Showing posts with label 1992. Show all posts
Showing posts with label 1992. Show all posts

Saturday, July 12, 2025

1992 Eco Warriors Barbecue - Around The Web

While I really enjoy this Eco Warriors Barbecue figure, I've never been able to really capture his essence in a photograph.  You won't find that issue in many of the photos below, though.  Others are quite good at showing off this figure.  So, scroll through the links and leave a comment for the creators who are able to make this figure really work.

1992 Barbecue Profile



Friday, May 2, 2025

1992 Firefly - Around The Web

I bought this figure in December of 1992 because it was Firefly and I wanted a new version of one of my favorite characters from childhood.  I found a figure that was actually a lot of fun and very visually interesting.  His rifle was cool.  His uniform worked well. His grey accents hearkened back to the 1984 original.  And, even the bright green was cool.

Now, not everyone agrees on the last point in the above paragraph.  Despite that, the 1992 Firefly appears often enough in people's photos to suggest that it's a figure that collectors find useful.  So, check out the content below.

1992 Firefly Profile

1992 Firefly by yojoe_collectibles

1992 Firefly by gen_liederkranz

1992 Firefly by thedustinmccoy

1992 Firefly by fun_time_at_serpentorslair

1992 Firefly by fosilru

1992 Firefly by 73larebear

1992 Firefly by yorktownjoe

1992 Firefly by aka_patch

1992 Firefly by gen_liederkranz

1992 Firefly by yojoeonline

1992 Firefly by fun_time_at_serpentorslair

1992 Firefly, 1991 Incinerator

1992 Firefly, 1991 Incinerator, Flak Viper

1992 Firefly, 1991 Incinerator, Flak Viper, Night Creeper, 1993

1992 Firefly, 1991 Incinerator, Flak Viper, Night Creeper, 1993, 1994, Alley Viper


Tuesday, April 29, 2025

1992 Flak Viper vs. 1993 Night Creeper - Brothers in Design

A few years ago, I was cataloging some new acquisitions.  I spread the figures out on a white plastic lid and take pictures to document them before they join the rest of my figures in various drawers that are segregated by year and affiliation.  Two figures in the bunch, though, drew my eye.  I happened to place one above the other.  At first, I noticed how their accessories were the same color.  But, upon closer inspection I found that these two figures shared more than just common hues of their gear.  At first glance, the 1992 Flak Viper and the 1993 Night Creeper could not be more different figures.  But, they share quite a bit of common design.

One of the hallmarks of the Joe line is compatibility.  Not only were things like accessories and vehicles designed to work with any figure, but the figures themselves were designed to complement each other in terms of the colors chosen.  This is why you'll see instances where figures released years apart use plastic of exactly the same color.  This trend started with the line's initial release year and carried over through 1994.  Most collectors lose sight of this compatibility as the line progressed.  But, it's still there.  And, the similarities between the Flak Viper and Night Creeper showcase that the designers reused color combos and sculpting elements that worked well.

The most visual clue to the figure's similarities is the blue base used for each.  The blue color is identical.  The color matches on the figures as well as on the accessories.  As such, you can interchange their weapons and still retain the same visual appeal.  Each incorporates the blue into the main figure coloring, too.  In fact, the blue forms the accent color for both figures.  Really, the only difference in color between the figures is the green on the Flak Viper and the purple on the Night Creeper.  

Going deeper than the blue, though, you see that both figures utilize the same shade of grey as well.  While it's more prevalent on the Flak Viper, the same hue is used to mute the Night Creeper's purple and blue.  The crazy part, though, is the Night Creepers lower arms.  The grey there is broken up by lines.  These lines perfectly match those used on the Flak Vipers vest.  Were is possible to swap the Night Creeper's lower arms with those of the Flak Viper, the Flak Viper would appear as if he were designed with the Night Creeper's arms.

There are a few other design similarities as well.  First, both figures feature a massive chest that is crossed by a strap.  For the Flak Viper, it's his overalls.  For the Night Creeper, it's a bandolier.  But, both start at the bottom right and cover the left shoulder.  Both of their arms feature short sleeves over a grey undershirt.  And, both have elaborate gloves on their hands.

In addition, you will note that both figures feature details on the upper arm, right above the swivel joint.  These adornments are unnecessary.  But, help to hide the joint and give both figures more bulk in their arms.  The construction of the arms on both figures is remarkably similar.  It makes both figures appear more bulky and adds details to break up the mold and make it appear more substantial.

The final point of similarity is in the helmets.  While this one is a bit more far fetched, both helmets are blue with a visor of a different color.  (Black for the Flak Viper, red for the Night Creeper.)  Each helmet has a design in the center with smoother lines on both sides of it.  While the helmets are definitely different.  You see some of the same design elements on each.  Hasbro knew how to make an action figure look cool.  And, they could incorporate artistic creativity inside standard templates that they knew would translate to a toy kids would love.  

Having noticed these similarities, I now want a Flak Viper in 1993 Night Creeper colors and a Night Creeper in 1992 Flak Viper colors.  Both would make for excellent toys and would complement each other very well.  I'm probably the only person who would want this.  But, the fact that these figures are so similarly colored really makes me want to see each figure in the other's color scheme.  

I'm sure there are more examples in the line of figures who, at first sight, appear totally different but who are, actually, very similar in their design.  It was a bit of kismet that lead me to see these two figures and how similar they were.  So, if you have some other examples (The Interrogator and Sonic Dial Tone are another.), please post them up in the comments.

1992 Flak Viper, 1993 Ninja Force Night Creeper

1992 Flak Viper, 1993 Ninja Force Night Creeper


Monday, March 31, 2025

1992 Stormshadow - Ninja Force

Ninja Force is a bit of a tough nut to crack for me.  The figures have really grown on me over the years.  The mold designs and colors are all top notch.  But, old biases and disappointments from finding them on the shelves back at the time of their release also linger.  My main retail letdowns, though, were the 1993 series of Ninja Force.  The debut year of 1992 was long gone.  And, it's been from these 1992 figures that much of my renewed interest in the figures has sprung.  Most of the figures in the line were sculpts I had ignored.  So, upon finding them again, I was floored at how well done the figures tended to be.  But, in the end, the figures are still defined by their spring loaded action gimmicks.  And, that really costs some figures that should have been amazing...such as this 1992 Stormshadow.

I was out of Joe collecting in 1992.  But, I was still religiously reading the comics.  Really, a lot of the plot from that era just blends together for me, now.  I should go back and re-read the last 50 or so issues, just to re-familiarize myself with the happenings.  But, at the time, I did think that some of the Ninja Force designs were pretty cool.  I thought Slice would be a great toy.  But, on my one trip to Toys R Us in December of that year, I was too focused on some other familiar names and bought Destro, Gung Ho and General Flagg instead of anyone else.  This cycle repeated when I started buying up collections of figures in the late 1990's.  I'd focus on lots with figures I liked (back then, you had the luxury of being choosey) and I'd skip many lots that were heavy on Ninja Force figures.

Eventually, by chance, I acquired all the Ninja Force figures.  I bought way too many lots of 1992 figures when I was after Flak Vipers, Eels and Headhunters.  So, in time, I picked up this Stormshadow.  And, promptly, tossed him into a drawer and never looked at him again.  I was so blase about the figure that I didn't even realize that the 1997 Stormshadow (a figure I liked) was an homage to this 1992 figure.  And, it was only in the mid 2000's that I realized that collectors actually had a fondness for this color scheme on Stormshadow, even if they still hated the actual figure mold.  But, the mold's uses in 2000 and 2002 brought some spotlight to the sculpt and helped normalize it among the more hardcore collectors who comprised the community in the early 2000's.  

I remain steadfast in my belief that Stormshadow only works as a Cobra.  He's necessary as a foil to Snake Eyes.  Without the ying to Snake Eyes' yang, the Joe team's ninja/commando/superhero is just too overpowered.  He lacks the worthy adversary that can keep him from just killing Cobra Commander at any point and ending the whole, pointless conflict.  As I've grown older, I'm also more leery of redemption arcs.  While there's some value in the entire notion, the reality is that you really can't rehab a truly terrible villain.  Once someone will corrupt their morals to follow a dark path, their actions can't be erased by later good deeds.  Stormshadow slashed Gung Ho.  While the physical wounds would heal, every time Gung Ho saw the sword slash scar on his back, he's not be as forgiving of Stormshadow as a new ally.  Sure, you can find some conflict in that story.  But, the entire notion of the anti-hero and the redeemed bad guy have lead us to moral uncertainty where society is unable to grasp that, in real life, bad guys are bad guys and are not to be trusted...especially with power.  

While this figure uses just three basic colors (black, white and gold), the visual that they create is stark and memorable.  You have the white upper body that blends into the black midsection before spotting into white, again for the figure's lower third.  The transitional splotches work really well.  And, it's all offset by the golden highlights painted on the figure's torso.  Stormshadow's arms turn black...allowing for the figure's hands to be unpainted black.  This reduces paint wear.  But, it's also an example of how cost cutting on paint applications can be done in such a way to be un-noticeable.  Stormshadow has no paint applications on his lower arms.  Hasbro designed the figure, though, to make this paint savings appear as part of the overall design.  Stormshadow is no worse for not having paint applications because the blending was so well done.  When you compare this to the cost cutting moves of the 2020's era Hasbro, it's appalling apparent the difference in design skill and approach.  Today's Hasbro isn't afraid of making a stupid looking arm to save a few fractions of a penny.  The vintage Hasbro team did it in a way that no consumer would notice.  And, that's a big reason why the original Joe line resonates so much, even 40+ years after its debut.

I'll go out on a limb and say that if this Stormshadow mold used traditional construction, it would have surpassed even the 1988 version in the collector zeitgeist.  The figure is amazingly detailed and the headsculpt is an even better execution of the design that was introduced on the '88 release.  The body is detailed enough to be interesting.  Much moreso than the blander '88.  But, it's not overdone.  The figure suffers from an oversized torso that's designed to hold the spring loaded action feature that was the hallmark of the entire Ninja Force series.  Sans this feature, the figure would be better proportioned and more in line with other vintage figures.  It's a shame the figure has the action feature as it dominates an otherwise excellent Stormshadow figure.

The 1992 Ninja Force figures actually look amazing when all displayed together.  The color theory used to create the entire series works very well.  Again, this was all intentional on Hasbro's part.  How figures looked when displayed together on retail shelves was of utmost importance.  And, seeing all the first series Ninja Force figures together creates a sum greater than the value of the parts.  The 1993 series is similarly constructed.  And, once you see it with a full set, you realize how visually impactful all the colors can really be.

Stormshadow included three accessories.  The first is the standard black battle stand.  From there, he includes two, white bladed weapons.  He has a long, thin white sword.  It is in scale with the figure and is more lithe than most of the other swords in the Ninja Force line.  The final accessory is my personal favorite.  It's a white scythe with a spiked handle end.  While you can debate the practicality of a weapon like this in real life, it's a really cool weapon.  It's also small enough to be easily wielded by any figure.  It's is somewhat of a legacy weapon, too.  The original Stormshadow included distinctive accessories that helped define the figure.  The 1988 figure included the unique bow and claw.  This 1992 figure has the scythe that carries on that tradition.  And, even with just two weapons, Stormshadow has originality that hearkens back to his origins.

This Stormshadow mold was used too many times.  While Stormshadow didn't get a 1993 repaint, the entire mold was reused for T'Gin Zu.  Hasbro then gave the body parts a new head and used released it for two versions of Ken Masters in the Street Fighter II subset.  Stormshadow returned in 1994 when the mold was used in the Shadow Ninjas set.  In 2000, Hasbro decided to release a new Stormshadow using this mold in the first wave of the ARAHC series.  The mold returned as a Red Ninja in the BJ's set in 2002.  It was planned for inclusion in the ill-fated 2003 Wal Mart parachute figure set.  Plenty of the unproduced figures made their way to the collecting community, too.  In 2004, the mold was finally retired after it was released in the Urban Strike set.  It's worth noting that there are two unproduced variants of Stormshadow from this set: both of which were also heavily imported from Asia by collectors of the early 2000's.  So, there's plenty of this mold available.  

If all that's not enough, though, this figure's paint design is homaged on several other figures.  The first is the 1997 Stormshadow.  The coloring then appears on some anniversary figures.  And, in the 2020's, Black Major had co-opted the colors and released them on several different bodies.  So, if you like the way this figure looks, but not the actual parts which were used, there are alternatives to get the visual appearance into your collection, too.

The upside to this Ninja Force Stormshadow is that he remains cheap.  While dealers will fail to get $30 for a mint and complete figure, you can get really nice versions for around $12.  Just the figure will run you slightly more than half of that.  But, I recommend getting the figure's gear because it complements him so well and is only a slight premium from the loose figure.  Be sure to watch out for discoloration on the white plastic.  And, look out for loose o-rings as they are extremely difficult to replace and will require you to slit the figure's glue apart to fix it.  For the money, this is a worthwhile acquisition, though.  It's a neat look for Stormshadow, even if the actual toy is lacking.  But, standing on the shelf, that's less of an issue than it was in the days when everyone used their new figures for photos, dios or other showcases.

1992 Ninja Force Stormshadow, Dice


1992 Ninja Force Stormshadow, 1993 Mutt

1992 Ninja Force Stormshadow, Nunchuk

1992 Ninja Force Stormshadow


Saturday, January 4, 2025

1992 Headman - Around The Web

Headman is one of those figures that was hated for many years.  But, over time, his quality has shone through and he is now an accepted Cobra villain.  The figure's sculpt is good and matches his purpose.  Sure, he's still a little Hamburglar-y.  But, in the context of 1990's Joe villains, that's fine.  So, here's a bit of content featuring the 1992 Headman.  Check it out.

Headman Profile

Friday, October 18, 2024

X Ray Eye (Power Commandos) - Around The Web

The Power Commandos have become one of the more recognized series of G.I. Joe knock-off toys.  This is, entirely, a function of them becoming relatively available in the last 10 years.  Since they're kind of weird and have cool gear, it makes sense that they would have been accepted by collectors.

X Ray Eye isn't one of the more recognizable Power Commandos.  But, he's in line with the aesthetic of the line.  And, he makes for an interesting side villain to accompany your Cobras.  The figure is fun to have around and can be very useful in the right setting.

With the newfound popularity of the figures, you can actually find some content out there that showcases them.  So, take some time to stop by each link and see how others have used X Ray Eye.

X Ray Eye Profile

Power Commandos Wave Breakdown & Release Info

X Ray Eye by thedragonfortress

X Ray Eye by toysandtomfoolery

X Ray Eye by nightforcetunnelrat

X Ray Eye at Toys of the Past

Power Commandos by nijirain

X Ray Eye by jaredscoolcollection

X Ray Eye by toysandtomfoolery

1992 X Ray Eye, Power Commandos, Lucky Bell, 1993 Star Brigade Invader, Pogo, Funskool TARGAT


1992 X Ray Eye, Power Commandos, Lucky Bell, 2005 Comic Pack Firefly


Friday, October 11, 2024

1992 Eco Warriors Deep Six - Around The Web

The 1992 Deep Six is a figure that, once in hand, tends to captivate people.  Those who don't have one are not likely to be actively seeking him out.  But, those who do have one really like him.  And, because of that, you see more content on the figure that you do of many other of his contemporaries.  So, check out the content below to see more of the figure.

1992 Deep Six Profile

1992 Deep Six by evilface

1992 Deep Six by python.patrol_benny

1992 Deep Six by ptytoys2021

1992 Deep Six by thedustinmccoy

1992 Deep Six by g.i.joe_manila_ph

1992 Deep Six by joerizzo2025

1992 Deep Six by ptytoys2021

1992 Deep Six by gijoe_c4_panama

1992 Deep Six by elevatemetoahigherhumanform

1992 Eco Warriors Deep Six, 1992 Spirit, Air Commandos, 1988 Swampfire, Badger


1992 Eco Warriors Deep Six, 1992 Spirit, Air Commandos, 1988 Swampfire


Friday, October 4, 2024

1992 T'Jbang - Around the Web

T'Jbang's one of those figures that no one really remembers.  You probably know there is a character named T'Jbang.  And, you know he was a member of Ninja Force.  But, you probably need a reference photo to remember what he looks like.  Despite this, there's a nice batch of content on him out there.  So, check out the various photos and write ups.

1992 T'Jbang Profile

1992 T'Jbang by thedustinmccoy

1992 T'Jbang by atticagazette

1992 T'Jbang custom by jogunwarrior

1992 T'Jbang by gen_liederkranz

1992 T'Jbang custom by sintechness

1992 T'Jbang by thedustinmccoy

1992 T'Jbang by mrmikevinthepit

1992 T'Jbang by viper_space

1992 T'Jbang by thedustinmccoy

1992 T'Jbang by viper_space

1992 T'Jbang by gen_liederkranz

1992 Ninja Force T'Jbang,


1992 Ninja Force T'Jbang, Flak Viper


Friday, April 5, 2024

1992 DEF Mutt - Random Photos of the Day

Mutt is a classic character with an iconic look.  In 1992, though, Hasbro created an update for him.  Personally, I think it's a solid update to the character.  And, I find it a nice alternative for Mutt.  Not everyone agrees, of course.  But, that's part of what makes collecting fun.

The most interesting thing about this figure is that he is in Slaughter's Marauders colors.  It's a choice that ties this figure to his predecessor.  But, the muted colors allow for this figure to be used in a variety of settings.  And, he's a nice complement to the 1992 Spirit.  

I haven't taken as many photos of this figure as I would have thought.  He's a figure that I enjoy.  So, here's a few photos I've taken of him in the past few years.  Let me know what you think of this guy.

1992 Mutt & Junkyard, DEF, Wildbill, 1991 BAT, Battle Android Trooper

1992 Mutt & Junkyard, DEF, Funskool Flint, Bomb Disposal

1992 Mutt & Junkyard, DEF, BBQ, Eco Warriors, Barbecue

1992 Mutt & Junkyard, DEF, 1993 Gristle


Friday, February 9, 2024

1992 Eel - Random Photos of the Day

The 1985 Eel is one of the most iconic army builders in the history of the Joe line.  And, it just might be a perfect action figure.  Which, pretty much guaranteed that any follow up to  the Eel was going to be overly criticized and would never get a fair shake against the original.  It is through that backdrop that the 1992 Eel was always viewed.  Which, never allowed the 1992 figure to really be viewed on its own merits.  Really, the Hydro Viper and Undertow were both pale imitations of the 1985 Eel.  But, by virtue of not sharing a name, they have never been as harshly judged.

The 1992 Eel figure can stand on it's own.  The design is sleeker and  more self contained that the 1985.  The colors pop, but also work in water.  And, the figure includes the robo-shark.  If you can't get behind that, I'm not sure I can ever help you.  But, sharing the Eel name has forever doomed this figure to second status in the collecting world.  

Through that malaise, though, comes opportunity.  And, over the years, I've been able to acquire a decent army of the 1992 Eels for very cheap prices.  As people don't really care for them, they can be had for a pittance.  And, even with the low production runs of the 1992 single carded figures in general, the Eels are attainable and even amassable.

If you don't have the figure, you owe it to yourself to get one.  And, if you have the figure, you should get more...especially if you have a Bugg as the Eel is a near perfect match for it.  So, enjoy the photos below and let me know about your best work featuring this figure.

1992 Eel, 1988 BUGG


1992 Eel, Cobra Eels


1992 Eels, 1994 M Bison


Friday, February 2, 2024

1992 Dice - Random Photos of the Day

Dice is a good figure.  So is Slice.  And, when posed together, they are a visual treat.  I haven't used Ninja Force figures for too many photo shoots.  But, I do tend to like the results when I manage to get them out.  

Below are some random photos of the 1992 Dice.  

1992 Dice, 1993 Slice, Night Creeper, Ninja Force, Parasite


1992 Dice, Ninja Force, Toxo Zombie, Eco Warriors

1992 Dice, Ninja Force, Toxo Zombie, Eco Warriors



Monday, January 16, 2023

Flak Viper - Where in the World

There are figures of which I am an irrational fan.  The Flak Viper is one such figure.  In the early and mid 1990's, the Flak Viper mocked me from the cardback of every figure I was able to find at retail.  I could not find him anywhere.  As Joe disappeared, I figured my chances of ever owning the figure were gone.  Fortunately, that was not the case and I was able to build a nice army of Flak Vipers as a collector.  But, the figure still fascinates me.  I can't get enough of the mold and love all his color combinations.  The two vintage releases and the two repaint era releases offer two very different takes on the mold.

The Flak Viper mold debuted in 1992.  It and the 1993 repaint are well done.  But, they are also identifiable as originating in the 1990's.  The two 2000's repaints, though, avoided many of the trappings of army builder repaints from that time.  Usually, Hasbro overdid it and the repaints were good, but had some minor issues that prevented them from becoming iconic.  But, with the Flak Viper repaints, Hasbro kept it simple and there's a Cobra blue and black repaint along with a desert themed figure.  They are well done.  

The first release of the Flak Viper is the 1992.  The debut of the sculpt showcased solid design and decent gear.  The primary colors are a bright blue and green.  They are offset with a grey sash and pants.  

1992 Flak Viper

The following year, Hasbro repainted the figure.  The base of the figure is the same.  However, the blue highlights have been replaced with orange. While the figure is bright, the orange is kind of fun.  This is my favorite version of the figure just because it's odd, bright and unique.  

1993 Flak Viper, Detonator

The Flak Viper had another use in 1993.  Toys R Us got an exclusive set of Dino Hunters figures.  It was an absurd idea but capitalized on Jurassic Park. The Flak Viper's contribution is that his backpack was modified with holes that allowed it to be held by a mount.  The pack was colored in light grey.  You can still find the packs matched up with Flak Vipers from time to time.  Though, it was much more common a few years ago.  

1992, 1993, 2006, 2004, Flak Viper, Nullifier, Operation Flaming Moth, Street Fighter Movie M Bison, Dino Hunters,

In late 1994 or early 1995, Hasbro used parts of the Flak Viper again.  This time, the Street Fighter Movie Edition M. Bison figure included a silver version of the Flak Viper's rifle.  The silver was a cool look and a great color for the weapon.  It wasn't really a nice match for the 1992 or 1993 figures.  But, it turned out to be a great match for the later uses of the mold.

2004 Nullifier, Urban Assault, Flak Viper, M Bison, Street Fighter Movie

The Flak Viper mold then disappeared for a decade.  In 2004, the entire Flak Viper mold appeared in the Cobra Urban Strike set: this time under the name of Nullifier.  This figure is colored in Cobra blue with black and brown leather highlights.  It's the best paint job on this mold.  It's only drawback was the lame accessories.  The figure didn't include any of his original gear and only came with generic weapons from the 2000's.

2004 Nullifier, Flak Viper, Cobra Urban Assault

In 2006, the final version of the Flak Viper appeared in an Operation Flaming Moth set.  This desert version was a nicely done update to the Flak Viper and was the type of repaint that made sense for Hasbro to do.  While not as nice as the 2004 release, the desert version is useful in it's own right.  The best thing about this version was the return of the full complement of Flak Viper accessories.  The black rifle and pack are also great since they work with the 2004 version, too.

2006 Flak Viper, Range Viper, Operation Flaming Moth


The Flak Viper never got exclusive use anywhere else in the world.  The 1992 Flak Viper was released in Europe on exclusive cardbacks.  The figure is the same, though.  The Flak Viper mold is relatively unique in that it's a mold whose potential was fulfilled.  

1992, 1993, 2006, 2004, Flak Viper, Nullifier, Operation Flaming Moth, Street Fighter Movie M Bison, Dino Hunters,


Tuesday, November 15, 2022

1992 Air Commando Spirit

The 1992 Joe line is incredibly strong.  It's full of new molds for classic characters as well as a nice variety of new introductions to the line.  The colors of the year blend well and create a cohesive visual display.  But, the standard carded line of figures only included a few figures.  The rest of the year's line was released in various subsets and smaller vehicles.  Yet, the quality of mold and color continued and the entire is one of the better looking entries of a displayed collection.  Among the releases was a new version of Spirit.  

After being introduced in 1984, Spirit got his update.  It's easy to recognize the new look as Spirit.  He kept his long hair, but has it styled into a single pony tail instead of braids.  He retains his trademark headband.  But, once below his head, this Spirit is less an homage to Native American culture than a newly designed badass combat soldier.  He is burdened with an over-abundance of grenades.  (A common thread among Joe figures.)  But, they aren't too bulky and keep the overall appearance of this new Spirit relatively slim.  His chest is a bright green that visually pops.  It is set against black paint that highlight the mold's sculpted details.  The figure features blue pants that blend with many other 1992 releases.  And, his red gloves offer a both a splash of color as well as tying together the red pattern on the figure's headband.  To top off the details, Spirit has molded feathers on his right arm that offer a little reminder of the figure's roots.

On paper, this figure should be amazing.  But, the thing is, it really isn't.  While it's nice enough, the sculpt was improved upon in 1993 with the mail away color scheme.  The brown, gold and white combo on that figure is more unique and better fits the mold and character.  The head might be a little too large for the body.  And, Spirit can appear to be disproportional at times.  And, the red gloves are a bit off-putting.  They really interfere with the blue, black and green.  The red and white on the headband works.  But, the gloves really take you out of the overall design.  And, as the hands are a key part of any figure's look, a bad color can have an outsized affect on the appearance as a whole.  

This 1992 Spirit was part of the Air Commandos subset.  While the figure was sold on a card, the cards were drastically oversized to show off the gliders that were the real selling point.  Hasbro's original gliders in 1983 were garbage.  These 1992 releases, though, promised they would fly 40 feet with the figure attached.  Hopefully, not too many people actually did that with the gliders.  But, Spirit's red, white and blue patriotic overkill special seems out of place with the character.  And, today, the Air Commandos are remembered for the high quality figures rather than the cheesy gliders.  Unfortunately, though, the gliders cost anywhere between $8 and $10 each.  And, when you consider that there were far better alternatives available at that cost, the high price point was rather prohibitive to the toys really selling on par with sets like the DEF and even the Eco Warriors.  Which is why, even today, all the Air Commandos figures appear with less frequency than most other carded 1992 figures.

Did you know that Spirit was never released without Mutt?  In every single instance where Spirit was released, Mutt was also available at the same time.  They both debuted in 1984.  Then, they both returned as Slaughter's Marauders in 1989.  At various times, they were both released in Brazil and Mexico in the same waves.  Then, exclusive repaints showed up in Europe in the early 1990's.  Both characters got new molds in 1992.  Then, Mutt was repainted as a carded figure in 1993 and Spirit was available as a mail away in the same year.  It was not until the post vintage era where the two were separated.  Both appeared together in the comic.  So, there was a deliberate pairing of the two.  But, all of their designs work pretty well together until the 1993 versions.

Spirit comes with a single accessory.  He has an oddball pistol.  My introduction to the mold was with the 1994 Viper.  And, I felt the sci-fi nature of the weapon worked well with that figure.  With Spirit, it seems out of place...especially if you know of the amazing accessories that were included with the character's debut figure.  The upside is that there are many, more common, accessories that work well with this mold.  But, the disappearance of Freedom and the lack of other gear that would have accentuated the character feels like a missed opportunity.

My introduction to this figure mold was with the 1993 mail away version.  And, that remains my default use of this mold today.  Back when I got a bagged 1992 figure from Canada, I was never compelled to open the figure.  The 1993 was enough for me.  And, when I got a loose 1992, that feeling continued.  Now, though, I do find this figure works well with other 1992 releases.  And, is a nice background filler in photos and dioramas.  As a main focus, I'm still going with the 1993.  And, my first choice for any use of Spirit is the original from 1984.  

The 1992 Spirit mold got two uses.  The first was this Air Commando version.  Then, in 1993, the mold was repainted for the International Action Team.  This maroon and white version is probably better than the 1992 coloring.  But, both uses of the Spirit mold were relatively obscure releases.  Bagged overstock Spirits were offered as a Canadian mail away.  And, a great number of bagged Spirits came into the collecting community during the Hasbro Canada find in 1999.  Those figures, though, are bagged without guns.  So, if you see bagged figures sans weapons, you know they are from the Canadian overstock.  Sadly, Hasbro didn't use this mold in the 2000's.  It's a shame as it would have been great in a 1984 Spirit color scheme or a Euro Spirit color scheme.  But, it was not to be.

Dealers will sell loose Spirits for $30 and complete versions for $60.  That's a lot of money for a weapon that's not that small, isn't overly cool and doesn't really have any cachet.  On the open market, though, you can get Spirit figures for $13.  But, open market pricing on complete figures runs between $50 and $60...meaning the dealers are right at market on the complete figures.  That's very odd.  And, something that's likely to correct if the Joe market doesn't get back to normal soon.  The upside, though, is that a relatively hard to find, high quality update of a classic character is still affordable if you are willing to sacrifice his non-iconic weapon.  There's much worse outcomes in the Joe marketplace today.

1992 Air Commando Spirit, DEF, Mutt, 1988 Swampmasher


1992 Air Commando Spirit, 2002 General Tomahaw, 1984 VAMP Mark II


1992 Spirit, Air Commandos, 1991 Grunt


Monday, October 31, 2022

Metal Hawk - Power Commandos

G.I. Joe was a hugely successful formula for selling toys.  Between the military/fantasy theme and the size and articulation of the toys themselves, Hasbro found a winning combination.  Naturally, competitors used Hasbro's initiative to produce many toys that were knock offs of the Joe line.  Some were purely military based.  Some were fantasy based.  And, some of the better ones, combined both.  All used the 3 3/4" size and most replicated the articulation of at least the straight arm Joes from 1982.  In time, though, some adopted the swivel, evolved beyond simply mold reuses and into full fledged toy lines on their own.  Some were more popular than others.  And, decades later, some have found themselves highly sought after by Joe collectors.  One such series is the Power Commandos figures by Lucky Bell.

Power Commandos took a more fantasy/sci-fi approach to their toys.  Their tagline was: "Those guys from the other galaxy.".  The characters that appeared were aliens, monsters and a few human good guys who battled against them.  While the most famous figure from the line is Mummy Mask, it is his packmate who draws my attention today.  Metal Hawk is a complex and interesting sculpt that features massive amounts of colors.  He's also still very much a knock off and doesn't have the polished look of a classic Hasbro release.  But, he's someone for which you can find a use.

Metal Hawk's bio card is just fantastic.  He was born on the Ironrock Comet.  And, his specialty is Out-numbered Combats.  No, that is not a typo.  That is his real specialty.  I have no idea what it means.  His bio mentions that Metal Hawk has skin as tough as steel.  (Metal)  But, he is still quick as a hawk. (Hawk.  Metal-Hawk, get it?)  He has both a lightning sword and a non-reflective black sword.  Lightning for power and the black one for stealth.  There's a scan of his bio below where you can read all about Metal Hawk and see the absolute glory that is his origin.  It should be noted, though, that Metal Hawk is one of the Power or good guys in the Power Commandos universe.  So, my placing of him among Cobra probably doesn't make sense.  But, I just can't see the figure as anything other than a villain.

Usually, when companies produce multiple waves of figures, the first wave is small and the second expands the line.  In the case of the Power Commandos, though, it was the opposite.  It turns out that the original set of 12 figures is actually the first wave of figures.  The more common repaints (of which this Metal Hawk is one) came later, as a second wave.  That is why this later Metal Hawk appears on a card that features the alternate coloring of the first Metal Hawk released.  The first wave of figures are actually very hard to find and some have risen to ridiculous heights.  This second Metal Hawk is much more common.  But, he's probably the second best figure among the six behind only Mummy Mask, his packmate.

Metal Hawk is a mishmash of contrasting colors.  He features red, green, dark blue, gold, black, a weird orangish hue, silver and light blue.  That's 8 colors.  Which is more than than pretty much any vintage Joe features.  Really, though, the figure has very little paint.  And, the colors are achieved through clever uses of different plastic colors on different parts.  Many details were spared paint applications.  So, Metal Hawk still has potential for improvement through customization.  But, all of the colors make the figure visually interesting, even if the colors are a perfect complement for each other.  Some of the contrast is odd enough that is really helps Metal Hawk stand apart from other figures.

While Metal Hawk is supposed to be a good guy, I just can't see him that way.  He just seems like he better fits with Cobra.  The helmeted head is very much in line with oddball Cobra headgear.  The amount of red and blue on him also better fits with a Cobra motif.  But, it's tough to find a real role for him.  The best use is probably Star Brigade.  But, that's a bit too on the nose for me.  I've posed him with BATs and a few other Cobra Troopers.  But, it's never felt right.  So, my best use for him is just a random sub contractor who Cobra hires out at times.  I've got a lot of these characters lying around now.  The characters are not really important.  But, they can fill a role while also making the Joes think that Cobra's roster is much larger than it really is.  It's a fairly small role.  But, as the figure is somewhat brittle and not something that I want to use all that often, a smaller role works for Metal Hawk

Metal Hawk's gear is among the weakest among his subset of 6 figures.  His gear includes a stick that was made from the end of Lady Jaye's javelin launcher and a handle that I don't recognize.  It's similar to the handle of the vintage Kenner lightsabers.  He then includes Torch's torch with the lower nozzle removed as well as the stock missing.  It looks like a pistol and is pretty weak.  He includes a backpack that's based on the 1986 Low Light's pack that's cast in silver plastic.  The final accessory is a massive sword.  It is not based on a Joe accessory.  I tend to give Metal Hawk gear from other Power Commandos as I think it looks better than his real gear.  

Quality wise, Metal Hawk (and, Power Commandos in general) are OK.  The paint applications are solid.  The joints are tight.  And, the parts fit together well.  The main issue is that the plastic is more brittle than vintage Joes.  It is close to that found on figures made by Estrela.  This more brittle mixture means that the thumbs and crotches of the figures are weak and very susceptible to breakage.  I'm hesitant to put any accessories in the figure's hands.  But, other collectors have been very successful in doing so.  But, the thumbs will snap with less pressure than it takes to break a vintage, Hasbro figure.  So, the quality is display worthy.  But, it tough to pose any of the figures with their gear without risking some damage.

Metal Hawk was released twice in the Power Commandos line.  This is the second, and more common, release.  The first release features an identical upper body, head and arms as the second release.  But, it has different legs and a different waist.  These are also a green color that matches the green on the second Metal Hawk's arms.  In my view, the first figure is probably better.  But, I like more green.  So, not everyone may agree with that assessment.  The first figure can also have green accessories.  Be aware of the differences as you seek out loose Metal Hawk figures.

Like all the second series Power Commandos, Metal Hawk is very available these days.  Huge amounts of overstock were found in Mexico and have been sold, cheaply, to Joe collectors over the past few years.  Now, though, the original source is starting to dry up.  While it's doubtful that this will lead to massive inflation on Metal Hawk figures, I also never considered the possibility that collectors would shell out three figures for the common Funskool figures that clogged every online toy dealer's inventory in the early 2000's.  So, the time to pick up this figure is probably now.  I got this guy on the card for under $10 in just 2019.  Now, though, the same carded package will run around $60.  Loose, mint and complete figures will top $30 or more.  That's probably a higher price than the figure is worth.  But, the Power Commandos are among the more interesting Joe knock offs that appeared over the years.  So, that, alone, makes at least one of them worth acquiring.



Metal Hawk, 1992 Power Commandos, Lucky Bell





2008 Convention Exclusive Headhunter BAT, Battle Android Trooper, Metal Hawk, Power Commandoes, Lucky Bell

Tuesday, September 6, 2022

1992 Cobra Parasite - Around the Web

I found the Parasite sitting on the top shelf of a Kroger store in my college town.  It was years after the toy's release.  But, I went really late one night and bought it.  I got it home and found I had acquired a little gem of a vehicle.  It was my first Cobra trooper transport.  And, it was armed to the teeth with great weaponry.  It held all of my 1990's Cobras and provided Cobra a powerful weapon to use against the Joes.  To this day, I still have the box the Parasite came in.  The unused sticker sheet and some unused land mines are still in it.  The box carried my 1990's cardbacks around for a very long time.

Seeing the Parasite brings back some fun memories of my early days of collecting.  But, seeing it in use is even better as it's a solid toy that not a lot of collectors care to own.  After seeing some of the photos below, though, some minds might be changed.

1992 Parasite Profile

1992 Parasite at Nekoman's Viper Pit

1992 Parasite by annoyingaman

Custom Parasite by Dreadnok Dread

1992 Parasite by Slipstream80

Desert Parasite Custom by Outrider

1992 Parasite by Lava Boss

1992 Parasite by robstoycollection

1992 Parasite by tonegunsrevisited

1992 Parasite by gvilla74

Custom Parasite by Outrider

1992 Parasite by bouncy_bengal

1992 Parasite by my_other_toys

Custom Iron Grenadier Parasite by duoconflywheels

Custom Jungle Parasite by fireflyed

1992 Parasite by 1990s_gi_joes


1992 Parasite, 1991 Incinerator, 2003 Funskool Incinerator

1992 Parasite, 1991 Incinerator, 2003 Funskool Incinerator


Tuesday, August 30, 2022

Top 10 Spring Loaded Accessories

Starting in 1991, Hasbro began to move the standard Joe accessories in a different direction.  Instead of leaving them the static pieces from 1982, they began to incorporate more action into the toys.  At first, it was simple kid interaction where you could flick a missile.  But, soon, it evolved into a series of spring loaded action features that allowed for kids to have their figures interact through propulsion.  While I title this article spring loaded accessories, that's just because the spring loaded pieces dominate Hasbro's offerings.  But, there are a few other gimmicks in the 1990's that are worthy of inclusion as they added interactive elements to G.I. Joe action figures without forcing the figures to be something incompatible with what came before.

So, you will not see Ninja Force on this list as those features were limited to the figures.  You won't see Sky Patrol, either, as the parachutes only worked with proper preparation and was designed as a stand alone toy that was commandeered for Sky Patrol.  This list covers 1991 through 1994 as those were the years when the action feature accessories were dominate.  And, while older collectors tend to revile this gear, the reality is that there are some amazing toys in here that are both tons of fun to play with while also being in line with the look and feel of the Joe line from the decade prior.

10. 1994 Lifeline Grappling Hook

I'm a sucker for grappling hooks.  As a kid, I loved them.  But, I never got any that actually worked.  So, things like Alpine's grappling gun were left to imagination.  Which, was fine.  But, there were times it would have been cool to have actual hooks that could shoot up and grip something.  Enter the 1994 Lifeline.  His grappling launcher is huge and his two pronged hook is, too.  But, you can tie a rope to it and shoot it at rocks, walls or plants and it might actually stick: just like the real thing.  That's  enough for me to view it as an essential accessory.

1994 Lifeline, Eco Warriors, 1991 Ozone

09. 1991 Eco Warriors Squirt Guns

Among the first of the action feature weapons are the Eco Warriors squirt packs and guns.  Instead of using a spring for their action, these packs can draw up and hold water that is then expelled from the nozzle of the gun when you press on the soft plastic container that is held in place by a harder plastic frame.  For Eco Warriors, this made perfect sense.  And, the water was used in conjunction with the figures as they would change colors when water of hot or cold temperature hit the special paint on the bodies.  The self contained squirt gun was a solid design.  The guns are pretty large, but not so much that they aren't usable.  But, the weapons are very useful and a lot of fun to have around.

2002 Mirage, JvC, 1991 Ozone, Eco Warriors

2002 Mirage, JvC, 1991 Ozone, Eco Warriors

08. 1992 Duke Bronco Launcher

So, this toy is dumb, stupid, lame and incredibly fun for any kid in 1992.  Who wouldn't want a missile launcher that a figure can ride?!?  This piece is an integral part of the 1992 Duke's card artwork.  And, it translates very well into the actual toy.  The only downside is that the brown tripod is made of plastic that has turned to glass.  I literally had one crumble to dust, yes, dust, in a box of other launcher parts.  I didn't know what all the dirt was until I found one intact foot.  The one in the photo below spidered all those while lines just from me gently trying to insert the peg into it.  So, using it today isn't overly practical.  But, man, this is just a stupid idea that made for an iconic piece for Duke.

1992 Duke, Barricade

07. 1992 Destro Disc Launcher

The 1992 Destro disc launcher is another one of those ideas that actually kind of works as a toy.  It's similar to Scrap Iron's missile table.  But, this one shoots discs.  The fact that they actually shoot, though, helps sell the idea of the weapon.  The disc launcher looks like something a comic book supervillain would use.  And, Destro is as close to that trope as the G.I. Joe line tends to get.  So, it's a perfect match of character and weapon.

1992 Destro

06. 1992 Firefly Top Spinner

This spinner is also ridiculous.  But, as a toy, it works well.  You can set up a bunch of figures on a hard floor and let the ripcord fly.  The top can then knock over the figures.  Hours of fun!

1992 Firefly, Headman

05. 1991 Cobra Commander Drone

So, this thing is either a radio controlled surveillance drone or a buzz bomb depending on which part of the card you read.  But, any way you look at it, this is a little drone with a spring loaded launcher.  The drone is laminated plastic with cardboard pieces.  It's a neat little idea that worked out.  The launcher features a powerful spring.  It is mounted on a bi-pod and is meant as a stationary weapon.  The idea of a drone was rather innovative back in 1991.  So, it's inclusion is akin to things like the JUMP showing up in 1982.  

1991 Cobra Commander, 2005 Convention Metal Head

1991 Cobra Commander, 2005 Convention Metal Head

04. 1992 Eel Robo Shark

Full disclosure: I don't much care for the robo-shark.  In general, I think robots are dumb.  And these things are a pain in the ass for anyone who, like me, tends to army build 1992 or Funskool Eels.  The sharks are huge, sharp and just a pain to store away.  With that Andy Rooney moment past me, though, what kid in 1992 would not have loved a robot shark with a moving tail that shoots a missile out of its mouth?!?  This is the exact type of over the top ridiculousness that Cobra would have created in their descent into super-villainy.  

And, to top it off, the toy is amazing.  It's full of detail.  The tail moves and the mouth opens.  And, it can then shoot a spring loaded missile out of the creature's mouth.  To top it all off, the shark is also a backpack that affixes to the Eel to be used underwater!  Really, this has a case to be number 1.  But, what's a list without some controversy?  And, personally, I find the Flak Viper's missile backpack to be much more useful than the robo-shark.  But, I'm an adult who was in college when this came out.  If I'd have gotten it when I was 9, there's a good chance this is my favorite toy ever created.  So, if you're going to refute me in the placement of this piece, come with some good anecdotes of how it fit into your play and was a major part of your childhood. :)

1992 Eel, Cobra Eels, Robo Shark

1992 Eel, Cobra Eels, Robo Shark

03. 1992 Cutter Grappling Hook

I'm kind of cheating as there are two grappling hooks on this list.  But, as I said for Lifeline, I'm a sucker for grappling hooks.  As a kid, I used them not just as tools used to scale mountains, walls or buildings.  They were also Batarang type weapons that could be used to apprehend and tie up villains.  I'd use them between vehicles to either tether boats or even just capture an enemy vehicle that was about to outrun the good guys.  For me, the grappling hook was my irrational childhood dream toy because I got one when I was about 9 and it locked in the idea of a hook on a rope that could be used as a tool in most any situation.

I rank Cutter's hook higher for a couple of reasons.  It came first.  So, it has that going for it.  But, more importantly, Cutter's hook has four prongs.  This made it much more likely to actually catch onto something.  I have memories of being a kid and tossing Alpine's grappling hooks into a pile of rocks.  When the figure went to use it, the hook wouldn't catch anything and it would slip out, sending Alpine to his doom.  I had weird rules where if a rope didn't catch, then the Joes couldn't use it.  (I actually had a little, metal four pronged hook that was attached to a long length of white string.  I used this since it worked more often than the Hasbro toys.)  Cutter's hook is comically large.  But, that's what makes it fun.  If the hook hit anyone, it would kill them.  But, honestly, that's a plus in my book.  

In doing this article, I noticed that the tripod for Cutter's launcher looks the same as that included with the 1992 Duke.  The white plastic isn't nearly as brittle as the brown, though.  

1992 DEF Cutter, Eco Warriors Deep Six, 1993 Shark 9000

02. 1994 Star Brigade Cobra Commander Suction Cup Walker

The 1994 Star Brigade Cobra Commander includes this oddball harness that's attached to a suction cup walker.  It actually works, though.  And, that alone makes it the 2nd best action accessory in the line.  It's a marvel of engineering and also a fun toy.  It's like those old wall walkers you got for birthday prizes except that it's high quality and a lot of fun.  Everyone should have one of these.

1994 Star Brigade Cobra Commander, 2003 Tiger Force Dial Tone, Toys R Us Exclusive

01. 1992 DEF Mutt Net Launcher

You really can't go wrong with this contraption.  It is a massive net launcher.  The launcher is fairly large.  But, it stands by itself and looks like something that would launch nets.  The best part is that the included net is massive.  It's large enough to cover an entire figure with plenty left over.  The four corners of the net are anchored.  The top two are attached to the firing missiles and the bottom two corners have weighted balls to hold down the net.  The net is perfect as a stand alone toy and the launcher just adds more play value.  The only downside is that the weight of the four anchors limits how far the launcher can shoot the net.  But, of all the action play features that Hasbro released, this is the best.

Here is a video from corpscommandercody showing the net in action.

1992 Mutt, DEF, 1993 Gristle, BBQ, Eco Warriors, Barbecue

1992 Mutt, DEF, 1993 Gristle

This list is my own.  And, while all of these have their merits, I'm sure you have opinions of ones I overlooked, deliberately omitted or just plain ignored.  So, please let me know your favorites.  These were not the toys of my childhood.  So, my appreciation of them is based on what I think I would have liked as a kid and, more importantly, what I really like now.  So, seeing how kids of the day actually felt about them and which were their favorites is definitely something I'd like to hear about.