Showing posts with label Air Commandos. Show all posts
Showing posts with label Air Commandos. Show all posts

Tuesday, November 15, 2022

1992 Air Commando Spirit

The 1992 Joe line is incredibly strong.  It's full of new molds for classic characters as well as a nice variety of new introductions to the line.  The colors of the year blend well and create a cohesive visual display.  But, the standard carded line of figures only included a few figures.  The rest of the year's line was released in various subsets and smaller vehicles.  Yet, the quality of mold and color continued and the entire is one of the better looking entries of a displayed collection.  Among the releases was a new version of Spirit.  

After being introduced in 1984, Spirit got his update.  It's easy to recognize the new look as Spirit.  He kept his long hair, but has it styled into a single pony tail instead of braids.  He retains his trademark headband.  But, once below his head, this Spirit is less an homage to Native American culture than a newly designed badass combat soldier.  He is burdened with an over-abundance of grenades.  (A common thread among Joe figures.)  But, they aren't too bulky and keep the overall appearance of this new Spirit relatively slim.  His chest is a bright green that visually pops.  It is set against black paint that highlight the mold's sculpted details.  The figure features blue pants that blend with many other 1992 releases.  And, his red gloves offer a both a splash of color as well as tying together the red pattern on the figure's headband.  To top off the details, Spirit has molded feathers on his right arm that offer a little reminder of the figure's roots.

On paper, this figure should be amazing.  But, the thing is, it really isn't.  While it's nice enough, the sculpt was improved upon in 1993 with the mail away color scheme.  The brown, gold and white combo on that figure is more unique and better fits the mold and character.  The head might be a little too large for the body.  And, Spirit can appear to be disproportional at times.  And, the red gloves are a bit off-putting.  They really interfere with the blue, black and green.  The red and white on the headband works.  But, the gloves really take you out of the overall design.  And, as the hands are a key part of any figure's look, a bad color can have an outsized affect on the appearance as a whole.  

This 1992 Spirit was part of the Air Commandos subset.  While the figure was sold on a card, the cards were drastically oversized to show off the gliders that were the real selling point.  Hasbro's original gliders in 1983 were garbage.  These 1992 releases, though, promised they would fly 40 feet with the figure attached.  Hopefully, not too many people actually did that with the gliders.  But, Spirit's red, white and blue patriotic overkill special seems out of place with the character.  And, today, the Air Commandos are remembered for the high quality figures rather than the cheesy gliders.  Unfortunately, though, the gliders cost anywhere between $8 and $10 each.  And, when you consider that there were far better alternatives available at that cost, the high price point was rather prohibitive to the toys really selling on par with sets like the DEF and even the Eco Warriors.  Which is why, even today, all the Air Commandos figures appear with less frequency than most other carded 1992 figures.

Did you know that Spirit was never released without Mutt?  In every single instance where Spirit was released, Mutt was also available at the same time.  They both debuted in 1984.  Then, they both returned as Slaughter's Marauders in 1989.  At various times, they were both released in Brazil and Mexico in the same waves.  Then, exclusive repaints showed up in Europe in the early 1990's.  Both characters got new molds in 1992.  Then, Mutt was repainted as a carded figure in 1993 and Spirit was available as a mail away in the same year.  It was not until the post vintage era where the two were separated.  Both appeared together in the comic.  So, there was a deliberate pairing of the two.  But, all of their designs work pretty well together until the 1993 versions.

Spirit comes with a single accessory.  He has an oddball pistol.  My introduction to the mold was with the 1994 Viper.  And, I felt the sci-fi nature of the weapon worked well with that figure.  With Spirit, it seems out of place...especially if you know of the amazing accessories that were included with the character's debut figure.  The upside is that there are many, more common, accessories that work well with this mold.  But, the disappearance of Freedom and the lack of other gear that would have accentuated the character feels like a missed opportunity.

My introduction to this figure mold was with the 1993 mail away version.  And, that remains my default use of this mold today.  Back when I got a bagged 1992 figure from Canada, I was never compelled to open the figure.  The 1993 was enough for me.  And, when I got a loose 1992, that feeling continued.  Now, though, I do find this figure works well with other 1992 releases.  And, is a nice background filler in photos and dioramas.  As a main focus, I'm still going with the 1993.  And, my first choice for any use of Spirit is the original from 1984.  

The 1992 Spirit mold got two uses.  The first was this Air Commando version.  Then, in 1993, the mold was repainted for the International Action Team.  This maroon and white version is probably better than the 1992 coloring.  But, both uses of the Spirit mold were relatively obscure releases.  Bagged overstock Spirits were offered as a Canadian mail away.  And, a great number of bagged Spirits came into the collecting community during the Hasbro Canada find in 1999.  Those figures, though, are bagged without guns.  So, if you see bagged figures sans weapons, you know they are from the Canadian overstock.  Sadly, Hasbro didn't use this mold in the 2000's.  It's a shame as it would have been great in a 1984 Spirit color scheme or a Euro Spirit color scheme.  But, it was not to be.

Dealers will sell loose Spirits for $30 and complete versions for $60.  That's a lot of money for a weapon that's not that small, isn't overly cool and doesn't really have any cachet.  On the open market, though, you can get Spirit figures for $13.  But, open market pricing on complete figures runs between $50 and $60...meaning the dealers are right at market on the complete figures.  That's very odd.  And, something that's likely to correct if the Joe market doesn't get back to normal soon.  The upside, though, is that a relatively hard to find, high quality update of a classic character is still affordable if you are willing to sacrifice his non-iconic weapon.  There's much worse outcomes in the Joe marketplace today.

1992 Air Commando Spirit, DEF, Mutt, 1988 Swampmasher


1992 Air Commando Spirit, 2002 General Tomahaw, 1984 VAMP Mark II


1992 Spirit, Air Commandos, 1991 Grunt


Tuesday, October 9, 2018

1991 Cloudburst

1991 brought about a fundamental shift in the Joe line.  While sub sets had been a common thread in the yearly releases for a while, 1991 converted the line away from the traditional figures/vehicles combinations that had defined G.I. Joe since 1982.  The vehicle drivers, for the most part, were gone.   (I'm hard pressed to call the Battle Copters "vehicles".)  In their stead were three separate series of higher priced figures who were all themed together.  Eco Warriors and the Super Sonic Fighters both featured larger cardbacks and a higher price point to make the figures seem "deluxe".  The Air Commandos took the concept a step further and tossed a large glider onto a cardback that also featured a figure.  Again, these were higher priced items meant to appeal to gift givers who felt a single figure was not adequate.  The actual figures in this set of four, though, have a non traditional appeal.  They featured bright colors and fewer paint applications while also including a surprising amount of accessories.  I've looked at a couple of these figures through the years and now the 1991 Cloudburst's number has come up.

My first encounter with Cloudburst was in 1999 when I got a bagged version from Hasbro Canada.  Sadly, these bagged figures did not include any accessories.  So, it was just the figure.  I got two or three of them in my order as replacements for other figures I had ordered which had already sold out.  In looking at the figure inside his baggie, I felt no desire at all to open him.  Sans gear, the bright yellow and offsetting black design didn't do much for me...and I'm someone who doesn't mind bright colors.  But, at the same time, I acquired this figure at the same time as I got a bagged Air Devil, 1992 Ace and several classic figures.  So, he was somewhat lost in the overload of cheap greatness that the Hasbro Canada find provided.

A few years later, I returned to one of those bagged Cloudburst figures.  Again, I was not compelled to open it.  In looking at the mold, though, I did see the potential.  Cloudburst actually has an excellent sculpt.  And, were the yellow something more muted, he would be something far more desirable. But, while I might have been able to live with the black jacket with yellow highlights, the offsetting white pants just don't work in the overall ensemble.  The figure also has unpainted details that might have made a difference such as the straps holding the leg pauldrons in place.  A bit of black here might have helped to salvage the figure.  The same goes for the white gloves.  Another color here would have done much to improve my opinion of Cloudburst. 

As for use, Cloudburst has yet to find a niche in my collection.  Painted differently, he could make for a cool Starduster custom.  But, as he stands, he really doesn't work in any of my airborne capacities.  If I need a crew for the Tomahawk, Dragonfly or Retaliator, Cloudburst doesn't make the cut.  His colors don't work with the vehicles.  Considering I can make most neon Joes work in the settings, though, I suspect part of that is just personal bias against the figure as I don't, personally, like the way the colors work together. 

Gearwise, Cloudburst featured two accessories: a rifle and his goggles.  The rifle is a cool design that I first found with the 1993 Backblast and Keel Haul.  Sadly, though, it is cast in a bright red color.  The rifle is often missing from the figure, but can be found without too much trouble since it's bright and relatively large.  The goggles plug into Cloudburst's head.  Once affixed, they are far more secure than the microphones of the 1980's.  But, they still come out and are the more often missing part of the Cloudburst figure.  With the goggles, Cloudburst is more interesting.  Their blue color helps bring some additional life to the overall visual presentation.  Without them, Cloudburst feels like a cheap knock off Joes we had seen in prior years.

This was Cloudburst's only appearance.  All of the 1991 Air Commandos had decent sculpts that would have made for tremendous repaint fodder in the 2000's.  And, as the figures never appeared anywhere else in the world, they were likely in Hasbro's control.  But, that was not Hasbro's focus of that era and we missed out on useful updates to figures like Cloudburst in exchange for multiple releases of Duke, Roadblock and Snake Eyes.  All that's left for collectors are various customs and the ability of creative collectors to squeeze any life from the parts.

Cloudburst figures tend to run around $6.  You can get one with the rifle or about $10 or so.  But, a complete version with the visor and gun will run as high as $22.  The figure is surprisingly easy to find.  But, that's likely a testament to both the figure's unpopularity and the leftovers from the Hasbro Canada find.  If you can get a cheap version, Cloudburst isn't a bad figure.  If you can find some really cheap parts, he makes for great customizing fodder, too.  But, that's about the extent of his usefulness.  Skymate is so weird he's cool.  Cloudburst is not.  I'm always fond of airborne Joe specialties.  But, in this case, the figure just doesn't deliver for me.

1991 Cloudburst, Air Commandoes, 1992 Wild Bill, Battle Corps, 1990 Retaliator, Nunchuk, Ninja Force

1991 Cloudburst, Air Commandoes, 1992 Wild Bill, Battle Corps, 1990 Retaliator, Nunchuk, Ninja Force


1991 Cloudburst, Air Commandoes, 1992 Wild Bill, Battle Corps, 1990 Retaliator, Nunchuk, Ninja Force, 1988 Mean Dog, 1985 Crankcase

Thursday, May 11, 2006

1992 Heli-Viper

The Heli-Viper is probably as forgotten a figure as you can find. He is a combination of bad colors and a late release date in an obscure vehicle that makes for a figure most collectors can not identify. However, it is also a figure that features one of the most interesting Frankenstein jobs that Hasbro ever created and, were it in better colors, would probably be among the most sought after army builders of the modern day. As it is a mish-mash of red and purple, though, the Heli-Viper has been doomed to a life of obscurity. As is the case with many figures like this, though, I have found at least a partial role in my collection for one of the greatest examples of good molds ruined by bad colors.

The Heli-Viper combines parts from 3 iconic Cobra figures. The main body and legs are made from the Night Viper mold. The arms are from the Techno Viper and the head is from the original Snow Serpent. Taken as they are, these parts should have combined into one of the best amalgamated figures of the entire line. However, this was not to be as the Heli-Viper was given a terrible purple and red color scheme the obscured the details of the mold and turned the figure into a nightmare. While I have found that the color is appealing somewhat by itself, it does not mix with anything else decent in the Cobra army and leaves this figure as an odd man out. Even his gun, a purple rendition of the Night Viper rifle, is too poorly colored to have any use.

The Heli-Viper was only released with a 1992 Battle Copter. These weren't terribly popular items and you don't see either the Heli-Viper nor his Joe counterpart, Ace, with great frequency on the second hand market. Hasbro Canada offered bagged samples of the Battle Copter figures, though, so you can find complete Heli-Vipers both loose and bagged. These have started to dry up, though, as more collectors have defined holes in their collections as being figures like the Heli-Viper and they have taken many of the existing figures out of the second hand market. Personally, I have never owned a loose version as I haven't wanted to open either of my bagged figs. After having these two for a bit, though, I may reconsider and open at least one of the figures as they are kind of neat filler to toss into a dio background.

In my collection, Heli-Vipers have a minor role. While the Heli-Viper design is cool, my ranks of Cobra helicopter pilots are comprised of the well done Gyro Viper. As such, I don't really need the Heli-Viper. (In fact, the figure's file card really makes me not like the character since it is just so over the top.) However, where he does fit in is as a Techno Viper in training. I've always viewed the Techno Vipers as more of an engineering corps. While they can fix things, their real value is working on Cobra's highest end equipment. As such, there is a level of grunt Techno Vipers who are more likely to see combat who work on the run of the mill Cobra technology. This is the role I've found for the Heli-Viper figure. His colors are similar to those of the Techno Viper but the mold design shows that this character could still appear in combat. As such, I see Heli-Vipers as the guys who get of the tank when a convoy is under fire to change a bogey wheel as Cobra doesn't want to risk a full Techno Viper for such a dangerous duty. They take fire, but long for the day when they are full Technos and are allowed to have safer duties.

These Techno Vipers aren't well respected by the Cobra foot troops as they are not yet fully qualified Technos and they tend to make mistakes. They also view themselves as non-combatants as that is what most Techno Vipers are qualified as. This leads to great animosity on the field as the infantry feel the Techno's in training should fight to make up for their lack of mechanical experience while the Techno's feel the Infantry should cut them some slack since they are the only ones out there capable of putting a damaged Parasite or Maggot back together. Needless to say, this limits the role of that the Heli-Viper plays as Cobra isn't keen on creating more tension on the battlefield between their own troops. As the Heli-Viper is fairly difficult figure to find, though, this dovetails nicely with its role in my collection.

The Heli-Viper is an interesting mix of molds. The Night Viper was used in the US in 1989 and 1990. It then appeared on this figure before it was sent off to India sometime around 1995 where it was used until 2003. Master Collector brought the mold back in 2005 on their Iron Grenadier after Hasbro re-acquired it and will use it again for a new Night Viper in 2006. The Techno Viper mold was used in 1987 and then again in 1994. It has not reappeared since. The V1 Snow Serpent has been MIA even longer as the head's inclusion on the Heli-Viper is the only appearance of any part of the mold since 1986. Personally, I wouldn't mind seeing either the Techno Viper or the Snow Serpent reappear in the modern repaint line. Both are solid molds. But, as the Night Viper body will be used twice in about a year, I think that mold is fairly played out and shouldn't be used again for a while.

If you want a Heli-Viper, they currently have gotten quite expensive. Many complete figures are selling in the $15+ range. This is mainly due to the fact that there are many collectors who do not own this figure and, as he is fairly hard to find, they are willing to spend a fair amount to finally cross him off their lists. Long term, I don't know if this will hold up. The figure is certainly difficult to find, but there were also tons of bagged samples that were put into the collecting community with the Hasbro Canada find in 1999. As such, I don't really know if this figure is going to continue to be more expensive or if his popularity will be short lived and, as more and more collectors get a sample, the price will fall precipitously. Either way, this isn't a figure that I'd spend a lot of time tracking down. The mold is great and the colors are bad. As such, he's a guy that I can use when I want to but he's not someone I go out of my way to get into a dio or other scene.

1992 Heli Viper, 1989 Aero Viper, 2002 Convention Exclusive Baroness, 2005 Crimson Shadow Guard, Cobar Officer, Night Raven

1992 Heli Viper, 1989 Aero Viper, 2002 Convention Exclusive Baroness, 2005 Crimson Shadow Guard, Cobar Officer, Night Raven

1992 Heli Viper, 1989 Aero Viper, 2002 Convention Exclusive Baroness, 2005 Crimson Shadow Guard, Cobar Officer, Night Raven

1992 Heli Viper, 1989 Aero Viper, 2002 Convention Exclusive Baroness, 2005 Crimson Shadow Guard, Cobar Officer, Night Raven

Thursday, August 3, 2000

1992 Ace

I spent the better part of my Joe collecting years in search of the ultimate pilot figure. I tried adapting different figures, and even customizing my own with both paint, new pieces and different accessories. My search was always in vain, though. I wanted a pilot that had a cool flight suit, came with a helmet that covered his head, but was also removable, and had an air mask. It was this final point that was the most important. I purchased an extra Ripcord figure just to have a spare mask to use on my custom pilots. When Lifeline came out, his mask immediately found itself on my pilot figures that wore helmets and visors. The idea was there, but I wanted Hasbro to release a figure that would be the only pilot figure I would ever need. In 1992, they did so.

This figure is fabulous. The color scheme is very sublte blue, but the white helmet and tight fitting mask cap it perfectly. The fact that the mask plugs into Ace's flight suit is just another top notch feature that makes this guy so perfect. This figure's only main flaw is that the detail on his flight suit is lost in its bi-color scheme. Had they painted a little detail on the features they were kind enough to mold to his body, I think this figure would be much more popular. As a side note, they did color a little more of the detail on the later editions of this figure in 1993 and 1997. Both of those guys are also very nice, but this version remains my favorite.

For some reason, this figure receives no collector attention. He is simply forgotten. While the original Ace is highly thought of and is a principle part of most people's collections, this guy is just another jobber from the later years. The original Ace came with one of the best vehicles of all time. This guy came with some lame battle copter. I think this difference explains why this figure is so obscure. People just don't know about him. Were this guy to have been released in the '80's, I think he would be selling at a much higher price point. The nice thing, though, is that modern collectors can now find and appreciate this figure without having to deal with all the trappings of a hot second hand market collectible moniker attached to him. He is typical of the 1992-1994 figures. They are often underappreciated and overlooked. Savvy collectors, though, can use this blase attitude to their advantage and build up their stores of the nineties figures before the general collecting community catches on to the later gems, like Ace, the Flak Viper, the Crimson Guard Commander, General Flagg, and Shockwave.

Aces should be easy to find. Sure, he came with an obscure vehicle that is seldom seen, but he was available as a mail in figure and was even part of the Hasbro Canada Find. (That's where I got mine. I sure wish I had bought more than 2 of them!) You never, though, see them for sale. I think most people that have this figure, keep him. He is too cool to ever sell. The 1993 version is much, much harder to find, but this figure is still a bear. The nice thing is: most don't consider this figure an integral part of their collections. While they rarely appear, when they do, they don't get grossly expensive. By that token, though, you should still expect to pay seven or eight dollars for a MIB specimen. One that has the filecard, though, will go higher. If you like pilots, though, this guy is worth every penny. He is the only pilot figure I use. Once you have him, I think he will hold a similar distinction in your collection.

I like Aces and would like a couple of more. I'm also after both the 1993 and 1997 versions. If you can help, email me.

1992 Ace, Air Commandos, 1986 Zandar, Thunder Machine 2006 Viper Pit, 2004 Convention Exclusive Demolishor, Dreaknock, Buzzer

1992 Ace, Air Commandos, 1993 Ace, 1987 Hardtop, 1998 Ace, Razorblade, 1994, 1984 Skyhawk, Mail Away

Thursday, June 8, 2000

1991 Interrogator

Like the Night Vulture, the Interrogator is a figure that has found some cool uses in my collection. He is, as his name suggests, Cobra's interrogation specialist. I use him as a powerful individual who has realized that he must bide his time and build the Commander's confidence in him. He is a character who is very strong and inspires fear even among his superiors. He often accompanies Major Bludd into battle, though he stays out of the way. After prisoners have been taken, he may either interrogate them for information, or simply torture them for sheer pleasure. I also use him as the base commander who is in charge while the more combat heavy field generals are off fighting. It during this time that he builds his power and experience. He's one of my lesser characters that, given a chance, may become more important as time progresses.

This figure has so much potential, it isn't even funny. This is a great idea for a character, but the execution into an actual figure leaves much to be desired. This guy's mold isn't all that impressive. He's just a basic figure with no real distinguishing characteristics. Unlike the figures I normally like, who's simplicity is their greatest asset, this guy's mold just isn't all that great. They tried to make him busy and have the mold be on par with other '91 Cobras. Where they failed, though, is that they took the middle ground. This guy isn't flashy, gaudy, and full of unique accessories and molds like the Desert Scorpion, nor is he very basic, yet strong like the mighty Crimson Guard Immortal and the Incinerator. Interrogator is an unhappy medium where his chest has all sorts of things happening, while his helmet and legs are very calm and sedate. As such, he isn't a figure that has found much time in any area of Joe collecting. That, though, seems to be changing. As many collectors have grown up and become more interested in the characters behind the figures, Interrogator, much like Mercer, has started to take on a second life. He is starting to appear in both works of fan fiction and dioramas. As I have said, he is a specialty that seems to be necessary to an organization like Cobra. The fact that it took them almost a decade to come up with him, though, says much about Hasbro's efforts to really explore Cobra.

I started using the Interrogator the minute I got him. However, he quickly fell out of favor and disappeared into his drawer. A couple of weeks ago, though, I needed him. When I pulled the figure and his gun out into my rotation, I was fascinated by the possibilities he offered. As I have said before, I like prisoner figures. Usually, though, I use them on the Joe side. Law, Dialtone, Crazy Legs, Shockwave, Mace, Mutt, and a host of other figures are just too realistic. When I decided to do the prisoner angle from Cobra's point of view, Interrogator was a natural choice. I shudder to think what those pincers on his gun would do to a poor, captured soul. Needless to say, many of my prisoners have suffered at this guy's hands. Currently, he is one of my "featured figures" who is not kept in his drawer, but, instead is out, ready to be used. I don't know why I associated him with the Night Vulture. I think that both are such obscure figures that they just naturally go together.

If you look at the Interrogator figure, you see that he is draped in basic Cobra blue to go with his black, grey and red. As such, he actually blends with pretty much every standard Cobra army builder from the peak years of the line. That is a fact that is easily missed when you first look at the figure. But, once realized, the true value of this figure comes to light. Interrogator can be used in conjunction with the earliest Cobras or stood among those from the modern take on ARAH figures and still fit in. That is a rare combination for a figure from 1991. Especially for a figure that represented an all new character.

Where, oh where is the Interrogator mold?!? Hasbro used it in 1991 and again in 1993. But, the trail runs cold there. However, Hasbro has pulled out many of Interrogator's contemporaries so it's likely that the mold is out there and could easily be used for a new version. As the mold has so much potential, it would be great to see a newly colored version of this character. But, since this version is still very good, if we never see the Interrogator revisited, at least we have one version that is nearly perfect.

Interrogator's aren't too tough to find. The Battle Copters figures seem to appear from time to time. The mail in version, though, seems to come up for sale much more often. (This is the same mold as this figure, but is cast in pastel, neon yellow. Needless to say, it is a very interesting color choice.) Neither version, though, will cost you much. The original's gun, though, is kind of hard to find in mint condition. The prongs are very thin and brittle. They are prone to breakage, bending and warping. You can still usually find the figure with his gun. Like most of the '91's, you will have your best luck finding this guy in large lots. He isn't popular enough to be found by himself. Like other characters who have found a second life in fan fictions, though, Interrogator's popularity may increase in time. Collector's tend to like this guy. As such, he may not always be as available as he is now. As such, now is the time to add this guy to your collection. He is nice figure with cool accessories who will find as many uses in your collection as he has in mine.

This is another cool figure that I don't want any more of. I've you've found any cool uses for this guy, email me.

1991 Interrogator, Air Commandos, 1989 Darklon, 2004 Night Force Action Man

1991 Night Vulture

In 1991, Hasbro attempted to reinvent the earlier gliders with some new entrants to the working flying toy genre. The results, shall we say, were grim at best. We are left with unpopular toys that included unpopular figures. Most collectors know little to nothing about the Night Vulture. He is as forgotten as they come. His vehicle is relegated to bargain bins and total obscurity. The figure follows that pattern. I don't think I have ever heard this figure being discussed in any manner in any forum regarding Joes. Usually, obscure figures come up every now and again. This guy, though, is one of the few figures that most collectors don't even care exists. While he is requirement for completists, casual collectors can easily overlook another of the line's shadowy support figures.

When I first got the Night Vulture, I thought he might be kind of fun to have around, but didn't do too much with him. As months went by, I found him to be the perfect companion to Interrogator. These two quickly found themselves as Cobras top torture men. I have them as lesser officers who answer to Cobra Commander, but don't have any authority over any troops who aren't security minded. At some point, I hope to find a Cobra figure that will make a good secret policeman who will be a member of a top cadre of recruits who do the Commander's bidding and answer to Night Vulture and Interrogator. At that point, these two figures might become more prominent. As it stands, though, they get considerably more time in my collection than many other figures from more popular years and subsets. He's another figure whom I have made into an interesting, for me anyways, character. In my collection, he is not another faceless Cobra minion. He is, instead, a dangerous boot licker who is a bit too close to the Commander for many of his superiors' liking. As such, he makes for an excellent character to add depth to a story. He is not a headliner, but is a very nice backup figure who bides his time.

This guy's color scheme is very interesting. The purple and black are very nice, but the orange highlights ruin what could have been a very nice figure. Still, the color scheme is not so bad as to preclude this figure's use in my collection. He is very detailed. His mask has ties molded on the back of the figure's head. He has all sorts of cool gadgets that show this guy was still part of the figures that actually received attention from the sculptors. This guy just screams for a repaint. If I can ever come across another one that isn't too expensive, I'll redo this guy without the orange. I think it will make for a figure that will certainly attract people's attention. Especially when they learn the mold is unaltered. He also comes with a cool crossbow/machine-gun accessory. It has crossbow bolts, but also has a clip and a barrel with cooling grooves molded into it. It is another of the obscure vehicle driver accessories that never get the press they deserve. Had Snake Eyes not been released in 1991, I think this mold would have made for a nice version of that figure. Alas, if that is the Night Vulture's only claim to fame, you can understand why collectors pass him by.

Night Vultures are kind of tough to find. Not many people are after them, but not many people have them. As such, many collectors simply pass by this guy. He is almost never offered for sale, and can only occasionally be found in lots. I got mine in a large lot of vehicle drivers about a year and a half ago. I don't think I've ever seen another one for sale since then. This is just not a guy people know about. As such, pricing one can be difficult. He is certainly not a popular figure, though, and shouldn't draw a lot of interest if one would appear for sale. He is an interesting figure, but not all that great. He's just another of the faceless Cobras that came out in the 1990's that no one pays attention to or even cares about. He is a different figure to have in your collection, though, and provides a nice figure whose character you can mold as you please.

This guy is nice to have, but one's enough. If you like the Night Vulture, email me.

1991 Night Vulture, Air Commandos

1991 Night Vulture, Air Commandos, Snake Eyes

1991 Night Vulture, Air Commandos, Interrogator, Crimson Guard Immortal, Cobra Commander, Sky Creeper, 1992