Saturday, February 28, 2026

1985 Airtight - Random Photos of the Day

Airtight was the first 1985 figure I purchased that year.  (Well, I got him and Footloose at the same time.)  I've never regretted choosing him first.  His uniform is cool.  His colors are great.  And, his accessories are top notch.  He's a great photo subject for all those reasons.  Sadly, the hose that plugs into his helmet has gotten stiff.  So, I don't fully accessorize him like I used to.  But, he remains one of those figures that I've just always enjoyed.

These days, I mostly use him in the context of his contemporaries.  Most of these photos feature him with the same other figures.  He looks great when posed with them.  But, I should diversify my usage.  Until then, enjoy the photos.

1985 Airtight, Snake Eyes


1985 Airtight, 1988 Swampmasher

1985 Airtight,  Flint, Heavy Metal, Mauler

1985 Airtight,  Flint, Heavy Metal, 1983 Wolverine


Monday, February 23, 2026

1983 Clutch

It's really difficult to comprehend just how innovative the original Joe line was as a retail product.  It's not just the quality of the toys that stands out.  But, the manner in which the design team packaged and priced the toys was nothing short of novel.  One of the most compelling innovations was the inclusion of exclusive vehicle drivers in their vehicles.  I'm not sure if G.I. Joe was the first brand to do such a thing.  But, Kenner had not done it for Star Wars...instead opting to sell all figures individually.  Hasbro, though, created a slew of exclusive figures to operate their vehicles.  And, if you wanted Hawk, Grand Slam, Steeler or Clutch, you had to buy a vehicle to get them.  While the figures shared parts with carded figures it was Steeler and Clutch who featured original chest pieces that were not available anywhere other than on the vehicle drivers.

My affinity for Clutch began on the very first day that I saw a G.I. Joe figure in hand.  It was my younger brother's birthday in October of 1982.  On that day, he got an amazing amount of figures and vehicles...including some doubles.  On that day, I learned that Joe gear was compatible across figures.  And, very quickly, I took Grunt's backpack, Stalker's gun and a visor from, probably, Grand Slam and gave it all to Clutch.  I now had the ultimate figure.  I used this supercharged Clutch as my go-to figure for several weeks.  Finally, at Christmas, I opened my very own VAMP that was under the tree and I had a Clutch to call my own.  

That figure, though, didn't last too long.  Not because of breakage.  But, because Return of the Jedi toys appeared in the spring of 1983.  Joe was dropped in favor of my long running Star War obsession.  In July of 1983, though, I discovered the new addition of swivel arm battle grip.  This opened a whole new world to me.  And, with that one little change, Star Wars was forever second fiddle to Joe in our house.  But, this also meant that any straight armed Joes were relegated to a junk box.  But, this didn't really hold true for Clutch.  Since he was a vehicle driver, I could still make him work as the driver of the VAMP.  So, he was the only straight arm to remain viable.  In fact, he still got use as late as 1987 as my childhood Joe days ended.  

One thing I didn't have, though, was a swivel arm Clutch.  If you read my first write up on this guy from January of 2000, I note that I still didn't have a swivel arm Clutch.  In all my acquisitions of the late 1990's, a swivel Clutch was never among the scores of other original 13 figures I acquired.  It was not until 2004 that one came my way.  At the time, I had joined a start up company.  There were just two of us.  We were squatting in some office space of my boss's old colleague.  As part of our agreement, I'd help out their IT guy with some issues.  He was my age and we shared many interests.  He had a Star Wars figure in his office and it opened up conversations about toys we still had.  One day, he brought in a bag full of G.I. Joe figures and playsets.  He wanted to raise a bit of cash.  So, I sold most of them for him on JoeCustoms.com.  In this baggie was a near perfect swivel arm Clutch.  I told him I was interested in it and would buy it from him.  He set it aside as I awaited some money from items I was also selling.  When, the money for his items arrived, though, he gifted me the Clutch for helping him sell the other parts.  It is the very Clutch you see in the photos below and the only one I still own today.  

When I examine why G.I. Joe toys matter so much to me, it is stories like this stand out.  The toys are a pneumonic device for me to recall events of my life.  I have great recall from my childhood.  A big part of that is because I'm able to associate memories with Joe toys.  For other people, it may be music, TV or other pop culture influences that remind them of bygone days.  For me, it's G.I. Joe toys.  Those memories also extend into my adulthood.  I don't remember sitting in that hot server room with a wire storage rack on the back wall because the networking error of the day was so compelling.  I remember it because my friend and I would talk about old toys, cartoons and comic books.  I used to get Amazon deliveries at the office.  (Amazon sold inventory for Toys R Us, back then.)  With each box, we'd look at the items and recall childhood memories from the various repainted figures.  That was over 20 years ago.  But, the memories are vivid because of their association with Joe and Star Wars.

Among my childhood friend group, Clutch was the most memorable character.  I have a friend who can still recite the final stanza of Clutch's filecard.  It was that impactful.  Clutch's popularity was a function of him being the driver of the most popular and coolest vehicle from 1982, the most distinctive figure and a really fun character from the comic.  Clutch is also the closest of the vintage figures to the iconic "G.I. Joe" from the '60's.  The bearded head was an obvious homage to the guy who started it all.  But, Clutch's black hair really cemented the tribute to the line's origins.

Aside from his uniquely sculpted torso, Clutch also features some extra color on his chest.  7 of the original 13 figures featured three colors on their torso.  Clutch was one.  Aside from the black holster and green base, Clutch also has brown padding near his shoulders and protecting the zipper on his jacket.  It adds a nice layer of depth to Clutch's appearance and helps him stand out from his peers.  The color also accentuates Clutch's collar.  Most of the original Joes were wearing slight turtlenecks.  Clutch appears to be wearing a hoodie: just without the hood on the back.  It raises up to and you can see it protecting his neck since the VAMP doesn't have a windshield.  

Clutch is criminally underutilized.  He and Steeler feature the least used chest pieces of the original 13 figures.  Clutch was released in his original form in 1982 with the swivel arm update coming in 1983.  While he was originally only packaged with the VAMP, Clutch would become a mail away in later years.  Hasbro repainted him in tan as the driver of the VAMP Mark II in 1984. And, then, the mold was done as far as Hasbro was concerned.  While the VAMP travelled all over the world for exclusive uses in Europe, Japan, Mexico, Brazil and India, Clutch didn't really travel with it.  A Tan Clutch was included with the Takara VAMP.  But, there was no exclusive Clutch to accompany the South American or European VAMP releases.  In the 1990's, Clutch did appear in India, though.  He is one of the most obscure figures to get a full Funskool release.  But, he and Hawk are also the only Funskool characters to be exclusive to vehicle releases.  (All other Funskool vehicle drivers were random figures inserted into the box and not meant to be specific to their vehicle.)  There are tons of Funskool Clutch variants.  Some are great and others are pretty close to the Hasbro figure.  Clutch didn't appear after his early Funskool years, though.

This left Clutch as a forgotten mold.  And, as I'd argue that his chest piece was the best of the original figures, that seemed a shame.  For years, customizers used Clutch's chest to great effect on original designs for both Joes and Cobras.  It was not until 2018, though, that Clutch's chest would finally reappear.  Red Laser Army recreated the piece and used it on a variety of figures.  In some ways, the uses didn't create great figures.  But, in other ways, we finally got some variety that showed the piece's potential.  What we didn't get, though, was a Clutch to match all the various VAMP colors that are available.  You could have credibly created half a dozen Clutch repaints before even stealing his chest for other characters.  (Like a repainted General using his torso to match up with Hawk's appearance in G.I. Joe #16.)  Not getting a Clutch is an omission that couldn't get corrected as Red Laser lost the molds after the 2018 series and wasn't able to continue his work. 

As original 13 figures go, Clutch is surprisingly affordable.  High quality loose figures can be had for under $15.  And, mint and complete with filecard figures sell for around $25.  Clutch not having a visor or exclusive weapon really helps keep the price down.  And, the ubiquity of the figure shows just how many VAMPs Hasbro produced in the line's infancy.  The production numbers that show the volume of vehicles versus carded figures for at least the 1982 line is out there, somewhere.  It would be interesting to see how Clutch's production numbers compare to, say, Stalker or Scarlett.  But, for a major character who didn't get an iconic sculpting upgrade for a decade, it's surprising to see Clutch remain an acquirable piece for any collection.  

1983 Clutch, 1984 Roadblock, 2004 VAMP, Toys R Us Exclusive, 2023 Mickey Mouse Cobra Commander, Hasbro Pulse


1983 Clutch, VAMP, Flash, Original 13

















1983 Clutch, VAMP, 1994 Mexican Lobotomaxx, Lunartix Alien, Survival Girl, Outback


1983 Clutch, 1982 VAMP, 1987 Starduster, Steel Brigade, Mail Away


Saturday, February 21, 2026

1994 Dial Tone - Around The Web

The 1994 Dial Tone was one of the figures I acquired at retail in  the mid 1990's.  He was both a callback to a childhood favorite and just an amazing figure on his own.  Dial Tone featured many details that I had really wanted in figures when I was a kid.  He had a technical uniform that could be co-opted for a pilot, comms officer or even gunner.  And, he had a removable helmet.  This feature, alone, was enough to make the figure among my favorites during those early collection days.  

Dial Tone got a lot of use.  I had always loved his classic gun.  And, the 1994 version included this in colors that matched the figure.  I quickly used him in a variety of settings.  Ultimately, though, he found his real home as the turret gunner of the Shark 9000.  He just fit into this position.  I had always felt that gunners needed both removable helmets and comms gear.  There was no other way to get information about their targets.  So, Dial Tone took that seat of prominence and has rarely left it.

It's tough to find Dial Tone content.  This generic search term of his name yields non-G.I. Joe results.  So, you're left browsing deep recesses of sites, hoping something will come up.  On top of that, the 1994 version just isn't popular.  He's often forgotten as a character update that debuted in 1994.  None of that takes away from his overall quality.  So, enjoy some of this content where you can see just how cool he is.

1994 Dial Tone Profile

1994 Dial Tone by ptytoys

1994 Dial Tone by gijoe_c4_panama

1994 Dial Tone by offc0ur5e

1994 Dial Tone by doksewage

1994 Dial Tone by gen_liederkranz

1994 Dial Tone by viper_space

1994 Dial Tone by toysandtomfoolery

1994 Dial Tone by elevatemetoahigherhumanform

1994 Dial Tone by gvilla74

1994 Battle Corps Dial Tone, 1993 Mega Marines Clutch, Monster Blaster APC


1994 Battle Corps Dial Tone, 1986 STUN

1994 Battle Corps Dial Tone, 1993 Shark 9000

1994 Battle Corps Dial Tone, 1993 Leatherneck


1994 Battle Corps Dial Tone, Beach Head, Stalker

1994 Battle Corps Dial Tone, Beach Head, Funskool Spearhead

1994 Battle Corps Dial Tone, Mega Marines Clutch 1993, 1992 Badger


Monday, February 16, 2026

1991 Crimson Guard Immortal

My friend, RTG of the Attica Gazette, has long observed that the vintage Joe line tended to run in three year intervals.  After three years, the line would take on a slightly different shape than the previous three years.  The blocks are 1982-1984, 1985-1987, 1988-1990, 1991-1993 and 1994 (which would have set the tone for the 1995 line for sure and probably into 1996 had that happened).  One of the demarcation lines is 1991.  And, the figures from that year have a different tone than those from 1990.  1990 was more muted in terms of color and Hasbro oversaturated figures with accessories.  1990 could be swapped with 1986 and no one would be the wiser.  But, in 1991, Hasbro changed their approach.  The 1991 series features brighter colors, larger and fewer accessories and, of course, the advent of the spring loaded weapons.  Lost in all of this, though, was a single anachronistic release: the 1991 Crimson Guard Immortal.  

The Immortal stands out among the 1991 figures because he is a throwback.  The figure features classic colors, a smaller, sleeker design and monochrome accessories that make him seem like he was released in the heady 1980's and not the dawn of a new decade.  When you look at the roster of 1991 Cobras, the CGI stands out.  His crimson, silver and black look dull compared to the oranges, greens, purples and yellows of his contemporaries.  His sculpting is tighter and more compact.  He lacks the technical accoutrements that adorn the uniforms of his brethren.  If you didn't know any better and found a lot of 1991 figures, you'd think the CGI to be a figure from the prior decade rather than a brand new release for that production year.  

There's no official story on this figure came to be.  We don't know if he was a design that kicked around for a while and finally found a slot in 1991.  Or, if he was specifically designed for that timeframe to bring the Crimson Guards back into the Joe pantheon.  But, the fact that he was so closely tied to the coloring of the original Crimson Guard from 1985 was a feature unique to the 1991 release year.  You are hard pressed to find any two other versions of a Cobra character that better complement each other while retaining the same, fundamental look as do the 1985 Crimson Guard and the 1991 Crimson Guard Immortal.  It was an obvious homage in a year that introduced a drastic change to the look and feel of Joe figures from the 3 prior years.

It has always amazed me that the Crimson Guard Immortal isn't more popular.  In the early days of collecting, collectors were loathe to venture beyond 1987 for any figures.  But, they made a few exceptions.  (1988 Hit and Run, etc.)  Despite that, the 1991 Crimson Guard never caught any fire among collectors.  Everyone appreciates it.  But, it's extremely rare to find a collector who has more CGI's than he would 1985 Crimson Guards.  The CGI is an afterthought.  The wonky accessories and brittle construction are factors in the figure's obscurity.  But, everything else about the CGI suggest it should be among the most desired Cobra figures from the 1990's.  

My first introduction to the CGI came via some early pictures on Evilface's old site.  These photos pre-dated the digital camera age.  He took some photos of his Cobra army out in the rain.  And, riding the back of one of the Hiss Tanks were two Crimson Guard Immortals. (IIRC, he mentioned, in the captions, that he "only" had 5 of them.)   At the time, no one used figures made after 1989 in any Joe content.  And, if you did, it wasn't Cobra army builders who were the focus.  So, seeing these figures being used as basic Cobras was novel.  The next major usage of them that I recall was the old Cobra Command Online site.  He was known for his massive Cobra dioramas.  He had purchased over 100 sets of the 1998 Cobra Infantry.  And, his show of force photos became the standard bearer for the army building craze that dominated the hobby during the early 2000's.  (You'll still see some of his photos floating around.  But, the attribution to him is long lost.)  In some of his early pics, Crimson Guard Immortals stood in places of prominence as Cobra Commander's personal guards.  The hallmark of the photos, though, was that the CGI's were given the accessory complement from the 1985 Crimson Guard.

Despite these early appearances, though, it was the 1985 Crimson Guard that ascended into prominence.  With that version readily available (but, sure, expensive!) collectors let the CGI slip into obscurity.  Part of this was just due to the fact that Crimson Guard Immortals didn't become readily available until well into the 2000's.  If you looked for them between 1999 and 2003 or so, you just didn't find very many.  The kids who had them hadn't liquidated their collections, yet.  As they did so, though, the CGI's became acquirable.  By then, though, the 1985 Crimson Guard had taken hold and was going to remain the de facto standard for any Crimson Guard charater.

The CGI features weapons that were designed as a "finger-flick" accessory.  First introduced in 1990, these are weapons designed to "shoot" their projectiles by a person flicking the butt of the missile that protrudes from the end of the launcher.  That motion will set the missile into flight.  Only a handful of figures feature these types of accessories.  And, it's obvious that Hasbro simply decided to cut out the middle man and introduce spring loaded weapons to the line that fired larger projectiles rather than rely on kids to figure out an esoteric gimmick.  It does help place the CGI or, at least his weapons, as an earlier design since it wasn't intended for the spring loaded treatment.

The entire CGI accessory complement is an exercise in fantastic engineering that resulted in a lackluster toy.  The figure includes 6 missiles, a backpack, two guns and an ammo belt.  The idea is that they all combine into an amalgamation that gives the character some serious firepower.  The practicality, though, is that the ammo belt doesn't stay attached, the missiles flop all over the place and the two guns are just weird.  If you can find spare '85 CG accessories, that's the way to go in order to make the CGI usable.  I suspect that his bizarre weapons play a part in his lack of popularity.  It's tough to get the figure to hold his gear in any way that looks great.  And, the awkward ammo belt and missiles make it easy for a well placed figure to either fall over, or just lose some gear before you snap a photo.  

I always had great intentions when it came to the Crimson Guard Immortal.  One of my earliest photos taken in the summer of 2000 was of the 1993 Cobra Commander flanked by my two Crimson Guard Immortals.  It was a grainy photo taken with a disposable camera as digital cameras were still super expensive at the time.  I had plans for the Commander to have a mighty army.  But, that just never came to be.  Over time, I lost focus on the CGI.  And, once the Funskool version became available in 2001, it simply made more sense to buy extras of those for $4 each rather than try to find additional Immortals.  I was able to find a couple at a toy store in Phoenix.  At the time, they were still of the "anything made in the '90's is bad and no one wants it" mindset.  And, I acquired a ton of '90's army builders for a song from them.  

Since then, though, he CGI has been largely absent from my photography.  A big part of this was that all the o-rings in my 1991 Cobra drawer went bad.  So, for a long time, none of my figures could stand up.  And, when taking the one photo for the 2012 profile of this figure, I managed to snap the figure's crotch.  So, I've been loathe to take the figures out for some fun.  Again, I can substitute the Funskool version to good enough affect and not have to worry about breakage.  Each time I look at my CGI contingent, though, I lament that they are used more often.  Now, I've fixed all the o-rings and know to be cautious with the figures.  I'm not sure if they'll start appearing more often.  But, they make great background filler for shots of Cobra hierarchy.

As a kid, I viewed the Crimson Guards as the third best fighters in Cobra.  The best CG's were recruited into the Eels.  And, the best Eels became Snow Serpents.  But, as my Cobra Troopers wore out, the Crimson Guard figures became the de facto ground troops for my Cobra army.  (It helped that we had three of them!)  Despite them being so prominent in my childhood play, the functional CG's didn't carry forward into adult collecting.  Now, I like the idea of the Crimson Guard moreso than I like using the actual figures.  I just can't see dress uniformed guys in red being front line troops.  I see them more as the political class on Cobra Island who creates lots of drama just because they can.  This lead to my Crimson Guard Rebellion story line in the mid 2000's where the CG's were rounded up and mostly destroyed after they tried to assassinate Cobra Commander.  That's been long enough ago, though, that the CG's are back to their old shenanigans.

The CGI, though, gives me that more functional combat Crimson Guard.  While their coloring doesn't make a lot of sense for the battlefield, they look really cool.  And, their heavier armor is more conducive to combat than the classic CG.  They work very well with the various crimson and red Hiss Tanks.  And, are a good match for the 2004 ASP and the SMS.  I do have a display shelf full of crimson vehicles as well as Tomax and Xamot.  I need to get some museum putty for their feet.  But, once I have a way to get the figures to stand, reliably, I can see my CGI's simply joining this shelf where they can be permanently enjoyed.  I think that's a better fate for them than sitting in a drawer, hoping I'll have the temerity to actually accessorize them all and get them out for some photos.  Finishing up my display case should be a priority for me this year.

In terms of the paint job, the Crimson Guard Immortal features just three colors: silver, red and black.  It is the application of those colors that gives the figure its powerful look.  Instead of concentrating the colors in specific areas, they gave the design layering that makes the figure appear far more intricate than the three base hues would suggest.  Each arm features all three colors.  The head does, too.  And, the figure's chest is the same.  The crotch also has details across the spectrum.  It's only the legs where the silver disappears.  The utilization of all three colors over so many body parts gives the figure a depth far beyond what you'd expect.  It allows the CGI to perfectly complement the 1985 Crimson Guard while also standing out as something slightly different.  It's a subtle trick with the paint applications that Hasbro didn't use all that often.  But, in this case, the three color limit is perfect for the figure.  

The Crimson Guard Immortal mold has a long and sordid history.  He was released by Hasbro for just one year in 1991.  The standard figure was released in Europe, too.  However, there is also a very rare European variant figure that uses the 1990 Rock Viper head.  This figure was heavily faked in the early 2010's.  So, be cautious if you're after one.  His weapons were also colored in grey and given to the European General Hawk figure.  At some point in the timeline, the CGI was supposed to be sent to Brazil.  There, Flagelo appeared in promotional catalogs and even on cardbacks.  But, this figure was never released in Brazil.  In 1993, the figure's head was used on the Create a Cobra mail away figure.  In 2001, Funskool released a highly anticipated version that was similar to the Hasbro coloring.  It was one of the most popular Funskool releases of that era and remains relatively available today.  Hasbro recalled the mold, though, in 2003 and promptly used it as the pack in figure for the KB Toys CAT Tank.  This dud lingered online for years and was clearanced out.  Large lots of overstock figures were available from Asia for another decade, too.  Finally, the figure's entire body was used on the lame 2005 Convention Destro figure.  Different factory custom makers have teased CGI's for years.  Black Major did release the heads as part of his Crimson Guard figures in the early 2020's.  But, the entire figure has yet to appear from the factory custom market.

To say there's untapped potential in the CGI mold is an understatement.  Of the army building molds that haven't been redone by factory custom makers, I'd argue that the CGI is the most prominent figure who is missing.  There's a dozen or more excellent repaints that could be extracted from the mold.  And, there's dozens more that are niche or interesting that have appeared in concept artwork over the years.  The limited popularity of the original figure makes me question the market for some of these great ideas, though.  The CGI exists in the perfect world of matching his previous figure and remaining true to the designs of his concept.  Straying from that is only going to diminish usefulness, even if the resulting figure is spectacular.  So, while I'd love a Dreadnok Skyhawk colored CGI, I'm not going to pay $30 for one.  And, I don't think it's going to be a figure that would permeate the community beyond a quick, superficial layer.

Over the years, Crimson Guard Immortals have experienced some heavy rises and falls in terms of pricing.  In the late 1990's, they were far less desirable than a 1985 Crimson Guard and you could get them cheap...if you could find them.  That scarcity lead to a time in the early 2000's when CGI's outpaced their 1985 brethren in terms of pricing.  For a while, they scratched at nearly $35 for a mint and complete figure.  But, as the Joe world cratered in the late '00's, the CGI's went with it.  And, they, once again, dipped below the 1985 figure in terms of pricing and popularity.  The only difference was that, now, you could actually find some if you wanted an army.  

Now, CGI's remain underappreciated.  You can get mint figures for $10-$15: which seems cheap.  As you add accessories, the price goes up.  But, mint and complete with filecard figures tend to run in the $25 range.  Which, again, doesn't seem bad for a figure that has a brittle crotch, easily rubbed paint and a plethora of small, easily lost accessories.  Other 1991 army builders are substantially more expensive.  But, 1991 figure availability is weird and uneven.  The fact that Immortal is available is good.  During my heyday, that simply wasn't the case.  Otherwise, I'd have a LOT more of them.  The upside is that factory custom Crimson Guard accessories are now available.  So, you have some nice options to upgrade your loose figures.  This profile proved to me, though, that the figure's quality still isn't enough to get the figure a lot of use in my collection.  I love the look of him.  But, I just don't use them at all.  Their fragility is a big part of that.  But, I need to make it a point to move the Crimson Guard Immortal into a position of greater importance in my Joe collection.

1991 Crimson Guard Immortal, 1985 SMS, Sears Exclusive, MMS, Shadowtrak, Palitoy, Red Shadows


Saturday, February 14, 2026

2005 Comic Pack Dreadnok Thrasher - Around The Web

There's not a ton of content featuring this Comic Pack Thrasher.  Mostly, because he's not a good figure.  The original Thrasher is substantially better.  And, he's easier to find.  To top it off, this Thrasher also badly discolors.  So, there's no reason to spend a lot of time looking for one.

None of that takes away from the bizarreness of the figure.  There was no demand for Thrasher and he was never a popular character.  So, the fact we got two versions of him in the repaint era speaks to the perceived popularity of the Dreadnoks, in general.  Many people believed that the Dreadnoks were among the most popular concepts in the Joe line.  But, all of the products themed around them turned into retail duds.  So, they really weren't all that popular.

But, this Thrasher exists.  And, he does have some fun colors.  But, his head is worse than the original and the rest of the mold remains dated.  So, check out the sparse content on him from around the web.

2005 Thrasher Profile

2005 Thrasher by relena_warcraft

2005 Thrasher review at JoeBattleLines.com

2005 Thrasher by themexicangriswolds

2005 Thrasher by yotothejoe

2005 Thrasher by relena_warcraft

2005 Comic Pack Thrasher, Cobra Commander, Fred

2005 Comic Pack Thrasher, Zarana, 1986 Thunder Machine

2005 Comic Pack Thrasher, Zarana, 1986 Thunder Machine