Showing posts with label Clutch. Show all posts
Showing posts with label Clutch. Show all posts

Friday, April 24, 2026

The Rankings - 1983 Original 13

Everybody loves rankings, right?  There's no better way to start a pointless argument than to rank items that hold unique, special places to each collector.  Once upon a time, I tried to write up a completely objective ranking of the original 13 Joe figures.  But, even with the stated goal of erasing childhood nostalgia from the equation, the list was pretty much my personal favorites with a few guys bumped up a spot or two.  So, why bother with any of that pretext?  Instead, I'm going with a straight ranking of my favorite figures: starting with the original 13.  I'm only using swivel arm versions as I don't collect straight arms.  And, I'll do the "new" 1983 figures some other time.  I'm not sure I'll get to every year because I'll get bored of it long before I would ever endeavor to slog through all the 1993 releases.  But, I'm going to start with the year that's sure to elicit some opinions.  

The thing is, there are no wrong opinions about these figures.  If Short Fuse holds dear, core memories for you, that's a story worth telling in the comments.  The point of this isn't to challenge your beliefs.  Instead, it's to memorialize mine and prompt a modicum of discussion.  So, on with the show....

#13 - Short Fuse

I just can't get into Short Fuse.  He was never a player in my collection.  He didn't have much of a characterization in the comic other than being an annoying hot head.  And, his weapon wasn't conducive to childhood play.  But, really, he's kind of boring.  His chests harness isn't the greatest design.  But, he's also in a green that's similar to other figures.  So, you don't really feel like you're getting anything special with this figure.  Zap is a better use of the mold.  Hawk is a better use of the head.  I know we had one when I was a kid.  But, mostly, I remember him from the fact that I noticed his mortar mold changed and it was also knocked off by, I think, Galoob for some of their action figure lines.  That's not much of a legacy.

1983 Short Fuse, Clutch

#12 - Grunt

I'm not a Grunt fan.  Never have been.  I've always found him to be boring.  To be fair, I missed the silver knife on his chest...a feature that captivated me when we got a Tan Grunt in 1983.  But, I still see this guy as just a basic infantryman.  His M-16 never clicked with me, either.  It broke thumbs in 1982.  I did love his backpack.  I gave it to Clutch so I didn't waste it on Grunt.  There's not much too him and he lacks the skills to really set himself apart from his more specialized team mates.  At some point in late 1982 or early 1983, we buried a bunch of Joes behind some bricks that lined the stairs up the hill in our front yard.  I remember pulling a well worn Grunt and Stalker out of the space a few years later.  That's about the extent of his use.  He and Short Fuse remain my least used figures of the original series of Joes.

1983 Grunt, 1997 Snake Eyes, 1984 Slugger

#11 - Hawk

Let's face two facts.  Visually, Grunt is a better figure than Hawk.  And, the debut figure of Joe's leader kind of sucks.  But, I give Hawk the edge over Grunt due to the silver trim dominating the figure.  It gives him a more commanding presence.  And, the over abundance of silver does give Hawk a defining look.  There's not much else going on here, though.  So, he ranks pretty low.  I snapped the thumb of my 1982 Hawk when I tried to give him a Battle Gear M-16.  After that, the character disappeared until the amazing 1986 upgrade came around.  Hawk looks good.  But, if I want to use Hawk, I'll almost never choose this figure.

1983 Hawk, 1982 MMS, Stalker

#10 - Grand Slam

Grand Slam and Flash  share the same mold.  The darker green on Grand Slam is a definite downgrade over the brighter green that Flash uses.  As a kid, we only had a straight arm Grand Slam.  The Silver Pads version was my Grand Slam.  I used him as a derivative of Flash, though.  The lack of accessories drops Grand Slam down a bit.  But, this figure does get a lot more use from me now.  Mostly, that's due to the fact that Grand Slam has remained pretty obscure over the years.  And, he's a guy who holds a certain, undeserved reputation for being rarer than other figures.  This is a function of the Silver Pads version.  But, photos with this original Grand Slam tend to do well since people don't see him all that often.  I definitely use this guy more than this low ranking would suggest.

1982, 1983 Grand Slam, HAL, Snake Eyes, Original 13

#09 - Breaker

Breaker was my first Joe.  It pains me to rank him this low.  But, Breaker kind of marks a point in the line where every figure from here on out is pretty strong.  I ended up ranking him lower because there's not a lot of paint on him and he lacks a firearm.  That's made up for by his strong accessories, though.  His communications headset might be my favorite single accessory from the original 13.  And, it was a staple of my Joe world: even long after Breaker had fallen apart.  He's a mainstay in my HQ: helming the computer console.  And, I even use him as the second passenger in the VAMP.  Breaker remains a nostalgic favorite.  And, his low rank is just indicative of how strong the first wave of Joes was.

1982, 1983, Breaker, RAM, Original 13

#08 - Snake Eyes

Yeah, I get it.  The "all black" was a design choice.  But, it's also limiting on this figure.  And, the 1997 and later repaints that added just one or two paint applications showed that just a little bit of color would break this guy up and make for a better figure.  But, Snake Eyes also features some unique parts.  The bomb on his leg is a feature that's really ignored and speaks to the figure's intentions of being a commando instead of a super human ninja.  His gear was also pretty strong.  The Uzi is synonymous with Snake Eyes and remains a mainstay of the character to this day.  There is something about the all black appearance of the original design that is lost when you paint up some details.  But, were this figure not super popular and somewhat expensive, he'd have little reason to be used over the later repaints of this mold.

1982, 1983, Snake Eyes, Original 13

#07 - Zap

My youngest brother got a Zap when he went to visit my grandparents in early 1983.  Before the figure came home, both Zap's thumbs were broken.  So, Zap wasn't a part of our childhood collection.  But, he's a figure whose importance grew as an adult collector.  Very early on in my collecting journey, I got obsessed over Zap.  So, he was among the only early figures I sought out to add to my collection in 1999-2000.  He didn't disappoint.  His unique color and strong gear add up to a fun figure.  Were mine not suffering from a snapped o-ring and stuck back screw, I'd use him in photos much more often.  No later homage to this original Zap was able to live up to this original version. (Though, the Super Sonic Fighters Zap is among the better character upgrades Hasbro ever did.)  The swivel arm version remains expensive due to the ubiquity of snapped thumbs.  But, he's worth having around.

1982, 1983, Zap, VAMP, Outlaw, 2017, Red Laser Army, Joseph Colton, Rock and Roll

#06 - Steeler

If you were missing just one of the original 13 figures back in 1982 and 1983, it was probably Steeler.  Being the driver of the line's most expensive vehicle meant he was often absent from otherwise complete collections.  Steeler features a unique chest piece.  That alone makes him useful.  But, he's also a great match for the Mauler and Slugger, giving him some versatility among later vehicles that was often lacking from his contemporaries.  His binocular helmet attachment was neat and gave him more visual distinction.  And, he even included an Uzi, something also unique to him as a vehicle driver.  I use Steeler more than most of the other original 13 figures.  Though, that's also because I have a spare that's easily accessible.  But, he's deserving of his spot.

1982, 1983, Steeler, 2017 Black Major Steel Brigade

#05 - Scarlett

Scarlett's a tough one.  From a sheer design standpoint, she might be the second best figure in the original lineup.  Her sculpt is amazingly detailed.  And, that's often glossed over.  Her unique color really stood out among the sea of Green that was the original wave.  And, it allowed her to evolve with the line and remain complementary with figures that were released years later.  It's tough to find a Scarlett that hasn't discolored.  And, that really limits her.  And, the 2003 repaint of this mold was better.  Even the 1997 is strong, though, it's very different from the 1982 coloring.  So, her lower ranking here is a function of those later figures being more interesting than the first design.

1982, 1983, Scarlett, 1984, Spirit Iron Knife, Clutch


#04 - Clutch

Clutch was my favorite Joe right from the get go.  His unique chest with the holstered pistol was a drawing point.  I gave him a visor, Stalker's gun and Grunt's backpack to make him the most badass fighter the Joes would ever see.  Years later, even a straight arm Clutch retained relevance in my collection because he was so well done.  He's at home when he's behind the wheel of any early Joe vehicle.  And, you can use him sans vehicle as well.  I still refer to this head sculpt as the "Clutch" head as I feel he owned the design the best and made it his own.

1982, 1983, Clutch, Flash, Dragonfly, Wild Bill

#03 - Stalker

Stalker stands out due to his cammo pattern.  It was a unique look among the original figures.  And, it gave him depth beyond the reuse of the standard grenade and knife torso.  His head also featured a sculpted head covering with his green beret.  It made the figure a quick favorite.  The prominence of the character in the comic helped hold him over and made Stalker among the more popular characters in the line.  Stalker had a ton of great character updates.  (I'll maintain the '89 Stalker is one of the best updates any character ever got.)  But, none of them treaded over this original version.  Even today, an original Stalker can intermingle with figures from all years and not look out of place.  I wish the Comic Pack versions had been better.  But, we have the 1997 figure, which might be even better than the 1983.  Any way you look at it, though, the combo of figure and character puts Stalker near the top.

1982, 1983, Stalker, Scarlett, JUMP, jet Pack

#02 - Flash

Flash is the best designed figure of the original 13.  He features a nice shade of green on his base layer.  He is then accentuated by a brilliant red chest, leg and arm pads.  These give him a startling appearance among his peers.  Were that not enough, though, the entirety of the red is outlined by a silver trim.  All of these colors carry over to his back, too.  In short, the sculpting was miles ahead of what other toy lines were doing.  And, then, Hasbro gave us the real kicker: his accessories.  Flash got the standard helmet.  But, you really get the impression that the standard clear visor was actually designed for Flash first and then ported to other figures.  His backpack is an intricate mess of technology.  And, it all culminates in a laser rifle that can plug into the pack.  The combo of sculpting, color and gear makes Flash tough to beat.  In fact, he should be number 1.  But, he's beat out for one simple reason that you'll see next.

1982, 1983 Flash, 1984, Mutt, 2002, Night Rhino

#01 - Rock and Roll

Rock and Roll isn't the best figure among the original 13.  But, he's the one I use the most.  Part of it is that his simplicity works for his specialty.  But, he also features a unique torso and an amazing weapon.  I happen like the character, too.  I remember Rock and Roll as the crazed madman from "Hot Potato" in the first issue of the comic.  But, he later became a bit more mellow.  And, this made him interesting.  He was supposed to be "replaced" by Roadblock.  But, he stayed on the team and remained an integral part of the story until the very end.  The gold bullets really make Rock and Roll stand out.  And, it gives him more bulk, even if he's the same size as the rest of his friends.  I use this figure constantly.  I bought a spare just so I could use him more often.  It happened to the mail away version, which was a nice surprise.  (Things like that used to happen all the time.)  So, Rock and Roll gets my top spot just because he's a guy who resonates with me and gets used all the time.  It's no more complicated than that.

1982, 1983, Rock and Roll, Grand Slam, HAL, Heavy Artillery Laser, TNT, Plastirama, Argentina, Blowtorch


So, there you have it.  That's my ranking of the first 13 G.I. Joe figures.  What are you thoughts?  The great theme of the Joe line is that was designed to appeal to every kid.  So, different parts grabbed then attention of different kids as the time.  I have plans to continue this series.  It won't be chronological.  But, you'll see them pop up and we can discuss some of the different years and how the figures stack up.

Friday, March 27, 2026

2004 Comic Pack Double Clutch - Around The Web

One one hand, it seems like this 2004 Double Clutch should be a commonly used figure.  He's a solid update to a classic character.  The figure is both common and cheap.  And, Double Clutch fits with a wide array of figures from the entire line's history.  Instead, he's an obscure version  of a beloved character that appears infrequently at best.  Much of this is due to the fact that the mold isn't great.  Double Clutch is somewhat awkwardly designed and his parts make him appear barrel chested.  

The other thing that doesn't help Double Clutch is that he lacks a signature vehicle.  The 2004 VAMP seems like an obvious choice for him.  But, because the VAMP was built for skinny 1982 figures and Double Clutch uses the bulkier parts from 1993, he's not a great fit with the classic jeep.  Double Clutch really needed a repainted Mudbuster or Badger to operate.  With this, the figure would have had a more noble purpose and likely would have found more use.

So, here's a bit of content about this figure that I could find.

2004 Clutch Profile

Unproduced "Small Head" Clutch

2004 Clutch by Otto the Otter

2004 Clutch at Joe Battle Lines

2004 Clutch by sintechness

2004 Clutch by fantasyactionfigures

2004 Clutch by doksewage

2004 Clutch by ftwten

2004 Clutch by doksewage

2004, Comic Pack, Scarlett, Double Clutch


2004 Night Force Flint, Toys R Us Exclusive, 2004 VAMP, Double Clutch


Monday, February 23, 2026

1983 Clutch

It's really difficult to comprehend just how innovative the original Joe line was as a retail product.  It's not just the quality of the toys that stands out.  But, the manner in which the design team packaged and priced the toys was nothing short of novel.  One of the most compelling innovations was the inclusion of exclusive vehicle drivers in their vehicles.  I'm not sure if G.I. Joe was the first brand to do such a thing.  But, Kenner had not done it for Star Wars...instead opting to sell all figures individually.  Hasbro, though, created a slew of exclusive figures to operate their vehicles.  And, if you wanted Hawk, Grand Slam, Steeler or Clutch, you had to buy a vehicle to get them.  While the figures shared parts with carded figures it was Steeler and Clutch who featured original chest pieces that were not available anywhere other than on the vehicle drivers.

My affinity for Clutch began on the very first day that I saw a G.I. Joe figure in hand.  It was my younger brother's birthday in October of 1982.  On that day, he got an amazing amount of figures and vehicles...including some doubles.  On that day, I learned that Joe gear was compatible across figures.  And, very quickly, I took Grunt's backpack, Stalker's gun and a visor from, probably, Grand Slam and gave it all to Clutch.  I now had the ultimate figure.  I used this supercharged Clutch as my go-to figure for several weeks.  Finally, at Christmas, I opened my very own VAMP that was under the tree and I had a Clutch to call my own.  

That figure, though, didn't last too long.  Not because of breakage.  But, because Return of the Jedi toys appeared in the spring of 1983.  Joe was dropped in favor of my long running Star War obsession.  In July of 1983, though, I discovered the new addition of swivel arm battle grip.  This opened a whole new world to me.  And, with that one little change, Star Wars was forever second fiddle to Joe in our house.  But, this also meant that any straight armed Joes were relegated to a junk box.  But, this didn't really hold true for Clutch.  Since he was a vehicle driver, I could still make him work as the driver of the VAMP.  So, he was the only straight arm to remain viable.  In fact, he still got use as late as 1987 as my childhood Joe days ended.  

One thing I didn't have, though, was a swivel arm Clutch.  If you read my first write up on this guy from January of 2000, I note that I still didn't have a swivel arm Clutch.  In all my acquisitions of the late 1990's, a swivel Clutch was never among the scores of other original 13 figures I acquired.  It was not until 2004 that one came my way.  At the time, I had joined a start up company.  There were just two of us.  We were squatting in some office space of my boss's old colleague.  As part of our agreement, I'd help out their IT guy with some issues.  He was my age and we shared many interests.  He had a Star Wars figure in his office and it opened up conversations about toys we still had.  One day, he brought in a bag full of G.I. Joe figures and playsets.  He wanted to raise a bit of cash.  So, I sold most of them for him on JoeCustoms.com.  In this baggie was a near perfect swivel arm Clutch.  I told him I was interested in it and would buy it from him.  He set it aside as I awaited some money from items I was also selling.  When, the money for his items arrived, though, he gifted me the Clutch for helping him sell the other parts.  It is the very Clutch you see in the photos below and the only one I still own today.  

When I examine why G.I. Joe toys matter so much to me, it is stories like this stand out.  The toys are a pneumonic device for me to recall events of my life.  I have great recall from my childhood.  A big part of that is because I'm able to associate memories with Joe toys.  For other people, it may be music, TV or other pop culture influences that remind them of bygone days.  For me, it's G.I. Joe toys.  Those memories also extend into my adulthood.  I don't remember sitting in that hot server room with a wire storage rack on the back wall because the networking error of the day was so compelling.  I remember it because my friend and I would talk about old toys, cartoons and comic books.  I used to get Amazon deliveries at the office.  (Amazon sold inventory for Toys R Us, back then.)  With each box, we'd look at the items and recall childhood memories from the various repainted figures.  That was over 20 years ago.  But, the memories are vivid because of their association with Joe and Star Wars.

Among my childhood friend group, Clutch was the most memorable character.  I have a friend who can still recite the final stanza of Clutch's filecard.  It was that impactful.  Clutch's popularity was a function of him being the driver of the most popular and coolest vehicle from 1982, the most distinctive figure and a really fun character from the comic.  Clutch is also the closest of the vintage figures to the iconic "G.I. Joe" from the '60's.  The bearded head was an obvious homage to the guy who started it all.  But, Clutch's black hair really cemented the tribute to the line's origins.

Aside from his uniquely sculpted torso, Clutch also features some extra color on his chest.  7 of the original 13 figures featured three colors on their torso.  Clutch was one.  Aside from the black holster and green base, Clutch also has brown padding near his shoulders and protecting the zipper on his jacket.  It adds a nice layer of depth to Clutch's appearance and helps him stand out from his peers.  The color also accentuates Clutch's collar.  Most of the original Joes were wearing slight turtlenecks.  Clutch appears to be wearing a hoodie: just without the hood on the back.  It raises up to and you can see it protecting his neck since the VAMP doesn't have a windshield.  

Clutch is criminally underutilized.  He and Steeler feature the least used chest pieces of the original 13 figures.  Clutch was released in his original form in 1982 with the swivel arm update coming in 1983.  While he was originally only packaged with the VAMP, Clutch would become a mail away in later years.  Hasbro repainted him in tan as the driver of the VAMP Mark II in 1984. And, then, the mold was done as far as Hasbro was concerned.  While the VAMP travelled all over the world for exclusive uses in Europe, Japan, Mexico, Brazil and India, Clutch didn't really travel with it.  A Tan Clutch was included with the Takara VAMP.  But, there was no exclusive Clutch to accompany the South American or European VAMP releases.  In the 1990's, Clutch did appear in India, though.  He is one of the most obscure figures to get a full Funskool release.  But, he and Hawk are also the only Funskool characters to be exclusive to vehicle releases.  (All other Funskool vehicle drivers were random figures inserted into the box and not meant to be specific to their vehicle.)  There are tons of Funskool Clutch variants.  Some are great and others are pretty close to the Hasbro figure.  Clutch didn't appear after his early Funskool years, though.

This left Clutch as a forgotten mold.  And, as I'd argue that his chest piece was the best of the original figures, that seemed a shame.  For years, customizers used Clutch's chest to great effect on original designs for both Joes and Cobras.  It was not until 2018, though, that Clutch's chest would finally reappear.  Red Laser Army recreated the piece and used it on a variety of figures.  In some ways, the uses didn't create great figures.  But, in other ways, we finally got some variety that showed the piece's potential.  What we didn't get, though, was a Clutch to match all the various VAMP colors that are available.  You could have credibly created half a dozen Clutch repaints before even stealing his chest for other characters.  (Like a repainted General using his torso to match up with Hawk's appearance in G.I. Joe #16.)  Not getting a Clutch is an omission that couldn't get corrected as Red Laser lost the molds after the 2018 series and wasn't able to continue his work. 

As original 13 figures go, Clutch is surprisingly affordable.  High quality loose figures can be had for under $15.  And, mint and complete with filecard figures sell for around $25.  Clutch not having a visor or exclusive weapon really helps keep the price down.  And, the ubiquity of the figure shows just how many VAMPs Hasbro produced in the line's infancy.  The production numbers that show the volume of vehicles versus carded figures for at least the 1982 line is out there, somewhere.  It would be interesting to see how Clutch's production numbers compare to, say, Stalker or Scarlett.  But, for a major character who didn't get an iconic sculpting upgrade for a decade, it's surprising to see Clutch remain an acquirable piece for any collection.  

1983 Clutch, 1984 Roadblock, 2004 VAMP, Toys R Us Exclusive, 2023 Mickey Mouse Cobra Commander, Hasbro Pulse


1983 Clutch, VAMP, Flash, Original 13

















1983 Clutch, VAMP, 1994 Mexican Lobotomaxx, Lunartix Alien, Survival Girl, Outback


1983 Clutch, 1982 VAMP, 1987 Starduster, Steel Brigade, Mail Away


Tuesday, June 10, 2025

Rarities - Mail Away 1983 Grand Slam, Hawk and Clutch

In the summer of 2001, a random seller posted a few bagged 1983 G.I. Joe figures who were packed with redback filecards.  They had a small stock of them.  They were offered at $5 and bought out instantly.  I managed to get a Clutch and Hawk, but missed out on the Grand Slam.  The seller said they had more.  But, due to the quick sell out, decided to do more research on the value of the items.  Within a few weeks, some additional bagged figures appeared.  They were higher priced, though still offered for sums that seem ridiculously cheap these days.  Some collectors bought a few.  But, mostly they sat around as the collecting world wasn't really interested in them.

Over the years, the supply of the figures never really dried up.  You could always find them.  But, there were never enough to really drop prices too far.  For a very long time, you could get the bagged versions for about the same price as a loose, mint and complete figure of the same character.  Grand Slam was usually higher priced, though, as he included the filecard from the Silver Pads Grand Slam.  And, in those early days, many collectors didn't make a distinction between the redback versions of filecards or those cut from a box.  

The reason for this is that a ton of overstock of these figures have been found.  You'll even see a "barn" find where entire cases of the figures were discovered and put into the collecting community.  During the years close to the finds, the figures would get cheap.  Now, they have gotten more expensive.  While there are plenty of them out there, they are still more scarce than standard loose figures.  And, many collectors in the early days simply opened the bags up because it was a cheaper option to get high quality vehicle drivers.

The most interesting aspect of the figures is that you get a red Grand Slam with a Silver Pads Grand Slam filecard.  The photo for the Silver Pads figure was all new and created as a JUMP exclusive when the figure was added in 1983.  So, it's not like they destroyed the original artwork.  So, the appearance of the Silver Pads art is weird.  But, it's likely that Hasbro had it more ready to go since it was newer.  As collectability goes, this filecard is the most noteworthy just because it has the juxtaposition of figure and artwork.

The reality is that these three figures are not rare.  There are tons of them out there due to the various finds over the years.  People still pay premiums for them.  But, usually, the prices for these three figures remain far below bagged samples of other 1983 mail away and catalog figures.  So, at least there's no inequity there.  Once upon a time, it was easier and about the same price to simply buy one of these bagged figures and open it to get a mint and complete with filecard figure of the three included in the set.  That's no longer the case.  

1983 Hawk, Grand Slam, Clutch, Red Back Filecard, Mail Away

1983 Hawk, Grand Slam, Clutch, Red Back Filecard, Mail Away
1983 Hawk, Grand Slam, Clutch, Red Back Filecard, Mail Away

1983 Hawk, Grand Slam, Clutch, Red Back Filecard, Mail Away




Friday, August 9, 2024

2007 Convention Clutch - Around The Web

The 2007 convention set took a big chance by including a large contingent of Joe characters instead of being army builder focused.  This seemed to be a minor hit at the time.  But, shortly after release, all of the Joe characters from the main set were readily available for under their per figure cost if you had bought a complete set from the club.  It remained that way for a while.  But, slowly, the Joes started to dry up.  And, certain characters began to climb the price charts.  After the explosion that began in 2018 and had rocket fuel thrown upon it by the 2020 collectibles bubble, all the 2007 convention figures have gotten stupidly expensive.

That's made this Clutch out of reach for many collectors.  That's kind of too bad as it's a great rendition of Clutch.  But, this figure also has some deficiencies that would make me hesitant to spend $100 or more on him.  

While it took me a while to track down some decent content on this guy, there is some cool stuff to see in the links below.  You'll find some reviews written upon the figure's release as well as some photos just published this year.  

2007 Clutch Profile

2007 Clutch by gijoeamericanhero

2007 Clutch by Scarrviper

2007 Convention set review at General's Joes Reborn

2007 Clutch by thedustinmccoy

2007 Clutch by gijoeamericanhero

2007 Clutch at Action Force.dk

2007 Clutch by gen_liederkranz

2007 Clutch by thedustinmccoy

2007 Clutch by gijoeamericanhero

2007 Clutch by alpha1creative

2007 Clutch by thedustinmccoy

2007 Clutch, Tanks for the Memories, Convention Exclusive, 2004 VAMP, 1990 Overlord, 1993 Monster Blaster APC, Mega Marines

2007 Clutch, Tanks for the Memories, Convention Exclusive, 2004 VAMP


2007 Clutch, Tanks for the Memories, Convention Exclusive, 2004 VAMP











2007 Clutch, Tanks for the Memories, Convention Exclusive, 2004 VAMP


Friday, January 5, 2024

1984 Vamp Mark II - Around The Web

Back in 1984, I had a fleeting glimpse of the new catalog.  There were few items that really burned into my mind.  But, one of them was the VAMP Mark II.  Mostly, I remembered it because I had loved the original VAMP.  And, while my VAMP was still in decent shape, the thought of getting a new one was really exciting.  Once in hand, though, the VAMP Mark II had some issues.  The lack of gun really hindered its adoption in my collection.  And, in short order, the VAMP Mark II was actually in worse shape than my older and more battle worn VAMP.  

Today, though, I appreciate both designs.  The VAMP is still more used.  But, I do enjoy getting the VAMP Mark II out from time to time.  It photographs well and does work with a variety of different figures.  There's some good content featuring the VAMP Mark II out there.  So, be sure to check out the posts below.

Vamp Mark II Profile

Vamp Mark II by dreadnokdread

Vamp Mark II by masterbungle

VAMP Mark II by fun_time_at_serpentorslair

VAMP Mark II by gi_joe_for_fun

VAMP Mark II by sintechness

VAMP Mark II by gen_liederkranz

VAMP Mark II at 3DJoes.com

VAMP Mark II by evilface

VAMP Mark II by thedustinmccoy

VAMP Mark II at JoePedia

VAMP Mark II by 3rd_wave_sabotage

1984 VAMP Mark II, Black Major Snake Eyes, 1985 Flint


Tuesday, June 6, 2023

Rarities - 1993 Mega Marines Toy Fare Catalog Pre-Production Figures

Back in the days before the internet, toy companies sold their wares at Toy Fair each year.  Smaller brands would seek out retail partners.  While, the big companies would put together impressive solicitations designed to wow their partners at the huge, national retailers of the day.  In 1993, Hasbro's catalog featured the full Joe line.  But, as the catalog was put together before the figures were in production, it contains a large number of pre-production figures that feature differences from their retail release.   

Below is the page for the Mega Marines.  There's a few, fun little differences you can spot among the figures.  Starting from left to right, you first see the original Mega Viper.  This figure features a slightly green face shield instead of the retail yellow.  You'll notice the odd purple color of his gun, too.  This color was never used in production.  But, it matches the figure quite well.  I always wonder what would have caused a change like this.  Instead of getting weapons that matched his purple trim, the Mega Viper received accessories that matched his yellow instead.  To me, that would see like a personal preference/coin flip type decision.  But, knowing Hasbro of the day, it was very likely a conscious decision that was made to make the figures more attractive to buyers.

The Joe side of the page features the biggest differences.  Aside from the fact that the figures have been given random accessories that Hasbro likely just had lying around, there is one major change from the retail figure.  You'll notice that in this photo, Clutch still has his goggles and Mirage's eyes are uncovered.  Originally, these goggles were meant for Clutch.  (See this Rarities post from 2016.)  And, they appear on the figure in the solicitation photos.  

Again, this would be an interesting piece of trivia to track down.  Why were the goggles changed from one figure to another.  Mirage's head looks bare without them.  But, that's a function of the fact that we've always seen the figure with the goggles.  Had he not included them, it wouldn't seem so out of place.  And, Clutch's specialty as the driver makes more sense for a goggled head.  But, this reasoning is probably lost to time.

The whole diorama is action packed.  Hasbro did similar things for Street Fighter and the DEF.  And, those pages also feature some interesting early takes on the toys that were ultimately released.  As far as this page goes, though, the figures frozen in the plastic blocks got a lot of attention when this image first surfaced.  Many thought they might be unproduced figures.  But, they are likely just production figures painted white for use in this display.  But, really, the idea of people frozen in ice is a bit macabre for a child's toy solicitation.  But, the intended audience was adult buyers.  And, there are monsters in the toyline.  So, I can see this just being a fun modeling session for the photographer.

Old Hasbro print pieces are chock full of pre-production and prototype toys.  They are a treasure mine of original intentions and also provide the provenance for many pre-production and VSP figures that survive to this day.  As I'm a Mega Marines fan, this layout is really cool to me.  But, even if the Mega Marines aren't your thing, the earlier designs for the toys are a valuable part of Joe history.

1993 Mega Marines Toy Fair Catalog, Cyber Viper, Mega Viper, Clutch, Gung Ho, Mirage, Blast Off


Tuesday, March 21, 2023

Kickstart V2 - Red Laser Army

So, I will start off with the fact that this is not an official Red Laser Army release.  It is, instead, a common kitbash made up of parts of other figures and some new parts.  He was sold as part of a "Remix Set" that included 6 figures that were mostly made up of unsold parts.  So, you will frequently see this figure as part of collections.  But, it's never part of any "official" lists of actual figures that Red Laser sold.  The chest and head appear to be new, though, as they didn't appear on other Red Laser figures.  So, I'm not 100% certain of their origin and if they were late runs to make something else or were intended to use up leftover arms and legs.

Kickstart was the name given to a 2018 Red Laser Army release that was a 1983 Snake Eyes repaint.  The figure was based on the rider that appeared on the artwork for a G.I. Joe BMX bike that was sold in the line's early years.  Kickstart was a fan given name to this unknown character.  So, this grey update was christened Kickstart Version 2.  Really, though, it has little in common with the original Kickstart other than sharing some pieces and a general hue.  But, with factory customs, the intent of the character is often less relevant to me than the usefulness of the figure.  For me, this is a cool combination of parts and colors.  It's the weird type of thing I enjoy.  And, as this head is, iconically, Snake Eyes, I will mostly use him as a Snake Eyes stand in.

While Red Laser introduced the "Clutch" chest to the factory custom game, I never felt that this part was adequately used.  Sure, the Cobra Vehicle Driver is neat.  But, that's about the only one that really resonated with me.  For years, I thought that Clutch's chest could be used in a lot of interesting designs.  But, none of the factory customs that used it jumped out at me.  This Kickstart, though, changed that.  Snake Eyes with a chest holster seems like an obvious choice.  But, Clutch's details would have been wasted on a mono-chromal figure.  So, seeing Snake Eyes with such major color differences on the parts makes the figure stand out.

My main fascination with this figure is the coloring.  Light grey isn't all that common in the vintage Joe line.  And, it is excellently offset by the bright green that makes up the figure's base.  The black highlights add depth to the figure and make him appear to have more paint applications than he actually does.  The green is bright, but useful.  Against the darker black, though, it really pops.  And, the grey works quite well with both the other colors, too.  The flesh tones give the figure more color.  And, the visor is painted silver to give the figure a full 5 colors, quite a bit more than you usually find on a factory custom figure.  

One thing that's tough to reconcile with Snake Eyes is ungloved hands.  One point of Snake Eyes' character is that he's entirely covered in clothing.  But, the original look for Snake Eyes had him with bare hands.  So, this figure not wearing gloves is in line with other early representations of the Snake Eyes character.  I can see this figure being Snake Eyes shortly after his injury recovery.  He hasn't really decided upon a look, yet.  And, his bare arms are just a choice that he later backtracked upon.  

Red Laser figures are well made.  They aren't vintage Joe quality.  But, they have well defined paint masks, tight joints and solid quality parts.  The plastic is rather rigid.  So, it can be tough to get some of the larger handled weapons into their hands.  But, that's about the only real issue with them.  The figures work well with vintage Joes and even some classic accessories.  They mesh well with both other factory customs and vintage Joe figures.  Many of the Red Laser figures use common plastic colors.  So, you can get some very nice complementary figures to make up an early Joe team in different looks than their Hasbro counterparts.

This Kickstart included a remake of the Footloose M-16.  It's a great weapon that needs to be more relatively available.  But, it's not really appropriate for this figure.  The original Kickstart included two grey Uzis.  And, as those are, iconically, Snake Eyes's, they seem more appropriate than a large rifle.  I got a few extra grey Mutt Mac-11's and give them to this Kickstart.  I think they better work with the context of the figure.  But, there's plenty of weapon options to upgrade this figure should you want to.  I have yet to try any helmets on the figure.  But, a grey helmet would probably work in some capacity to give the figure more of a differentiation from Snake Eyes.

Most Red Laser figures have greatly appreciated in value over the past few years.  A big part of that is the general market rise that Joes have seen since 2018 that supercombusted in 2020 and 2021.  Now that things are rapidly cooling, it will be interesting to see how factory customs fare.  They exist in low numbers.  And, most of the large resellers are out of stock.  It's not uncommon to see Red Laser figures sell for $30-$50 depending upon the figure.  But, part of this is also low availability.  If the figures become available, the market price might be much lower.  You can find this Kickstart in the $30 range.  But, it may take some time.  I feel this guy is worth tracking down.  But, he's right in my aesthetic wheelhouse.  So, your mileage may vary.

2018 Kickstart V2, Red Laser Army, Snake Eyes, 1994 Detonator, 2023 Haslab Cobra Trooper, Mickey Mouse Cobra Commander


2018 Kickstart V2, Red Laser Army, Hollowpoint, 2004 VAMP, Toys R Us Exclusive


Tuesday, September 10, 2019

2004 Comic Pack Double Clutch

2004 was very much a Joe tranistion year for me.  The year started off with a bang as both the Venom Vs. Valor series of figures showed up almost immediately while both the Night Force and Cobra Infantry sets saturated Toys R Us stores around the country starting in January.  As the year wore on, though, Hasbro kept announcing more and more products.  And, many of those simply didn't resonate with me.  Those that didn't, featured some commonalities: they were all JvC sculpt figures.  The ARAH style figures that were released that year continued to hold my attention...even if I wasn't enamored with the entire slate of them.  In the spring, the first images of the new Joe comic packs were shown.  On one hand, these were exciting and amazing as they offered something collectors had longed for.  On the other hand, the packs had some problems that were apparent from the get go.  In the first wave, there were some figures that intrigued me.  But, the new version of Clutch from Comic Pack 3 was the most interesting.  The figure was big and bulky and brought us a Clutch that was more compatible with figures from the late 1980's and early 1990's.  The figure was a valiant attempt at something different.  And, like all of Hasbro's attempts to break out of a narrow definition of what a vintage style Joe should be, collectors largely punished Hasbro's efforts.

I refer to this figure as Clutch throughout the profile.  The reality, though, is that this character is named Double Clutch due to the copyright issues.  It's meant to be the same character as Clutch, though.  So, I stick with the standard name that I grew up with rather than attempt to justify the mouthful that is the Double Clutch name.  Hasbro losing copyrights was annoying.  But, I can understand it...especially when you consider how much the Kenner acquisition tried to purge G.I. Joe from the Hasbro annals.  In 1995, it was unlikely that Joe would ever return to retail.  But, the success of the Star Wars line proved that adult collectors could be enough of a force to drive retail fortunes and help bolster a toy line while it found its way into kids' consciences, too.

This leads to the figure itself.  The first wave of Comic Packs introduced the comic book green and yellow scheme to G.I. Joe figures.  In and of itself, the scheme isn't awful.  The green is deep and rich and different than most anything else found in the line.  But, like most things Joe in the 2000's, Hasbro overdid it.  The color became too common and casual consumers couldn't differentiate figures on the shelves and the sameness ultimately squashed the line's chances of retail success.  But, when Clutch debuted, there were just two figures (he and his packmate Hawk) that featured the new base color.  So, for Clutch, it works.

The Clutch figure is made from surprising parts.  Aside from the new head (which was available in a smaller size, too, from Asian sellers), the figure then used the rest of the parts from 1993 figures.  Collectors were told that the 1993 figures that appeared in Brazil were lost, never to be made again.  Then, this Clutch showed up using the 1993 Mace body.  Mace was among the "lost" Brazilian figures.  Turns out, the molds weren't lost.  Hasbro just didn't want to look for them.  So, collectors were left with some cool uses like this Clutch, but missed on tons of other excellent repaints of 1993 figures as Hasbro couldn't be bothered to look at their mold inventory.  In addition to the Mace parts, he also featured the arms from the 1993 Duke.  A 1993 Duke repaint was planned for 1995.  Yet, Hasbro never released the full 1993 Duke during the 2000's.  Another opportunity lost for collectors. 

Clutch's gear is awful.  But, it's awful in that it's not unique.  Clutch didn't include a helmet.  This is a double feature of Hasbro not having to sculpt one for the head.  (Saved expense.) And, it's also a way for Hasbro to show off their vintage style sculpting.  (It's known that Hasbro designers of the time HATED working on vintage Joes since the old designs didn't pad their resumes.)  The newly designed heads in 2001 were just terrible.  But, these 2004 offerings were much improved and far more detailed than the balding, pasty white guys that define the 2001 fiasco.  Clutch also includes 3 weapons.  Since the vintage figure lacked a weapon, these are just bonus.  He did include a black version of Snow Job's classic XMLR rifle.  For cartoon fans, getting this weapon with a character like Clutch was a nice Easter Egg.  He also includes a terrible JvC era weapon that has a scope and grenade launcher, but no stock.  The lack of stock means that the soft hands of the 2004 figures don't hold the weapon well and that renders it useless, even if the appearance has some merit.  The final weapon is a 1990 Big Ben rifle.  By 2004, collectors had all of this weapon they would ever want.  So, it was just overkill in the pack.  But, more guns are better than less.  Though, it would have been nice if Clutch had included the newly sculpted M-16 that debuted with General Hawk in this pack.

While the first cases of the comic packs that reached retail were only packs #1 and #2 and were missing pack #3.  This caused some initial panic that the three figures might end up short packed or hard to find.  And, collectors paid $20 for a set for a short time.  But, rather quickly, pack #3 saturated retail and was a common sight.  Though, the set did sell through before the remaining 2004 overstock hit clearance in early 2005 and lead to the short run of the Oktober Guard 3 packs.  However, in 2005, large amounts of overstock of packs 1 through 3 started showing up at discount stores.  You could easily get spare comic packs for $5 all over the country.  Naturally, this lead to massive disinterest in the figure.  And, as many collectors bought up extras to use Stalker and General Hawk as fodder, it left a surplus of Clutchs on the market.

This manifests today.  While many comic pack figures have drastically appreciated in value, Clutch has not.  You can easily get a mint and complete version for $10 from dealers.  And, about 1/2 that on the open market.  You don't see the carded sets with the frequency of a few years ago.  And, those will sell for $40 from dealers.  Again, though, you can find them at half that price if you are patient and wait out the market.  At $5, this figure is a must have.  While the 2007 Convention Clutch is better, it's also a lot more expensive.  This Comic Pack figure is a cheap stop gap that gives you a Clutch that better fits with 1990's era vehicles and figures without breaking the bank.

2004 Comic Pack Double Clutch, 2005 Winter Operations Snow Job, Whiteout

2004 Comic Pack Double Clutch, 2005 Winter Operations Snow Job, Whiteout, 2003 BAT, Anti Venom Stretcher, Lifeline


2004 Comic Pack Double Clutch, 2005 Winter Operations Snow Job, Whiteout, 2003 BAT, Anti Venom Stretcher, Lifeline, Barricade, Monster Blaster APC, 1993, Mega Marines

Friday, August 2, 2019

2012 Retaliation Clutch - By Past Nastification

The two live action GI Joe movies haven’t scratched the itch Joe fans wanted. They’ve provided a mixed bag of figures, too.  Some good, some bad.  Clutch, from GI Joe:  Retalition, was released as the driver of the Tread Ripper.  The Tread Ripper itself is another conversation and probably not a good one.

The low articulation of Clutch is problematic.   

When GI Joe debuted in ARAH format in 1982, the figures had an astounding 12 points of articulation compared to Star Wars, whose standard figures had just 5 poa’s.  Some Star Wars figures had even fewer.  For Joe figures the number jumped up to 14 with the inclusion of the “swivel arm battle grip” in 1983. Certainly Mego never gets the credit it deserves for bringing the o-ring(ish) design into the mainstream by licensing/selling Micronauts, or streamlining the concept for its the Black Hole, Buck Rogers, or CHIPs lines.

So GI Joe is somewhat erroneously credited, or at least remembered, as being the innovator.  And, yes, there’s the fact that the 1:18 scale Micronaut figures were conceptual downscales in Japan based on the original American 12 inch Joes… which were arguably based on the Barbie concept.  There are several episodes of Toy Galaxy on youtube or The Toys that Made Us on Netflix to see how many layers there are to the action figure onion.  It gets complicated very fast, with lots of cross-pollination and borrowing from one company/toy line to another.

All of which is a long way of explaining that most Joe collectors can’t stand Joe figures with low articulation.  Taking away the high poa count is depriving them of their design identity.  I agree in theory, but in reality… somehow I don’t care.  Maybe my appreciation of the early low poa Palitoy Action Force figures bleeds over to this figure.  That said, for the 1:18 scale, the inclusion of hinged knees should be a given.  Even Kenner’s MASK figures had that in the mid 80’s, and they were 2 inch figures.   

As a kid, I would have hated, hated, hated this Clutch.  As a grownup, though, I’m fine with it and the limited 5 poa format.  At this point in my collecting, sculpt is more important to me than articulation.

Clutch is so beautifully sculpted that the lack of articulation just doesn’t bother me.  Of course, that’s me, and I guess that 95% of Joe collector’s hate this figure.  It’s a point I really can’t argue.  For the handful of us that are immune to the low poa count that flies against everything that GI Joe is from a design standpoint, it’s easy to see the nice work in this figure.

It’s not perfect, and that’s assuming you can live with a five poa figure.  The arms are marginally short, but mostly hidden by the bent elbows.   As far as this figure automatically registering as being Clutch, it doesn’t. It should have a black beard or grey stubble to really be Clutch.

But this is the movie universe Clutch, so it is what it is.  But the detailing on the head alone is astounding.  The crisp baseball cap, the beard, and the up-to-the-minute sunglasses are flawlessly sculpted.  Customizers may hate the rest of this figure, but they love this head.

The uniform looks realistic.  Clutch sports a ton of sculpted pouches and webgear, including a pistol and a knife (both of which should have been painted black like the sunglasses).  The sculpting on the pouches is impressive because it’s so lifelike.  The pouches aren’t in perfect rows; each pouch is slightly canted and crooked compared to its neighboring pouches.  This is a detail that could have been easily overdone, but it wasn’t.  The bent elbows and slightly bent knees give the figure a dynamic posture that old Star Wars figures never had.  Plus, the sculpted detail would have been broken up by adding more articulation points.

The figure’s construction is peculiar.  It appears to be put together like a standard 5 poa figure (but with a pop-off head).  The backpack and most of the webgear appear to be a snapped-in-place piece on a carved-out section of the torso.   Oddly, the Night Fox figure, also a low poa Retaliation driver, features a removable vest, but it’s uniquely keyed to the figure.  So why was Clutch designed in such a unique manner?  Who knows. 

The use of subdued colors is a welcomed change from obnoxious coloring.  Honestly, though, an unexpected and nonsensical color pop somewhere might have added to the design.  A lone orange pouch or a yellow grenade could have worked here.   

Maybe it’s just the sunglasses, but this Clutch has a badass quality that no previous Clutch figures have had.  The pistol might not be removable, but it has no less that 6 pouched magazines ready to go for it.  At the 1:18 scale, I prefer non-functioning holsters as they look more correctly sized. 

There were several other 5 poa figures in the Retaliation line.  This included the previously mentioned Night Fox, a Snake-Eyes, a Cobra Commander, and a Swamp Viper.  I was surprised by how much I liked the Clutch figure, so I’ll have to keep an eye out for the rest out and see if they also have outstanding sculpting.  I stumbled onto this Clutch figure recently and until I saw it in person I was lackluster about it.   

If the low poa count is a deal breaker for you, I completely understand and respect it.  But if you’re someone who can accept it, this is an impressive figure.  If you need a nudge, here’s an image of the head swapped out with a “real” Clutch head, from the 25A line.  If nothing else, just try to appreciate the sculpting on this odd duck from the Retaliation line.

I’m curious, am I alone in liking this figure?  Does anyone else like it or the other Retaliation drivers?

Would anyone really object if Hasbro would have made mostly pre-posed/low poa Cobra Soldiers in this format and packed them in as freebies with vehicles and playsets?  No.  Well, at least I wouldn’t! 




Tuesday, December 19, 2017

1983 Clutch Around the Web

The first G.I. Joe figures that ever entered my house arrived at my younger brother's birthday in the fall of 1982.  He got a haul of G.I. Joe that included several vehicles and many of the figures.  Clutch was my immediate favorite.  His unique chest and shoulder holster simply put him over the top against the other figures.  I have him Grunt's backpack and Stalker's gun and commandeered the figure for weeks.  For Christmas that year, I got my own VAMP and Clutch.  The figure has been a favorite of mine since then.  Here's the best of him from around the web.

Clutch Profile

Clutch Dio 1

Clutch Video Review 1

Clutch at JoeADay.com

Clutch Dio 2

Clutch Pre Production Figure at YoJoe.com

Clutch Video Review 2

Clutch at 3DJoes.com

Clutch Dio 3

1983 Clutch, Wild Bill, Flash, Dragonfly, VAMP


1983 Clutch, Wild Bill, Flash, Dragonfly, VAMP, Steeler, Hawk, General Hawk, Colonel Hawk, Snake Eyes, Version 1.5