Monday, March 30, 2026

2024 Ghostbusters O-Ring Set

Two years ago, Hasbro made a surprise announcement at the 2024 Wondercon.  Here, they showcased a new set of vintage style o-ring figures of the 1984 Ghostbusters.  They were to celebrate the 40th anniversary of the movie.  Their appearance was startling and amazing.  Fans of the franchise had a different scale of figures to collect.  G.I. Joe fans had a new avenue to add to their collections.  And, everyone suddenly wondered about the immense possibilities this development could lead to.  Were o-ring Mask figures on the table?  Indiana Jones?  Marvel?  Or, even Star Wars?  Sadly, we now know that the possibilities will not be explored in any meaningful way.  But, this Ghostbusters set seemed a solid test case for possible future products.

At its core, the Ghostbusters "Plasma Pack", as the set is officially named, is a great product.  For $44, you got 4 distinct figures, a nice supply of gear for each of them and packaging in a nice window box that is the same size as a DVD collector package.  The box was designed to fit on a home video shelf and could be used for easy storage.  The figures themselves feature all newly sculpted parts.  Sure, a lot of the body parts are reused among the figures.  But, the Ghostbusters didn't have a lot of variety in their movie jumpsuits.  And, the heads are close enough to actor's likenesses to know who they are without treading on those pesky likeness rights that would have ensured performer compensation.

In short, it's just a nice presentation for some movie homage toys.  It's not overdone.  It's not cheesy.  If fits that perfect middle ground for someone like me who liked the Ghostbusters but wouldn't call himself a full fledged fan.  

One fun thing about non-Joe content is that it gives me a chance to reminisce about other childhood moments that didn't involve Joe.  One such occasion occurred in the summer of 1984.  

In the '80's, we lived relatively far from my school.  Now, the distance seems paltry.  But, as a kid, most of my friends lived a long ways away.  Part of this was that there is a canal that ran between my school and my neighborhood.  Most kids lived on the same side of the canal as the school.  I was one of the few who did not.  So, while some friends lived only a couple of blocks away, that distance was doubled or tripled by the fact that I had to go out of my way to get to a bridge to cross the canal (and the major street that ran along it) before I could go back down to their street.  As an adult, this hurdle doesn't seem insurmountable.  But, as a 10 year old, my options were limited.

There were just three of of us who lived on our side of the waterway.  Both of the other two lived, literally, as far away from my block as you could.  Their side of the neighborhood was blocked in by a river.  We were on a little spec of land that had once been a single farm: bound by the river and the canal.  My one classmate named Erik lived in the original farmhouse on the land.  Now, it was determinable only by the home's architecture.  He had a normal yard and was on a standard block like all the other houses in our area.  We first met in early 1983.  It was here, at his house, that I saw my first Sears Cobra Missile Command.  I just didn't believe it was an actual Joe toy since it was crappy cardboard and didn't appear in the catalog.  The remnants of it were strewn among an ocean of toys that defined every kid's playroom in the early '80's.

We played together a few times.  But, as 1984 dawned, I was able to more easily bike to his house.  And, we began a long running adventure that also included our third classmate, Matt who lived a few houses down from Erik.  Erik had an amazing collection of toy guns.  One day, we found a note that had been written by Erik's younger brother, detailing some plans that he and friends had.  Matt, Erik and I created a "detective agency" to decipher the plans.  That idea was then expanded into fictional adventures where we were dedicated to toppling the ultimate bad guy: Frank Lupo.  You might recognize that name.  Lupo was a credited produced on the A-Team.  (Among a slew of other shows.)  I just saw the name and thought it was cool.  So, he became our fictional bad guy.  

We'd then all load up with various guns and run around the neighborhood, chasing the imaginary Lupo and his goons.  When we got tired, we'd retreat to Erik's basement where it was cool.  As was par for that era, his dad had a bar in the basement sitting room.  We'd sit there and plan out the next phase of the story.  One particular detail I recall of this was that Erik's basement was always stocked with food.  Notably, several huge boxes of Honeycomb cereal.  My mother wouldn't buy us Honeycomb.  (She'd buy us Fruit Loops, Cocoa Krispies and all sorts of other sugary cereals.  No idea was Honeycomb was off limits.)  So, I remember the boxes, sitting on a shelf that was in a room opposite the sitting area where we'd listen to cassette tapes of the Police or RATT and plan out our next adventure.

The other thing Erik had in his backyard was an old VW van.  Oddly, another friend named Eric, who lived closer to school, also had a VW van in his backyard.  The two families weren't connected.  It was just one of those Doofenshmirtz coincidences.  But, we could play in this van, shooting at other cars and pretending to drive maniacally as we either pursued Lupo or were being chased by him.  It's somewhat surreal to think back about how we could play during the '80's.  We'd run all over the neighborhood, through people's yards, onto the public levees along the river and even go into stores all while carrying very realistic looking toy guns.  At any given moment, none of our parents really knew where we were.  But, they knew we were in the general neighborhood, and that was good enough.

One day in the summer of 1984, Erik's mom decided to take us to a movie.  Or, more accurately, drop us off at a movie for a couple of hours.  I suspect she just wanted some quiet time.  It was me, Erik and another classmate named Damian.  Damian's parents shuffled him around various friends over the summer.  So, on the day he was at Erik's, we went to see Ghostbusters.  Erik's mom dropped us off at a local theatre.  (Years later, after that theatre closed, my childhood comic book store moved out of my neighborhood and into the theatre.  No idea if it's still there today.)  We each had a couple of bucks and bought a drink, some popcorn and went into the most empty theatre to watch the movie.

One of the things that's been lost in recent years is the fact that movies were always meant to be cheap entertainment.  They were designed to be a cheap way to entertain lots of people.  In the past 10 or so years, though, that's changed.  But, back in the '80's, it was a cheap way to spend an  afternoon.  We sat about 1/2 way down the theatre and enjoyed this crazy movie.  In the latter half, my drink caught up with me and I had to use the restroom.  I missed the "dickless" joke while I was out of theatre.  And, of course, that was the one line from the movie that was most discussed upon our return to Erik's house.  It was quite a while later before I'd see an uncensored version of the film again and catch what everyone else thought was the funniest part of the movie.  We spent the rest of the afternoon laughing at other scenes and  just roaming around Erik's block.  All of the blocks were bisected by alleys which ranged from fully overgrown and impassible to perfectly manicured.  We'd wander up and down these, looking for things to do.  It was a pointless existence that was tons of fun just due to the weird things people discarded back then.

If you fast forward a couple of weeks, my parents were going to take my brothers and I to an ice cream social at our school.  It was weird to be at the school during the summer.  But, it was a good chance to see my friends who were otherwise cut off from me.  While waiting for my familty to come to the car, I was out there, listening to the radio and playing with the cigarette lighter.  I managed to burn the circular pattern onto one of my fingertips.  I did this when I was distracted by the Ghostbusters theme that came on the radio.  I remembered the song from the movie.  I never thought I'd hear it again.  I wasn't aware of movie themes being radio hits.  So, hearing it was novel.  We went to the event where I told some friends about hearing the song and burning my finger.  I had to keep the burn secret from my parents or they wouldn't let me play in the car any longer.  But, those two items are forever "burned" into my memory.

I'm not a huge Ghostbusters fan.  But, had these figures been released in 1984, I'd have bought them.  And, they'd have found a home with my Joes.  The failure of '80's TV and movie 3 3/4" figures was that they were always straight arm, knock off type toys.  Or, they were done in a scale and style too far astray of classic Joe for the other figures to be compatible with my collection.  While I desperately wanted the A-Team to be in my Joe world, the crappy Galoob figures just didn't work.  They were shockingly cheap when compared to Joes and just weren't fun to play with.  Cool figures like the Secret Wars products were too tall and lacked the articulation necessary to be useful.  I'm left with childhood daydreams of every property being in G.I. Joe style.  I'd have loved to have had a Batman, Spider Man, Indiana Jones, and the Clash of Titans characters done up with full Joe articulation, accessories and production quality.  

In the adult collecting era, we've finally seen some of this consolidation.  If you get 3 3/4" figures, they are all articulated and designed like anniversary Joes or are 5 POA ReAction figures.  If those are your thing, they work.  But, most of the scale compatibility has come in the 6 inch arena.  If you collect 6 inch figures, you can get IP from pretty much every property you can imagine.  So, you see collections of superheros, TV personalities, Star Wars and other pop culture figures all intermingled in one giant collector diaspora.  If 6 inch figures are your bag, they sky's the limit.  My childhood dreams of o-rings just aren't going to happen.  The format works.  It's just not popular enough.  Maybe we'll see occasional one offs like this Ghostbusters set.  But, my reverie of all things being in the best format will never come to be.

We need, though, to really look at the quality of this release.  Each figure includes the plasma pack and wand that is attached to the pack by a hose.  You get Ray's goggles, Egon's little detector thingie and a single ghost trap.  Not a bad complement of gear.  The backpacks are cheaply done and don't have the Joe peg construction.  The hoses on the wands are less brittle than I thought they'd be. I'm not sure how they or the overly large shoulder rivets will hold up over 30 or 40 years.  But, by then, who cares?  Each figure appears as he does in the movie.  You can't ask for much more than that.

A couple of years ago, I showed my kids the Ghostbusters movie.  They enjoyed it.  It wasn't the cultural touchstone it was for my generation.  They laughed at the "cgi".  (They call all special effects, cgi.)  They never watched the second one.  They had no interest in it.  But, chronologically, my showing them Ghostbusters was same as my Dad showing me Casablanca.  So, that puts the cultural references and such into better perspective.  They'll have their Ghostbusters movie story moment over something that was an age appropriate new release for them in the 2020's.  And, I'll shake my head in disbelief at the movie that creates an indelible experience for them.  

It's tough to know how well the Plasma Pack did at retail.  There is a large Ghostbusters fan base.  But, historically, they've been more into the cosplay elements of property appreciation.  The price per figure suggests that Hasbro did a decent production run on the figures.  And, they found a solid audience in Joe fans.  The set, though, has been in stock at Amazon for retail price for well over a year, now.  Amazon has done various discounts and it's fairly easy to get it for around $35.  Every few months, Amazon cycled through a heavy discount phase and dropped the set to 1/2 price.  At $22, the set is a no brainer, even if it's just for one moment of admiration.  Since the Plasma Pack's release, Hasbro has offered no other o-ring products with the exception of some reused Joe molds in the Void Rivals SDCC exclusive set from 2025.  So, it seems the Ghostbusters may have been a one off.  

2005 Clear Cobra  Commander, Comic Pack, 2024 Ghostbusters


2024 Ghostbusters Plasma Pack, o-ring

2024 Ghostbusters Plasma Pack, o-ring

2024 Ghostbusters Plasma Pack, o-ring

2024 Ghostbusters Plasma Pack, o-ring


Friday, March 27, 2026

2004 Comic Pack Double Clutch - Around The Web

One one hand, it seems like this 2004 Double Clutch should be a commonly used figure.  He's a solid update to a classic character.  The figure is both common and cheap.  And, Double Clutch fits with a wide array of figures from the entire line's history.  Instead, he's an obscure version  of a beloved character that appears infrequently at best.  Much of this is due to the fact that the mold isn't great.  Double Clutch is somewhat awkwardly designed and his parts make him appear barrel chested.  

The other thing that doesn't help Double Clutch is that he lacks a signature vehicle.  The 2004 VAMP seems like an obvious choice for him.  But, because the VAMP was built for skinny 1982 figures and Double Clutch uses the bulkier parts from 1993, he's not a great fit with the classic jeep.  Double Clutch really needed a repainted Mudbuster or Badger to operate.  With this, the figure would have had a more noble purpose and likely would have found more use.

So, here's a bit of content about this figure that I could find.

2004 Clutch Profile

Unproduced "Small Head" Clutch

2004 Clutch by Otto the Otter

2004 Clutch at Joe Battle Lines

2004 Clutch by sintechness

2004 Clutch by fantasyactionfigures

2004 Clutch by doksewage

2004 Clutch by ftwten

2004 Clutch by doksewage

2004, Comic Pack, Scarlett, Double Clutch


2004 Night Force Flint, Toys R Us Exclusive, 2004 VAMP, Double Clutch


Monday, March 23, 2026

1989 HEAT Viper

The HEAT Viper is the last of the 1989 army building class about whom I've written.  It's not because he's the worst.  The figure is weird and offbeat.  But, it has a charm about it that is elevated by his specialty.  He features a unique color scheme, excellent accessories and a specialty that was missing from Cobra.  It all adds up to a fun figure to have around.  The real story is the bizarre elements of the figure's appearance.  Some design choices seem fairly bad.  In the real world, the HEAT Viper would have issues.  But, in a fictional kids toy line, they still work and create a fun action figure.

My first interaction with the HEAT Viper was in the summer of 1989.  We were visiting some friends for a week.  Their kids were slightly younger than me.  And, in their toy room, the had a wide variety of new 1989 Joe figures.  The gear was long strewn about in various piles or tubs.  And, I spent my copious free time there sorting through various bins of building blocks, Hot Wheels cars and every other toy of the day in search of items that were obviously Joe accessories.  I then attempted to match them up with the figures with whom I could associate the gear.

This brings up an point about Hasbro's design team.  If you had any familiarity with vintage G.I. Joe, it was relatively easy to spot an accessory from the line...even if it was from a figure you had never seen before.  Joe gear featured specific plastics that were not imitated by other toy lines.  But, there was also a scale and detailing that just wasn't found on other toy lines during the vintage run.  Others would come along that could match the sculpting and materials.  But, they'd be out of scale for Joe figures.  So, it was easy for me to recognize a G.I. Joe accessory among a sea of other toys, even though I wasn't familiar with any of them.  That's a testament to the brand's continuity of quality and one of the unsung reasons why it was able to endure at retail for so long.

During this visit, I was able to piece together a large contingent of Joe accessories.  I wasn't sure what gear went with what figure.  (I might have found a cardback or catalog to help a bit, though.)  But, the pile of new accessories and new figures had me longing for childhood, again.  I didn't mind the bright colors on the new Cobras.  In fact, because of these colors, I remember the figures and the entire interaction.  There were, probably, new Joes in that room, too.  But, I don't recall any of them.  It is the HEAT Viper, TARGAT, Alley Viper and Annihilator that stand out to me.  The figures were new and exciting enough to recharge my interest in the Joe comic.  But, not enough to get me buy any figures at retail that year.  So, my interaction with the class of '89 was mostly relegated to those bored, summer days.

In the mid 1990's, I started picking up a few, stray 1989 Cobra figures.  I'd find them at flea markets or the occasional comic book store.  I just had a couple.  But, they all fit into a new mythos.  I now viewed Cobra as a sleeker, more dynamic attack force.  They were individually mobile (like the Annihilator) and designed to move in quickly, strike violently and leave suddenly.  It was a terrifying new phase of Cobra's plan as they brutalized small towns all over the country and made citizens fear for their lives.  As Cobra conducted more operations, they'd discover holes in their plan.  Once, a helicopter escaped an attack.  So, Cobra invented Annihilators.  Then, Cobra found that some locations had Cold War era concrete that could withstand the Alley Viper weapons.  So, Range Vipers were given heavier weapons to shoot through walls.  Eventually, Cobra came across a fortified location where locals were able to hunker down and hold off the attack.  So, HEAT Vipers were invented.  They were on call during an operation and would be quickly transported to any location that was too difficult for Alley Vipers to quickly handle.  The HEAT Viper would jump out of the Parasite, simply destroy the entire hive of resistance and jump back into the Parasite for transport to the next hot spot.  Cobra was efficiently ruthless in their attacks and they were quick to add specialties to ensure no survivors.

In this role, the HEAT Viper wasn't all that important...until he was.  And, that fit's the HEAT Viper's specialty.  He's not a guy you need on every mission.  And, he's never going to be one of your main bad guys.  But, he's someone who is really needed at very specific times.  He shows up, does his job and that's about all you need from him.  There's fun adventures to be had where the Joes are able to stop him.  His main purpose, though, was a great evener in battles where a single guy could take out a VAMP, Havoc or Mauler.  Eventually, the HEAT Vipers learned they could take out low flying Tomahawks and Dragonflies.  This was a game changer as it allowed Cobra to have mobile ground forces with a single person who was capable of taking out all of Joe's air superiority.  Joe responded by having the choppers fly higher up, out of the HEAT Viper range.  But, this limited the effectiveness of their anti-infantry weaponry and eliminated the ability of Tomahawks to insert ground troops.

I'd like to say the HEAT Viper fills this role today.  But, he doesn't.  Instead, I use Fast Blast Vipers.  The black 2001 versions and the crimson 2002 versions are just figures that speak more to me than the HEAT Viper.  The original yellow and purple does look great when posed with his 1989 contemporaries.  So, he's a necessary entry in any display.  But, for usage, the Fast Blast Viper has replaced the HEAT.  There's a few reasons for this.  And, the figure's base coloring is only about the third factor on the list.

All of which leads to the discussion about the HEAT Viper's design.  Everything is going swimmingly on the HEAT Viper until you get to the head.  For whatever reason, the HEAT Viper's face shield only covers one of his eyes.  The other is blocked.  So, the HEAT Viper would have mono-vision.  (If you look at the card art, though, it appears the original design was to have a two-toned face plate so the HEAT Viper could see out of both eyes.  It just didn't translate to the figure.)  More glaring is the roughly 10% of his face that isn't covered.  There's just no reason for this.  And, this small part of exposed face is never explained.  It's low enough to leave the HEAT Viper's mouth exposed...limiting the effectiveness of the built in recycling gear that would purify the air he's breathing.  You have a fully concealed person inside a protective suit, just to leave a portion of his jaw exposed.  It's not even an aesthetic design choice.  The helmet is just weird and doesn't match any real world applications.  In fact, it is so jarring that it kind of ruins the complete figure.  Such case was taken to make the HEAT Viper encased in a detailed, protective suit.  Then, you leave one glaring weakness that's also detrimental to his appearance.  The Joe line got a little weird in the late '80's.  (It was like one guy who was mostly to blame.)  But, it made for some great figures along with flawed entries like the HEAT Viper.

The figure's colors are different.  But, they work.  Yellow and Purple would become a staple of Cobra vehicles in the 1990's.  It debuted on the HEAT Viper and the visual, offset with some grey and silver details, made for a visually striking figure.  There's no denying that the HEAT Viper is an aesthetic marvel.  Hasbro was willing to take some chances in the vintage line.  And, their wise decision to stray from staid blue and green allowed them to create powerful and memorable designs.  The yellow and purple complement each other, nicely.  The other colors help to mute the bright yellow.  And, they allow the features on the sculpt to stand out.  It leave the HEAT Viper one of the more interesting figures to look at and makes him a necessary member of any collection.

The HEAT Viper's gear is bizarre.  It's an intricate and complex system that all works together with amazing engineering.  1989 was the year of the sinister Cobra as the HEAT Viper joins the Alley Viper as two of the few figures with left handed weapons.  The HEAT Viper is supposed to carry his updated bazooka (he's the Cobra Bazookaman) in his left hand with the white hose connected to the peg on his helmet.  There is a second, black hose, that connects from the front of the weapon to the HEAT Viper's alternate shoulder where there is a sculpted peg.  Oddly, neither of these hoses connects to the HEAT Viper's backpack.  The pack's defining feature is the exhaust pipes.  But, there's nothing to create any fumes.  And, why would Cobra design an exhaust system that wraps around the wearer to discharge the waste in front of him...right where he'd breathe it in!  Cobra was all about death traps.  And, the HEAT Viper gear delivers.

From the card art, the gun is to be held with the smaller end facing forward.  For some reason, the weapon has the word "FANG" written on it.  It's a fun detail.  In the 2000's, when Hasbro used the gun and the sculpted hose with many figures, the factory began to self contain this hose onto the gun.  This was because the head peg into which it attached has been removed from the Fast Blast Viper since he had a new head.  So, the hose is plugged into the front peg on the bazooka.  Honestly, it kind of works.  And, I've never undone any of mine and use them in this fashion with 2002 Fast Blast Vipers.

You can not discern the orientation of the HEAT Viper's pack from his card artwork.  The traditional method is with the exhaust pipes at the bottom.  Leaving them to protrude on the figure's left side.  Personally, I prefer to orient them at the top.  Here they blow over the figure's right shoulder and help balance the overall look since the bazooka is such a big contraption.  Either will work.  The figure also includes 6 missiles that attach to his boots.  Practically, this is dumb for a lot of reasons.  As a toy, it's neat as heck.  Again, the missile orientation is up to you.  Some people have them pointing down.  Some have them point up.  And, some psychopaths will alternate the orientation with some point up and others pointing down.  The missiles hold in place rather well.  And, this firm affixation is the likely reason why they are relatively easy to find today.

The HEAT Viper was a canary in the coal mine for available Joe molds.  We just didn't realize that back in 2001.  The reason is that after his use in North America and Europe, the HEAT Viper mold went to Brazil.  Here, he was released in similar colors as a member of the Forca Electronica subset and named Estilhaco.  He didn't appear again until the first Fast Blast Viper showed up in 2001.  This figure used the entire HEAT Viper body and an Undertow head.  The same mold was released in 2002 in the BJ's exclusive gift set.  In 2003, the HEAT Viper head returned when he was released in the Toys R Us exclusive Python Patrol set.  In 2001, Hasbro (conveniently) told collectors that their favorite molds were "lost in Brazil".  But, as the HEAT Viper proved, that was not the case.  Hasbro just didn't want to look for the molds.  When the Comic Packs became a thing, Hasbro found more molds that had been "lost".  And, the club scoured out a few of the more popular molds for some convention sets.  I'd like to think that if we'd called Hasbro out, they'd have been shamed into finding more collector favorite molds.  But, I don't think they would have.

HEAT Vipers are a figure where it can be frustrating to find a mint and complete figure.  Dealers will sell them in the $30 range.  And, some sell because complete figures aren't all that common.  When you find them, though, you can get them for under $20.  If you give up a couple of rockets or the black hose, though, the price can half.  And, those figures are kind of easy to find.  Unfortunately, the HEAT Viper is one of those Joes who really needs his gear to be  useful.  He was designed with his full accessory complement in mind.  So, missing those elements leaves the figure wanting.  It's pretty easy to piece together a cheap figure from a couple of incomplete versions.  And, the extras aren't bad to have around to pilot your Parasite or Paralyzer.  You don't need a HEAT Viper army.  But, you do need one or two.  If for nothing else, to appreciate the artistry that went into his design.

1989 HEAT Viper, 1993 Battle Corps HEAT Viper





































1989 HEAT Viper, Wild Boar, 1987 Maggot


1989 HEAT Viper

Friday, March 20, 2026

1990 Sonic Fighters Dialtone - Around The Web

Dial Tone is among my favorite figure molds.  All of his releases have been solid.  Just due to circumstances of acquisitions, though, this Sonic Fighters Dial Tone is my least favorite of his incarnations.  It's still a great coloring of the mold.  It's just that childhood nostalgia and early collector fandom left this version of the character caught in a weird middle ground where he lacks the emotional connection to really allow his quality to be his determining factor in my collection.

Fortunately, lots of other collectors do really like this figure and you can see how they use him in the content below.  Enjoy!

1990 Sonic Fighters Dialtone Profile

1990 Sonic Fighters Dialtone at the Attica Gazette

1990 Sonic Fighters Dialtone by gen_liederkranz

1990 Sonic Fighters Dialtone by dok_sewage

1990 Sonic Fighters Dialtone by tabletopjoes

1990 Sonic Fighters Dialtone at 3DJoes.com

1990 Sonic Fighters Dialtone by 73larebear

1990 Sonic Fighters Dialtone by gen_liederkranz


1990 Super Sonic Fighters Dial Tone, 1991 Heavy Duty










1990 Super Sonic Fighters Dial Tone, 1993 General Flagg, Funskool Mainframe, 1986


Tuesday, March 17, 2026

2024 Sgt. Slaughter

I was wrong.  Back in July of 2024, I wrote up a blurb about the recently announced Sgt. Slaughter and Leatherneck Transformer Cross Over.  I was not overly kind to the announcement of the new figures.  The initial image of the figures made them look like barely repaints that offered collectors nothing new.  As more, clearer images appeared, the Sgt. Slaughter figure looked like it might have something more to offer than my initial impression.  And, as collectors began to get the figures in hand and actually photograph them, I realized that there might be some value to the Sgt. Slaughter figure.  He was a lot more different from his vintage counterparts than he had first appeared.  And, while he still didn't fundamentally change the character's appearance, the figure ended up being the best Sgt. Slaughter that any company has ever made in o-ring form.  And, he might be the best figure of the Pulse era.

The one thing I did do with this Sgt. Slaughter set was wait for discounts.  Unlike the Hiss Tank, which dropped in price by almost 75% for a while, the AWE Striker and Thunder Machine never dropped below about a 30% discount in any sales.  (Though, cheap Thunder Machines were available at Ross around Christmas in 2024, just in limited quantities.)  I waited through the holidays of 2025, hoping that the Triple T set might show up at Ross, too.  Instead, they appeared, for full price, at Wal Mart stores for a collector's promotion.  Not all stores got it.  But, many previously internet exclusives were dropped into these endcaps that encompassed many collector friendly brands.  My local store didn't get any, though.  Not that it mattered.  There were no reports of widespread clearance on the items.  Online, the Triple T dropped to about $60 on a couple of occasions before it would return to full retail.  Finally, it dropped back to that price and I decided to bite the bullet and add the final Pulse o-rings to my collection.   

In hand. the Sgt. Slaughter doesn't disappoint.  He's got several points working in his favor.  The first is just that he's got a flesh colored plastic head.  Gone is weird head paint that's ruined so many of the Pulse figures.  In fact, all of his flesh is the plastic.  So, all his various flesh tones match up.  There's none of the mismatched skin colors we saw on the Baroness or Zartan.  It's amazing how much this helps make a figure work.  It was such a simple idea, too.  I still can't wrap my head around Hasbro's fascination with fully painted heads...especially on figures like Duke or Ripcord where they are supposed to wear helmets.  I'm glad they finally got it right.  It just sucks it was so late in the process and so many figures were lessened by it.

Sarge's colors are also vibrant and powerful.  The browns are rich in a way that we haven't seen since 2005 or so when they were used to simulate leather pieces on Toys R Us figures.  The green color is deep and isn't a common hue we seen on Joe figures.  It's all offset by a flat black tank top.  And, the final palette is accentuated by a white belt and a golden whistle.  The color additions allow this Slaughter to transcend the vintage versions.  He features a full 7 different colors.  Even when compared to figures from the height of the vintage line, this is an abnormally high count for different colors used on a figure.  The fact that they are both a combination of accentuating and contrasting colors shows a level of design that was missing from most figures.  And, again, it's those little details that really allow this Slaughter figure to stand above his contemporaries.  Even more than a year after his release, you still see this Sgt. Slaughter figure used in photos and dioramas.  He appears far more often than "more popular" characters...a testament to his quality.

Slaughter's only accessory is his eponymous baton.  This version is larger than the vintage versions.  It also features a string on the end.  It's closer to the accessory used in the Anniversary era than the vintage.  But, it works well for Sarge as you expect him to include it.  Had this version been released with the vintage figures, it would be less rare than those '80's versions are now just due to the larger size.  It's actually a little big for his hands.  But, the larger size of the figure allows the bigger scale of the accessory to still work with the figure.  I wouldn't have minded an M-60 to be packed in as an homage to the comic.  But, we did get a spare one with one of the other Pulse releases.  (I think it was in the Cobra Trooper/Officer pack.)  So, I've got some spare weapons with which to outfit Sarge when the baton isn't appropriate.

As a kid, I used Sarge's baton as a cross between Captain America's shield and Spiderman's webshooters.  He could throw the baton an incredible distance and it would always return to his hand.  I imagined it had a rope inside that pulled it back to him after every throw.  This allowed Sarge to scale buildings, take out far away enemies and grab onto fleeing vehicles as they sped away.  It also was the also humiliation for the BAT.  I hated BATs, even back then.  I thought robots were dumb and the figure was lame.  The BAT filecard mentions they burst into flame when hit from behind.  So, when Cobra would deploy them into a battle, Sarge would just sneak around behind the line of BATs.  He's then run down the line of robots and tap each of them gently on the back with his baton.  They'd then burst into flames and be instantly eliminated without doing any damage to the Joes.  It was the most degrading way for BATs to be defeated.  And, was the main use I found for Sgt. Slaughter when he wasn't manning the gun tower on the HAVOC.

With the Pulse era of o-ring figures now over, we can assess each figure against his peers.  When doing so, it's tough to place this Slaughter anywhere other than near the top.  I'll argue that the Ramp Rat is a better character and a more useful figure.  But, he features almost no paint applications.  And, his overall appearance is definitely below this Slaughter.  The Cobra Commander from the Duke/CC two pack is the only real contender against Slaughter.  He features the paint applications, brilliant colors and needed update that are tough to beat.  But, Sarge being firmly in the top 3 is pretty impressive.  Especially when he beats out stalwarts like Duke, Zartan and Stormshadow.  Again, I got this one wrong from the get-go.  But, I'm not going to let my initial mistake hold me back and prevent me from liking one of the best figures we've seen in the past decade.

You all know that I'm not a fan of the Transformers Cross Overs as a product.  I won't beat that dead horse.  The one thing I do wish, though,  was that Hasbro had been more creative in their vehicles.  The Triple T isn't really a collector favorite.  It's easy to acquire and cheap on the second hand market.  Really, it's not that interesting.  Instead, I imagine a world where the Transformers had turned into the Earthquake, Bugg and the Skystorm.  I doubt those products would have fared worse at retail than the classics.  And, collectors would have gotten some vehicles that were outside the standard molds Hasbro has reused many times since 2008.  I'd have even liked something like a green and purple Hiss Tank or a bright yellow AWE Striker to match the Transformers characters.  Anything to have made these products a bit more appealing.

With o-ring Joe production shifted to Super7, there is a very real possibility that this Sgt. Slaughter and Leatherneck are the last o-ring Joes that Hasbro will ever produce.  The Pulse era of o-ring Joes has been interesting.  It lacks the total duds that we'd get all too often in the repaint era.  But, it also lacks the sheer home runs that the repaint team would trip into every now and again during that time.  The figures are solid.  But, they lack any flair.  The best new figures are safe.  And, that's fine.  During the repaint era, there was a type of fan who believed we should "love" everything Hasbro made and buy it to support the brand to keep it going in hopes of, eventually, getting something good.  I was the opposite in that I was overly critical of Hasbro in hopes of holding them to a higher standard.  Neither approach worked.  I had high hopes when the first Pulse two packs of figures were showcased.  The Skystriker lead me to dream that we might get two or three of the vehicles of our fantasies from childhood.  Those hopes were unfulfilled.  Instead, we got a solid crop of figure updates.  That's not terrible.  It's just that we wanted more.  It does seem that Super7 is starting to get it, though.  And, their first showcases for 2026 show a lot more promise than their 2025 figure lineup.  So, there's still light for collectors.  Just in a different format than we'd have ever imagined as recently as 3 or 4 years ago.

If you go back to the 1995-1998 era of G.I. Joe collecting, Sgt. Slaughter was equivalent to the Fridge in terms of Joe fans' affections.  Both were considered joke figures that somewhat sullied the brand's reputation.  Over the next decade, though, perception of Sgt. Slaughter changed.  Part of this is that the 1985 and earlier die hards began to lose ground to fans who grew up on the cartoon.  To them, Slaughter was a key part of the team.  Even Larry Hama treated him well in the comic.  The real turning point, though, was that Slaughter embraced his G.I. Joe roots.  While I'm sure that the appearance fees at conventions were a big draw for him, he also seemed to genuinely embrace the sheer silliness of his cartoon persona.  And, this endeared him to fans.  By 2006, he got a convention figure and was the headliner for the entire show.  He began to engage with fans on old Twitter and would follow most Joe focused accounts.  He's call people "maggots" for their birthdays.  And, the photo of an out of shape Joe fan trapped in a Sgt. Slaughter headlock became the staple of every Instagram account who attended a toy show.  Sarge just seemed like a guy who got the joke and really appreciated that so many people had grown up with him.  You can now make an argument that Sgt. Slaughter is one of the top three or four characters most associated with the G.I. Joe brand.  That's quite a turnaround.

Above, I mention "any company" for versions of Sgt. Slaughter.  The reason for this is that are quite a few different Sgt. Slaughter releases from all  over the world.  The mold upon which this 2024 is based originated in 1986.  Here, it was first released as a mail away.  And, later in  the year, as the pack in driver for the Triple T.  Slaughter appeared in a new mold in 1988 as the Warthog driver.  (I'd have loved the 2024 color scheme on the 1988 figure.)  Then, things get more interesting.  In 1989, the Slaughter mold went to Brazil.  There, it was painted in the Slaughter's Marauders paint scheme.  Some of those figures were exported to North America and released.  Others were released in Brazil.  The figures are the same.  But, the packaging is different.  The timeline is murky.  But, I suspect that Slaughter then went to Argentina.  It's possible the Plastirama figure pre-dates the Estrela Marauders.  But, Argentina release years are tough to pin down.  Regardless, the original mold was released in Argentina as Sgto. Slaughter.  This was the best paint job of the original Slaughter mold.  The mold wasn't done, yet, though.  It then made its way to India.  Funskool released Sgt. Smasher (a Slaughter mold done in colors based on the 1989 Slaughter's Marauders version) for a while.  They also used the head to great affect on the Supercop figure around 1994.  The mold then disappeared.  The club resculpted a head based on the original for the 2006 convention set.  But, it was given an entirely new body.  So, there's a LOT of Slaughter figures for any fan to track down.

The Triple T set with Slaughter is still widely available for retail pricing.  Dealers have tried to split the figure out and you'll see a lot of them for sale in the $45 range.  But, they just don't move.  At that price, you're much better off just buying the whole set when it drops to $60.  Pulse figures just haven't taken on any aftermarket appreciation.  If we look back at the repaint era of 2002-2006, the o-rings from that time didn't really start to gain any traction until over a decade after their release.  Now, some are very desirable.  I doubt the Pulse figures will follow the same trajectory.  But, I also predicted the TRU figures would never experience great demand, either.  At the end of the day, this is the best Sgt. Slaughter figure.  If he's a character that matters to you, buy one at retail and call it a day.  

2024 Sgt. Slaughter, Hasbro Pulse, Cobra De Hielo, Plastirama, Stormshadow, 1984, Argentina


2024 Sgt. Slaughter, Hasbro pulse, Funskool Red Dog, 2001


2024 Sgt. Slaughter, Hasbro pulse


2024 Sgt. Slaughter, Hasbro pulse




Friday, March 13, 2026

1991 Badger - Around The Web

As the 1990's dawned, the Joe line changed.  Specifically, the vehicles.  The number of vehicles and playsets in the line was greatly reduced.  And, the pseudo-model kit aesthetic of the releases changed into more more molded pieces.  The result is a less iconic class of vehicles that still function as solid toys.  Lost in the shuffle is the 1991 Badger.

The Badger is a fun little attack vehicle.  The spring loaded missile launcher isn't over-done.  It can work as a cannon or a launcher.  The driver is protected by a roll cage.  And, the front and back feature some nice detailing.  In short, it's a worthy successor to the '80's classics.

Like most 1990's vehicles, though, it's pretty rare to see the Badger in use.  I found a few solid photos.  So, take some time to check them all out.

1991 Badger Profile

1991 Badger by  thedustinmccoy

1991 Badger Toy Commercial by 3DJoes.com

1991 Badger by pygmygorilla

1991 Badger by halfthebattletimmer

1991 Badger by gijoe_pty

1991 Badger by dawghaus_

1991 Badger by ptytoys2021

1991 Badger by crimsonguardjay1

1991 Badger by formbx257

1991 Badger by gijoe_pty

1991 Badger, 1992 Deep Six, Eco Warriors, 1994 Beach Head


Monday, March 9, 2026

2001 Wetdown

I should love the Torpedo mold.  It was one of the most interesting designs of the first two years of the Joe line.  He had memorable and iconic accessories.  And, he was really hard to find until the fall of 1983 ushered in the holidays.  But, for some reason, the figure has never really clicked with me.  Even as a kid, Torpedo often found himself as the operator of the Whale's hidden little sled under the troop door.  Here he'd sit, forgotten and rarely used.  Mostly, this was because Cobra had no divers against whom Torpedo could fight.  But, as the Cobra maritime force grew, my interest in Torpedo did not.  This carried over to my adult collection and Torpedo has never been a figure that's been overly important to me.  These blase feelings towards the mold carried over to a now obscure 2001 release.  While the figure used the entire Torpedo mold and accessories, he now had a new name: Wetdown.

Wetdown is emblematic of the flaws that somewhat doomed the ARAHC line.  This figure is, essentially, the same as the 1983 Torpedo.  In 2026, collectors love new versions of older, decaying figures that have gotten expensive.  In 2001, though, vintage Joes were plentiful, still in solid shape and very affordable...provided the figure wasn't an army builder.  So, the need for barely repaints was much less than what we desire today.  So, interest in figures like Wetdown was tepid.  He lacked the freshness of the first wave of the ARAHC from 2000.  Wetdown's wave with Double Blast, Cobra Commander, Destro and Sure Fire was laden figures that just felt like they were low effort releases.  Even the Wet Suit with whom Wetdown was packed lacked any panache as he was a downgrade over every other Wet Suit that Hasbro had released to that point.  

For some reason, the ARAHC ran out of steam.  Shortly after Wetdown's release, collectors would learn the reason why.  Hasbro had started up work on a new Joe line that was going to use new construction and feature a new story and characters that were interspersed with the classics.  The JvC line sucked up all the resources and creativity and left the ARAHC as a hollowed out shell of its potential.  While the JvC line didn't end up being my cup of tea, it did feature much of the flair that defined the vintage Joe designs.  Bright, bold colors, updated characters, new specialties and a gaggle of new gear all made for much better toys that were more exciting than the drab figures that defined the ARAHC line that immediately preceded it.  

It is that drabness, though, that defines Wetdown and helps him stand apart from a vintage Torpedo.  While the black and grey palette is identical to the 1983 figure, the actual hues on the grey are much darker and more flat.  It makes the figure appear dark.  On his own, Wetdown isn't that bad.  He's just...Torpedo.  In making him a new character, I wish Hasbro had taken some color changes to set him apart from Torpedo.  By using such similar colors, Wetdown gets an imposter vibe that's tough to shake.  You can't use him and Torpedo together as they appear too similar.  (He might work with the '97 Torpedo.)  But, there's really no reason to have both a Torpedo and a Wetdown.

The new code names that were used in the 2000's are just bad.  There's no getting around it.  The most uncreative people in the world named the figures.  Most of them have two words.  And, the result is just dumb.  What worse, by 2000, there was a vibrant Joe customizing community that was already full of hundreds of fan created code names that were actually decent.  So, even the dullards could have plagiarized something better than Wetdown.  (Actually, it might be spelled Wet Down, as two words.  I don't care enough to go back and change it, though.)  But, they didn't.  Adding up the banal code names, uninspired paint jobs and repetitive mold choices, the ARAHC was kind of doomed right from the beginning.

With all this working against him, it's no surprise that Wetdown has never much mattered in my collection.  Were it not for the fact that I was an ardent completist in those days, I doubt I'd even have him in my collection.  And, it was his pure worthlessness on the secondary market that kept him in my collection when I purged it off.  If I didn't have, I'd forget he exists.  Not because he's bad.  Just because he's not interesting.  I'd just use the original Torpedo if I wanted a figure that looks like this.  But, I rarely do.  As I said before, Torpedo just didn't hit the right notes for me.  I loved all the later divers, though.  Both versions of the 1986 Wet Suit were vital to my childhood collection.  The '94 Shipwreck remains one of my favorite figures.  So, it's not divers that are the issue, it's just Torpedo.

Wetdown included the standard Torpedo gear.  He includes a silver spear gun.  At first, this weapon was unique to Wetdown.  And, it's kind of cool as the silver shows off the sculpting on the weapon that can be lost on black plastic.  The weapon later appeared with JvC Wet Suits and is much more common than Wetdown is.  The same is true of Wetdown's backpack.  Wetdown's version lacked any paint...a cost savings measure.  But, again, the same pack appeared multiple times in the JvC line.  He also included the standard black display stand that was required for all figures in this era.  Finally, he has a pair of black fins.  These are similar to the 1997 Torpedo's.  Though, there are slight plastic differences between the two.  The Torpedo mold needs Torpedo's gear.  The early Joe team got it right when it came to matching a figure sculpt to accessories.  And, one of the ARAHC's strengths was that many of the figures included their vintage gear to accentuate the overall value of their new, retail release.  So, that definitely works in Wetdown's favor.

After Torpedo's debut in 1983, he wasn't seen again in the vintage line.  He didn't even get another version.  (Wet Suit took over the SEAL character role and got all the updated sculpts.)  But, the mold was sent to India where Torpedo was a staple of early Funskool releases.  The most famous is a yellow Torpedo figure.  It's relatively hard to find.  Though, a few cases of them were unearthed in the 2010's.  The mold was returned to Hasbro for the 1997 releases.  Hasbro got some quick mileage out of the Torpedo mold.  First, he was released in 1997.  Then, this 2001 use for Wetdown was released.  But, then, the mold disappeared.  On one hand, it would have been good to see another Torpedo mold appear in 2004 or 2005 as part of a Comic Pack.  On the other hand, there wasn't much left to do with Torpedo and we didn't need another black and grey use of the mold.

Wave III of the ARAHC probably saw a truncated production run.  At least relative to Waves II and IV.  Wave III never really popped up in the clearance and discount stores of 2001 while those other waves were ubiquitous through 2002 and beyond.  But, that hasn't really translated to reduced availability or higher prices.  You can find Wetdown's relatively easily.  Dealers try to sell the figure in the $15-$20 range.  They don't sell.  He's, at best, an $8 figure.  Carded versions with Wet Suit sell in the $20 range.  That's the direction to take if you want the figure in your collection.  

With figures like this, don't take my cynicism as a reason to not own him.  Twenty Five years have passed since Wetdown was released.  And, he's holding up much better than 1983 Torpedo figures.  So, that has some value.  And, there are collectors who love to have newer versions of vintage Joes that have the softer plastic and that are less brittle than the originals.  I'm not sure why Torpedo never did it for me.  But, if you love the look of the the original, then there's value in this Wetdown for you, too.  He's definitely a figure where individual collector's mileage may vary.  Mine's just very, very short.

2001 Wetdown, Cutter, ARAHC


Saturday, March 7, 2026

1992 Cutter - Around the Web

The Whale is one of the top three most iconic vehicles in the Joe line.  It was released in 1984 and included a cool pilot named Cutter.  The Cutter figure was fine.  He fit the aesthetic of the time period.  8 years later, Cutter would get an upgrade.  This time, as a member of the DEF, the figure got a sleeker and more detailed look.  But, the underlying design was strikingly similar to the 1984.  The baseball cap, orange vest and dark blue pants were all carried over.  And, you if you were familiar with the 1984 figure, you'd instantly recognize the 1992 figure as Cutter.

As this updated version was released in 1992, it's often overlooked in discussions about the best character update in the line.  But, Cutter's massive improvements are right there with the 1985 Snake Eyes, 1989 Stalker and 1986 Hawk.  The 1992 looks just as home in the cockpit of the Whale as the 1984 version.  That's a tough trick to pull.  Hasbro did it, though.

Sadly, Cutter's not enough of a main character to really have his update shine through.  He remains fairly obscure and isn't a character that gets a lot of press.  I had to dig deep to find some good content on him.  But, much of what's below shows off not only his traditional gear like his weapon and the amazing flashlight.  But, also his spring loaded grappling hook that's one of my favorite spring loaded weapons.  So, take some time and check out the links, below.  There's some great content featuring one of the more unheralded character updates in the vintage Joe line.

1992 Cutter Profile 2002

1992 Cutter Profile 2014

1992 Cutter by evilface

1992 Cutter by Gen_Liederkranz

1992 Cutter by thedustinmccoy

1992 Cutter by hobieshinobi

1992 Cutter by ronnie_trickshot

1992 Cutter by actionforcedk

1992 Cutter by gijoe_c4_panama

1992 Cutter by thedustinmccoy

1992 Cutter by gen_liederkranz

1992 Cutter, DEF, 1985 Eel, Tactical Battle Platform, TTBP

1992 Cutter, DEF, Shark 9000, 1993, Deep Six, Eco Warriors









1992 Cutter, DEF, Shark 9000, 1993, 1994, Action Marine, Payload, Star Brigade


Tuesday, March 3, 2026

1986 Viper - Random Photos of the Day

I've never found the 1986 Viper to be the figure that most collectors see him as.  It wasn't a mold for whose return I was clamoring.  But, we got lots and lots of Viper repaints.  And, there's no denying the figure's place in Cobra history.  And, he photographs well.  So, it was worth having a few lying around.

I've always viewed the Viper and Cobra Trooper as interchangeable.  Viper armor is impractical to wear when lounging around the base.  So, the more standard blue Cobra jumpsuit is the alternate look for the backbone of Cobra's legions.  This allows the figures to co-exist and even appear together without convoluted backstory.  

Other than that, not much to say about this guy.  I still find him over rated.  But, not nearly as much as the BAT.  Enjoy the photos below as I hope I can finish up a profile for next week.

1986 Cobra Viper

1986 Cobra Viper

1986 Cobra Viper

1986 Cobra Viper




Saturday, February 28, 2026

1985 Airtight - Random Photos of the Day

Airtight was the first 1985 figure I purchased that year.  (Well, I got him and Footloose at the same time.)  I've never regretted choosing him first.  His uniform is cool.  His colors are great.  And, his accessories are top notch.  He's a great photo subject for all those reasons.  Sadly, the hose that plugs into his helmet has gotten stiff.  So, I don't fully accessorize him like I used to.  But, he remains one of those figures that I've just always enjoyed.

These days, I mostly use him in the context of his contemporaries.  Most of these photos feature him with the same other figures.  He looks great when posed with them.  But, I should diversify my usage.  Until then, enjoy the photos.

1985 Airtight, Snake Eyes


1985 Airtight, 1988 Swampmasher

1985 Airtight,  Flint, Heavy Metal, Mauler

1985 Airtight,  Flint, Heavy Metal, 1983 Wolverine


Monday, February 23, 2026

1983 Clutch

It's really difficult to comprehend just how innovative the original Joe line was as a retail product.  It's not just the quality of the toys that stands out.  But, the manner in which the design team packaged and priced the toys was nothing short of novel.  One of the most compelling innovations was the inclusion of exclusive vehicle drivers in their vehicles.  I'm not sure if G.I. Joe was the first brand to do such a thing.  But, Kenner had not done it for Star Wars...instead opting to sell all figures individually.  Hasbro, though, created a slew of exclusive figures to operate their vehicles.  And, if you wanted Hawk, Grand Slam, Steeler or Clutch, you had to buy a vehicle to get them.  While the figures shared parts with carded figures it was Steeler and Clutch who featured original chest pieces that were not available anywhere other than on the vehicle drivers.

My affinity for Clutch began on the very first day that I saw a G.I. Joe figure in hand.  It was my younger brother's birthday in October of 1982.  On that day, he got an amazing amount of figures and vehicles...including some doubles.  On that day, I learned that Joe gear was compatible across figures.  And, very quickly, I took Grunt's backpack, Stalker's gun and a visor from, probably, Grand Slam and gave it all to Clutch.  I now had the ultimate figure.  I used this supercharged Clutch as my go-to figure for several weeks.  Finally, at Christmas, I opened my very own VAMP that was under the tree and I had a Clutch to call my own.  

That figure, though, didn't last too long.  Not because of breakage.  But, because Return of the Jedi toys appeared in the spring of 1983.  Joe was dropped in favor of my long running Star War obsession.  In July of 1983, though, I discovered the new addition of swivel arm battle grip.  This opened a whole new world to me.  And, with that one little change, Star Wars was forever second fiddle to Joe in our house.  But, this also meant that any straight armed Joes were relegated to a junk box.  But, this didn't really hold true for Clutch.  Since he was a vehicle driver, I could still make him work as the driver of the VAMP.  So, he was the only straight arm to remain viable.  In fact, he still got use as late as 1987 as my childhood Joe days ended.  

One thing I didn't have, though, was a swivel arm Clutch.  If you read my first write up on this guy from January of 2000, I note that I still didn't have a swivel arm Clutch.  In all my acquisitions of the late 1990's, a swivel Clutch was never among the scores of other original 13 figures I acquired.  It was not until 2004 that one came my way.  At the time, I had joined a start up company.  There were just two of us.  We were squatting in some office space of my boss's old colleague.  As part of our agreement, I'd help out their IT guy with some issues.  He was my age and we shared many interests.  He had a Star Wars figure in his office and it opened up conversations about toys we still had.  One day, he brought in a bag full of G.I. Joe figures and playsets.  He wanted to raise a bit of cash.  So, I sold most of them for him on JoeCustoms.com.  In this baggie was a near perfect swivel arm Clutch.  I told him I was interested in it and would buy it from him.  He set it aside as I awaited some money from items I was also selling.  When, the money for his items arrived, though, he gifted me the Clutch for helping him sell the other parts.  It is the very Clutch you see in the photos below and the only one I still own today.  

When I examine why G.I. Joe toys matter so much to me, it is stories like this stand out.  The toys are a pneumonic device for me to recall events of my life.  I have great recall from my childhood.  A big part of that is because I'm able to associate memories with Joe toys.  For other people, it may be music, TV or other pop culture influences that remind them of bygone days.  For me, it's G.I. Joe toys.  Those memories also extend into my adulthood.  I don't remember sitting in that hot server room with a wire storage rack on the back wall because the networking error of the day was so compelling.  I remember it because my friend and I would talk about old toys, cartoons and comic books.  I used to get Amazon deliveries at the office.  (Amazon sold inventory for Toys R Us, back then.)  With each box, we'd look at the items and recall childhood memories from the various repainted figures.  That was over 20 years ago.  But, the memories are vivid because of their association with Joe and Star Wars.

Among my childhood friend group, Clutch was the most memorable character.  I have a friend who can still recite the final stanza of Clutch's filecard.  It was that impactful.  Clutch's popularity was a function of him being the driver of the most popular and coolest vehicle from 1982, the most distinctive figure and a really fun character from the comic.  Clutch is also the closest of the vintage figures to the iconic "G.I. Joe" from the '60's.  The bearded head was an obvious homage to the guy who started it all.  But, Clutch's black hair really cemented the tribute to the line's origins.

Aside from his uniquely sculpted torso, Clutch also features some extra color on his chest.  7 of the original 13 figures featured three colors on their torso.  Clutch was one.  Aside from the black holster and green base, Clutch also has brown padding near his shoulders and protecting the zipper on his jacket.  It adds a nice layer of depth to Clutch's appearance and helps him stand out from his peers.  The color also accentuates Clutch's collar.  Most of the original Joes were wearing slight turtlenecks.  Clutch appears to be wearing a hoodie: just without the hood on the back.  It raises up to and you can see it protecting his neck since the VAMP doesn't have a windshield.  

Clutch is criminally underutilized.  He and Steeler feature the least used chest pieces of the original 13 figures.  Clutch was released in his original form in 1982 with the swivel arm update coming in 1983.  While he was originally only packaged with the VAMP, Clutch would become a mail away in later years.  Hasbro repainted him in tan as the driver of the VAMP Mark II in 1984. And, then, the mold was done as far as Hasbro was concerned.  While the VAMP travelled all over the world for exclusive uses in Europe, Japan, Mexico, Brazil and India, Clutch didn't really travel with it.  A Tan Clutch was included with the Takara VAMP.  But, there was no exclusive Clutch to accompany the South American or European VAMP releases.  In the 1990's, Clutch did appear in India, though.  He is one of the most obscure figures to get a full Funskool release.  But, he and Hawk are also the only Funskool characters to be exclusive to vehicle releases.  (All other Funskool vehicle drivers were random figures inserted into the box and not meant to be specific to their vehicle.)  There are tons of Funskool Clutch variants.  Some are great and others are pretty close to the Hasbro figure.  Clutch didn't appear after his early Funskool years, though.

This left Clutch as a forgotten mold.  And, as I'd argue that his chest piece was the best of the original figures, that seemed a shame.  For years, customizers used Clutch's chest to great effect on original designs for both Joes and Cobras.  It was not until 2018, though, that Clutch's chest would finally reappear.  Red Laser Army recreated the piece and used it on a variety of figures.  In some ways, the uses didn't create great figures.  But, in other ways, we finally got some variety that showed the piece's potential.  What we didn't get, though, was a Clutch to match all the various VAMP colors that are available.  You could have credibly created half a dozen Clutch repaints before even stealing his chest for other characters.  (Like a repainted General using his torso to match up with Hawk's appearance in G.I. Joe #16.)  Not getting a Clutch is an omission that couldn't get corrected as Red Laser lost the molds after the 2018 series and wasn't able to continue his work. 

As original 13 figures go, Clutch is surprisingly affordable.  High quality loose figures can be had for under $15.  And, mint and complete with filecard figures sell for around $25.  Clutch not having a visor or exclusive weapon really helps keep the price down.  And, the ubiquity of the figure shows just how many VAMPs Hasbro produced in the line's infancy.  The production numbers that show the volume of vehicles versus carded figures for at least the 1982 line is out there, somewhere.  It would be interesting to see how Clutch's production numbers compare to, say, Stalker or Scarlett.  But, for a major character who didn't get an iconic sculpting upgrade for a decade, it's surprising to see Clutch remain an acquirable piece for any collection.  

1983 Clutch, 1984 Roadblock, 2004 VAMP, Toys R Us Exclusive, 2023 Mickey Mouse Cobra Commander, Hasbro Pulse


1983 Clutch, VAMP, Flash, Original 13

















1983 Clutch, VAMP, 1994 Mexican Lobotomaxx, Lunartix Alien, Survival Girl, Outback


1983 Clutch, 1982 VAMP, 1987 Starduster, Steel Brigade, Mail Away