Back in March of 2025, I wrote about G.I. Joe #36 that had been released 40 years prior. If you look back at that profile, you'll see two separate scans from the comic that feature Deep Six in his "duty" gear. The Deep Six character had been introduced in issue #25 and was a staple of Larry Hama's stories for the entirety of 1984 and into 1985. He rarely, though, appeared in his bulky, deep sea diver suit. Instead, he wore a bucket hat, life preserver and a lined shirt. This outfit was Deep Six's default look and allowed him to be used in more situations than his full dive gear. Despite this canonical appearance, Deep Six was never released as a figure with this alternate look. It took until 2026, 42 years after the character's debut for Super7 to surprise the collecting world with a useful Deep Six.
If you go back to the mid 1990's, Joe customizers followed some basic formulas. They'd start with easy repaints like a red Stormshadow and a dark blue Cobra Commander. From there, they'd advance to tackling the Oktober Guard and Snake Eyes' LRRP team. After that, you'd see them attempt figures like Kwinn, the Soft Master and, yes, Deep Six with his bucket hat. As the parts library was more limited back then, you'd often see Muskrat's head used since his had was the closest approximation of Deep Six's comic book appearance. As the century turned, Hasbro released a hat on a version of Luke Skywalker that some customizers were able to morph into a removable hat Deep Six. Then, in the early 2000's, Hasbro released some figures with removable hats and some other pieces became available in various military knock off lines that proliferated during that time. And, with those bits, even better Deep Six figures were made. The prevailing theme, though, was that comic Deep Six was a character who resonated with collectors of a certain age who came aboard during that 1984-1985 comic run.
As customizing skills began to incorporate more advanced sculpting methods and greater alteration of existing parts, though, Deep Six began to fade away. You'd still see a custom, every now and then. But, a younger crop of customizers who upped the game also lacked the youthful connection to an alternate look for Deep Six. So, the prickly diver fell out of favor. And, there was rarely a clamour for his more classic appearance to be commemorated in a figure. Hasbro had so many other characters to consider that Deep Six wasn't really on the radar any longer.
Which, makes his appearance in the Super7 line somewhat baffling. Super7 doesn't do that many comic book figures. Their focus is 100% on the cartoon and ensuring that roster of the first two mini-series is completed. So, getting this Deep Six was quite a surprise. But, it was a welcome one. While Deep Six would not have made my list of top 20 comic book looks to make, he would have made the list. I even mention back in that #36 write up that I'd buy a Super7 version of him. And, I followed through on that statement.
As a figure, Deep Six doesn't really break any new ground. He's orange, blue and tan. You can find similar colors to his on Cutter and Topside. Though, he is substantially more muted than the orange colors that define those figures. It's not about the palette, though. Deep Six somewhat defined this look for a Joe. He just didn't get a figure to cement it. What this Super7 figure accomplishes is a solid homage to those comic book designs. You can look at this and instantly know it's Deep Six from the mid 1980's. Super7 does excel in this type of approach. They are making a deliberate homage. And, they tend to get it right. This figure isn't going to win any awards for creativity. But, it perfectly matches the intended purpose of the release: to give collectors a figure in a uniform that was never before offered in plastic.
I don't associate this Deep Six with either the SHARC or the USS Flagg. I align him mostly with the ill-fated G.I. Jane. This was the Joe ship introduced in 1984 that would be conveniently destroyed in #36 so that the Flagg could be introduced. But, I also remember Deep Six as a member of the WHALE crew of issues #28 and #29. These were my 2nd and 3rd G.I. Joe comics. So, they were read hundreds of times and were very formative in my development of both Joe characters and my personal mythos. As a kid, I always wanted a useful Deep Six who could man the gunner station on the WHALE. That never came to be. But, now, I finally assemble a crew of Cutter, Deep Six, Duke and Roadblock to match up with that early comic run.
And, it's here that I found the most value in Deep Six. As a kid, his personality was off-putting. But, that was the point. After his introduction in #25, though, Deep Six was less of an in your face asshole and more of a sardonic side character whose prickliness was supposed to be endearing because it was, generally, harmless. But, the idea of a Joe who didn't really get along with people while still being so good at his job that you had to have him around was intriguing. And, in the days when the Joe roster was pretty limited, losing a figure to the catastrophe that was the 1984 Deep Six figure was more impactful. So, Deep Six always seemed like a character that would have been fun to have around but was just not available. One of the reasons I was so keen on acquiring a 1989 Deep Six upon my return to collecting was because it gave the character a useful toy. By the time of my acquisition, though, the notion of using Deep Six as his character was gone.
So, really, I'm left with this figure as a scene filler or a display item on a shelf. If I ever get around to exhibiting my WHALE, this Deep Six will be among the crew. Until then, he'll be a guy who will find some use when I get heavy rains or take figures down to the creek. He works very well in photos. But, it's tough to find ways to really showcase this figure as the focal point of a scene unless you're recreating one of his early comic appearances. And, once those are done, there's far less to do with the figure. But, that's OK. Some of the best figures in the line were guys like Alpine or Blowtorch: figures who had niche purposes and were background players. This Deep Six continues that legacy and will be one of those guys who really helps to make a photo interesting, even though he's not really the subject on which the photo centers.
Deep Six includes two accessories. The first is the standard cartoon rifle that is based on Snow Job's XMLR. It's weird to see a comic book figure include a cartoon weapon. But, it works since the design aesthetic fits the time period of both character designs. The second accessory is more esoteric. In my #36 write up, I showcased a photo where Deep Six chops open a crate containing the MMS. He uses a red axe to cut the ropes. And, that red axe is included with this figure. It's a very specific choice. But, as an add on, it's great since it's such a specific comic book reference. I used the image in my write up because it was memorable to me. You can extrapolate that the image resonated with many readers of that comic and one of those grew up to design G.I. Joe figures for Super7. So, its inclusion is a nice nod to an obscure bit of Joe gallimaufry.
Deep Six's long term prognosis is probably pretty insignificant. While the figure was welcomed by collectors and seems to have joined many collections, he hasn't made the splash that the Super7 Ninja Force figures have. He is readily available and can be purchased from pretty much anyone who stocks the Super7 line. For guys who hit the sweet spot to consume 1984 media, this figure is a must have. But, for others, he's more of a novelty. We'll see how he plays out over time. For now, he joins my collection to fill a hole that's been open since 1984. He's even got me considering an unboxing of WHALE that's been locked up since 2011. If that appears in the photos below, you'll know that he was enough of a motivation to spur me to action. Even if it doesn't appear here, though, I'll get him into the WHALE at some point. He's just a figure who scratches that nostalgic itch enough for me to relive some childhood dreams.








