For the third year in a row, June will be rarities month. Throughout the month, I'll be showcasing some rare, odd and obscure G.I. Joe items from around the world. These are all items found in various forums and aren't part of my personal collection. This year, I've got a few unproduced 1995 items to review. We'll bring back a third go around of the always popular European Force. And, there's some cool artwork from unproduced items.
You can review past Rarities Months by clicking the link below:
Rarities Posts
Thursday, May 31, 2018
Tuesday, May 29, 2018
1988 Tiger Force Tripwire
Today's profile of the 1988 Tiger Force Tripwire is part of a 3 site crossover event. Myself, RTG and DragonFortress are all reviewing the Tiger Force Tripwire today. RTG put this all together as a fun way to get an obscure version of an underappreciated character out there. There's some great content and photos to fill your Joe collecting bug today. Check Tiger Force Tripwire reviews at The Attica Gazette and the Dragon Fortress Blog to see all our takes on this figure.
I stopped collecting Joes in 1988. I, personally, only acquired Hardball, Tiger Force Roadblock and Hit and Run. After that, I was done buying Joes at retail until very late in 1992. However, through 1988, my younger brothers would still, occasionally, pick up a new figure or two. My brothers were never as into G.I. Joe as I was. So, their purchases were sporadic and they bought figures they liked rather than focus on everything as I had always done. But, through 1988, figures such as the Iron Grenadier, Blizzard and Lightfoot appeared in our house where I could check them out and, quietly play with them when no one was around. One of the figures purchased by my youngest brother was the 1988 Tiger Force Tripwire figure. In this case, I was familiar with Tiger Force since I had bought a Roadblock at the beginning of the year. And, I was familiar with Tripwire from my childhood. The figure was only slightly interesting to me, at first. But, I found a few uses for him as time went on.
The original Tripwire wasn't a huge player in my childhood collection. The comic and filecard portrayed the character as kind of a goofball. And, as the figure didn't include any weapons, I found it difficult to use him in many situations. Through time, Tripwire morphed into a vehicle driver or crewman. (Most commonly in the APC.) So, when this Tiger Force version showed up, I didn't really see a lot of use for the figure. Mostly, I was disappointed that my brother had chosen such a bland release for his purchase of a new Joe. It seemed that there had to be better figures available. But it was hard to criticize him when I was to embarrassed to buy toys anymore.
The Tiger Force figure, though, is decently done. The best part, for me, is that the head and arms contain a similar green color to the original figure: tying them nicely together. For someone who used this Tripwire in the manner that I did, having this symmetrical color was a nice feature. The green is well complemented by the brown color, too. The brown isn't an overly common color on vintage Joes made prior to 1988. And, it's welcome here. The yellow and black tiger force armor pad is a bit ostentatious. But, again, in some context, it can be deemed acceptable. The mine sweeper is nearly identical in color to the 1983 release. But, as this accessory was never available in an accessory pack, it was nice to get a new one. The charcoal colored pack and mines are a unique addition to this figure. But, due to his green highlights, you can interchange 1983 gear on him with no real detriment to the figure's appearance.
This Tripwire became an officer type figure who lead the other Tripwires who manned various vehicles. He would sit in the passenger seat in the APC and coordinate a convoy of vehicles that were driven by busted Tripwire figures from years earlier. He never really got any characterization in this role and would often either be inconsequential to the story or end up perishing. In the mid 1990's, this figure was one of the few I had available to me. And, he would often find himself as a prison guard commander who lead a transport of prisoners from a Joe base to their final place of incarceration. I never really saw the figure as a mine sweeper simply because I never really had any adventures that required that specialty. I preferred my Joe adventures to be about the interpersonal combat between Joe and Cobra forces. So, impersonal weapons like land mines, missiles or, even, aircraft rarely were a factor in the story.
Tiger Force, as a concept, is somewhat odd. The coloring isn't really for anything. It's just a unifying color scheme to tie some figures together. The real purpose of Tiger Force was so Hasbro could get some old, and popular!, characters back into the market without reissuing them. And, it was a way to increase sales with cheap repaints rather than all new molds. The 1988 G.I. Joe line, generally, seems cheaper than prior years. Many figures skimped on paint applications. Though, many made up for it with a massive amount of accessories. The flagship playset for the year was the Rolling Thunder. And, while impressive, it was a substantial step down from the USS Flagg, Terrordrome and Defiant of the previous three years. This simply could be bias since I wasn't immersed in Joe in 1988 like I had been in prior years. But, it does seem that something changed in 1988 in regards to Hasbro's approach to the line. (My guess is that it was the failure of the movie.)
In a way, Tiger Force can be vilified for ushering in the notion of repaints. But, this is unfair. The figures used in Tiger Force hadn't been available on retail shelves in a couple of years. And, the repaints were substantial changes from the character's original appearance. While you can debate the usefulness of Tiger Force, it did offer something very different. And, it gave younger collectors a chance to own characters that they saw playing prominent roles in the cartoon that was still in syndication around the country. But, Tiger Force was the harbinger of changes to the toy industry. Toy lines needed to be squeezed for profit and repaints were a way to do that. While these early appearances of repaints were substantial and far removed from the original figures, that would change in just a couple more years as Hasbro would begin repainting molds in subsequent years and many times the repaints would not be anything that really made sense other than to make a change.
The Tripwire mold saw a lot of uses. The original figure was released by Hasbro in Europe, Japan and China. There are a few arm insignia variants on the original Tripwire depending upon the time of his release. Palitoy released an exclusive repaint of Tripwire named Blades as part of their Action Force line. In 1985, the mold was recolored into the now stupidly expensive Listen and Fun Tripwire figure. Then, this Tiger Force version showed up in 1988. The mold went cold for a while before it resurfaced in Wave 4 of the ARAHC in 2001. Then, Hasbro shuffled the mold off to India where Funskool produced their bizarre version of Tripwire in 2003. It's likely the mold is still in India as the Funskool Tripwire was last produced in the 2009/2010 timeframe and it's certain that we'll never see Tripwire again. Collectors have enough to track down. And, while I'd have liked the 2001 figure to have been more distinctive from the original, I don't feel that collectors really got shortchanged on the Tripwire options that are out there.
Despite an general uptick in interest in the Tiger Force subset, this Tripwire remains relatively affordable. You can pick up a mint and complete with filecard version for around $8 with regularity. Dealers will sell him for substantially more. But, cheap versions abound and there's no real reason to spend big money on him. This is likely due to Tripwire's general lack of popularity and the fact that there are several other Tripwire versions that are probably better than this guy and are equally easy to find. I'd never pass on a subset figure that price, just because things can change. But, Tiger Force has been popular for over 20 years and the interest seems to focus on other members of the group rather than Tripwire. But, this allows the modern collector to pick up an interesting figure for cheap. That's never a bad thing.
I stopped collecting Joes in 1988. I, personally, only acquired Hardball, Tiger Force Roadblock and Hit and Run. After that, I was done buying Joes at retail until very late in 1992. However, through 1988, my younger brothers would still, occasionally, pick up a new figure or two. My brothers were never as into G.I. Joe as I was. So, their purchases were sporadic and they bought figures they liked rather than focus on everything as I had always done. But, through 1988, figures such as the Iron Grenadier, Blizzard and Lightfoot appeared in our house where I could check them out and, quietly play with them when no one was around. One of the figures purchased by my youngest brother was the 1988 Tiger Force Tripwire figure. In this case, I was familiar with Tiger Force since I had bought a Roadblock at the beginning of the year. And, I was familiar with Tripwire from my childhood. The figure was only slightly interesting to me, at first. But, I found a few uses for him as time went on.
The original Tripwire wasn't a huge player in my childhood collection. The comic and filecard portrayed the character as kind of a goofball. And, as the figure didn't include any weapons, I found it difficult to use him in many situations. Through time, Tripwire morphed into a vehicle driver or crewman. (Most commonly in the APC.) So, when this Tiger Force version showed up, I didn't really see a lot of use for the figure. Mostly, I was disappointed that my brother had chosen such a bland release for his purchase of a new Joe. It seemed that there had to be better figures available. But it was hard to criticize him when I was to embarrassed to buy toys anymore.
The Tiger Force figure, though, is decently done. The best part, for me, is that the head and arms contain a similar green color to the original figure: tying them nicely together. For someone who used this Tripwire in the manner that I did, having this symmetrical color was a nice feature. The green is well complemented by the brown color, too. The brown isn't an overly common color on vintage Joes made prior to 1988. And, it's welcome here. The yellow and black tiger force armor pad is a bit ostentatious. But, again, in some context, it can be deemed acceptable. The mine sweeper is nearly identical in color to the 1983 release. But, as this accessory was never available in an accessory pack, it was nice to get a new one. The charcoal colored pack and mines are a unique addition to this figure. But, due to his green highlights, you can interchange 1983 gear on him with no real detriment to the figure's appearance.
This Tripwire became an officer type figure who lead the other Tripwires who manned various vehicles. He would sit in the passenger seat in the APC and coordinate a convoy of vehicles that were driven by busted Tripwire figures from years earlier. He never really got any characterization in this role and would often either be inconsequential to the story or end up perishing. In the mid 1990's, this figure was one of the few I had available to me. And, he would often find himself as a prison guard commander who lead a transport of prisoners from a Joe base to their final place of incarceration. I never really saw the figure as a mine sweeper simply because I never really had any adventures that required that specialty. I preferred my Joe adventures to be about the interpersonal combat between Joe and Cobra forces. So, impersonal weapons like land mines, missiles or, even, aircraft rarely were a factor in the story.
Tiger Force, as a concept, is somewhat odd. The coloring isn't really for anything. It's just a unifying color scheme to tie some figures together. The real purpose of Tiger Force was so Hasbro could get some old, and popular!, characters back into the market without reissuing them. And, it was a way to increase sales with cheap repaints rather than all new molds. The 1988 G.I. Joe line, generally, seems cheaper than prior years. Many figures skimped on paint applications. Though, many made up for it with a massive amount of accessories. The flagship playset for the year was the Rolling Thunder. And, while impressive, it was a substantial step down from the USS Flagg, Terrordrome and Defiant of the previous three years. This simply could be bias since I wasn't immersed in Joe in 1988 like I had been in prior years. But, it does seem that something changed in 1988 in regards to Hasbro's approach to the line. (My guess is that it was the failure of the movie.)
In a way, Tiger Force can be vilified for ushering in the notion of repaints. But, this is unfair. The figures used in Tiger Force hadn't been available on retail shelves in a couple of years. And, the repaints were substantial changes from the character's original appearance. While you can debate the usefulness of Tiger Force, it did offer something very different. And, it gave younger collectors a chance to own characters that they saw playing prominent roles in the cartoon that was still in syndication around the country. But, Tiger Force was the harbinger of changes to the toy industry. Toy lines needed to be squeezed for profit and repaints were a way to do that. While these early appearances of repaints were substantial and far removed from the original figures, that would change in just a couple more years as Hasbro would begin repainting molds in subsequent years and many times the repaints would not be anything that really made sense other than to make a change.
The Tripwire mold saw a lot of uses. The original figure was released by Hasbro in Europe, Japan and China. There are a few arm insignia variants on the original Tripwire depending upon the time of his release. Palitoy released an exclusive repaint of Tripwire named Blades as part of their Action Force line. In 1985, the mold was recolored into the now stupidly expensive Listen and Fun Tripwire figure. Then, this Tiger Force version showed up in 1988. The mold went cold for a while before it resurfaced in Wave 4 of the ARAHC in 2001. Then, Hasbro shuffled the mold off to India where Funskool produced their bizarre version of Tripwire in 2003. It's likely the mold is still in India as the Funskool Tripwire was last produced in the 2009/2010 timeframe and it's certain that we'll never see Tripwire again. Collectors have enough to track down. And, while I'd have liked the 2001 figure to have been more distinctive from the original, I don't feel that collectors really got shortchanged on the Tripwire options that are out there.
Despite an general uptick in interest in the Tiger Force subset, this Tripwire remains relatively affordable. You can pick up a mint and complete with filecard version for around $8 with regularity. Dealers will sell him for substantially more. But, cheap versions abound and there's no real reason to spend big money on him. This is likely due to Tripwire's general lack of popularity and the fact that there are several other Tripwire versions that are probably better than this guy and are equally easy to find. I'd never pass on a subset figure that price, just because things can change. But, Tiger Force has been popular for over 20 years and the interest seems to focus on other members of the group rather than Tripwire. But, this allows the modern collector to pick up an interesting figure for cheap. That's never a bad thing.
Friday, May 25, 2018
Solo
I just got back from Solo. The theatre was small and mostly empty. But, considering I spent $25 for a ticket, popcorn and a soda, I can get why. It was nothing like the Rogue One premiere where the theatre was packed and there was a full line to get in. I suppose one divisive movie between them will do that. But, I left the movie very happy. It felt like a big, warm hug to Star Wars fans. It was comforting, familiar and didn't take any risks. I've seen a lot of concern about Alden Ehrenreich and whether he could pull off Han Solo. I think he did and he did it well. I had no issues believing he was Han at all. So, with the general out of the way, we'll go to specifics. If you don't want spoilers, don't read any further.
Spoilers Follow!
Spoilers Follow!
Thursday, May 24, 2018
1992 DEF Mutt - Around the Web
The 1992 DEF series of figures were actually quite good. The molds were solid and the colors were realistic. Even the accessories were useful. But, the higher price point lead to retail malaise and the series was cancelled after one year. But, we're left with a great set of figures. But, being late releases, there's not a lot out there on the Joe members of the team. That's heavily a function of the fact that the Joe existing characters had iconic, earlier versions that are probably better than the DEF renditions. But, the DEF holds some under-appreciated gems. Here's the best of the DEF Mutt from around the web.
1992 Mutt Profile
Mutt Pre Production at YoJoe.com
1992 DEF Toy Fair Catalog at JoeADay.com
Mutt at 3DJoes.com
DEF Comic Introduction Review at IceBreaker's HQ
1992 Mutt Profile
Mutt Pre Production at YoJoe.com
1992 DEF Toy Fair Catalog at JoeADay.com
Mutt at 3DJoes.com
DEF Comic Introduction Review at IceBreaker's HQ
Tuesday, May 22, 2018
1987 Maggot
Timing plays an interesting role in life. The time you were born heavily dictates your experiences and people who are, in the grand scheme of things, the same age, have vastly different formative experiences due to just a couple of years. 1987 was the final year that I played with Joes as a kid. As such, many of my favorite 1987 figures get a pass on their flaws due to this nostalgic bent. The figures I didn't like are more harshly judged than they are due as I feel they cheated me of something better at the end of my time to enjoy childhood play. I look at the Joe line, though, and wonder how my view of it would be colored had things gone differently. If the Iron Grenadiers had been introduced in 1987 instead of the odd lot of Cobras we did see, would they be the reason I collect and Cobra be an afterthought? Had Shipwreck been released in 1987, would he be a laughingstock like Big Lob instead of the beloved character he is today?
Timing is crucial. But, I think to attribute success or failure just to timing is lazy and irresponsible. Part of timing is understanding the market you are trying to penetrate and putting a product out there that will attract the customers. Sometimes, you are right. And, sometimes, you are wrong. Throwing things at the wall will always fail. But, some of the best timed items still fail, too. The 1987 Joe line was an example. It was designed around the G.I. Joe movie. But, that failed and was relegated to obscurity. Rather than being a beacon for toy sales, it was an unknown afterthought that left many consumers struggling to understand some of the toy choices in the aisles that year. Despite that, though, the 1987 Joe line still did quite well. Many of the designs have withstood the test of time and have fallen into the second tier of Joe popularity with more than a few who have pierced the top tier as well. Among the better toys from 1987 was a vehicle that, when reviewed in depth, was about as weird as anything else released that year. But, the Cobra Maggot has managed to remain relevant and is still the best Cobra heavy gun that Hasbro ever released.
In a lot of ways, I consider 1987 my heyday of G.I. Joe. I had bought figures in 1982, gotten distracted by Star Wars and come back full time in 1983. I found the comic in 1984 and really started to grow my collection in 1985. 1986 introduced far more characters that allowed me expand my Joe forces in a way that they could better match up against the Cobra legions. In 1987, though, I was at the height of my storytelling and it's these adventures which hold the vibrant memories. 1987, though, was also the end of my Joe adventures as I moved on to other things as the year ended.
But, in the year of 1987, I packed in a lot of play. I had friends down the street who had a massive G.I. Joe collection, too. Our backyard was primed for Joe adventures with many different places to play that had been "kidscaped" into Joe optimized settings. And, I had a ton of figures from several years that were all in good shape and relatively complete. In short, there was nothing really left wanting from a kid's play perspective. With all those forces coming together, my Joe world evolved heavily through the year. The primary catalyst for this was my acquisition of new toys. I was mowing lawns and making plenty of money right as the new vehicles started hitting.
Usually, my course for Joe vehicles was smaller vehicles that had no driver in the early part of the year, vehicles that included drivers in the early summer, and, finally, I'd pick up the larger and slightly more expensive vehicles in the late summer early fall: leaving the flagship toys for my birthday and Christmas as the year ended. The Maggot followed that pattern as I added it to my collection in the late summer or early fall. It immediately became on of the stalwarts of my Cobra forces. The front end of the vehicle could take out infantry as well as light vehicles. The main cannon, though, was capable of destroying Joe bases. And, as they could be fired from miles away, Cobra didn't have to be all that close to the Joes to wreak massive havoc. In short, the Maggot could destroy the Joes while defending itself against the quick strike teams who would dispatched to destroy them.
Cobra had some nice vehicles. They didn't get nearly as many as the Joes did, but their slate of mobilized weapons was fairly impressive. They started with the Hiss Tank, went to the Stinger and then got aquatic with the Moray. They went fast in 1986 with the STUN. In 1987, Cobra got some heavier artillery. Their main, new weapon from that year was a three part vehicle/playset that was, at its core, a giant cannon on wheels. The Maggot brought a new level of inter-operability to Joe toys and showed some of the influence the success of the Transformers was having on ancillary toy lines.
For me, I mostly used the Maggot as separate vehicles. If the entire 3 part mechanism was deployed, it saw use as a mobile command station where Cobra bigwigs could coordinate a battle. The front part of the Maggot was used in conjunction with Hiss Tanks and STUNs to attack Joe bases. The heavy cannon was capable of taking out Joe vehicles up to VAMPs and the smaller gun was useful against infantry. Without the huge cannon in tow, the engine car was fairly fast and mobile: making it a formidable foe against the Joe forces. I didn't often use the heavy gun. I had my Joe bases dug into heavily fortified areas where it was difficult for the artillery shells to hit anything valuable or do any damage to the natural defenses. It was a lazy way out. But, having Cobra bomb Joe into oblivion wasn't that much fun when they could have a full frontal assault on a base that provided hours, if not days, of play possibilities.
One of the Maggot's great details is hidden. On the back of the front tank is an engine cover. Such things were commonplace on early Joe vehicles. They were little things that enhanced the realism of the toys, even if they didn't make a ton of practical sense. The details hidden under the Maggot's cover, though, were a bit different. Here, you actually see the shells that would load into the rotating cannon on the other side of the car. Usually, the notion of ammunition for the weapons on Joe vehicles was left to the imagination. Here, though, the designers took an extra step to showcase how the large cannon would get its ammunition. The fact that it's hidden is somewhat amazing. No modern toy would take lengths to hide such detail. It's a fun little Easter egg that is just another example of how the Hasbro designers made the Joe line so amazing.
Maggots are somewhat tough to price for a couple of reasons. First, the Worms figure can add quite a bit to the value. If the driver has his antenna, you'll pay a premium for it. (Though, in many cases, you're paying for the antenna and getting the Maggot for free!) The radar dish on the gun is also easily broken. A loose, mint and complete vehicle will run you about $25. But, you'll toss in another $12 or so for shipping. So, finding one locally for $35 is still a good deal. If the radar dish is broken, the price falls precipitously. You can get nicely conditioned Maggots in the $10 range and even cheaper if you find bulk lots. And, note that there are a lot of reproduction radar dishes on the market as well.
To me, the value of the piece in in it's display capabilities. Having something like the radar dish is only mildly important to me, especially on subsequent Maggots used for army building. Sadly, though, mine have started to discolor. But, that's a function of too many years stored in a hot garage. But, this weapon still holds a place of prominence for me since it was the last great Cobra vehicle I bought at retail. It would have made for an amazing repaint in the 2000's. But, that never came to pass. I suspect that some of the Maggot's disinterest among collectors is due to the non traditional Cobra colors and the bright yellow highlights. But, this leaves a great toy as a relatively affordable option for collectors to use to augment their Cobra forces.
Timing is crucial. But, I think to attribute success or failure just to timing is lazy and irresponsible. Part of timing is understanding the market you are trying to penetrate and putting a product out there that will attract the customers. Sometimes, you are right. And, sometimes, you are wrong. Throwing things at the wall will always fail. But, some of the best timed items still fail, too. The 1987 Joe line was an example. It was designed around the G.I. Joe movie. But, that failed and was relegated to obscurity. Rather than being a beacon for toy sales, it was an unknown afterthought that left many consumers struggling to understand some of the toy choices in the aisles that year. Despite that, though, the 1987 Joe line still did quite well. Many of the designs have withstood the test of time and have fallen into the second tier of Joe popularity with more than a few who have pierced the top tier as well. Among the better toys from 1987 was a vehicle that, when reviewed in depth, was about as weird as anything else released that year. But, the Cobra Maggot has managed to remain relevant and is still the best Cobra heavy gun that Hasbro ever released.
In a lot of ways, I consider 1987 my heyday of G.I. Joe. I had bought figures in 1982, gotten distracted by Star Wars and come back full time in 1983. I found the comic in 1984 and really started to grow my collection in 1985. 1986 introduced far more characters that allowed me expand my Joe forces in a way that they could better match up against the Cobra legions. In 1987, though, I was at the height of my storytelling and it's these adventures which hold the vibrant memories. 1987, though, was also the end of my Joe adventures as I moved on to other things as the year ended.
But, in the year of 1987, I packed in a lot of play. I had friends down the street who had a massive G.I. Joe collection, too. Our backyard was primed for Joe adventures with many different places to play that had been "kidscaped" into Joe optimized settings. And, I had a ton of figures from several years that were all in good shape and relatively complete. In short, there was nothing really left wanting from a kid's play perspective. With all those forces coming together, my Joe world evolved heavily through the year. The primary catalyst for this was my acquisition of new toys. I was mowing lawns and making plenty of money right as the new vehicles started hitting.
Usually, my course for Joe vehicles was smaller vehicles that had no driver in the early part of the year, vehicles that included drivers in the early summer, and, finally, I'd pick up the larger and slightly more expensive vehicles in the late summer early fall: leaving the flagship toys for my birthday and Christmas as the year ended. The Maggot followed that pattern as I added it to my collection in the late summer or early fall. It immediately became on of the stalwarts of my Cobra forces. The front end of the vehicle could take out infantry as well as light vehicles. The main cannon, though, was capable of destroying Joe bases. And, as they could be fired from miles away, Cobra didn't have to be all that close to the Joes to wreak massive havoc. In short, the Maggot could destroy the Joes while defending itself against the quick strike teams who would dispatched to destroy them.
Cobra had some nice vehicles. They didn't get nearly as many as the Joes did, but their slate of mobilized weapons was fairly impressive. They started with the Hiss Tank, went to the Stinger and then got aquatic with the Moray. They went fast in 1986 with the STUN. In 1987, Cobra got some heavier artillery. Their main, new weapon from that year was a three part vehicle/playset that was, at its core, a giant cannon on wheels. The Maggot brought a new level of inter-operability to Joe toys and showed some of the influence the success of the Transformers was having on ancillary toy lines.
For me, I mostly used the Maggot as separate vehicles. If the entire 3 part mechanism was deployed, it saw use as a mobile command station where Cobra bigwigs could coordinate a battle. The front part of the Maggot was used in conjunction with Hiss Tanks and STUNs to attack Joe bases. The heavy cannon was capable of taking out Joe vehicles up to VAMPs and the smaller gun was useful against infantry. Without the huge cannon in tow, the engine car was fairly fast and mobile: making it a formidable foe against the Joe forces. I didn't often use the heavy gun. I had my Joe bases dug into heavily fortified areas where it was difficult for the artillery shells to hit anything valuable or do any damage to the natural defenses. It was a lazy way out. But, having Cobra bomb Joe into oblivion wasn't that much fun when they could have a full frontal assault on a base that provided hours, if not days, of play possibilities.
One of the Maggot's great details is hidden. On the back of the front tank is an engine cover. Such things were commonplace on early Joe vehicles. They were little things that enhanced the realism of the toys, even if they didn't make a ton of practical sense. The details hidden under the Maggot's cover, though, were a bit different. Here, you actually see the shells that would load into the rotating cannon on the other side of the car. Usually, the notion of ammunition for the weapons on Joe vehicles was left to the imagination. Here, though, the designers took an extra step to showcase how the large cannon would get its ammunition. The fact that it's hidden is somewhat amazing. No modern toy would take lengths to hide such detail. It's a fun little Easter egg that is just another example of how the Hasbro designers made the Joe line so amazing.
Maggots are somewhat tough to price for a couple of reasons. First, the Worms figure can add quite a bit to the value. If the driver has his antenna, you'll pay a premium for it. (Though, in many cases, you're paying for the antenna and getting the Maggot for free!) The radar dish on the gun is also easily broken. A loose, mint and complete vehicle will run you about $25. But, you'll toss in another $12 or so for shipping. So, finding one locally for $35 is still a good deal. If the radar dish is broken, the price falls precipitously. You can get nicely conditioned Maggots in the $10 range and even cheaper if you find bulk lots. And, note that there are a lot of reproduction radar dishes on the market as well.
To me, the value of the piece in in it's display capabilities. Having something like the radar dish is only mildly important to me, especially on subsequent Maggots used for army building. Sadly, though, mine have started to discolor. But, that's a function of too many years stored in a hot garage. But, this weapon still holds a place of prominence for me since it was the last great Cobra vehicle I bought at retail. It would have made for an amazing repaint in the 2000's. But, that never came to pass. I suspect that some of the Maggot's disinterest among collectors is due to the non traditional Cobra colors and the bright yellow highlights. But, this leaves a great toy as a relatively affordable option for collectors to use to augment their Cobra forces.
Thursday, May 17, 2018
1986 General Hawk - Around the Web
While Hawk has always been the Joe team's commander, it was not until 1986 that he actually got a figure worthy of his rank. The 1986 Hawk figure is a perfect rendition for the newly promoted general. He is iconic and classic and remains a personal favorite of mine. Here's the best of him from around the web.
1986 Hawk Profile
Hawk at Instagram 01
1986 Hawk Pre Production at YoJoe.com
1986 Hawk Video Review
General Hawk on Instagram 02
1986 Hawk at 3DJoes.com
Hawk at Half the Battle
Hawk at Icebreaker's HQ
General Hawk on Instagram 03
1986 Hawk Profile
Hawk at Instagram 01
1986 Hawk Pre Production at YoJoe.com
1986 Hawk Video Review
General Hawk on Instagram 02
1986 Hawk at 3DJoes.com
Hawk at Half the Battle
Hawk at Icebreaker's HQ
General Hawk on Instagram 03
Tuesday, May 15, 2018
1986 Cross Country
The 1986 vehicle drivers were, in general, not a great crop of figures. This is partially due to the fact that the 1985 vehicle drivers were easily on par with the standard carded figures not only in terms of quality, but also accessories. Hasbro took a step back with the drivers in 1986 and didn't offer a great assortment of designs. And, by and large, the 1986 releases were also devoid of any accessories. It's not a stretch to say, though, that Cross Country is the worst release of the bunch. His head and nose are large. His colors palette is not overly complementary. He lacks paints applications on many of his details. In general, the overall presentation of the figure is somewhat terrible. And, oh yeah, he is an homage to soldiers of the Confederate army.
The 1985 vehicle drivers, for the most part, included individual accessories. These guns, helmets and tools helped to make those figures extra special. As such, I was expecting the 1986 crop of drivers to have the same level of gear. The first figure I acquired that year, Thrasher, did include an accessory. So, that lead me to assume that the rest of the '86 vehicle drivers would as well. So, when I acquired Cross Country on May 25, 1986 (I remember the exact date because my dad and younger brother were going to the Indianapolis 500 that day. The race was rained out, though. My mother took me to Toys R Us after I had called to confirm they had a Havoc and had them set one aside for me. I opened the Havoc and Cross Country in front of our picture window in the living room, watching the rain that would postpone the race fall.), I was shocked to learn that he didn't have a weapon. So, this was an immediate strike against him.
The bigger issue with Cross Country, though, is that the design just isn't that good. I remember being distinctly disappointed with the character as soon as I pried him from his bubble. His color scheme is not all that interesting. His chest is bright green. It is offset by white sleeves, grey pants and a red shoulder pad. While the mold seems to have a lot going on, it's not cohesive. And, that's what does in the color scheme, too. The design lacks a theme that ties it together and makes sense. Cross Country has a lot of colors all combined into the character's uniform. But, those colors are neither complementary nor sensical.
The latter half of 1986 and 1987 were my Joe heyday. The stories from that time are the reason I'm a collector today. And, while I enjoy figures from all era, it is the guys from this time who have the most powerful childhood memories associated with them. Yet, Cross Country does not. The Havoc is pretty much the de facto Joe vehicle for me since it was on the few nicely conditioned land vehicles I had from this era. Pretty much all of my memories for Joe missions from this time revolve around a Havoc in some way. But, Cross Country was not part of the story. He drove the Havoc because I needed someone to operate it. Dial Tone or the Mission to Brazil Dial Tone always manned the second seat in the cockpit as I needed a communications officer on every mission and the figure's pack actually fit on the figure when he was laying in the seat and the canopy was closed. If the Havoc was compromised, though, Dial Tone would escape. But, Cross Country usually perished in the crash. It was annoying to have to find a weapon for the figure. But, mostly, he just wasn't much fun to play with. There were so many better 1986 figures that Cross Country simply faded away and was about the only figure from that time who didn't get a major characterization and ample use by me.
So, let's get into the controversial stuff. Considering that Cross Country was designed with mid 1980's sensibilities in mind, his homage to the Confederacy must be taken in context of that era. The General Lee had been a recent TV icon. It was a different time for race relations in the United States. And, it's not like the Joe line does't have an abundance of other racial and ethnic stereotypes on its roster. But, even taking the period of his design into consideration, Cross Country is still overly problematic. First, he is a member of the U.S. military who is paying direct homage to an army that killed over 350,000 soldiers of the U.S. military. You would think that some military commanders might take issue with that. Secondly, though, you look at the Joe team's diversity. A character like Stalker, who was a gang leader in Detroit, could very easily take issue with Cross Country's choice of homage. Roadblock, who was from the deep South, would have been born during the Civil Rights movement and would have been told stories of discrimination by all his closest relatives if he had not lived it himself. Roadblock might have something to say to a guy wearing a flag that was used to oppress his family.
All of this would lead to divisiveness on the Joe team. That's not something that I see Hawk tolerating. Now, you can make the case that Joes are the best of the best and won't let personal differences get between them. That's a valid viewpoint. However, Joes were quartered in close proximity. They lived in secret bases for long stretches of time. As such, inter-personal issues would be something that the commanders would need to anticipate and quell before they boiled over. This is where Cross Country becomes problematic to me. His specialty is not so technical that there wouldn't be a large section of other soldiers with similar skills and expertise. So, the baggage he would bring is not something I see the Joe brass wanting to deal with. Cobra was enough of a problem that introducing personnel issues would just be foolish. (And, you can make a good case that Cobra and the confederacy would be brothers in arms against the U.S.) So, I really don't see a reason for someone like him to be a Joe team member.
After this initial release, Cross Country went missing for nearly 20 years. In 2002, though, it showed up in India where Funskool released the character using this vintage head, waist, upper arms and chest. It is a terrible figure: chock full of terrible colors and poor quality. But, for this reason, it is also awesome. The Funskool version features a thick, painted on mustache to add to overall bizareness of the release. It also, though, included a full tree of vac metallized weapons. It is the only figure in the world other than Super Trooper to feature the silvery, metallic finish. They are awesome and most of the reason why a once hated foreign release has gotten very difficult to find and expensive in recent years.
Dealers will sell mint with filecard Cross Country figures for around $10 or so. And, the figure will move at that price. But, left to the open market, this is about a $5 figure. Without the filecard, you can get them as cheap as $3. The reality is that Cross Country is not a good figure. The mold is odd, the colors are bad and the head is atrocious. So, the pricing befits the figure's quality. Since the Havoc is a quirky vehicle that was released during the cartoon years, though, it's a staple of most collections. So, to drive it, most collectors have a Cross Country figure. That leads to the low demand since most everyone who wants the figure has had ample opportunity to get one. And, since the figure isn't that cool and his parts aren't very useful, you are left with an example of failed design.
The 1985 vehicle drivers, for the most part, included individual accessories. These guns, helmets and tools helped to make those figures extra special. As such, I was expecting the 1986 crop of drivers to have the same level of gear. The first figure I acquired that year, Thrasher, did include an accessory. So, that lead me to assume that the rest of the '86 vehicle drivers would as well. So, when I acquired Cross Country on May 25, 1986 (I remember the exact date because my dad and younger brother were going to the Indianapolis 500 that day. The race was rained out, though. My mother took me to Toys R Us after I had called to confirm they had a Havoc and had them set one aside for me. I opened the Havoc and Cross Country in front of our picture window in the living room, watching the rain that would postpone the race fall.), I was shocked to learn that he didn't have a weapon. So, this was an immediate strike against him.
The bigger issue with Cross Country, though, is that the design just isn't that good. I remember being distinctly disappointed with the character as soon as I pried him from his bubble. His color scheme is not all that interesting. His chest is bright green. It is offset by white sleeves, grey pants and a red shoulder pad. While the mold seems to have a lot going on, it's not cohesive. And, that's what does in the color scheme, too. The design lacks a theme that ties it together and makes sense. Cross Country has a lot of colors all combined into the character's uniform. But, those colors are neither complementary nor sensical.
The latter half of 1986 and 1987 were my Joe heyday. The stories from that time are the reason I'm a collector today. And, while I enjoy figures from all era, it is the guys from this time who have the most powerful childhood memories associated with them. Yet, Cross Country does not. The Havoc is pretty much the de facto Joe vehicle for me since it was on the few nicely conditioned land vehicles I had from this era. Pretty much all of my memories for Joe missions from this time revolve around a Havoc in some way. But, Cross Country was not part of the story. He drove the Havoc because I needed someone to operate it. Dial Tone or the Mission to Brazil Dial Tone always manned the second seat in the cockpit as I needed a communications officer on every mission and the figure's pack actually fit on the figure when he was laying in the seat and the canopy was closed. If the Havoc was compromised, though, Dial Tone would escape. But, Cross Country usually perished in the crash. It was annoying to have to find a weapon for the figure. But, mostly, he just wasn't much fun to play with. There were so many better 1986 figures that Cross Country simply faded away and was about the only figure from that time who didn't get a major characterization and ample use by me.
So, let's get into the controversial stuff. Considering that Cross Country was designed with mid 1980's sensibilities in mind, his homage to the Confederacy must be taken in context of that era. The General Lee had been a recent TV icon. It was a different time for race relations in the United States. And, it's not like the Joe line does't have an abundance of other racial and ethnic stereotypes on its roster. But, even taking the period of his design into consideration, Cross Country is still overly problematic. First, he is a member of the U.S. military who is paying direct homage to an army that killed over 350,000 soldiers of the U.S. military. You would think that some military commanders might take issue with that. Secondly, though, you look at the Joe team's diversity. A character like Stalker, who was a gang leader in Detroit, could very easily take issue with Cross Country's choice of homage. Roadblock, who was from the deep South, would have been born during the Civil Rights movement and would have been told stories of discrimination by all his closest relatives if he had not lived it himself. Roadblock might have something to say to a guy wearing a flag that was used to oppress his family.
All of this would lead to divisiveness on the Joe team. That's not something that I see Hawk tolerating. Now, you can make the case that Joes are the best of the best and won't let personal differences get between them. That's a valid viewpoint. However, Joes were quartered in close proximity. They lived in secret bases for long stretches of time. As such, inter-personal issues would be something that the commanders would need to anticipate and quell before they boiled over. This is where Cross Country becomes problematic to me. His specialty is not so technical that there wouldn't be a large section of other soldiers with similar skills and expertise. So, the baggage he would bring is not something I see the Joe brass wanting to deal with. Cobra was enough of a problem that introducing personnel issues would just be foolish. (And, you can make a good case that Cobra and the confederacy would be brothers in arms against the U.S.) So, I really don't see a reason for someone like him to be a Joe team member.
After this initial release, Cross Country went missing for nearly 20 years. In 2002, though, it showed up in India where Funskool released the character using this vintage head, waist, upper arms and chest. It is a terrible figure: chock full of terrible colors and poor quality. But, for this reason, it is also awesome. The Funskool version features a thick, painted on mustache to add to overall bizareness of the release. It also, though, included a full tree of vac metallized weapons. It is the only figure in the world other than Super Trooper to feature the silvery, metallic finish. They are awesome and most of the reason why a once hated foreign release has gotten very difficult to find and expensive in recent years.
Dealers will sell mint with filecard Cross Country figures for around $10 or so. And, the figure will move at that price. But, left to the open market, this is about a $5 figure. Without the filecard, you can get them as cheap as $3. The reality is that Cross Country is not a good figure. The mold is odd, the colors are bad and the head is atrocious. So, the pricing befits the figure's quality. Since the Havoc is a quirky vehicle that was released during the cartoon years, though, it's a staple of most collections. So, to drive it, most collectors have a Cross Country figure. That leads to the low demand since most everyone who wants the figure has had ample opportunity to get one. And, since the figure isn't that cool and his parts aren't very useful, you are left with an example of failed design.
Thursday, May 10, 2018
1989 Long Range - Around the Web
The 1989 Long Range figure isn't one you see all that frequently. He's fairly odd, poorly colored and not a figure that collectors have really taken to. But, that oddity kind of makes the figure fun. Plus, he's got a cool little pistol that can be tough to find. There isn't really a tone of content on him out there. But, here's the best of Long Range from around the web.
Long Range Profile
Long Range at JoeDios.com 1
Long Range at JoeADay.com
Long Range at JoeDios.com 2
Long Range Pre Production at YoJoe.com
Long Range at JoeDios.com 3
Long Range at JoeDios.com 4
Long Range Profile
Long Range at JoeDios.com 1
Long Range at JoeADay.com
Long Range at JoeDios.com 2
Long Range Pre Production at YoJoe.com
Long Range at JoeDios.com 3
Long Range at JoeDios.com 4
Tuesday, May 8, 2018
2002 Gift Set Exclusive Undertow
2002 was 16 years ago. When Hasbro released the 2002 8 figure Gift Set pack, the 1986 series of figures were 16 years old. Those '86 figures were considered vintage and were already commanding premium prices. In 2018, though, the 2002 figures are still considered "modern" and most of them sell for a pittance. That's the difference when a toy line only depends upon original, childhood adopters of a property to continue it's relevance. Hasbro's 2002 releases were a mixed bag. At the time, they were trying to mix both JvC style figures along with vintage style figures in the retail offerings. This lead to some great figure pairings as well as some clunker ideas. One of the ideas that wasn't a great success was the 8 figure Gift Set that was given mostly to the BJ's Wholesaler line of stores. (A few other chains were able to get some, but BJ's was the primary reseller.) The set featured 8 vintage molds. But, the character selection, accessory choices and packaging left many collectors dissatisfied. Looking back, the set had some really nice repaints. It had some really bad figures. And, it had this all red version of Undertow.
Simply put, this figure makes no sense. I can get behind a crimson diver as a general idea. Hasbro, at the time, was hell bent on repainting every Cobra army builder in red. And, while boring, it somewhat works to establish a cohesive army. But, this Undertow is just bright. The red is so stark that there's nothing to break up the color in any way. You just see this eye gouging red. Under the water, the color might be more muted. But, that doesn't help when the toy would be out of the water. The grey highlights are too dull to really distract from the overall redness of the mold. There's nothing to break the figure up and showcase the mold's details. It's just a mass of color with no defining characteristics.
The biggest atrocity with this Undertow, though, was the figure's accessories. Undertow did not include any dive gear...including his mask. So, this figure is just meant for use on land. If you can find some spare 2000 Undertow masks, they work great on this 2002 version. But, those are not easy to find, either. So, you're really left with a diver with no way to dive. In addition to this omission, Undertow includes a massive Sound Attack chainsaw based on the 1985 Buzzer's weapon. It's big and clunky and, again, makes no sense. The figure also includes a black 1985 Snow Serpent backpack. It's nice to get this pack in a color that can be used outside of the Arctic. It doesn't work for Undertow. But, it nice for use with the 2004 Cobra Troopers who lacked decent gear. The final weapon is a 1992 Destro pistol. I've never really liked this weapon. (Which is ironic as it was a huge draw when I first saw the 1992 Destro at retail.) But, at least you can make a case that this weapon works with the figure. Finding decent gear for this Undertow is nearly impossible. And, the figure really isn't of the quality that justifies spending that kind of time and effort to outfit him correctly.
For me, this figure never really held any significance. I had all the Undertows I wanted from the 2000 retail release. I had no desire for a crimson version. And, the lack of gear certainly doomed the figure. As I was a completist at the time (more obsessively than I am, now) I wanted the figure and acquired him to check him off the list of figures I needed. But, that was the end of my thoughts in regards to this Undertow. The main thing this figure brought up was how the Undertow mold seemed a lot cooler than it is. On the surface, the figure looks cool. But, he's a poor man's Eel at best. Even the Hydro Viper has substantially more personality than Undertow. It's not that Undertow is bad. It's just that other divers are better.
Looking back, though, this figure actually holds a lot of associated memories. 2002 was a pretty fun time to be a Joe fan. The community was vibrant with many active communities: all with their own personality. It was easy to find a place for any collector to fit in and be able to contribute. Hasbro released a ton of toys to retail. So, there was constant news about upcoming releases. The community was engaged because there was a lot of content being created: be it by fans, licensees or Hasbro themselves. The Joe convention turned into a mostly 3 3/4" affair in 2002. In short, fandom came of age. Must of the nonsense that would pop up in later years had yet to rear its head. Collectors, generally, helped each other out. Personally, I had a lot of friends from the collecting world. It was, in my opinion, the best time to be a collector as vintage was plentiful and cheap and Hasbro was making some effort at getting products collectors wanted into their hands. Even the divisiveness of the JvC sculpting style changed didn't have the long term detrimental effects that the switch to anniversary sculpts did in 2007.
The Undertow figure had a decent life. He first appeared in 1990. That figure is probably the best Undertow. His grey, black and red coloring hearkens back to the 1985 Eel and works well in Cobra aquatic vehicles. The 2000 version is also very nice. The paint wipes can be problematic. But, the blue coloring is a decent repaint of what was an obscure mold at the time. During the 2000 release window, the Undertow mold was changed. Originally, the hose from the mask connected to a peg on the figure's chest. It was then changed to a hole in the air tank. It is not known why Hasbro did this. But, all future releases of Undertow featured this mold change. This 2002 release is far and away the worst. The Undertow head was used for both the 2001 and 2002 Fast Blast Viper figures. Then, in 2009, the club produced an Iron Grenadiers Undertow figure that was painted in the style of the 2005 Iron Grenadiers convention set. It's an interesting figure and works well with his intended associates. (It also has a red mask that might work with this 2002 version, but I've never attempted to see how close the colors actually are.) But, the Iron Grenadiers lack any underwater vehicles so that Undertow version stands as a display type item more than a valued part of an army.
Upon his release in 2002, the Undertow got a bit expensive. Collectors were bonkers over anything army builder. And, as Undertow was somewhat difficult to army build (being part of an 8 figure set with only 2 army building figures), he commanded a premium for a while. But, between 2003 and 2006, Hasbro released tons of better army builders. And, large quantities of this figure became available from Asian sellers for a fraction of the cost of a local figure. This dropped the Undertow's price to a couple of bucks or less for a figure. Now, though, must of that surplus has dried up. And, because the figure's accessories kind of sucked and so many of the figures were brought in from Asia, it's actually kind of a pain to find a mint and complete with filecard figure. When you find them, though, you'll only pay around $6-$8. That's still a lot for a figure that has terrible gear and isn't all that useful. But, as a oddity of the era and a reminder of the army building craze that defined 2001 through 2004, this Undertow has a quaint charm.
Simply put, this figure makes no sense. I can get behind a crimson diver as a general idea. Hasbro, at the time, was hell bent on repainting every Cobra army builder in red. And, while boring, it somewhat works to establish a cohesive army. But, this Undertow is just bright. The red is so stark that there's nothing to break up the color in any way. You just see this eye gouging red. Under the water, the color might be more muted. But, that doesn't help when the toy would be out of the water. The grey highlights are too dull to really distract from the overall redness of the mold. There's nothing to break the figure up and showcase the mold's details. It's just a mass of color with no defining characteristics.
The biggest atrocity with this Undertow, though, was the figure's accessories. Undertow did not include any dive gear...including his mask. So, this figure is just meant for use on land. If you can find some spare 2000 Undertow masks, they work great on this 2002 version. But, those are not easy to find, either. So, you're really left with a diver with no way to dive. In addition to this omission, Undertow includes a massive Sound Attack chainsaw based on the 1985 Buzzer's weapon. It's big and clunky and, again, makes no sense. The figure also includes a black 1985 Snow Serpent backpack. It's nice to get this pack in a color that can be used outside of the Arctic. It doesn't work for Undertow. But, it nice for use with the 2004 Cobra Troopers who lacked decent gear. The final weapon is a 1992 Destro pistol. I've never really liked this weapon. (Which is ironic as it was a huge draw when I first saw the 1992 Destro at retail.) But, at least you can make a case that this weapon works with the figure. Finding decent gear for this Undertow is nearly impossible. And, the figure really isn't of the quality that justifies spending that kind of time and effort to outfit him correctly.
For me, this figure never really held any significance. I had all the Undertows I wanted from the 2000 retail release. I had no desire for a crimson version. And, the lack of gear certainly doomed the figure. As I was a completist at the time (more obsessively than I am, now) I wanted the figure and acquired him to check him off the list of figures I needed. But, that was the end of my thoughts in regards to this Undertow. The main thing this figure brought up was how the Undertow mold seemed a lot cooler than it is. On the surface, the figure looks cool. But, he's a poor man's Eel at best. Even the Hydro Viper has substantially more personality than Undertow. It's not that Undertow is bad. It's just that other divers are better.
Looking back, though, this figure actually holds a lot of associated memories. 2002 was a pretty fun time to be a Joe fan. The community was vibrant with many active communities: all with their own personality. It was easy to find a place for any collector to fit in and be able to contribute. Hasbro released a ton of toys to retail. So, there was constant news about upcoming releases. The community was engaged because there was a lot of content being created: be it by fans, licensees or Hasbro themselves. The Joe convention turned into a mostly 3 3/4" affair in 2002. In short, fandom came of age. Must of the nonsense that would pop up in later years had yet to rear its head. Collectors, generally, helped each other out. Personally, I had a lot of friends from the collecting world. It was, in my opinion, the best time to be a collector as vintage was plentiful and cheap and Hasbro was making some effort at getting products collectors wanted into their hands. Even the divisiveness of the JvC sculpting style changed didn't have the long term detrimental effects that the switch to anniversary sculpts did in 2007.
The Undertow figure had a decent life. He first appeared in 1990. That figure is probably the best Undertow. His grey, black and red coloring hearkens back to the 1985 Eel and works well in Cobra aquatic vehicles. The 2000 version is also very nice. The paint wipes can be problematic. But, the blue coloring is a decent repaint of what was an obscure mold at the time. During the 2000 release window, the Undertow mold was changed. Originally, the hose from the mask connected to a peg on the figure's chest. It was then changed to a hole in the air tank. It is not known why Hasbro did this. But, all future releases of Undertow featured this mold change. This 2002 release is far and away the worst. The Undertow head was used for both the 2001 and 2002 Fast Blast Viper figures. Then, in 2009, the club produced an Iron Grenadiers Undertow figure that was painted in the style of the 2005 Iron Grenadiers convention set. It's an interesting figure and works well with his intended associates. (It also has a red mask that might work with this 2002 version, but I've never attempted to see how close the colors actually are.) But, the Iron Grenadiers lack any underwater vehicles so that Undertow version stands as a display type item more than a valued part of an army.
Upon his release in 2002, the Undertow got a bit expensive. Collectors were bonkers over anything army builder. And, as Undertow was somewhat difficult to army build (being part of an 8 figure set with only 2 army building figures), he commanded a premium for a while. But, between 2003 and 2006, Hasbro released tons of better army builders. And, large quantities of this figure became available from Asian sellers for a fraction of the cost of a local figure. This dropped the Undertow's price to a couple of bucks or less for a figure. Now, though, must of that surplus has dried up. And, because the figure's accessories kind of sucked and so many of the figures were brought in from Asia, it's actually kind of a pain to find a mint and complete with filecard figure. When you find them, though, you'll only pay around $6-$8. That's still a lot for a figure that has terrible gear and isn't all that useful. But, as a oddity of the era and a reminder of the army building craze that defined 2001 through 2004, this Undertow has a quaint charm.
Thursday, May 3, 2018
1993 Eco Warriors Outback - Around the Web
The Eco Warriors were popular enough to get two years of releases. There was a third year of Eco Warriors figures planned, too. But, Hasbro decided to end the sub set and they moved the figures into the standard Battle Corps line. Both Snow Storm and Outback were originally released in their Eco Warriors colors before being changed to their Battle Corps incarnations. This version of Outback is bright and tough to use. He doesn't really fit the Eco Warriors theme and would have been the only member of the team to not have his face covered by some sort of helmet. He works as a vehicle driver, though. Here's the little I could find of him from around the web.
Eco Warriors Outback Profile
Outback Pre-Production at YoJoe.com
Outback at JoeADay.com
Outback at 3DJoe.com
Outback Dio
JogunWarrior's Outback Custom
Eco Warriors Outback Profile
Outback Pre-Production at YoJoe.com
Outback at JoeADay.com
Outback at 3DJoe.com
Outback Dio
JogunWarrior's Outback Custom
Tuesday, May 1, 2018
2003 Python Patrol Major Bludd
In a lot of ways, the early 2000's were the heyday of G.I. Joe collecting. The community was the largest it's ever been. Hasbro were willing to make new Joes for retail. And, the internet gave collectors plenty of places to congregate and discuss the hobby. It was one of those times where you don't realize how good it is until its all gone and you look back at the era in retrospect. Despite all the good, collectors were also their own worst enemies during this time. We would express our disdain for a product while buying it. We'd exclaim that we'd buy 100 of something...only to buy one or two when it came out. Hasbro of that time really tried to listen. The G.I. Joe brand manager was a fan and tried to engage them. But, mostly, those attempts failed. There were forces at play in the retail world that were at odds with collectors. And, collectors often didn't know what they wanted. Hasbro produced some very forgettable figures during this time. But, they also produced some gems. 15+ years later, though, some of the figures that couldn't rise up at the time have taken on new life. One such figure is the 2003 Python Patrol Major Bludd figure.
A sad fact about collectors of the early 2000's is that we didn't reward any Hasbro ingenuity. While collectors would bemoan the multitude of Snake Eyes and Duke figures that Hasbro constantly released, they would then turn around and buy them: leaving much more innovative products on the shelves. With this Major Bludd, and the entire Python Patrol set in general, Hasbro took a huge chance. Rather than go with a tried and true vintage homage, the came up with something completely different. The dark red and black was a whole new look for Python Patrol figures. But, Major Bludd, in particular, was something really new. At the time, collectors hated any Battle Corps mold. It was mostly blind hatred grounded in stereotype rather than fact. But, it was pervasive. To make Major Bludd, though, Hasbro took one good aspect of 1994 figures, Major Bludd's head, and put it to use on a new body. In 2003, the 1991 Super Sonic Fighters Zap was mostly an unknown figure and few collectors owned one. So, putting out a new Major Bludd using this body was a tremendous risk that Hasbro took to create something new for the singular non army builder in the Python Patrol set.
Collectors, naturally, rewarded Hasbro by complaining constantly about Bludd. They were upset they had to buy an extra Major Bludd to get the 5 army builders they wanted. We also complained about the Python Patrol not being compatible with vintage figures. Basically, collectors told Hasbro not to take chances like this set, again. They did so by not buying the set in droves like many had planned. While early message board boasts talked of people buying 10 or more sets, the reality is that even the most die hard army builders stopped after 5 or 6. Most collectors only bought one or two sets. And, the Python Patrol lingered at retail, even getting clearanced out online. As such, Toys R Us lowered their order of future sets. While both Tiger Force and Python Patrol had around 25,000 units produced, Toys R Us dropped that number to around 20,000 for the 2004 exclusive sets. And, the Joe sets, eventually, dropped as low as 16,000 as interest in the brand began to wane.
The lower productions runs, though, weren't a bad thing. While many collectors predicted a scalper's apocalypse with the 2004 Cobra Infantry, that never came to pass. 20,000 sets proved to be around the right number for the collector base of the time and even became too many by 2005. But, the Python Patrol's ultimate retail failure can't be blamed solely on collector apathy. Hasbro played a part, too. In 2002 and 2003, army building was the rage. Sure, you see army building today. But, it's nothing like what happened in the early 2000's. Collectors of that era army built anything released at retail and would go to great lengths to justify why they had 20 or more of some specialty Cobra. Hasbro never really understood this. Even their token army building offerings of 2002 were shortpacked in cases or forced the consumer to buy a Joe to get the army builder. Collectors were demanding some classic army builders while Hasbro turned deaf ears to their cries. The announcement of the Python Patrol was enough to make collectors happy since they had an army building set that fulfilled many desires. It didn't have Vipers or Crimson Guards. But, 5 army builders and a crappy Major Bludd for $20 was still pretty good. But, right as the set hit, Hasbro threw a wrench into collector plans.
At the 2003 G.I. Joe convention, Hasbro released news of their 2004 offerings. The year would start with a 6 pack of classically colored Cobra Troopers and Officers. If that wasn't enough, there would be a three pack of G.I. Joes in Crimson Guard disguises that would be released for the 2003 holiday season, too. And, they promised more army builders as the year went on. With this news, all collector focus fell off the Python Patrol. Why buy extras of this set when you could save that money for Cobra Troopers and Crimson Guards that were only a couple of months away? The Python Patrol set was made DOA just by the announcement that much better army building opportunities were coming. Collectors no longer had to settle for what they got since what they had always wanted would be coming to retail at long last. Even the cancellation of the Infiltrate Cobra Island Crimson Guards was enough to dampen enthusiasm as the Toys R Us Cobra Infantry was enough of a hit to offset any disappointments.
As for the figure itself, the Python Patrol Major Bludd is well done. The new Python color scheme is intricate and well executed on the figure mold. The palette of maroon, black and gold is very striking and sets a different expectation for a Cobra figure. The parts mesh together well. And, while the Zap body creates more of a heavy weapons Major Bludd than we've seen in the past, it is not out of character for Major Bludd and seems like a plausible look for him. The huge downside are the accessories, though. Bludd didn't include any useful weapons. Instead, he included a terrible rocket launcher and a gun meant to plug into a now missing backpack from the 1991 Zap figure. To say they are useless is an understatement. Fortunately, it's now easy to acquire better weapons for Major Bludd. But, he was another early example of Hasbro's lack of commitment to giving figures decent gear.
For me, though, this figure is tough to use. It looks cool. But, this Bludd doesn't really fit with the specialized troopers from his Python Patrol set. And, if I want a Major Bludd to use in other contexts, there are better figures for that role. So, this Python Patrol figure sits in his drawer, awaiting some rare occasion where he will be needed. With a few factory customs coming that use this Python Patrol pattern, it's possible that Major Bludd will find more use at some point in the future. For now, though, he's a neat figure for whom I have no use. That kind of sucks. But, there are a decent number of quality figures in the line's history who have very specific purposes and are tough to use any other time. This Bludd fits into that pattern.
After being, basically, an unsellable figure for many years, this Major Bludd has started to see some life on the aftermarket. Mainly, though, that's due to the the extremely low amount of stock that is for sale at any given time. Dealers will sell a mint and complete with filecard version for around $15. And, since there's really no other options any more, they sell quite a few at that price. Left to the open market, the figure will sell for considerably less. You just might have to wait 6 months to find one. You can also still get the figure for almost nothing if you buy a set of Python Patrol figures as a lot and then resell the army builders individually. It's a lot of work, though, to save a couple of bucks. And, the rest of the Python Patrol figures (aside from the SAW Viper) are pretty nice. This 2003 Python Patrol color scheme has also become iconic in its own right. It has shown up on anniversary figures and factory customs. So, after 15 years, collectors finally came around and rewarded Hasbro ingenuity. The long delay just cost us the line we love being a retail success.
A sad fact about collectors of the early 2000's is that we didn't reward any Hasbro ingenuity. While collectors would bemoan the multitude of Snake Eyes and Duke figures that Hasbro constantly released, they would then turn around and buy them: leaving much more innovative products on the shelves. With this Major Bludd, and the entire Python Patrol set in general, Hasbro took a huge chance. Rather than go with a tried and true vintage homage, the came up with something completely different. The dark red and black was a whole new look for Python Patrol figures. But, Major Bludd, in particular, was something really new. At the time, collectors hated any Battle Corps mold. It was mostly blind hatred grounded in stereotype rather than fact. But, it was pervasive. To make Major Bludd, though, Hasbro took one good aspect of 1994 figures, Major Bludd's head, and put it to use on a new body. In 2003, the 1991 Super Sonic Fighters Zap was mostly an unknown figure and few collectors owned one. So, putting out a new Major Bludd using this body was a tremendous risk that Hasbro took to create something new for the singular non army builder in the Python Patrol set.
Collectors, naturally, rewarded Hasbro by complaining constantly about Bludd. They were upset they had to buy an extra Major Bludd to get the 5 army builders they wanted. We also complained about the Python Patrol not being compatible with vintage figures. Basically, collectors told Hasbro not to take chances like this set, again. They did so by not buying the set in droves like many had planned. While early message board boasts talked of people buying 10 or more sets, the reality is that even the most die hard army builders stopped after 5 or 6. Most collectors only bought one or two sets. And, the Python Patrol lingered at retail, even getting clearanced out online. As such, Toys R Us lowered their order of future sets. While both Tiger Force and Python Patrol had around 25,000 units produced, Toys R Us dropped that number to around 20,000 for the 2004 exclusive sets. And, the Joe sets, eventually, dropped as low as 16,000 as interest in the brand began to wane.
The lower productions runs, though, weren't a bad thing. While many collectors predicted a scalper's apocalypse with the 2004 Cobra Infantry, that never came to pass. 20,000 sets proved to be around the right number for the collector base of the time and even became too many by 2005. But, the Python Patrol's ultimate retail failure can't be blamed solely on collector apathy. Hasbro played a part, too. In 2002 and 2003, army building was the rage. Sure, you see army building today. But, it's nothing like what happened in the early 2000's. Collectors of that era army built anything released at retail and would go to great lengths to justify why they had 20 or more of some specialty Cobra. Hasbro never really understood this. Even their token army building offerings of 2002 were shortpacked in cases or forced the consumer to buy a Joe to get the army builder. Collectors were demanding some classic army builders while Hasbro turned deaf ears to their cries. The announcement of the Python Patrol was enough to make collectors happy since they had an army building set that fulfilled many desires. It didn't have Vipers or Crimson Guards. But, 5 army builders and a crappy Major Bludd for $20 was still pretty good. But, right as the set hit, Hasbro threw a wrench into collector plans.
At the 2003 G.I. Joe convention, Hasbro released news of their 2004 offerings. The year would start with a 6 pack of classically colored Cobra Troopers and Officers. If that wasn't enough, there would be a three pack of G.I. Joes in Crimson Guard disguises that would be released for the 2003 holiday season, too. And, they promised more army builders as the year went on. With this news, all collector focus fell off the Python Patrol. Why buy extras of this set when you could save that money for Cobra Troopers and Crimson Guards that were only a couple of months away? The Python Patrol set was made DOA just by the announcement that much better army building opportunities were coming. Collectors no longer had to settle for what they got since what they had always wanted would be coming to retail at long last. Even the cancellation of the Infiltrate Cobra Island Crimson Guards was enough to dampen enthusiasm as the Toys R Us Cobra Infantry was enough of a hit to offset any disappointments.
As for the figure itself, the Python Patrol Major Bludd is well done. The new Python color scheme is intricate and well executed on the figure mold. The palette of maroon, black and gold is very striking and sets a different expectation for a Cobra figure. The parts mesh together well. And, while the Zap body creates more of a heavy weapons Major Bludd than we've seen in the past, it is not out of character for Major Bludd and seems like a plausible look for him. The huge downside are the accessories, though. Bludd didn't include any useful weapons. Instead, he included a terrible rocket launcher and a gun meant to plug into a now missing backpack from the 1991 Zap figure. To say they are useless is an understatement. Fortunately, it's now easy to acquire better weapons for Major Bludd. But, he was another early example of Hasbro's lack of commitment to giving figures decent gear.
For me, though, this figure is tough to use. It looks cool. But, this Bludd doesn't really fit with the specialized troopers from his Python Patrol set. And, if I want a Major Bludd to use in other contexts, there are better figures for that role. So, this Python Patrol figure sits in his drawer, awaiting some rare occasion where he will be needed. With a few factory customs coming that use this Python Patrol pattern, it's possible that Major Bludd will find more use at some point in the future. For now, though, he's a neat figure for whom I have no use. That kind of sucks. But, there are a decent number of quality figures in the line's history who have very specific purposes and are tough to use any other time. This Bludd fits into that pattern.
After being, basically, an unsellable figure for many years, this Major Bludd has started to see some life on the aftermarket. Mainly, though, that's due to the the extremely low amount of stock that is for sale at any given time. Dealers will sell a mint and complete with filecard version for around $15. And, since there's really no other options any more, they sell quite a few at that price. Left to the open market, the figure will sell for considerably less. You just might have to wait 6 months to find one. You can also still get the figure for almost nothing if you buy a set of Python Patrol figures as a lot and then resell the army builders individually. It's a lot of work, though, to save a couple of bucks. And, the rest of the Python Patrol figures (aside from the SAW Viper) are pretty nice. This 2003 Python Patrol color scheme has also become iconic in its own right. It has shown up on anniversary figures and factory customs. So, after 15 years, collectors finally came around and rewarded Hasbro ingenuity. The long delay just cost us the line we love being a retail success.
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