There were roughly 130 unique figures that were released by Estrela in Brazil as part of its Commandos Em Acao line. Some of them were unique amalgamations that combined existing parts to create a new figure or character. Others were simple repaints that brought a different faction or specialty to an existing character. Most, though, were slight repaints of figures that were also released in the US. Most of these featured very subtle color or paint changes that were enough to distinguish the figure from its American counterpart but not make it overtly noticeable. For the most part, this lead to figures who didn't really offer anything much different than what was already available in the US. On occasion, though, Estrela made a slight change that made their version of a figure superior to the American figure. It was not common, but when it happened, American collectors are treated to figures that give new life to some figures that were left to languish in American obscurity. One such case is the Mestre Rapina figure - the Brazilian Voltar.
Technically, Voltar died in the comic when he was trapped in the Cobra freighter. Metaphorically, Voltar was DOA as soon as he was released. The fuchsia base color on the original figure was its first death knell. The biggest problem, though, was that Voltar was redundant the minute they released him. 1988 saw the introduction of the Iron Grenadiers as Destro's new entity. Along with the base troops and a large contingent of vehicles, Hasbro also released a new Destro figure. With Destro as the leader of this new faction, Voltar was relegated to second class status immediately. There was little need for him when you could have a new Destro (whose uniform actually matched those of his troops) leading the Iron Grenadiers into battle. Voltar would probably have worked better as a 1989 release as he would have been a Cobra character to stand out in the sea of '89 army builders and he would have escaped Destro's long, military shadow.
The nice thing about Voltar's obscurity is that he provides modern collectors with a character that they can more easily mold to fit their own Joe worlds. Unlike so many major Cobra characters, Voltar isn't saddled with tons of backstory. Instead, he is a blank slate who has a filecard and a handful of meaningless comic appearances as his only characterization. Like the Overlord figure, Voltar has taken on a second life among collectors. While you don't often see him as a major player, many collectors do attempt to do something with the character. These efforts, though, are usually thwarted by Voltar's terrible color scheme. It's difficult to characterize a new, tough military commander who wears colors close to pink. Fortunately, Mestre Rapina has less of problem in that area than the American Voltar. He is a much deeper color that, while still not militaristic, is closer to something that would command respect. In the final picture of this profile, you can see a comparison of the Mestre Rapina and the American Voltar. You can see how the Brazilian figure is a more subdued purple color that isn't as brazen as the American fuchsia.
Mestre Rapina basically means "Master Robber" or "Master Thief" in Portuguese. If Hasbro called a figure "Master Thief" as a code name, collectors would probably never get tired of ridiculing it. However, when you call a figure Mestre Rapina, it adds a whole new level of mystique to the character. You don't worry as much about how the name translates as the sound of it is exotic and foreign. It adds a level of depth to a figure and character that otherwise would lack anything distinguishing about it. The character, though, is still called Voltar. I do not have a translation of Mestre Rapina's filecard, though, so I'm not sure if they changed his characterization (I would suspect they did, though.) or kept elements of the American filecard. In Brazil, though, The Iron Grenadiers were released as Forca Destro. Members of this included American figures like the '88 Destro and the '88 Iron Grenadier figure. However, Forca Destro also included a V1 Dr. Mindbender, an Astro Viper and Overlord. These additions seemed to take the place of Voltar in Brazil. By the time Mestre Rapina was actually released, the Forca Destro subset had run its course and Mestre Rapina was left as a simple Cobra release.
Mestre Rapina was released around 1993 in Brazil. As he was one of the later releases, it is likely that the Voltar mold is still down there. While many of the molds that are stuck in Brazil are not huge losses to modern collectors, that is not the case with Voltar. Voltar features an interesting mold, a solid characterization and one poorly colored American production release. As such, I think that many collectors would welcome a chance for new, better colored Voltar figure. But, since Voltar did not appear in the 2005 Iron Grenadier themed Convention set, it is probable that we will not see him in ARAH form again. Mestre Rapina included an interesting complement of accessories. First off, he included a black version of the V1 Countdown's gun. This weapon was also included with the Brazilian Flying Scorpion and is different enough that it works with this figure. The other weapon included with Mestre Rapina is the V1 Alley Viper gun. This is the version with the thin front handle. This is significant, though, as the V1 Alley Viper mold has been MIA since it was intended for use in 1997. The Alley Viper was never released in Brazil, but Mestre Rapina, Albatroz, Letal and maybe a few other Brazilian figures included this weapon. So, was the V1 Alley Viper mold sent to Brazil but never put into production? Or, were just the accessories sent down there? The final accessory for Mestre Rapina is the disk launcher that originally came with the V3 Destro figure. It includes orange disks. Of course, this accessory made it back to the U.S. and was used in 1997. But, the Alley Viper gun that collectors have been clamouring for since the same year has yet to reappear.
In my collection, Mestre Rapina has allowed me to re-examine Voltar. I had no use for the American figure beyond having one for completion's sake. Mestre Rapina, though, offers me a chance to integrate the character into my Joe world. Historically, I have used Destro only has a political player within Cobra. He is not the military commander that he was in the comics. Instead, he takes a role as more of a mentor to the younger Cobras who are trying to swim through the political morass that is the current Cobra administration. Destro does have some military allies, though. Adding Mestre Rapina to the mix has been a good way to slowly give Destro more of a say in military matters within Cobra. While this won't lead to a coup, Destro could ultimately prove the swing vote in any struggle between the current Cobra Commander and the Flying Scorpion character who heads Cobra's South American operations.
Like most of the later Brazilian releases that were slight repaints, Mestre Rapina is not too hard to find. He can be acquired carded or loose from American and Brazilian sellers for well under $15. At this price, he is a bargain. Brazilian figures are always going to be harder to find than their American counterparts and, as the collecting community matures, more collectors will finish up their American collections and start looking to easily acquired foreign figures as the next logical step. Just a few years ago, a figure like Letal could be purchased mint, complete with a filecard for around $15. Now, he sells for nearly 6 times that. While I don't think Mestre Rapina will ever see that kind of increased interest, I do think that it is always wise for collectors to take advantage of foreign figure availability when it appears. Many Brazilian figures that were once common among dealers have started to dry up and have gotten more expensive. As collectors discover that figures like Mestre Rapina are actually upgrades over their American counterparts, I think we'll see some of the more desirable figures slowly disappear. As Mestre Rapina features an improved paint job and better accessories than the American Voltar figure, I think he is a highly worthwhile addition to any collection.
Wednesday, November 16, 2005
Thursday, November 10, 2005
1993 Mega Marines Mirage
In 2003, collectors were simply sick of Mirage. He had been released 3 times: twice with Vipers that collectors army built to extremes and once with a really crappy hover vehicle. Despite the fact that all three repaints of the mold were well done and were perfect examples of how Hasbro should have approached the retail repaints, the Mirage figures were generally loathed by collectors just because they acquired so many in their army building zeal. A few years removed from this, though, Mirage doesn't have quite the same reputation. Now, he has fallen back into semi-obscurity even though a clear version was released in the Winter Operations set. Collectors have gotten over their overwhelming animosity towards this figure and that has lead me to re-examine his role in my collection. As I finally had a chance to acquire his original version, this visit to the Mirage mold is for the first version of Mirage.
The reality is that this is not the best version of Mirage. In fact, it is only the 4th best version of the figure and that's only because I find it hard to use clear figures. But, as it is the original, it has a significance due to the quality of the mold and the then-unrealized potential of the figure from 1993. The Mirage figure shows a remarkable attention to detail as it features a wide array of molded accouterments that hearken back to the golden years of Joe sculpting. Mirage also features a detailed head mold that is complete with colored goggles that affix to his face. The goggles complement the detailed head gear that is molded onto Mirages head. The Mega Marines were an interesting subset of figures. They were designed to fight against Cobra genetic "monsters". They all included moldable "bio-armor" that was playdoh that could be stretched over horrid plastic "armor" shells. All the figures in the set were also very bright. They all featured various neon hues of red, yellow, green or blue. The worst part, though, was that they were higher priced at retail due to their included armor. This just added to their pegwarmer status and kept them around gathering dust at retail along with Armor Tech and Shadow Ninja figures.
The figures themselves, though, were actually well done. Each figure had a nicely detailed mold that was just colored wrong. In subsequent years, we have seen repaints of Mirage, Mega Viper, Gung Ho and part of Blast Off. All of these repaints have been light years ahead of the originals and have showcased that these molds can be made into memorable figures with just a sane paint application. I wish Hasbro had taken this approach with more of their ARAH releases. There are still so many well done molds from the line's later years that would be great figures with a decent paint scheme. Instead, they focused on bringing back molds who were done right the first time and revisiting them. In time, this got too repetitive and I think that some of the waning retail interest in the product could be attributed to this lack of ingenuity.
Mirage is an decent figure. In fact, he is about 70% perfect with his base colors of olive and black. Unfortunately, the remaining 30% of the figure was colored bright blue and neon orange. This odd mix of colors doomed the figure. (Though, sadly, Mirage is the best colored of all the Mega Marines figures.) In his time, though, Mirage was somewhat useful. Back in '93, the bar for good Joe figures was actually rather low. While I think that 1993 did produce a wide array of very good figures who stand up against the line as a whole, the sheer number of overall figures produced lead to some real clunkers. These simply overwhelmed the year and left it as being perceived as a terrible year despite the hidden gems. As such, Mirage was one of the more popular Mega Marines figures and did not hang around on the pegs as long as Clutch, Gung Ho or Blast Off.
For years, the Mega Marines were a customizer's favorite. The mix of classic characters, good molds and bad colors lead to many new interpretations of the Mega Marines. Many of these custom pieces showcased the level of detail inherent in all the Mega Marine molds. While more recent years have featured less of this as the part base for customizers has grown and Hasbro has filled many of the character gaps with their vast amount of retail releases, you can still find some customizers who revisit the Mega Marines molds and use their skill to bring out the details that the Hasbro sculptors felt were important but the people who designed the paint masks did not.
While I lament the fact that there weren't more post '00 repaints in the spirit of the '02 Mirages, the sad reality is that collectors really aren't interested in them. One thing I have noted about the Joe collecting community is that we, as a group, do not reward ingenuity and originality in our Joe releases. Since Hasbro brought Joe back in '97, the most popular figures have been the molds of major characters or significant army builders all done in color schemes that are similar to the vintage figure. In the case of a few army builders, collectors have flocked to the newer color schemes, but that was mostly in situations like the Alley Viper where there was no non-neon vintage figure. Yet, even then, collectors lament that the Alley Vipers released were not straight repaints of the V1 figure. Master Collector has been the one outfit that has attempted to create some original figures. Yet, all of their figures with the exception of the Crimson Strike Team have featured waning interest in them after their initial release. It appears to be no coincidence that the lone convention set that has kept collector attention is also the least original in terms of figure mold choice and color scheme. While the Cobra Infantry figures who are slight retools of the vintage mold in almost matching colors are heralded by collectors, a figure like the Nullifier (Who is in the exact colors of the Infantry figures!) who updates a great mold that most collectors don't have in multiples with perfect colors is relatively ignored. It all points to the result that we really only have ourselves to blame for the repetitive releases who feature the same characters, colors and molds over and over again. While this seems to be what the main base of the collecting community has wanted, though, I would suggest that this has been off-putting to the newer, more casual collector and has, over the past half decade, eroded the fan base to the point where they are not a great enough purchasing entity to keep the line afloat at retail.
I have yet to really determine this Mirage's role in my collection. While I use the later Mirage repaints as faceless army builders, that was more due to the fact that I had amassed them in quantity and liked the mold and color schemes so much that I wanted to use more than one of the figures at a time. This version, though, is more unique and really needs to be used as the character of Mirage. While Mirage was intended as a heavy gunner, but I can not see him in that role. I think of him more as a technological foil to Zartan: someone who uses new technologies to hide in plain sight and mimic invisibility as a means of infiltration into enemy territory. Going forward, I may flesh the Mirage character out a bit more. But, for now, he remains one of those figures who doesn't see a lot of use but does get pulled out of his drawer when I stumble across him in a search for another '93 figure.
Mint and complete Mirages are actually somewhat hard to find. The Mega Marines was an unpopular, higher priced subset at the end of the line that was still hanging around retail in 1995. As such, many collectors passed these figures by. With the majority of them going to kids, many Mirages were played with, damaged and suffered lost accessories. Now, a complete with filecard Mirage typically will run you around $11 or so. Some will be more expensive and others can be cheaper. It seems this is one case where overused repaints of the mold actually helped the original release as collectors realized that it was a quality mold and discovered (as they tried to find one) that the original figure is actually tougher to find. Now that there are better versions of the figure available, I find my need for the original Mirage to be diminished. This version is still rather visually interesting, though, and could find a place in various base situations. But, if he's going into the field, this version is put away and some of the 2002 figures will come out. Most collectors are the same way and, these days, you will not often see this version of Mirage being desired for anything more than completion's sake.
The reality is that this is not the best version of Mirage. In fact, it is only the 4th best version of the figure and that's only because I find it hard to use clear figures. But, as it is the original, it has a significance due to the quality of the mold and the then-unrealized potential of the figure from 1993. The Mirage figure shows a remarkable attention to detail as it features a wide array of molded accouterments that hearken back to the golden years of Joe sculpting. Mirage also features a detailed head mold that is complete with colored goggles that affix to his face. The goggles complement the detailed head gear that is molded onto Mirages head. The Mega Marines were an interesting subset of figures. They were designed to fight against Cobra genetic "monsters". They all included moldable "bio-armor" that was playdoh that could be stretched over horrid plastic "armor" shells. All the figures in the set were also very bright. They all featured various neon hues of red, yellow, green or blue. The worst part, though, was that they were higher priced at retail due to their included armor. This just added to their pegwarmer status and kept them around gathering dust at retail along with Armor Tech and Shadow Ninja figures.
The figures themselves, though, were actually well done. Each figure had a nicely detailed mold that was just colored wrong. In subsequent years, we have seen repaints of Mirage, Mega Viper, Gung Ho and part of Blast Off. All of these repaints have been light years ahead of the originals and have showcased that these molds can be made into memorable figures with just a sane paint application. I wish Hasbro had taken this approach with more of their ARAH releases. There are still so many well done molds from the line's later years that would be great figures with a decent paint scheme. Instead, they focused on bringing back molds who were done right the first time and revisiting them. In time, this got too repetitive and I think that some of the waning retail interest in the product could be attributed to this lack of ingenuity.
Mirage is an decent figure. In fact, he is about 70% perfect with his base colors of olive and black. Unfortunately, the remaining 30% of the figure was colored bright blue and neon orange. This odd mix of colors doomed the figure. (Though, sadly, Mirage is the best colored of all the Mega Marines figures.) In his time, though, Mirage was somewhat useful. Back in '93, the bar for good Joe figures was actually rather low. While I think that 1993 did produce a wide array of very good figures who stand up against the line as a whole, the sheer number of overall figures produced lead to some real clunkers. These simply overwhelmed the year and left it as being perceived as a terrible year despite the hidden gems. As such, Mirage was one of the more popular Mega Marines figures and did not hang around on the pegs as long as Clutch, Gung Ho or Blast Off.
For years, the Mega Marines were a customizer's favorite. The mix of classic characters, good molds and bad colors lead to many new interpretations of the Mega Marines. Many of these custom pieces showcased the level of detail inherent in all the Mega Marine molds. While more recent years have featured less of this as the part base for customizers has grown and Hasbro has filled many of the character gaps with their vast amount of retail releases, you can still find some customizers who revisit the Mega Marines molds and use their skill to bring out the details that the Hasbro sculptors felt were important but the people who designed the paint masks did not.
While I lament the fact that there weren't more post '00 repaints in the spirit of the '02 Mirages, the sad reality is that collectors really aren't interested in them. One thing I have noted about the Joe collecting community is that we, as a group, do not reward ingenuity and originality in our Joe releases. Since Hasbro brought Joe back in '97, the most popular figures have been the molds of major characters or significant army builders all done in color schemes that are similar to the vintage figure. In the case of a few army builders, collectors have flocked to the newer color schemes, but that was mostly in situations like the Alley Viper where there was no non-neon vintage figure. Yet, even then, collectors lament that the Alley Vipers released were not straight repaints of the V1 figure. Master Collector has been the one outfit that has attempted to create some original figures. Yet, all of their figures with the exception of the Crimson Strike Team have featured waning interest in them after their initial release. It appears to be no coincidence that the lone convention set that has kept collector attention is also the least original in terms of figure mold choice and color scheme. While the Cobra Infantry figures who are slight retools of the vintage mold in almost matching colors are heralded by collectors, a figure like the Nullifier (Who is in the exact colors of the Infantry figures!) who updates a great mold that most collectors don't have in multiples with perfect colors is relatively ignored. It all points to the result that we really only have ourselves to blame for the repetitive releases who feature the same characters, colors and molds over and over again. While this seems to be what the main base of the collecting community has wanted, though, I would suggest that this has been off-putting to the newer, more casual collector and has, over the past half decade, eroded the fan base to the point where they are not a great enough purchasing entity to keep the line afloat at retail.
I have yet to really determine this Mirage's role in my collection. While I use the later Mirage repaints as faceless army builders, that was more due to the fact that I had amassed them in quantity and liked the mold and color schemes so much that I wanted to use more than one of the figures at a time. This version, though, is more unique and really needs to be used as the character of Mirage. While Mirage was intended as a heavy gunner, but I can not see him in that role. I think of him more as a technological foil to Zartan: someone who uses new technologies to hide in plain sight and mimic invisibility as a means of infiltration into enemy territory. Going forward, I may flesh the Mirage character out a bit more. But, for now, he remains one of those figures who doesn't see a lot of use but does get pulled out of his drawer when I stumble across him in a search for another '93 figure.
Mint and complete Mirages are actually somewhat hard to find. The Mega Marines was an unpopular, higher priced subset at the end of the line that was still hanging around retail in 1995. As such, many collectors passed these figures by. With the majority of them going to kids, many Mirages were played with, damaged and suffered lost accessories. Now, a complete with filecard Mirage typically will run you around $11 or so. Some will be more expensive and others can be cheaper. It seems this is one case where overused repaints of the mold actually helped the original release as collectors realized that it was a quality mold and discovered (as they tried to find one) that the original figure is actually tougher to find. Now that there are better versions of the figure available, I find my need for the original Mirage to be diminished. This version is still rather visually interesting, though, and could find a place in various base situations. But, if he's going into the field, this version is put away and some of the 2002 figures will come out. Most collectors are the same way and, these days, you will not often see this version of Mirage being desired for anything more than completion's sake.
Wednesday, November 2, 2005
2005 Comic Pack Rock and Roll
In 2004, Hasbro announced they were producing 3 figure packs that were based on issues of the classic Joe comic. When the first pictures of these surfaced, collectors were quite pleased with the results. At the '04 convention, more figures were shown and collectors were even more excited over the possibilities that were shown. Now, over a year later, all of those figures have been released and we are afforded the luxury of hindsight to see how the line fared. While the comic packs gave collectors some of their most requested characters, they also suffered from repetitiveness and many poor mold choices. As such, I would rate the entire exercise as mediocre. It was a great idea. The execution lacked the direction, though, to produce a line that was truly memorable. One figure who perfectly personified my opinions of the packs as a whole is Rock and Roll.
Rock and Roll was released in the 3rd series of comic packs. He was included in #8 along with Short Fuze and an astronaut Flash. His series, though, also featured packs 6 and 7 which included the fan favorite and highly anticipated Oktober Guard figures. Naturally, this put Rock and Roll's pack in an immediate bad spot as he was doomed to be a member of the least popular pack in his wave. It's not entirely justified, but the inclusion of 5 new Oktober Guard figures were simply so desired that Rock and Roll's pack was not fairly judged from the beginning.
Rock and Roll was the Joe team's original machine gunner. He was actually graced with a unique chest mold on his original figure in 1982. (This mold was later exported to Argentina, Brazil and Mexico. The mold was also used in Argentina as part of the Shimik figure. It is likely that this mold died in South America as Rock and Roll was missing from the 1997 Stars and Stripes set even though the back of the package showed that he was intended as a member.) While this updated figure is an homage to the original design, the longer hair and full beard actually looks a bit dated. While that isn't too bad for a figure intended to be a throwback, it does somewhat limit his appeal to newer collectors.
On the surface, this figure is actually quite good. Where most of the comic pack figures failed was that they went sequentially from the first issue of the original comic and used many original molds from the '82 series. While these molds are historically significant, the fact is that they are very dated: even when compared to figures released only a few years after them. This lead to a great deal of repetitiveness in the line as Hawk, Stalker, Zap, Stalker again and Breaker all used the same body in the same basic colors. Where Hasbro broke this trend, though, they actually got rather creative. Clutch, Steeler, General Flagg, Grunt and Rock and Roll all used different, more modern parts to create figures that better fit within the context of the Joe line as a whole but were limited by the fact that, again, they were in the same basic colors as the other figures who used older molds. The fact that the use of the Big Ben body for Rock and Roll actually is in line with the characters original appearance showed a level of planning that has been missing from most of the ARAH style Joe releases. But, even this had a flaw.
While Rock and Roll's colors and body mold are a perfect update to the original figure, the sad part is that the mold choice was already too common for it to have the necessary impact. Aside from the fact that Rock and Roll used the same General Tomahawk legs as most of the other comic pack figures, the Big Ben torso mold has been released 3 times since 2001. One was a huge pegwarmer and the other two were included with highly collectible army builders. As such, many collectors have grown tired of the Big Ben mold and have little love for the character. On top of that, the Schrange figure who was released the same time as Rock and Roll in comic pack 6 used the same chest. While it was differently colored, it still was a glaring misuse of parts in too close of proximity to each other. This left Rock and Roll feeling like he was less original and just more of the same, tired figures Hasbro had released since 1997. The bright spot of the Rock and Roll figure, though, was the newly sculpted M-60 machine gun and bipod. This new weapon was slightly shorter than the original sculpt M-60 but has more bulk. It fits with the scale of the figure perfectly. It is highly detailed and is probably one of the best new sculpt weapons to appear in the comic packs. It is of high enough quality that it simply must be re-used more in the line. Figures like the SAW Viper, Roadblock, Vietnam Snake Eyes and even another Rock and Roll would be perfect candidates for this weapon. While I don't want to see it released with every figure, it would be a better choice for many potential characters as the line moves forward.
For some reason, Rock and Roll never really played a big part in my collection. As a kid, he was one of the last original figures I acquired. By the time he was added to my collection, Roadblock had already come along and replaced much of the need for Rock and Roll. When the second version of Rock and Roll was released in 1989, I was pretty much out of Joe. I still collected the comic, though, and saw Rock and Roll's appearances there in his new uniform. This fascinated me as I thought the design was just a great update for the character. When I returned to collecting in the '90's, a complete '89 Rock and Roll was one of my first priorities. But, after I got one, it still didn't bring the character into my Joe world on a full time basis. I never really felt that Rock and Roll distinguished himself enough from the original Joes. As such, I never took to the character in a way that would keep him a major player in my collection. With the advent of this figure, though, I can see some of that changing. While the comic pack figures as a whole have been repetitive and dull, some of the remakes have moved into my top tier rotation. As I have enough diversity of color and mold in the figures I use the most, I can absorb a comic figures or two (Clutch being the other who has become important) as they are different enough from the other figures that their mundane colors aren't overused. As Roadblock has fallen a bit in my collection due to the incredible over saturation of his molds, Rock and Roll is poised for a bit of a comeback. This figure is just interesting enough that it could be a welcome addition to my most used Joes.
Overall, I think the comic packs have been a modest success. When taken as a whole, they have more good figures than the TRU exclusive sets have offered, but still have too many misses for them to be considered great. Only now that Hasbro has freed themselves of the constraint of moving chronologically though the comics has some diversity creeped into the releases. The last two waves of comic packs showcased a panorama of new colors that added some much needed life into a medium that was all too green and drab. (Unfortunately, they took a step backwards by releasing Comic Pack #9 as it was just more of the same and wasted a valuable slot by producing a crappy DD comic pack. It should have been scrapped and Cover Girl released on a single card as she is the only figure in the pack that anyone wants or cares about.) My feeling on the comic packs from the beginning was that they were too similar to really take off at retail. And while sales seem to have been decent enough at first, the reality is that the line was heavily clearanced after Christmas of 2004, the Rock and Roll wave of comic packs saw shortened production, the wave succeeding Rock and Roll's was heavily clearanced and unsold Wave 1 comic packs showed up at discount retailers in bulk for 1/2 the retail price. This is not the hallmark of a strong line. I think that had Hasbro skipped around from the beginning and offered a wide selection of figures and characters in each and every wave, it might have been more successful. Parents had little incentive to buy each pack as, from their perspective, the figures in each pack were largely the same. Had their been comics from different eras in each wave, there might have been greater interest among kids and their parents as they would have felt they were getting something different and new with each pack. At this point, though, that's moot anyways.
Right now, this Rock and Roll is somewhat hard to find. He was released during a slow retail period and his entire series of comic packs actually saw a shorter production run than the other waves. As such, going forward, this will be a figure who will be more difficult to find than the other comic pack figures. This isn't to say, though, that he's rare. Most collectors had sufficient opportunities to acquire this figure at retail and were able to do so during his short release window. Some people are currently paying astronomical prices for carded samples of comic packs 6,7 and 8. This is premature as it is still not certain that all overstock has made its way to discount retailers. Plus, the fact that collector demand was mostly sated for this figure and he isn't a sculpt that will have a huge demand for it going forward helps ensure that even the reduced availability won't translate into a high future price tag. I think this figure was a good buy when purchased at retail. He is a more traditional version of Rock and Roll that actually fits in with later figures. That's nice, but he will never be the type of figure who becomes a fan favorite.
Rock and Roll was released in the 3rd series of comic packs. He was included in #8 along with Short Fuze and an astronaut Flash. His series, though, also featured packs 6 and 7 which included the fan favorite and highly anticipated Oktober Guard figures. Naturally, this put Rock and Roll's pack in an immediate bad spot as he was doomed to be a member of the least popular pack in his wave. It's not entirely justified, but the inclusion of 5 new Oktober Guard figures were simply so desired that Rock and Roll's pack was not fairly judged from the beginning.
Rock and Roll was the Joe team's original machine gunner. He was actually graced with a unique chest mold on his original figure in 1982. (This mold was later exported to Argentina, Brazil and Mexico. The mold was also used in Argentina as part of the Shimik figure. It is likely that this mold died in South America as Rock and Roll was missing from the 1997 Stars and Stripes set even though the back of the package showed that he was intended as a member.) While this updated figure is an homage to the original design, the longer hair and full beard actually looks a bit dated. While that isn't too bad for a figure intended to be a throwback, it does somewhat limit his appeal to newer collectors.
On the surface, this figure is actually quite good. Where most of the comic pack figures failed was that they went sequentially from the first issue of the original comic and used many original molds from the '82 series. While these molds are historically significant, the fact is that they are very dated: even when compared to figures released only a few years after them. This lead to a great deal of repetitiveness in the line as Hawk, Stalker, Zap, Stalker again and Breaker all used the same body in the same basic colors. Where Hasbro broke this trend, though, they actually got rather creative. Clutch, Steeler, General Flagg, Grunt and Rock and Roll all used different, more modern parts to create figures that better fit within the context of the Joe line as a whole but were limited by the fact that, again, they were in the same basic colors as the other figures who used older molds. The fact that the use of the Big Ben body for Rock and Roll actually is in line with the characters original appearance showed a level of planning that has been missing from most of the ARAH style Joe releases. But, even this had a flaw.
While Rock and Roll's colors and body mold are a perfect update to the original figure, the sad part is that the mold choice was already too common for it to have the necessary impact. Aside from the fact that Rock and Roll used the same General Tomahawk legs as most of the other comic pack figures, the Big Ben torso mold has been released 3 times since 2001. One was a huge pegwarmer and the other two were included with highly collectible army builders. As such, many collectors have grown tired of the Big Ben mold and have little love for the character. On top of that, the Schrange figure who was released the same time as Rock and Roll in comic pack 6 used the same chest. While it was differently colored, it still was a glaring misuse of parts in too close of proximity to each other. This left Rock and Roll feeling like he was less original and just more of the same, tired figures Hasbro had released since 1997. The bright spot of the Rock and Roll figure, though, was the newly sculpted M-60 machine gun and bipod. This new weapon was slightly shorter than the original sculpt M-60 but has more bulk. It fits with the scale of the figure perfectly. It is highly detailed and is probably one of the best new sculpt weapons to appear in the comic packs. It is of high enough quality that it simply must be re-used more in the line. Figures like the SAW Viper, Roadblock, Vietnam Snake Eyes and even another Rock and Roll would be perfect candidates for this weapon. While I don't want to see it released with every figure, it would be a better choice for many potential characters as the line moves forward.
For some reason, Rock and Roll never really played a big part in my collection. As a kid, he was one of the last original figures I acquired. By the time he was added to my collection, Roadblock had already come along and replaced much of the need for Rock and Roll. When the second version of Rock and Roll was released in 1989, I was pretty much out of Joe. I still collected the comic, though, and saw Rock and Roll's appearances there in his new uniform. This fascinated me as I thought the design was just a great update for the character. When I returned to collecting in the '90's, a complete '89 Rock and Roll was one of my first priorities. But, after I got one, it still didn't bring the character into my Joe world on a full time basis. I never really felt that Rock and Roll distinguished himself enough from the original Joes. As such, I never took to the character in a way that would keep him a major player in my collection. With the advent of this figure, though, I can see some of that changing. While the comic pack figures as a whole have been repetitive and dull, some of the remakes have moved into my top tier rotation. As I have enough diversity of color and mold in the figures I use the most, I can absorb a comic figures or two (Clutch being the other who has become important) as they are different enough from the other figures that their mundane colors aren't overused. As Roadblock has fallen a bit in my collection due to the incredible over saturation of his molds, Rock and Roll is poised for a bit of a comeback. This figure is just interesting enough that it could be a welcome addition to my most used Joes.
Overall, I think the comic packs have been a modest success. When taken as a whole, they have more good figures than the TRU exclusive sets have offered, but still have too many misses for them to be considered great. Only now that Hasbro has freed themselves of the constraint of moving chronologically though the comics has some diversity creeped into the releases. The last two waves of comic packs showcased a panorama of new colors that added some much needed life into a medium that was all too green and drab. (Unfortunately, they took a step backwards by releasing Comic Pack #9 as it was just more of the same and wasted a valuable slot by producing a crappy DD comic pack. It should have been scrapped and Cover Girl released on a single card as she is the only figure in the pack that anyone wants or cares about.) My feeling on the comic packs from the beginning was that they were too similar to really take off at retail. And while sales seem to have been decent enough at first, the reality is that the line was heavily clearanced after Christmas of 2004, the Rock and Roll wave of comic packs saw shortened production, the wave succeeding Rock and Roll's was heavily clearanced and unsold Wave 1 comic packs showed up at discount retailers in bulk for 1/2 the retail price. This is not the hallmark of a strong line. I think that had Hasbro skipped around from the beginning and offered a wide selection of figures and characters in each and every wave, it might have been more successful. Parents had little incentive to buy each pack as, from their perspective, the figures in each pack were largely the same. Had their been comics from different eras in each wave, there might have been greater interest among kids and their parents as they would have felt they were getting something different and new with each pack. At this point, though, that's moot anyways.
Right now, this Rock and Roll is somewhat hard to find. He was released during a slow retail period and his entire series of comic packs actually saw a shorter production run than the other waves. As such, going forward, this will be a figure who will be more difficult to find than the other comic pack figures. This isn't to say, though, that he's rare. Most collectors had sufficient opportunities to acquire this figure at retail and were able to do so during his short release window. Some people are currently paying astronomical prices for carded samples of comic packs 6,7 and 8. This is premature as it is still not certain that all overstock has made its way to discount retailers. Plus, the fact that collector demand was mostly sated for this figure and he isn't a sculpt that will have a huge demand for it going forward helps ensure that even the reduced availability won't translate into a high future price tag. I think this figure was a good buy when purchased at retail. He is a more traditional version of Rock and Roll that actually fits in with later figures. That's nice, but he will never be the type of figure who becomes a fan favorite.
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