.  And, there's a good deal of content out there on him because he's from a classic year and is such a different look for figures of that era.  Here's the best of him from around the web.

1983 Tan Grunt Profile

Grunt by cyko

Grunt at Memories of Toy Morrow

Grunt at Joe A Day

Grunt at JoePedia

Grunt by Hit and Run

Grunt at 3DJoes.com

Grunt by discovolante

Grunt by slipstream

1983 Tan Grunt, Falcon Glider, Airborne, Dragonfly, Zap, Bazooka, Ripcord, 1984, Fuego, Plastirama, Argentina, 2001, Locust

1983 Tan Grunt, Falcon Glider, Airborne, Dragonfly, Zap, Bazooka, Ripcord, 1984, Fuego, Plastirama, Argentina, 2001, Locust

Thursday, January 9, 2014

1997 Grunt

The 1997 Stars and Stripes promised so much, but delivered so little. Collectors were anticipating a great remake of the figures from the original year of the Joe line. Instead, they got a hodge-podge set that included some remakes, though in less than stellar paint schemes, and some newly amalgamated versions of classic characters. The result was a relative dud in the collecting world and the set became a remarkable pegwarmer for a few years. In retrospect, though, the set did have it's ups and downs. Stalker is a figure for the ages. Scarlett is a decent repaint that is something very different. Snake Eyes was interesting at the time, but watered down by the mold's later overuse. Breaker and Rock and Roll were just awful versions of those characters, though the Rock and Roll figure would work as someone new. The last three figures in the set, though, fall in between. Zap, Short Fuse and Grunt all use the classic molds with most of their vintage accessories. The figures have a similar color palette that is different from their original release, but similar enough that the figure's don't distinguish themselves. As such, these three figures have been basically forgotten by me since I first acquired them during their retail release window. Of the three, though, Grunt has some very redeeming characteristics and some unforgivable flaws.

This Grunt figure uses the basic mold of the original Grunt for the head, chest and arms. The legs, though, are from the original Snake Eyes figure. Snake Eyes had the most elaborate leg molds of the vintage line due to the molded bomb on his left leg that was lost in the sea of black from the original figure. Adding these legs to Grunt makes the figure more interesting to me. And, since the original Joes were just rearrangements of many similar parts, doing so again for this homage set is a nice way to get some figures to stand out. This version of Grunt also features black hair. Hasbro at least tried to differentiate the hair color of the includees in the set. Grunt in black still makes him seem too much like Zap. And, since the Zap in the set features the same colors, the figures look like twins. This is somewhat problematic since it's not great to have two figures with identical heads portraying different characters. But, the original 13 did it to an extent so I can forgive it here.

Grunt's coloring, though, is actually fairly strong. The figure's chest is cast is a tan with a slightly greenish tint. This is covered with swaths of green and brown cammo pattern. The green is a rich, deep hue that matches Grunt's pants. The color is somewhere between Action Force green and standard olive green. It's a color that is vibrant, but also realistic and believable. Sadly, though, Grunt's details are a mixed bad. Lost is the silver from the original figure's knife that was so distinctive. But, the bomb on his leg is painted. The result is a good figure, but not a great one. The colors and cammo allow for a new interpretation of Grunt and make him appear more modern. But, for a collectors set where the figure's retail cost was nearly $4 per figure, more was expected for the set's members. Short Fuse and Zap fall into the same category. Taken in conjunction with Grunt, the figure's are OK, but not spectacular. Seeing the Scarlett, Stalker and Snake Eyes from the same set, though, shows that Hasbro was capable of more and really leaves this Grunt figure as a disappointment for what could have been.

Grunt's accessories are, basically, non sensical. He includes a helmet based on the original design. The problem is that the poor plastic quality prevents the helmet from fitting on his head in any way that is not awkward. As such, it is useless. Grunt also includes a black version of the backpack from the 1986 Hawk. While I would have liked to have seen Grunt's original pack (it was included with Stalker, though), it is a small accessory and the larger packs from later years still work on the figure and help flesh him out as more of a long range infantryman. It is Grunt's weapon that is most consternating. Rather than include the iconic M-16 that defined the American fighting man of the '80's, Grunt includes an AK-47 (originally from the Cobra Officer) that defined the Russian fighting man of the '80's. It isn't just an oversight. Such a mistake really calls into question whether the designers of the time really understood the Joe toy line at all. Fortunately, it's not hard to find M-16's from original Grunts or the 1983 Accessory pack. Even the more modern M-16 introduced in the comic packs in 2004 will work well for this figure. But, displaying this figure with his original gear just looks odd. (Though, it would have been nice for that AK-47 to have appeared again during the repaint era either with the 2004 Cobra Infantry, 2004 Comic Pack figures or the 2005 Night Watch.) It is likely the reason why this figure never much mattered to me since Grunt missing his iconic weapon rendered the figure rather moot.

As a character, Grunt never did much for me. Even as a kid in 1982 and 1983, I didn't find the figure interesting at all. In fact, when my brother got his first Grunt figures in October of 1982, I took the backpack and gave it to Clutch since he was such a better figure. The 1983 Tan Grunt brought me a bit of appreciation for the original figure due to the prominence of the silver knife. But, it wasn't enough to bring the original figure into my primary use rotation. I think that is one of the other reasons why this figure was so discarded in my collection. Since Grunt was never relevant to me, there was no reason to really appreciate the 1997 repaint. But, when I set him out on display with Zap and Short Fuse a few months ago, the figure's quality was a pleasant surprise. As supplemental crew for a VAMP Mark II or Locust Helicopter, this Grunt works very well. So, I have some new appreciation for the figure, even if the original character never intrigued me.

In general, though, the entirety of the 1997 releases have really grown on me over the past 15 years. When the set was released, we were only 3 years removed from the vintage line's retail run. (It was possible to find straggling vintage Joes still on remote retail shelves even through 1997.) So, the comparison of the 1997's to vintage was poignant and critical. That soured me on the figures as they had shortcomings in comparison to the vintage line. But, since 1997, the release of ARAH Joes actually devolved quite a bit from the 1997 releases. While the plastic quality did improve, the accessory complements and paint applications got worse. And, while Hasbro had issues with missing or incomplete molds, at least the amalgamations in 1997 tried something. Many of the later Frankensteins were lazy, haphazard of just non-sensical. To me, the '97 and '98 figures stand as a bridge between the vintage line and the modern repaints that started in 2000. The '90's figures seem to have more care in their design and accessories than was shown in the 2000's. And that has made the '90's figures hold up better than I would have ever thought possible back in 1997 when I was reading the scathing criticisms of the new retail Joes on the burgeoning Usenet and mailing lists.

Grunt was released all over the world. After the mold was used in the U.S. in 1982 and 1983, the straight armed mold was sent off to South America. There, Grunt was released in Argentina, Mexico and Brazil. The swivel arm Grunt mold showed up in both Argentina and Brazil as a single carded figure. However, it is likely that Hasbro never lost all the parts to Grunt and the molds sent to other countries were actually additional molds that were created for the early figures. The Grunt character did not appear again in a form that was an homage to his original version after this release in 1997. But, the Grunt character did return in other forms and with new mold amalgamations. It's possible that Grunt's gear was lost in South America. But, the fact that Hasbro had the gear for Scarlett, Snake Eyes, Rock and Roll, Flash, Zap and Short Fuse (most of whom were also released in other countries by other companies) would indicate that the missing original weapons for Grunt may have just been laziness.

There was a time in the early 2000's when this Grunt figure was hard to find and expensive. All of the Stars and Stripes figures were considered "rare" for a few years. The fact that Grunt included an AK-47 also made him attractive to army builders who were desperate for decent accessories for their scores of recent release army builders who were so lacking in the weapons department. For a while, this figure would easily cost $15 - $18. In time, though, the army builders found better alternatives for weapons and collectors realized that there were a lot more 1997 figures produced than they realized. (It is rumoured that the Stars and Stripes set saw a production run of 30,000 units: much higher production numbers than any of the TRU exclusives from 2003 through 2005.) As such, prices on all the figures fell with releases like Grunt becoming mostly forgotten. Today, this Grunt is a $6 to $7 figure. Not a terrible price for a decade and a half plus year old figure. And, when you consider the accessories and the fact that the mold's colors are a nice way to modernize the character, it's an easily justifiable amount. However, had I not bought the Stars and Stripes on a whim back in December of 1997, it's unlikely this figure would be a part of my collection. Owning the original Grunt, though, is more than enough to make up for not having this figure. But, he is a nice edition of a classic character and does bring an interesting diversity to some displays of the original Joe characters.

1997 Grunt, Zap, Stars & Stripes Set, TRU Exclusive

1997 Grunt, Zap, Stars & Stripes Set, TRU Exclusive, Duke

Wednesday, May 23, 2007

1983 Tan Grunt

I'm not a big fan of the early Joe figures. Sure, they have their place in history and are worthy of respect for that fact, but the reality is that they were greatly paled by the later Joe releases and were largely made irrelevant by subsequent, better detailed figures. As such, though the years, I have profiled very few of the original figures. This is somewhat a shame as these molds have had far more interesting lives than those of most other figures even if their actual designs have become dated. The subject of this profile, though, is the first true repaint of a character that was offered in the Joe line. For that, he is significant. But, it's what became of this figure in modern collecting terms that is the figure's true legacy.

In 1982, Grunt was the face of the Joe line. It was his card art that adorned most non-toy Joe merchandise and it was his image that came to represent the line as a whole. As such, it's fitting then, that Grunt was also the first character in the line's history to get the repaint treatment. (This isn't to say that Grunt was the most important or interesting character, he was just the guy who appeared on a lot of non-figure merchandise in the early years.) The Glider's were heavily hyped toys and it made sense to have figures that were at least somewhat known as the pilots. (Never mind that it made no sense for a ground pounder to be the glider expert.) The new color didn't really fit in with the color of the Glider, but it did offer something very distinct from the original Joe colors.

Oddly, this was one of the first obscure figures I ever owned. While just about all my friends had the standard, retail Joes in '82 and '83, the glider figures were less common. As far as I can remember, the reason for this was that my parents purchased the Falcon glider for my brother. Within a few hours, he had broken it to the point of uselessness. The shoddy construction simply could not withstand the hearty play of a 7 year old. My parents spread this information to other parents as the gliders were (relatively) expensive toys and they didn't want others to waste money. As such, we remained the only kids we knew who actually had the tan Grunt figure.

For a long time, though, I ignored the figure. Sometimes, I had him work with Doc since both were tan. In early 1984, though, this figure became more important as I added a V1 Duke to my collection. Duke was similar enough in color to this Grunt that I finally had use for desert figures. When Dusty was released in 1985, I had a full desert team of which this Grunt was an important member. I outfitted the figure with an accessory pack Grunt backpack (which perfectly matches this figure) and an accessory pack M-16. As such, this was a perfect copy of the original Grunt...a figure that had long been destroyed by my younger brothers. (In fact, it was on this version of Grunt that I first noticed the silver painted knife. I had missed that on the original figure because it had been destroyed so quickly.)

After a short run on the desert team, though, Grunt faded away. The reality was that the new figures simply made this mold seem outdated and it was hard for me to fit him in with new faces like Flint, Snake-Eyes and Footloose. So, the figure fell deeper and deeper into my old figure box and remained there for some time. When I finally dug him out in the early '90's, I found that someone had been using the figure and broken both his thumbs. I then replaced the figure's arms with those from an old V1 Duke. I rolled him into a plastic bag and forgot about him until early 2000. At that point, I realized that the figure I had been counting as part of my collection was actually nothing more than a custom at this point but I really didn't care enough about the figure to acquire a new one until just recently. My new figure that you see below will be used for these photos and then put away. I simply won't have any use for him unless I want to take a nostaligic picture with lots or original figures. Beyond that, this mold has been replaced in my collection.

The Grunt mold had a long, productive life. After the three unique (straight arm, swivel arm, tan) uses in the US, the figure then surfaced in Argentina (though, in Argentina, the Falcon Glider actually included a tan colored, straight arm Zap figure rather than Grunt), Brazil and then showed back up in the US in the 1997 Stars and Stripes set. In Argentina, the Tan Grunt was released on a single card and was a new character named Sokerk. (This is the harder version to find. The Sokerk made from the Ripcord mold is more common.) The same mold was then released in Brazil as Estopim. So, aficionados of this mold have many different variations of the mold to track down.

On the surface, Grunt should be only slightly easier to find than the Viper Pilot. In the early days when you bought figures out of childhood collections, this was largely true. (However, it was still more difficult to find a mint Viper Pilot than a mint Grunt.) Now, though, Tan Grunts are easy to find and very cheap. The reason for this brings up an interesting point regarding Joe collecting that really speaks to how broad collectordom really is. The reason that Grunts are so available is because one single person purchased a huge amount of them and later divested them on the secondary market. This person had purchased hundreds of mint-in-bubble Tan Grunt figures (I don't know if he was able to buy them from Hasbro directly or if he acquired them from secondary market sources in the '80's and early '90's.) as well as hundreds of bubbled V1 Grunt figures. His plan was to use them in a grand military diorama. But, those plans never came to fruition and he sold his entire stock to a Joe dealer. This dealer then offered the figures to the collecting community for ridiculously low prices. As such, many collectors were able to bubbled Tan Grunts and open them for pristine versions of a figure that should have been hard to find. The point of this is that a one person can have an affect on the supply of aftermarket Joe figures to the point where a rare figure is available to point of commonality.

The effect of this is that Tan Grunts are cheap. Mint and complete, they rarely run more than $6 or $7. The filecard is a bit harder to come by as the dealer purchase did not have filecards. But, even that doesn't make the figure expensive. This version of Grunt remains about the cheapest '82/'83 figure to acquire. The cool thing about this is that you can buy several Tan Grunts, add a few Tan Clutchs and maybe a Duke or two for variety and you can re-create several of the original '83 Joes in desert garb. As the V1 accessory pack weapons match this color scheme, it is a creative way to build an alternative look at the original Joes. Beyond that, though, there isn't much need for this figure. As a completist, I recommend buying one now while prices are still good. History has shown that demand will, eventually, overtake the supply of figures like this and you will see prices rise. This is a figure well worth his current price, but I'd be hard pressed to pay too much more for one.

1983 Grunt, Falcon Glider, Breaker, Flash, Hawk, Rock and Roll

1983 Grunt, Falcon Glider, Breaker, Flash, Hawk, Rock and Roll

1983 Grunt, Falcon Glider, 1984 Spirit, 1990 Sky Patrol Airwave

1983 Grunt, Falcon Glider, Breaker, Flash, Hawk, Rock and Roll

1983 Grunt, Falcon Glider, Breaker, Flash, Hawk, Rock and Roll