Tracker is one of those figures who foretold the neon that was to come in 1992 through 1994. The figure's mold is solid. But, the coloring just makes no sense whatsoever. I've always wanted to like the figure. But, I've never been able to since his red and yellow combo is tough to use. But, the figure has potential that Hasbro never realized. Here's the best of Tracker from around the web.
Tracker Profile
Tracker at JoeADay.com
Tracker at 3DJoes.com
Tracker Dio 1
Tracker at Half The Battle
Tracker Dio 2
Tracker Dio 3
Thursday, September 28, 2017
Tuesday, September 26, 2017
2002 Alley Viper
If you were a G.I. Joe collector in 2002, you know how army building crazy the community was. Starting in 2001, Joe collectors were simply starving for any retail army builders. Figures that weren't great would get purchased in bulk just because collectors wanted to army build something. It was an almost unhealthy obsession. But, Hasbro of the time did us no favors. The army builders of 2001 were not great and were often packed with lackluster Cobra character repaints. No one wanted 20 Major Bludds, Destros or terrible Zartans. They wanted Vipers, Bats and Troopers. But, for some reason, Hasbro was loathe to release any of those collector demanded entities.
In late 2001, Hasbro released the prototypes of the New Sculpt Joes that would debut in 2002. Collectors immediately hated them. The odd proportions and lack of o-ring doomed them to obscurity. Hasbro, somehow surprised by the backlash, quickly went back to the drawing board to retro fit later new sculpt molds to include the o-ring. But, doing so delayed their release. Hasbro needed something to fill the retail void since Joes were actually decent selling toys back then. They also actually wanted to do something for collectors to appease them and give the new line a chance later. So, Hasbro came up with Wave 1.5. It was a set of 4 vintage Joe packs that were meant to bring some fan favorite molds to production. The set included General Tomahawk/Headman, Sure Fire/Slice, Mirage/Cobra Viper and Big Ben/Alley Viper. Sure Fire and General Tomahawk were meant to the be the 1988 Shockwave and 1986 Hawk as a favor to fans who cherished those molds. But, the tooling was not found and later, less popular molds were used. The Viper and Alley Viper, though, were Hasbro's way of giving collectors army builders to amass in unforetold numbers. And, despite their insistence at packing the army builders with Joe characters, it worked.
Collectors immediately went bananas over the retail army builders: buying them in droves and clearing out any retailer who had ample stock. (The first shipments appeared at Wal Mart and they stocked several cases at once. My local store had so many that there were boxes stacked on the tops of the shelves and half opened boxes on the lower shelves in addition to the full pegs.) Collectors quickly posted photos of 10, 20, 50, even 100 Alley Viper and Vipers to showcase their support for these figures. One thing the army building craze did, though, was obscure the fact that not all the army building figures of the era were winners. Starved collectors would buy multiples of any figure with "Viper" as part of the name. So, it was difficult to tell the stinkers from the gems since everything disappeared quickly. In the 15 years since this time, though, winners and losers have appeared. The green Viper from this wave is relatively forgotten and unloved. His Alley Viper companion release, though, has found greater popularity and remained a stalwart of many Cobra armies.
The reason for this is that the figure is well done. While the parts aren't ideal and remain a source of ire to this day, the overall body design isn't terrible. It's better than the kit bash Hasbro concocted for the Viper, though not by much. The colors are subtle. The base blue is a bit light for classic Cobra. But, it's also OK. It fits with many Cobras of the era and even earlier without being too derivative. The grey, white, black and silver details are subdued and give the figure texture without taking away too much from the base color. In short, this is a good, solid Cobra who works with established Cobra colors. His gear is pretty much great since you get the face shield (which is less prone to breakage with the softer plastic of the 2000's), a good enough Big Bear backpack and the Cobra hand held shield. The weapon choice is bad, though, since he includes a Tomax/Xamot pistol instead of the AK-47 that was so common at the time. Fortunately, it was easy to get better accessories for these figures from the superfluous overstock of figures who were packed with army builders.
Wave 1.5 is one of the most overproduced waves in the post vintage history of the line. When the wave first appeared, it showed up en masse at retailers around the U.S. There was regional lag and any collector who was plugged into the community was quickly able to find the wave as it appeared. But, then, it continued appearing. As the summer moved on, retailers stocked more and more of the wave. It sold well enough since collectors loved the Viper and Alley Viper. But, it kept coming. In the fall, bonus packs of the figures began to show up at K Mart. They included one of the 2 packs from the wave along with a third, bonus figure: also from the wave. Then, the wave began to show up at discount and other non-traditional retail outlets. Into 2003, the Wave continued to appear at odd places. A large volume of the cases were actually shipped to Israel for pennies on the dollar and Israeli toy dealers were able to sell some figures to Americans for cheaper than they could buy the figures at retail. Into 2004, the wave continued to ship to places like Dollar General Stores: who had to discount the two packs to $1 each to move them. There was just so much of the product that Hasbro struggled to get rid of it. And, as the Joe line was dying out in that retail incarnation, the wave became a bit of a target for collector frustrations since it was so overproduced and collectors were drowning in oceans of Big Ben and Mirage figures.
This configuration of the Alley Viper first appeared in 1997. In 2002, this blue version was released and, later in the year, a red repaint was packed one per case. In 2003, the mold was colored in brighter blue and released with a repainted Viper in the infamous wave 7.75 "Army Builder Wave" that came and went from retail in the blur that was G.I. Joe sales in the 2nd half of 2003. The figure was planned as part of a Wal Mart exclusive Sky Patrol themed set for late 2003 but the entire concept was cancelled. The unproduced figures are relatively available, though, as tons of stock were sold by Asian Joe sellers. The final appearance of the figure was the all black version in the 2004 Toys R Us exclusive Urban Strike set. The mold never appeared again. However, collectors had gotten a bit burned out by so many releases of the Alley Viper in short succession. So, his absence after 2004 was never really an issue: especially since pretty much all 5 of the paint jobs for this parts combo are well done and generally liked by collectors.
This version of the Alley Viper, despite his availability, has actually maintained some value in the past 15 years. Mint and complete figures generally sell in the $8 range. You can get carded versions for $11 or so, showing how worthless the Big Ben figure in the 2-pack really is. Dealers will sometimes price him in the $15 - $20 range and sell a couple, too. But, $8 is more common and a little patience will yield you a figure at that price. But, getting an army of these guys will take some time. They are not nearly as available as you would think. It seems that many collectors who built armies of this figure have kept them and are not into liquidating their excess versions. But, when you look at the combination of mold quality, figure colors, included accessories and general availability, you can see why this figure has become one of the more sought after army builders of the era.
When I liquidated the majority of my collection, this version of the Alley Viper stayed. I had a few of them. But, I also had armies of several other versions of the character. I consider the 1997 version the best and kept all of those. But, I also held on to this version. Part of that is because of the time in which I sold my collection. Back then, this figure was still relatively worthless. And, I didn't feel the paltry sum of money I'd get for them would be enough to offset their quality. The other part, though, is that I just kind of like this figure. He's a neat design and decently colored. In 2002, I had more of him than any other Alley Viper so he was my default version. That nostalgia helped him, too. Now, I'm happy to have retained these figures. They are a nice way to use the Alley Viper character and give me another option from the 1997 releases.
In late 2001, Hasbro released the prototypes of the New Sculpt Joes that would debut in 2002. Collectors immediately hated them. The odd proportions and lack of o-ring doomed them to obscurity. Hasbro, somehow surprised by the backlash, quickly went back to the drawing board to retro fit later new sculpt molds to include the o-ring. But, doing so delayed their release. Hasbro needed something to fill the retail void since Joes were actually decent selling toys back then. They also actually wanted to do something for collectors to appease them and give the new line a chance later. So, Hasbro came up with Wave 1.5. It was a set of 4 vintage Joe packs that were meant to bring some fan favorite molds to production. The set included General Tomahawk/Headman, Sure Fire/Slice, Mirage/Cobra Viper and Big Ben/Alley Viper. Sure Fire and General Tomahawk were meant to the be the 1988 Shockwave and 1986 Hawk as a favor to fans who cherished those molds. But, the tooling was not found and later, less popular molds were used. The Viper and Alley Viper, though, were Hasbro's way of giving collectors army builders to amass in unforetold numbers. And, despite their insistence at packing the army builders with Joe characters, it worked.
Collectors immediately went bananas over the retail army builders: buying them in droves and clearing out any retailer who had ample stock. (The first shipments appeared at Wal Mart and they stocked several cases at once. My local store had so many that there were boxes stacked on the tops of the shelves and half opened boxes on the lower shelves in addition to the full pegs.) Collectors quickly posted photos of 10, 20, 50, even 100 Alley Viper and Vipers to showcase their support for these figures. One thing the army building craze did, though, was obscure the fact that not all the army building figures of the era were winners. Starved collectors would buy multiples of any figure with "Viper" as part of the name. So, it was difficult to tell the stinkers from the gems since everything disappeared quickly. In the 15 years since this time, though, winners and losers have appeared. The green Viper from this wave is relatively forgotten and unloved. His Alley Viper companion release, though, has found greater popularity and remained a stalwart of many Cobra armies.
The reason for this is that the figure is well done. While the parts aren't ideal and remain a source of ire to this day, the overall body design isn't terrible. It's better than the kit bash Hasbro concocted for the Viper, though not by much. The colors are subtle. The base blue is a bit light for classic Cobra. But, it's also OK. It fits with many Cobras of the era and even earlier without being too derivative. The grey, white, black and silver details are subdued and give the figure texture without taking away too much from the base color. In short, this is a good, solid Cobra who works with established Cobra colors. His gear is pretty much great since you get the face shield (which is less prone to breakage with the softer plastic of the 2000's), a good enough Big Bear backpack and the Cobra hand held shield. The weapon choice is bad, though, since he includes a Tomax/Xamot pistol instead of the AK-47 that was so common at the time. Fortunately, it was easy to get better accessories for these figures from the superfluous overstock of figures who were packed with army builders.
Wave 1.5 is one of the most overproduced waves in the post vintage history of the line. When the wave first appeared, it showed up en masse at retailers around the U.S. There was regional lag and any collector who was plugged into the community was quickly able to find the wave as it appeared. But, then, it continued appearing. As the summer moved on, retailers stocked more and more of the wave. It sold well enough since collectors loved the Viper and Alley Viper. But, it kept coming. In the fall, bonus packs of the figures began to show up at K Mart. They included one of the 2 packs from the wave along with a third, bonus figure: also from the wave. Then, the wave began to show up at discount and other non-traditional retail outlets. Into 2003, the Wave continued to appear at odd places. A large volume of the cases were actually shipped to Israel for pennies on the dollar and Israeli toy dealers were able to sell some figures to Americans for cheaper than they could buy the figures at retail. Into 2004, the wave continued to ship to places like Dollar General Stores: who had to discount the two packs to $1 each to move them. There was just so much of the product that Hasbro struggled to get rid of it. And, as the Joe line was dying out in that retail incarnation, the wave became a bit of a target for collector frustrations since it was so overproduced and collectors were drowning in oceans of Big Ben and Mirage figures.
This configuration of the Alley Viper first appeared in 1997. In 2002, this blue version was released and, later in the year, a red repaint was packed one per case. In 2003, the mold was colored in brighter blue and released with a repainted Viper in the infamous wave 7.75 "Army Builder Wave" that came and went from retail in the blur that was G.I. Joe sales in the 2nd half of 2003. The figure was planned as part of a Wal Mart exclusive Sky Patrol themed set for late 2003 but the entire concept was cancelled. The unproduced figures are relatively available, though, as tons of stock were sold by Asian Joe sellers. The final appearance of the figure was the all black version in the 2004 Toys R Us exclusive Urban Strike set. The mold never appeared again. However, collectors had gotten a bit burned out by so many releases of the Alley Viper in short succession. So, his absence after 2004 was never really an issue: especially since pretty much all 5 of the paint jobs for this parts combo are well done and generally liked by collectors.
This version of the Alley Viper, despite his availability, has actually maintained some value in the past 15 years. Mint and complete figures generally sell in the $8 range. You can get carded versions for $11 or so, showing how worthless the Big Ben figure in the 2-pack really is. Dealers will sometimes price him in the $15 - $20 range and sell a couple, too. But, $8 is more common and a little patience will yield you a figure at that price. But, getting an army of these guys will take some time. They are not nearly as available as you would think. It seems that many collectors who built armies of this figure have kept them and are not into liquidating their excess versions. But, when you look at the combination of mold quality, figure colors, included accessories and general availability, you can see why this figure has become one of the more sought after army builders of the era.
When I liquidated the majority of my collection, this version of the Alley Viper stayed. I had a few of them. But, I also had armies of several other versions of the character. I consider the 1997 version the best and kept all of those. But, I also held on to this version. Part of that is because of the time in which I sold my collection. Back then, this figure was still relatively worthless. And, I didn't feel the paltry sum of money I'd get for them would be enough to offset their quality. The other part, though, is that I just kind of like this figure. He's a neat design and decently colored. In 2002, I had more of him than any other Alley Viper so he was my default version. That nostalgia helped him, too. Now, I'm happy to have retained these figures. They are a nice way to use the Alley Viper character and give me another option from the 1997 releases.
Saturday, September 23, 2017
G.I. Joe #30 - Marvel Comics
I bought my first Joe comic at a drug store in June of 1984. I immediately sent away for a yearly subscription to the book. My first issue received through the mail, #29, arrived in August of 1984, a few days after it had shown up on the comic rack at said drug store. As September arrived, school started again. I hadn't seen much of my friends that summer as we lived fairly far from my school and pretty far away (in kid terms) from any of the kids in my class. So, it was great to be back in class and have recess and down time to discuss the latest Joe comics with friends: both good and casual. The first comic to arrive for that school year was #30: Darkness.
Darkness starts with the cover of the Dreadnok Buzzer slicing the tail off of a Skystriker while Ripper and Torch do additional damage on the ground. It's a striking cover, full of action. And, it shows the bad guys actually "winning" in that they are destroying the good guys' equipment with no Joes in sight. The story inside actually pertained to the cover, too. As a kid, it annoyed me when the cover was a tease and unrelated to the events of the comic behind it. So, it was cool to see the Dreadnoks in action inside. (The beat up version you see if my original copy I got in the mail back in 1984. It hadd a good life.)
The basic plot is that Zartan and the Dreadnoks convince Cobra Commander that the secret Joe base is on McGuire Air Force Base. Learning his lesson from the failed frontal attack in G.I. Joe #19, the Commander opts for a small strike force to carry out a sneak attack. The premise is rather weak, but it helps contain the action. The memorable item from the early pages is Zartan turning himself into Hawk and interacting with the Joes. The scene was somewhat recreated in a convention exclusive 3-pack of figures in 2004. It was an imperfect homage. But, those figures were meant to invoke this early use of Zartan's disguise capabilities.
There's a couple of things of note in this issue. First and foremost was the introduction of the Hiss Driver. For some reason, the comic never showcased the unique driver of Cobra's iconic tank: despite the fact it had been in the comic for year at this point in 1984. And, they weren't Hiss Drivers. Instead, they piloted the SNAP helicopters. The SNAP choppers are actually FANGs. This, again, is odd since the FANG had appeared in lots of issues on the comic in the previous 18 months and there was really no reason for them to get the vernacular wrong. But, here you have Hiss Drivers flying misnamed helicopters. Nothing is more Cobra than that.
Billy also makes an appearance in this issue. He is caught by Major Bludd and the Baroness as he rifles through Cobra records. This begins the Billy assassination attempt on Cobra Commander plotline that would culminate a couple of months later with the revelation that Cobra Commander is Billy's father. As a kid, I didn't much care for the Billy storyline. While I liked some of the intrigue within Cobra, I didn't care for the Billy character. In G.I. Joe #10, he worked as a plot device. But, I'd have much rather that Kwinn or Dr. Venom had survived into the later issues rather than Billy.
Of course, the Dreadnoks muck up the attack by alerting the authorities after they destroy a Skystriker. This brings the Joes running and they quickly defeat the small Cobra force. Cobra Commander returns to lick his wounds and the story deverts back to Snake Eyes for the next couple of issues. One point that sticks with me, though, is how well the story between the early comics moved along. There were elements of the issue that would come back later and loose threads from prior (and later) issues would come together as the year ended. This was why I found G.I. Joe such compelling reading. There was always an open plot to get you to come back.
No look at a comic from 1984 would be complete without the ads. The most notable entry in this issue was a full two page spread from NBC showcasing their Saturday morning lineup that would have started airing the month this comic was released. You see the classics such as Smurfs, Alvin and the Chipmunks and the Amazing Spider Man. But, there are also completely forgotten shows like Kidd Video, Pink Panther and Sons and Going Bananas. As a kid, I'd flip between the three channels on Saturday morning to find the shows I liked. I watched some Mr. T, Alvin and the Chipmunks and Spider Man and His Amazing Friends. The notion of a kid friendly cartoon lineup being a weekly event is so antiquated that my kids can't even understand the concept that we didn't really have a way to watch a show whenever we wanted. It's completely foreign to them to not have whatever entertainment they want at their fingertips.
Like pretty much all comics released by major publishers in the 1980's, G.I. Joe #30 is worthless. You can get a mint copy for a couple of bucks. The issue was reprinted through the years and you can find those with relative ease for even cheaper. It's too bad that Hasbro never looked at this issue for a comic pack. While it would have been a way to get the Dreadnoks out (they appeared with a later issue comic) it would have also been a good way to release an updated Hiss Driver (whose mold they had at the time) or another Joe character. I'd have preferred either of these offerings to the Thrasher figure that was included in the later pack.
This issue really is the harbinger of the year to come for me. As I was back in school, all the events of the comic were points of discussion and the basis for many Joe adventures. The fall of 1984 was an awesome Joe time as some new kids had just moved in down the block and I had someone nearby to play with every day. It was through them that I first saw the Dreadnoks in December of that year and was blown away by the amazing offerings coming in 1985. The Joe mini series cartoon aired this month and introduced Shipwreck, Lady Jaye and Flint, too. So, while I was enjoying Stormshadow, the Whale and even new Dreadnoks, I had great anticipation for what 1985 would bring.
I've completely lost that season wonder as an adult. Now, I'm happy when school starts since it's a much easier routine with my boys. But, the fall and holidays bring work and planning instead of overwhelming anticipation. I don't see a unifying set of toys that resonate with kids today. Even among my three boys, each has a specific toy interest that bears little in common with their brothers. The idea of a one or two toy lines dominating a generation is pretty much gone. In some ways, that's too bad since you could pretty much bond with any kid over Joe or Transformers in 1984. But, my kids are also exposed to a much broader array of items and have a greater spectrum of toys than I ever did.
Darkness starts with the cover of the Dreadnok Buzzer slicing the tail off of a Skystriker while Ripper and Torch do additional damage on the ground. It's a striking cover, full of action. And, it shows the bad guys actually "winning" in that they are destroying the good guys' equipment with no Joes in sight. The story inside actually pertained to the cover, too. As a kid, it annoyed me when the cover was a tease and unrelated to the events of the comic behind it. So, it was cool to see the Dreadnoks in action inside. (The beat up version you see if my original copy I got in the mail back in 1984. It hadd a good life.)
The basic plot is that Zartan and the Dreadnoks convince Cobra Commander that the secret Joe base is on McGuire Air Force Base. Learning his lesson from the failed frontal attack in G.I. Joe #19, the Commander opts for a small strike force to carry out a sneak attack. The premise is rather weak, but it helps contain the action. The memorable item from the early pages is Zartan turning himself into Hawk and interacting with the Joes. The scene was somewhat recreated in a convention exclusive 3-pack of figures in 2004. It was an imperfect homage. But, those figures were meant to invoke this early use of Zartan's disguise capabilities.
There's a couple of things of note in this issue. First and foremost was the introduction of the Hiss Driver. For some reason, the comic never showcased the unique driver of Cobra's iconic tank: despite the fact it had been in the comic for year at this point in 1984. And, they weren't Hiss Drivers. Instead, they piloted the SNAP helicopters. The SNAP choppers are actually FANGs. This, again, is odd since the FANG had appeared in lots of issues on the comic in the previous 18 months and there was really no reason for them to get the vernacular wrong. But, here you have Hiss Drivers flying misnamed helicopters. Nothing is more Cobra than that.
Billy also makes an appearance in this issue. He is caught by Major Bludd and the Baroness as he rifles through Cobra records. This begins the Billy assassination attempt on Cobra Commander plotline that would culminate a couple of months later with the revelation that Cobra Commander is Billy's father. As a kid, I didn't much care for the Billy storyline. While I liked some of the intrigue within Cobra, I didn't care for the Billy character. In G.I. Joe #10, he worked as a plot device. But, I'd have much rather that Kwinn or Dr. Venom had survived into the later issues rather than Billy.
Of course, the Dreadnoks muck up the attack by alerting the authorities after they destroy a Skystriker. This brings the Joes running and they quickly defeat the small Cobra force. Cobra Commander returns to lick his wounds and the story deverts back to Snake Eyes for the next couple of issues. One point that sticks with me, though, is how well the story between the early comics moved along. There were elements of the issue that would come back later and loose threads from prior (and later) issues would come together as the year ended. This was why I found G.I. Joe such compelling reading. There was always an open plot to get you to come back.
No look at a comic from 1984 would be complete without the ads. The most notable entry in this issue was a full two page spread from NBC showcasing their Saturday morning lineup that would have started airing the month this comic was released. You see the classics such as Smurfs, Alvin and the Chipmunks and the Amazing Spider Man. But, there are also completely forgotten shows like Kidd Video, Pink Panther and Sons and Going Bananas. As a kid, I'd flip between the three channels on Saturday morning to find the shows I liked. I watched some Mr. T, Alvin and the Chipmunks and Spider Man and His Amazing Friends. The notion of a kid friendly cartoon lineup being a weekly event is so antiquated that my kids can't even understand the concept that we didn't really have a way to watch a show whenever we wanted. It's completely foreign to them to not have whatever entertainment they want at their fingertips.
Like pretty much all comics released by major publishers in the 1980's, G.I. Joe #30 is worthless. You can get a mint copy for a couple of bucks. The issue was reprinted through the years and you can find those with relative ease for even cheaper. It's too bad that Hasbro never looked at this issue for a comic pack. While it would have been a way to get the Dreadnoks out (they appeared with a later issue comic) it would have also been a good way to release an updated Hiss Driver (whose mold they had at the time) or another Joe character. I'd have preferred either of these offerings to the Thrasher figure that was included in the later pack.
This issue really is the harbinger of the year to come for me. As I was back in school, all the events of the comic were points of discussion and the basis for many Joe adventures. The fall of 1984 was an awesome Joe time as some new kids had just moved in down the block and I had someone nearby to play with every day. It was through them that I first saw the Dreadnoks in December of that year and was blown away by the amazing offerings coming in 1985. The Joe mini series cartoon aired this month and introduced Shipwreck, Lady Jaye and Flint, too. So, while I was enjoying Stormshadow, the Whale and even new Dreadnoks, I had great anticipation for what 1985 would bring.
I've completely lost that season wonder as an adult. Now, I'm happy when school starts since it's a much easier routine with my boys. But, the fall and holidays bring work and planning instead of overwhelming anticipation. I don't see a unifying set of toys that resonate with kids today. Even among my three boys, each has a specific toy interest that bears little in common with their brothers. The idea of a one or two toy lines dominating a generation is pretty much gone. In some ways, that's too bad since you could pretty much bond with any kid over Joe or Transformers in 1984. But, my kids are also exposed to a much broader array of items and have a greater spectrum of toys than I ever did.
Thursday, September 21, 2017
1985 Tomax and Xamot - Around the Web
Tomax and Xamot have long been among the most popular Joe figures. Usually, they are among my most popular posts and they remain a staple of most people's collections. The figs are odd. But, that weirdness makes them iconic. There are no figures who could get away with their look and the circus-y outfits work with the twins' characters. As they are popular, there's lots of content out there. Here's the best of the 1985 Tomax and Xamot from around the web.
Tomax and Xamot Profile
Tomax and Xamot Pre-Production at YoJoe.com
Tomax and Xamot at JoeADay.com
Tomax and Xamot Video Review
Tomax and Xamot Dio
Tomax and Xamot at 3DJoes.com
Tomax and Xamot Video Review 2
Tomax and Xamot Dio
Tomax and Xamot Profile
Tomax and Xamot Pre-Production at YoJoe.com
Tomax and Xamot at JoeADay.com
Tomax and Xamot Video Review
Tomax and Xamot Dio
Tomax and Xamot at 3DJoes.com
Tomax and Xamot Video Review 2
Tomax and Xamot Dio
Tuesday, September 19, 2017
1984 Sky Hawk - Mail Away Version
As a kid, the Skyhawk didn't, initially, click with me. My younger brother acquired one in the latter half of 1984 and the toy simply didn't seem all the interesting to me. I had a Skystriker that was still in decent enough shape. And, the Dragonfly was still going strong. On the Cobra side, though, I had few, if any aircraft. So, my play pretty much all centered around ground and naval adventures. Aircraft simply didn't see a lot of time. Slowly, my brother broke his Skyhawk apart and it was relegated to the junk box in our toy room. In late 1986, though, this changed. First, my youngest brother acquired the magnificent Cobra Night Raven. While the plane was awesome, it was also overly large. But, the drone that attached to the back was the perfect size for what I wanted from a Cobra aircraft. This weapon gave Cobra air superiority. Around the same time, though, my younger brother also acquired the Sears Dreadnok Air Assault set that included a repainted Skyhawk.
I was never big on Joe vehicles becoming Cobra. I liked each group to have its own equipment. So, the Dreadnok Skyhawk was quickly requisitioned to Joe and became my default Joe aircraft. It was the perfect size to battle drones. In early 1987, I was given a new, original, Skyhawk when I acquired a collection from the kids down the street. This joined my Dreadnok version and the Skyhawks became more specialized: the Dreadnok version was the aquatic version while the original was the "land" version of the vehicle.
For the remainder of my childhood play, the Skyhawk's dominated my aerial combat missions. Usually, they were piloted by my Silver Pads Grand Slam who wore a Lifeline Airmask. The pilot and vehicle were army builders and would routinely be shot down by Cobra's top notch Strato Vipers behind the helm of a drone. (In my final days of play in late 1987, the Mamba drones joined with the Night Raven drones against the Joes. The Mamba drones had better weapons. And, there were two of them!) There were dogfights, undersea rescues of a downed pilot and horrible crashes that resulted in long term plot devices. In short, the Skyhawks were integral to my final years' Joe experience. Of course, this resulted in both version of the Skyhawk taking a beating. I put them away with the rest of my Joe toys in early 1988. But, as both aircraft had been integral to my adventures, I often found my youngest brother would take them from my storage place and play with them. The result was two battered toys.
In the late 1990's, when I started to rebuild my Joe collection, I found the old Skyhawks. But, the old designs didn't hold as much sway as they had used to. By that time, I owned a Razorblade helicopter and it more adequately filled the role of small Joe attack aircraft that I wanted. But, the dilapidated condition of the original Skyhawks was bothersome to me. So, they were just left in boxes and didn't really matter much, anymore. The husks of the vehicles were moved around and, eventually, parted out to other collectors.
I paid the Skyhawk little attention until the spring of 1999 when it became known that Hasbro Canada still had a massive amount of overstock Joe mail away toys from the early 1990's. Among the items you could purchase were both the Cobra Firebat and the Skyhawk. For a couple of bucks each, I couldn't pass these items by. I ordered only around 20 or so figures from the find. But, I picked up two each of the Firebat and Skyhawk. Upon receiving them, it was obvious that the Firebat was the brighter, mail away version. When I looked at the Skyhawk, it appeared it was also the mail away version. But, I paid this little mind. I had a new Skyhawk and it took a place of prominence in my collection.
In the summer of 2000, I stumbled into one of those deals that every collector tells you about but never seems to happen to you. A guy posted to the Joe Usenet newsgroup that he had a collection he wanted to get rid of. I was the first to respond. He said to send him my address and, once I got the toys, simply reimburse him for shipping. I figured it was no risk and I'd get a few, beat up items. About a week later, I came home to three huge boxes that were blocking my front door. Upon opening them, I found nearly an entire collection of 1983 to 1985 figures and vehicles, mostly in mint condition. I quickly wrote a check for $40 to cover the shipping, thanked the former owner and marveled in the fact that my collection had exploded. I hadn't been too keen on vehicles since I had been living in apartments and moving frequently at the time. But, this new collection coincided with the fact I had recently purchased my first home and had some room to store and display toys. As I took all the goodies out, I found a mint and complete Skyhawk. I set it up on a shelf next to the one from Hasbro Canada and, for the first time, noticed the stark differences between the retail and mail away versions of the vehicle.
The mail away Skyhawk is a much richer and deeper green color. The retail version is more olive drab. In terms of realism, the original is probably more in line with the traditional military colors of the early Joe vehicles. But, the darker green of the mail away is much more visually pleasing to me. I'm a sucker for the color I call "Brazilian Green". It's a dark, vibrant green color that appears on the accessories included with many Joes from the Brazilian Comandos Em Acao line from Brazil. Estrela used the color on pretty much every green accessory they released. And, as this mail away Skyhawk was made in Brazil, too, it features the dark green color that I so enjoy.
Aside form the color, the black missiles, engines and skids are a slightly different shade of charcoal and appear slightly more glossy than the American, retail versions. The other main difference is that the Hasbro copyright markings on the inside of the cockpit have been removed. (See the photos below for details.) Estrela did this on most of the early releases. The first waves of figures made in Brazil had the production stamps altered to reflect the toys were made in Brazil. As the line wore on, this was less common. I'm not sure why they would do this. But, Funskool in India altered molds similarly, all they way through their final figure releases.
As a toy, the Skyhawk isn't bad. It's not very large and holds just one figure in the cockpit. Even some 1984 figures are too large to fit in there, though. You can place two figures on the skids. It's a decent feature that was kind of fun as a kid. But, the practicality of such a feature is rather ludicrous. The aircraft features two missiles and a swiveling chin gun. It's a nice amount of armament for a vehicle this size. There are also two smaller cannons molded into the sides of the vehicle. As a kid, these were incendiary rounds that would turn a Cobra drone into a fireball instead of a dying bird as it fell from the sky. For Cobras who wore parachutes, the fireball was a psychological deterrent. Outside of that, the removable wings give the toy some visual appeal. But, they also cause a great many wings to be missing from wild Skyhawks. In short, it's a great, low price point vehicle from a time when Hasbro really tried to have toys available for every budget.
Original Sky Hawks are easy to find and relatively cheap. You can get mint and complete versions of them for around $11.00. Dealers, though, will often ask for at least $25 and sometimes even more. The mail away version, though, is much harder to find. Properly labeled, the mail away versions will sell in the $40 range. But, as many collectors won't recognize the color differences, you can find mislabeled mail away Sky Hawks with a little looking and get them for a bargain. You see collector interest in mail away vehicles wax and wane over the years. And, something that's really hard to find and expensive today may drop in price and be relatively easy to find tomorrow. The huge amount of mail away Skyhawks released into the collecting community through the Hasbro Canada find helps to sate demand and has made this variant much easier to find that if they were only available through those who acquired one as kids.
For me, either version works just fine. If I hadn't gotten the mail away version in the manner that I did, it's doubtful I'd have tracked one down. But, as a visual distraction, the mail away version is nice. I used it with my foreign figures quite often: just for something a little different than you average Joe diorama. Individual collector value will vary in regards to these items. If you just want a Skyhawk as a toy, buy the retail version and save money. But, since you can still find the mail aways from time to time, they are just as good. The quality is there and the colors are just different enough to be fun. I've found that the Skyhawk mold is still an excellent complement to the figures from the line's early years. Now, that's where they see the most use. It's a far cry from their days as my de facto aircraft. But, the fact that this mold remains relevant to me after more than 30 years is a testament to it's overall quality.
I was never big on Joe vehicles becoming Cobra. I liked each group to have its own equipment. So, the Dreadnok Skyhawk was quickly requisitioned to Joe and became my default Joe aircraft. It was the perfect size to battle drones. In early 1987, I was given a new, original, Skyhawk when I acquired a collection from the kids down the street. This joined my Dreadnok version and the Skyhawks became more specialized: the Dreadnok version was the aquatic version while the original was the "land" version of the vehicle.
For the remainder of my childhood play, the Skyhawk's dominated my aerial combat missions. Usually, they were piloted by my Silver Pads Grand Slam who wore a Lifeline Airmask. The pilot and vehicle were army builders and would routinely be shot down by Cobra's top notch Strato Vipers behind the helm of a drone. (In my final days of play in late 1987, the Mamba drones joined with the Night Raven drones against the Joes. The Mamba drones had better weapons. And, there were two of them!) There were dogfights, undersea rescues of a downed pilot and horrible crashes that resulted in long term plot devices. In short, the Skyhawks were integral to my final years' Joe experience. Of course, this resulted in both version of the Skyhawk taking a beating. I put them away with the rest of my Joe toys in early 1988. But, as both aircraft had been integral to my adventures, I often found my youngest brother would take them from my storage place and play with them. The result was two battered toys.
In the late 1990's, when I started to rebuild my Joe collection, I found the old Skyhawks. But, the old designs didn't hold as much sway as they had used to. By that time, I owned a Razorblade helicopter and it more adequately filled the role of small Joe attack aircraft that I wanted. But, the dilapidated condition of the original Skyhawks was bothersome to me. So, they were just left in boxes and didn't really matter much, anymore. The husks of the vehicles were moved around and, eventually, parted out to other collectors.
I paid the Skyhawk little attention until the spring of 1999 when it became known that Hasbro Canada still had a massive amount of overstock Joe mail away toys from the early 1990's. Among the items you could purchase were both the Cobra Firebat and the Skyhawk. For a couple of bucks each, I couldn't pass these items by. I ordered only around 20 or so figures from the find. But, I picked up two each of the Firebat and Skyhawk. Upon receiving them, it was obvious that the Firebat was the brighter, mail away version. When I looked at the Skyhawk, it appeared it was also the mail away version. But, I paid this little mind. I had a new Skyhawk and it took a place of prominence in my collection.
In the summer of 2000, I stumbled into one of those deals that every collector tells you about but never seems to happen to you. A guy posted to the Joe Usenet newsgroup that he had a collection he wanted to get rid of. I was the first to respond. He said to send him my address and, once I got the toys, simply reimburse him for shipping. I figured it was no risk and I'd get a few, beat up items. About a week later, I came home to three huge boxes that were blocking my front door. Upon opening them, I found nearly an entire collection of 1983 to 1985 figures and vehicles, mostly in mint condition. I quickly wrote a check for $40 to cover the shipping, thanked the former owner and marveled in the fact that my collection had exploded. I hadn't been too keen on vehicles since I had been living in apartments and moving frequently at the time. But, this new collection coincided with the fact I had recently purchased my first home and had some room to store and display toys. As I took all the goodies out, I found a mint and complete Skyhawk. I set it up on a shelf next to the one from Hasbro Canada and, for the first time, noticed the stark differences between the retail and mail away versions of the vehicle.
The mail away Skyhawk is a much richer and deeper green color. The retail version is more olive drab. In terms of realism, the original is probably more in line with the traditional military colors of the early Joe vehicles. But, the darker green of the mail away is much more visually pleasing to me. I'm a sucker for the color I call "Brazilian Green". It's a dark, vibrant green color that appears on the accessories included with many Joes from the Brazilian Comandos Em Acao line from Brazil. Estrela used the color on pretty much every green accessory they released. And, as this mail away Skyhawk was made in Brazil, too, it features the dark green color that I so enjoy.
Aside form the color, the black missiles, engines and skids are a slightly different shade of charcoal and appear slightly more glossy than the American, retail versions. The other main difference is that the Hasbro copyright markings on the inside of the cockpit have been removed. (See the photos below for details.) Estrela did this on most of the early releases. The first waves of figures made in Brazil had the production stamps altered to reflect the toys were made in Brazil. As the line wore on, this was less common. I'm not sure why they would do this. But, Funskool in India altered molds similarly, all they way through their final figure releases.
As a toy, the Skyhawk isn't bad. It's not very large and holds just one figure in the cockpit. Even some 1984 figures are too large to fit in there, though. You can place two figures on the skids. It's a decent feature that was kind of fun as a kid. But, the practicality of such a feature is rather ludicrous. The aircraft features two missiles and a swiveling chin gun. It's a nice amount of armament for a vehicle this size. There are also two smaller cannons molded into the sides of the vehicle. As a kid, these were incendiary rounds that would turn a Cobra drone into a fireball instead of a dying bird as it fell from the sky. For Cobras who wore parachutes, the fireball was a psychological deterrent. Outside of that, the removable wings give the toy some visual appeal. But, they also cause a great many wings to be missing from wild Skyhawks. In short, it's a great, low price point vehicle from a time when Hasbro really tried to have toys available for every budget.
Original Sky Hawks are easy to find and relatively cheap. You can get mint and complete versions of them for around $11.00. Dealers, though, will often ask for at least $25 and sometimes even more. The mail away version, though, is much harder to find. Properly labeled, the mail away versions will sell in the $40 range. But, as many collectors won't recognize the color differences, you can find mislabeled mail away Sky Hawks with a little looking and get them for a bargain. You see collector interest in mail away vehicles wax and wane over the years. And, something that's really hard to find and expensive today may drop in price and be relatively easy to find tomorrow. The huge amount of mail away Skyhawks released into the collecting community through the Hasbro Canada find helps to sate demand and has made this variant much easier to find that if they were only available through those who acquired one as kids.
For me, either version works just fine. If I hadn't gotten the mail away version in the manner that I did, it's doubtful I'd have tracked one down. But, as a visual distraction, the mail away version is nice. I used it with my foreign figures quite often: just for something a little different than you average Joe diorama. Individual collector value will vary in regards to these items. If you just want a Skyhawk as a toy, buy the retail version and save money. But, since you can still find the mail aways from time to time, they are just as good. The quality is there and the colors are just different enough to be fun. I've found that the Skyhawk mold is still an excellent complement to the figures from the line's early years. Now, that's where they see the most use. It's a far cry from their days as my de facto aircraft. But, the fact that this mold remains relevant to me after more than 30 years is a testament to it's overall quality.
Thursday, September 14, 2017
1986 Lift Ticket - Around the Web
I was always excited to get new vehicle drivers. Their exclusivity made them seem cooler than they probably were. Lift Ticket, though, was somewhat of a disappointment. You got a decent body and the cool microphone. But, his head was a bit too big with a goofy expression on his face. But, he's a classic figure and pretty much is a necessity if you have a Tomahawk. Here's the best of him from around the web.
Lift Ticket Profile
Lift Ticket Variations
Lift Ticket Dio 1
Lift Ticket Dio 2
Lift Ticket at Icebreaker's HQ
Lift Ticket Dio 3
Lift Ticket Profile
Lift Ticket Variations
Lift Ticket Dio 1
Lift Ticket Dio 2
Lift Ticket at Icebreaker's HQ
Lift Ticket Dio 3
Tuesday, September 12, 2017
1990 Super Sonic Fighters Law
Law is a staple of my collection. He has been an army builder instead of a character ever since a snowy day in late 1987 where I took our two Law figures out into the snow, manning a motorized 6 wheeler and carrying Grunt's M-16 rifles from the original Battle Gear pack. From that day, Law has been a security officer, policeman, prison guard and MP in all his forms. The orange and blue original was a staple of my army building years and I'd often acquire lots of 1987 figures just because Law and Chuckles were included. In 2000, I was ecstatic to see Law return to the line in a convention law enforcement color scheme. With him, I now had Law as a vintage MP and a modern police force. But, this left one open area: a real military version of Law that would be closer to the front lines and combat. It was then that I found the 1990 Super Sonic Fighters Law figure.
This Super Sonic Fighters version of Law is about as perfect a repaint as Hasbro ever created. The original Law figure was defined by his unique colors. He was a bit bright. But, that worked in the context of his specialty. This 1990 figure uses the paint masks from the original figure, but swaps out the blue and orange for olive and standard green. The result, when combined with the light tan pants, is a figure that looks much more at home on a military base. He has enough color to be visually appealing. But, the colors are more in line with traditional military appearance. It's not that he's better than the original Law: he's different. And, in this case, different is excellent. With this figure, I am free to use the figure or character in different settings with different looks without resorting to gimmicks like Tiger Force.
1990 ushered in a new concept for G.I. Joe: the premium format figure. Through the years, Joe had a line of single carded figures at a price point and then a variety of vehicle and playset offerings that hit a variety of cost attachments. There were the odd ball figure releases through the years like Tomax and Xamot, the Listen and Fun Tripwire and the Battle Force 2000 multi packs. But, Joe was pretty much single carded figures priced around $3 and vehicles. The Super Sonic Fighters and 1990 Sky Patrol series changed that, though. Now, in addition to the basic figure line, there was a set of higher priced figures that included special gimmicks that hung on the pegs next to the standard line. The concept must have worked. Hasbro released Super Sonic Fighters again in 1991, along with the Eco Warriors. 1992 continued the Eco Warriors, introduced the DEF and saw the Super Sonic Fighters evolve into the Talking Battle Commanders. 1993 introduced the Mega Marines and the Star Brigade Armor Tech line: though Hasbro cancelled the Eco Warriors and DEF figures that were planned and released them in the regular Battle Corps series. 1994 was muted as only the Shadow Ninjas received the large format cards and it seems that Hasbro planned to phase out much of the card differentiation in 1995.
Law has an interesting set of gear. Of course, he includes the comically large Super Sonic Fighters backpack. It's terrible and awful and useless. He is also now missing his K-9 companion, Order. The good part is that he has his original helmet: complete with the MP logo imprinted upon it. His guns are a hodge-podge of rehashes from other figures. The upside is that they are all cast in black. The downside is that some are from Maverick and Avalanche. Those weapons are kind of useless. However, you also get a black version of Lifeline's pistol and a black version of the 1986 Roadblock's massive machine gun and tripod. I've never been overly fond of Lifeline's pistol. I always felt it was a poor imitator of Hawk's 1986 pistol. The Roadblock gun is overly massive. But, the tripod makes it useful. Having it in black is a nice difference. And, if you have the 1997 Rock and Roll figure, makes a good substitute weapon for that release.
For me, this figure is a great faceless legion to augment the Joe team. I don't see any particular reason for the Joes to have MP's on their own team and Law's character has never really appealed to me. Instead, I find value in multiples of the figure. Once Joe defeated a group of Cobras, there was no longer any reason to be involved with their handling and processing through the legal system. If the Joes captured a named Cobra, it would be different. But, when a group of Vipers surrendered, they would be taken off by a multitude of MP's to face trial and long imprisonment. The beauty of this was that it afforded a whole new angle of adventures for me as a kid. The MP's could be inept, extremely good, criminally corrupt or just unlucky. It also allowed for Cobra to kill some of the good guys: making them a much more effective enemy.
Law was decently used by Hasbro. He got his 1987 and this 1990 release. The character returned for a planned DEF release (that was changed to Battle Corps when DEF was cancelled) in 1993. That figure is nothing like the iconic Law, though. In 1998, Law's name appeared as a candidate for release with a planned desert repaint of the 1983 G.I. Joe Headquarters. However, that release never materialized. But, in 2000, Law was released in a solid blue repaint in a two pack with other 1998 release candidate Dusty. As Hasbro was planning on scrapping the vintage Joes in 2002 and replacing them with the JvC sculpt figures, they then sent the mold off to Funskool. In 2002, Law was released in India. The figure is in a nice, dark brown color scheme. The coup-de-gras, though, is that the Funskool figure features a painted mustache on Law's face. After that, the mold disappeared and Law never saw another release. But, all four of the releases of this 1987 mold are top notch and they do work well together. So, I do feel the mold's potential was realized.
Mint and complete with filecard Super Sonic Fighters figures have gotten a bit harder to find and more expensive. Left on the open market, mint and complete with filecard versions run around $10. Dealers often sell him in the $16 range. And, due to a generally limited supply, you'll see a few move at that price. As there are many versions of Law out there and all are good and a few others are cheap, it doesn't make sense to spend a lot army building this version. He works well as a Captain of the MP forces that are comprised of more common 1987 and 2000 versions of the figure. But, as a stand alone offering, this Law is a must have. He provides a great, alternate look for a classic character without being too sub-team specific.
This Super Sonic Fighters version of Law is about as perfect a repaint as Hasbro ever created. The original Law figure was defined by his unique colors. He was a bit bright. But, that worked in the context of his specialty. This 1990 figure uses the paint masks from the original figure, but swaps out the blue and orange for olive and standard green. The result, when combined with the light tan pants, is a figure that looks much more at home on a military base. He has enough color to be visually appealing. But, the colors are more in line with traditional military appearance. It's not that he's better than the original Law: he's different. And, in this case, different is excellent. With this figure, I am free to use the figure or character in different settings with different looks without resorting to gimmicks like Tiger Force.
1990 ushered in a new concept for G.I. Joe: the premium format figure. Through the years, Joe had a line of single carded figures at a price point and then a variety of vehicle and playset offerings that hit a variety of cost attachments. There were the odd ball figure releases through the years like Tomax and Xamot, the Listen and Fun Tripwire and the Battle Force 2000 multi packs. But, Joe was pretty much single carded figures priced around $3 and vehicles. The Super Sonic Fighters and 1990 Sky Patrol series changed that, though. Now, in addition to the basic figure line, there was a set of higher priced figures that included special gimmicks that hung on the pegs next to the standard line. The concept must have worked. Hasbro released Super Sonic Fighters again in 1991, along with the Eco Warriors. 1992 continued the Eco Warriors, introduced the DEF and saw the Super Sonic Fighters evolve into the Talking Battle Commanders. 1993 introduced the Mega Marines and the Star Brigade Armor Tech line: though Hasbro cancelled the Eco Warriors and DEF figures that were planned and released them in the regular Battle Corps series. 1994 was muted as only the Shadow Ninjas received the large format cards and it seems that Hasbro planned to phase out much of the card differentiation in 1995.
Law has an interesting set of gear. Of course, he includes the comically large Super Sonic Fighters backpack. It's terrible and awful and useless. He is also now missing his K-9 companion, Order. The good part is that he has his original helmet: complete with the MP logo imprinted upon it. His guns are a hodge-podge of rehashes from other figures. The upside is that they are all cast in black. The downside is that some are from Maverick and Avalanche. Those weapons are kind of useless. However, you also get a black version of Lifeline's pistol and a black version of the 1986 Roadblock's massive machine gun and tripod. I've never been overly fond of Lifeline's pistol. I always felt it was a poor imitator of Hawk's 1986 pistol. The Roadblock gun is overly massive. But, the tripod makes it useful. Having it in black is a nice difference. And, if you have the 1997 Rock and Roll figure, makes a good substitute weapon for that release.
For me, this figure is a great faceless legion to augment the Joe team. I don't see any particular reason for the Joes to have MP's on their own team and Law's character has never really appealed to me. Instead, I find value in multiples of the figure. Once Joe defeated a group of Cobras, there was no longer any reason to be involved with their handling and processing through the legal system. If the Joes captured a named Cobra, it would be different. But, when a group of Vipers surrendered, they would be taken off by a multitude of MP's to face trial and long imprisonment. The beauty of this was that it afforded a whole new angle of adventures for me as a kid. The MP's could be inept, extremely good, criminally corrupt or just unlucky. It also allowed for Cobra to kill some of the good guys: making them a much more effective enemy.
Law was decently used by Hasbro. He got his 1987 and this 1990 release. The character returned for a planned DEF release (that was changed to Battle Corps when DEF was cancelled) in 1993. That figure is nothing like the iconic Law, though. In 1998, Law's name appeared as a candidate for release with a planned desert repaint of the 1983 G.I. Joe Headquarters. However, that release never materialized. But, in 2000, Law was released in a solid blue repaint in a two pack with other 1998 release candidate Dusty. As Hasbro was planning on scrapping the vintage Joes in 2002 and replacing them with the JvC sculpt figures, they then sent the mold off to Funskool. In 2002, Law was released in India. The figure is in a nice, dark brown color scheme. The coup-de-gras, though, is that the Funskool figure features a painted mustache on Law's face. After that, the mold disappeared and Law never saw another release. But, all four of the releases of this 1987 mold are top notch and they do work well together. So, I do feel the mold's potential was realized.
Mint and complete with filecard Super Sonic Fighters figures have gotten a bit harder to find and more expensive. Left on the open market, mint and complete with filecard versions run around $10. Dealers often sell him in the $16 range. And, due to a generally limited supply, you'll see a few move at that price. As there are many versions of Law out there and all are good and a few others are cheap, it doesn't make sense to spend a lot army building this version. He works well as a Captain of the MP forces that are comprised of more common 1987 and 2000 versions of the figure. But, as a stand alone offering, this Law is a must have. He provides a great, alternate look for a classic character without being too sub-team specific.
Thursday, September 7, 2017
Diorama - Nullifiers
The Cobra Urban Strike set is just about my favorite Toys R Us 6 pack that was released. The Nullifier figure was just excellent. In those days, I was up very early to beat the traffic to my office. In the mornings, I'd go out and water the plants, though. Usually, the sun was only partly up. So, you can see the shadows and lack of light on the periphery of the photos.
This was also a way to highlight my recently acquired Paratrooper Guile.
This was also a way to highlight my recently acquired Paratrooper Guile.
Tuesday, September 5, 2017
2016 Female Cobra Officer
I do not collect anniversary style G.I. Joe figures. (I consider there to be three styles of Joes: ARAH style: beginning in 1982, Joe Vs. Cobra style: beginning in 2002 and Anniversary style: which began in 2007. Each has improvements that occurred through their runs. But, each style has a visual and engineering similarity and pedigree that binds like figures together and separates the different designs.) Back in 2007, I thought they just looked terrible. At the time, this was not a popular opinion and a very small but vocal segment of collectors made the community in general very unpleasant in their blind support of these figures. Now, those guys are mostly gone and collectors that are left consider those early anniversary figures to be generally, terrible as newer releases from the 2010's surpassed those early figures in quality. To me, though, the style of those early figures remains. The sculpting and design of the Hasbro releases in the past few years are vastly improved from those early days. But, they are still not the type of thing that holds any interest to me. You will the last anniversary item on this site is from 2008 and it was a vehicle.
But, if you are a collector of this figure style, you actually have more to collect than those of us who only focus on vintage figures. Among Hasbro's intent to appease collectors, offer vintage homages from different eras, promote their movies and spread their offerings into new areas, collectors of the vintage style have a far greater variety of solid items from which to choose than us vintage guys. Of this, I am extremely jealous. Had Hasbro put anywhere near the amount of thought they dropped into the anniversary line into the relaunch of vintage Joes in 2000, that line would have been substantially more successful. I'm not sure it would have lasted longer than it did. But, we would certainly have fonder memories of that era and far more product. But, as the 2010's wind down, Hasbro's ability to get Joes to retail has been substantially restricted. The brand's faltering after the movies has diluted the G.I. Joe name and prevented any sustained retail presence. But, that hasn't stopped Hasbro from getting some fan favorites out and into the marketplace. At the end of 2016, Toys R Us carried a second year of exclusive figures offerings. Included in this short line of only figures were quite a few rehashes. But, also, quite a few new items that greatly appealed to collectors. One of them was the highly anticipated female Cobra Officer.
Joe collectors have been clamoring for female Cobras troopers since the early 2000's. But, Hasbro never came through. The closest items were the terrible 2007 Night Stalker figures that were only available as a convention exclusive item. Hasbro did get a lot of female characters into the line: both hero and villain. But, plain Jane, generic soldiers were a no go. So, collectors were quite taken when Hasbro first showed this figure at the 2016 G.I. Joe Convention. It had all the modern sculpting collectors wanted, a great deal of gear and would be sold in a 3 pack with two other decently done army builders. There was a flaw, though, the figure's open face.
I, among others, inquired about this odd feature. Cobra legions have, traditionally, covered their faces. It is the hallmark of Cobra. The Hasbro answer was that they wanted everyone to know this was a female. That was just bunk. The figure obviously has a female body. And, the long, flowing blonde pony tail made it evident to anyone that this was a female figure. The more likely answer was the sculptor wanted to showcase his skills on a female face and add that to his portfolio. There's nothing wrong with that and a truthful answer would have been appreciated. You could say that Hasbro didn't want to spoil the club's exclusive 3 pack of figures using this body with masked faces and different hair colors that would be revealed the next day. But, even a response of "You'll understand tomorrow" would have been more ingenuous than the flippant and condescending answer we received.
However, the unmasked face actually kind of works when you take this figure in context with the Cobra Troopers from the club. She is an officer. And, you could see her being one step away from becoming a named Cobra. As such, having an uncovered face would be a mark of rank and power. Really, if they had gone with that angle, the face would be a much better feature of the figure. But, the sculpting on the Officer's face is top notch. She looks mean without being exaggerated. Her eyes are intense and stern. In general, she looks like a bad guy: which is very rare to see on a female sculpted face.
When I took this figure out the package to do this profile, it was the first time I've handled an Anniversary figure in 9 years. I don't encounter them in the wild and ignore them. I had my impressions of the designs from back then, but wanted to start afresh. Hasbro had a lot of time to make improvements. And, in that time, I've owned lots of Star Wars figures that at least share some functionality and design elements as Joes. My first impression of the figure is that she's spindly. I felt I was going to pull her apart just removing her from the package. I thought this might be a function of the smaller arms and torso of the figure. But, the other army builders in the pack felt the same. The softer plastic and abundant joints create lots of failure points. If you're taking her out of the package for display or to put away in other baggie or case forever, this isn't much of an issue. But, if you gave this to your young kids, they'd tear it apart in a few days, if not faster. For the price, that's an issue. Fortunately, these were marketed for collectors and even Toys R Us stocked them in the "collector" section of their stores. But, any parent who drops money on a toy their kid tears apart will never buy that brand again.
The other massive flaw with this figure is the head. While the sculpting is great and the ponytail is a strong design, the head only looks down. (Note the pony tail is designed in such a way as to not interfere with the figure's backpack which is a nice bit of foresight.) It's a major problem since it completely limits the ways in which the figure can be posed. I'm not sure how such a limitation passed muster with Hasbro. As such, it's tough to pose the figure since she's always staring at her shoes. I'm not sure if this is a phenomenon that's unique to this figure in the anniversary sculpting style. But, it's a major disappointment for a figure that's supposed to be the pinnacle of action figure design.
The rest of the sculpting and articulation is pretty strong. I'm still not a fan of the torso having articulation but the waist not being able to move. But, in general, the figure has a lot of joints. Some are pretty small, though, so the figure can be tough to move. Some of the gear also impedes movement. I find that overly annoying since it makes no sense to me to create articulation that is then precluded by sculpting details. Star Wars figures suffer from it, too. So, it seems it's just commonplace in the world of modern action figures.
Like most of the Anniversary figure, this Cobra Officer includes a ton of gear. Aside from her rifle and helmet, she also includes a bazooka and a backpack. The backpack is odd. It is hollow inside with a flap which allows a view through it. But, I can not figure out how to open the pack. (I'm assuming it doesn't open.) It's nice that the pack has less heft as it allows for greater posability. She also has a ton of other accessories such as mines, a pistol and sight in her holster, a boot knife, web gear and another detachable bomb on her left leg. It's great to get so much gear with a figure and it helps the perceived value when the toys cost over $10 each.
In the end, I found that my bias against the anniversary style figures remains. I've seen lots of interesting photos using them and many of the releases are the type of repaint I'd have loved in vintage Joe construction. But, I simply don't like this style of figure. I think that's heavily derived from the fact that they don't feel like sturdy toys. Vintage Joes could take a beating. Older Star Wars figures could, too. But, Star Wars figures from the 2000's morphed from toy to collectible. And, while the sculpting and design improved exponentially, the play value died. This was OK, though, as Star Wars has always been about display for me. Joe is not. So, these figures are not for me.
The Female Cobra Officers are a bit hard to price out right now. As now one's really sure if more of these will show up at discount outlets, we've seen some pricing fluctuations. Before the summer of 2017, this was pretty much a $15 to $20 figure. And, even now, you'll see a lot of them sell from dealers in the $16 range. However, at the same time, you can get a carded 3 pack for around $25. Seeing how both the BAT and SAW Viper with whom she shares her 3-pack have value, that's far and away the route to take. Long term, who knows? The club figures using this mold are far more expensive than this release due to their lower production numbers and higher initial cost. It's still possible that thousands of these sets will show up at Ross and TJ Maxx for Christmas. This mold could show up in the next Hasbro line. It's also possible that these are all done at retail and we'll never see this mold used ever, ever again.
All of that leads into the future of the Joe line. We know that Joe is, basically, dead at retail. We also know, though, that Hasbro considers G.I. Joe the second linchpin in their grand Hasbro Shared Universe behind the Transformers. As such, it is all but certain that we will see G.I. Joe again once Hasbro figures out how to weave all the various properties into a story that will sell. I, for one, am skeptical of their ability to do this. Joe is in an odd place. If you want military realism, there are far better properties out there in movies and video games for that. If you want super heroes, there are far better offerings from Marvel and DC in their multi-media empires. Joe, always treading the middle between military and super hero doesn't fit into either. And, that hybrid of the two doesn't really have a market these days. So, where does Joe go from here?
From a toy perspective, it's an almost certainty that any future toys will be in anniversary style. (The reduction to 5 points of articulation in the Star Wars line has been a failure and Hasbro will be abandoning it after The Last Jedi merchandise become clearance fodder across the nation.) But, the theme of the new Joe will be different. I don't have a lot of faith that Hasbro will come up with something that will take ahold of the pop culture market the way Joe did in the '80's. But, there are some things I think they could do. The most radical, for me, would be to eliminate Snake Eyes. I don't mean kill him. I mean to simply retcon him out and have him not exist. That solves the inherent problem of a silent hero in a visual world. It also removes ninjas from the Joe mythos. This would free Hasbro to make a ninja movie about the ninjas (Something of which there aren't a lot, though the few that have come out in recent years have been flops.) if they wanted Snake Eyes. But, not tie their hands for any Joe adventures due to a mute lead character and love interest.
I could get behind Joe returning to it's adventurer roots. The problem here is that the team would be small. And, you'd basically have a cross between the A-Team and Indiana Jones. But, it could make for some fun toys. The other angle would be to eliminate Cobra and have Joe be the bad guys for a while. I could see the Mask franchise teaming up and becoming the "drivers" of Transformers who would then fight against the "government" that would be represented by Joe. You then, also, set up the great Joe face-turn when Cobra and Decepticons appear about five years into the reboot. It would be a new direction for the franchise. It would be dangerous. So, that's probably out.
The other option would be to go the other way. For the past 30 years, the prevailing theme in entertainment has been to take the children's properties of the current adult generation and turn them "serious and gritty" to appeal to now-adults. It's been done with everything and is now cliched. I'd like Hasbro to go the other way and make Joe a campy, self reflective parody of itself. I'm talking full blown characters breaking the 4th wall to say "Knowing is half the battle", Serpentor raging in full Serpentor mode and massive amounts of gunfire with no one ever dying. The catch is that the actors, movie and audience all need to be in on the joke. It's incredibly hard to do right and will most likely backfire. But, it could also re-invigorate the Joe brand since they would be the only ones doing something like that. It would take a perfect cast and script. But, by the time it was successful, the super popular sequel would likely get out before any imitators. And, since a success for Hasbro likely has a far lower bar than a similar success for, say, Disney, it is more likely they could pull it off. But, I'm sure we'll get a super complicated story about Cobra and Joe that's super gritty with lots of black uniforms and technology that looks like every other movie that comes out in the summertime because, well, it's Hasbro.
But, if you are a collector of this figure style, you actually have more to collect than those of us who only focus on vintage figures. Among Hasbro's intent to appease collectors, offer vintage homages from different eras, promote their movies and spread their offerings into new areas, collectors of the vintage style have a far greater variety of solid items from which to choose than us vintage guys. Of this, I am extremely jealous. Had Hasbro put anywhere near the amount of thought they dropped into the anniversary line into the relaunch of vintage Joes in 2000, that line would have been substantially more successful. I'm not sure it would have lasted longer than it did. But, we would certainly have fonder memories of that era and far more product. But, as the 2010's wind down, Hasbro's ability to get Joes to retail has been substantially restricted. The brand's faltering after the movies has diluted the G.I. Joe name and prevented any sustained retail presence. But, that hasn't stopped Hasbro from getting some fan favorites out and into the marketplace. At the end of 2016, Toys R Us carried a second year of exclusive figures offerings. Included in this short line of only figures were quite a few rehashes. But, also, quite a few new items that greatly appealed to collectors. One of them was the highly anticipated female Cobra Officer.
Joe collectors have been clamoring for female Cobras troopers since the early 2000's. But, Hasbro never came through. The closest items were the terrible 2007 Night Stalker figures that were only available as a convention exclusive item. Hasbro did get a lot of female characters into the line: both hero and villain. But, plain Jane, generic soldiers were a no go. So, collectors were quite taken when Hasbro first showed this figure at the 2016 G.I. Joe Convention. It had all the modern sculpting collectors wanted, a great deal of gear and would be sold in a 3 pack with two other decently done army builders. There was a flaw, though, the figure's open face.
I, among others, inquired about this odd feature. Cobra legions have, traditionally, covered their faces. It is the hallmark of Cobra. The Hasbro answer was that they wanted everyone to know this was a female. That was just bunk. The figure obviously has a female body. And, the long, flowing blonde pony tail made it evident to anyone that this was a female figure. The more likely answer was the sculptor wanted to showcase his skills on a female face and add that to his portfolio. There's nothing wrong with that and a truthful answer would have been appreciated. You could say that Hasbro didn't want to spoil the club's exclusive 3 pack of figures using this body with masked faces and different hair colors that would be revealed the next day. But, even a response of "You'll understand tomorrow" would have been more ingenuous than the flippant and condescending answer we received.
However, the unmasked face actually kind of works when you take this figure in context with the Cobra Troopers from the club. She is an officer. And, you could see her being one step away from becoming a named Cobra. As such, having an uncovered face would be a mark of rank and power. Really, if they had gone with that angle, the face would be a much better feature of the figure. But, the sculpting on the Officer's face is top notch. She looks mean without being exaggerated. Her eyes are intense and stern. In general, she looks like a bad guy: which is very rare to see on a female sculpted face.
When I took this figure out the package to do this profile, it was the first time I've handled an Anniversary figure in 9 years. I don't encounter them in the wild and ignore them. I had my impressions of the designs from back then, but wanted to start afresh. Hasbro had a lot of time to make improvements. And, in that time, I've owned lots of Star Wars figures that at least share some functionality and design elements as Joes. My first impression of the figure is that she's spindly. I felt I was going to pull her apart just removing her from the package. I thought this might be a function of the smaller arms and torso of the figure. But, the other army builders in the pack felt the same. The softer plastic and abundant joints create lots of failure points. If you're taking her out of the package for display or to put away in other baggie or case forever, this isn't much of an issue. But, if you gave this to your young kids, they'd tear it apart in a few days, if not faster. For the price, that's an issue. Fortunately, these were marketed for collectors and even Toys R Us stocked them in the "collector" section of their stores. But, any parent who drops money on a toy their kid tears apart will never buy that brand again.
The other massive flaw with this figure is the head. While the sculpting is great and the ponytail is a strong design, the head only looks down. (Note the pony tail is designed in such a way as to not interfere with the figure's backpack which is a nice bit of foresight.) It's a major problem since it completely limits the ways in which the figure can be posed. I'm not sure how such a limitation passed muster with Hasbro. As such, it's tough to pose the figure since she's always staring at her shoes. I'm not sure if this is a phenomenon that's unique to this figure in the anniversary sculpting style. But, it's a major disappointment for a figure that's supposed to be the pinnacle of action figure design.
The rest of the sculpting and articulation is pretty strong. I'm still not a fan of the torso having articulation but the waist not being able to move. But, in general, the figure has a lot of joints. Some are pretty small, though, so the figure can be tough to move. Some of the gear also impedes movement. I find that overly annoying since it makes no sense to me to create articulation that is then precluded by sculpting details. Star Wars figures suffer from it, too. So, it seems it's just commonplace in the world of modern action figures.
Like most of the Anniversary figure, this Cobra Officer includes a ton of gear. Aside from her rifle and helmet, she also includes a bazooka and a backpack. The backpack is odd. It is hollow inside with a flap which allows a view through it. But, I can not figure out how to open the pack. (I'm assuming it doesn't open.) It's nice that the pack has less heft as it allows for greater posability. She also has a ton of other accessories such as mines, a pistol and sight in her holster, a boot knife, web gear and another detachable bomb on her left leg. It's great to get so much gear with a figure and it helps the perceived value when the toys cost over $10 each.
In the end, I found that my bias against the anniversary style figures remains. I've seen lots of interesting photos using them and many of the releases are the type of repaint I'd have loved in vintage Joe construction. But, I simply don't like this style of figure. I think that's heavily derived from the fact that they don't feel like sturdy toys. Vintage Joes could take a beating. Older Star Wars figures could, too. But, Star Wars figures from the 2000's morphed from toy to collectible. And, while the sculpting and design improved exponentially, the play value died. This was OK, though, as Star Wars has always been about display for me. Joe is not. So, these figures are not for me.
The Female Cobra Officers are a bit hard to price out right now. As now one's really sure if more of these will show up at discount outlets, we've seen some pricing fluctuations. Before the summer of 2017, this was pretty much a $15 to $20 figure. And, even now, you'll see a lot of them sell from dealers in the $16 range. However, at the same time, you can get a carded 3 pack for around $25. Seeing how both the BAT and SAW Viper with whom she shares her 3-pack have value, that's far and away the route to take. Long term, who knows? The club figures using this mold are far more expensive than this release due to their lower production numbers and higher initial cost. It's still possible that thousands of these sets will show up at Ross and TJ Maxx for Christmas. This mold could show up in the next Hasbro line. It's also possible that these are all done at retail and we'll never see this mold used ever, ever again.
All of that leads into the future of the Joe line. We know that Joe is, basically, dead at retail. We also know, though, that Hasbro considers G.I. Joe the second linchpin in their grand Hasbro Shared Universe behind the Transformers. As such, it is all but certain that we will see G.I. Joe again once Hasbro figures out how to weave all the various properties into a story that will sell. I, for one, am skeptical of their ability to do this. Joe is in an odd place. If you want military realism, there are far better properties out there in movies and video games for that. If you want super heroes, there are far better offerings from Marvel and DC in their multi-media empires. Joe, always treading the middle between military and super hero doesn't fit into either. And, that hybrid of the two doesn't really have a market these days. So, where does Joe go from here?
From a toy perspective, it's an almost certainty that any future toys will be in anniversary style. (The reduction to 5 points of articulation in the Star Wars line has been a failure and Hasbro will be abandoning it after The Last Jedi merchandise become clearance fodder across the nation.) But, the theme of the new Joe will be different. I don't have a lot of faith that Hasbro will come up with something that will take ahold of the pop culture market the way Joe did in the '80's. But, there are some things I think they could do. The most radical, for me, would be to eliminate Snake Eyes. I don't mean kill him. I mean to simply retcon him out and have him not exist. That solves the inherent problem of a silent hero in a visual world. It also removes ninjas from the Joe mythos. This would free Hasbro to make a ninja movie about the ninjas (Something of which there aren't a lot, though the few that have come out in recent years have been flops.) if they wanted Snake Eyes. But, not tie their hands for any Joe adventures due to a mute lead character and love interest.
I could get behind Joe returning to it's adventurer roots. The problem here is that the team would be small. And, you'd basically have a cross between the A-Team and Indiana Jones. But, it could make for some fun toys. The other angle would be to eliminate Cobra and have Joe be the bad guys for a while. I could see the Mask franchise teaming up and becoming the "drivers" of Transformers who would then fight against the "government" that would be represented by Joe. You then, also, set up the great Joe face-turn when Cobra and Decepticons appear about five years into the reboot. It would be a new direction for the franchise. It would be dangerous. So, that's probably out.
The other option would be to go the other way. For the past 30 years, the prevailing theme in entertainment has been to take the children's properties of the current adult generation and turn them "serious and gritty" to appeal to now-adults. It's been done with everything and is now cliched. I'd like Hasbro to go the other way and make Joe a campy, self reflective parody of itself. I'm talking full blown characters breaking the 4th wall to say "Knowing is half the battle", Serpentor raging in full Serpentor mode and massive amounts of gunfire with no one ever dying. The catch is that the actors, movie and audience all need to be in on the joke. It's incredibly hard to do right and will most likely backfire. But, it could also re-invigorate the Joe brand since they would be the only ones doing something like that. It would take a perfect cast and script. But, by the time it was successful, the super popular sequel would likely get out before any imitators. And, since a success for Hasbro likely has a far lower bar than a similar success for, say, Disney, it is more likely they could pull it off. But, I'm sure we'll get a super complicated story about Cobra and Joe that's super gritty with lots of black uniforms and technology that looks like every other movie that comes out in the summertime because, well, it's Hasbro.
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