Friday, April 3, 2026

1983 Dragonfly - Around The Web

It's tough to beat the Dragonfly.  It's a drastically superior toy to the over-rated Skystriker.  And, even after 11 years of additional releases, the Dragonfly held up and remained a necessary element of any collection.  It both displays well and doesn't take up a ton of space.  It has a lot of details and features that give it depth that makes it visually interesting.  And, it works perfectly with the figures from that era.

There's plenty  of content on the Dragonfly out there.  So, stop by all the links below and check it out.

1983 Dragonfly Profile

1983 Dragonfly by cyko_9

1983 Dragonfly by cobra_florence

1983 Dragonfly by jonita_rodriguin

1983 Dragonfly by darkstar_vintage

1983 Dragonfly by gen_liederkranz

1983 Dragonfly by thedustinmccoy

1983 Dragonfly by codename.steve

1983 Dragonfly by still_a_big_kid

1983 Dragonfly by littlegreenmentoyz

1983 Dragonfly by Evilface

2023 Pilot Scarlett, Haslab, Skystriker, Funskool Flint, 1998 Ace, TRU EXclusive, 1983 Dragonfly


Monday, March 30, 2026

2024 Ghostbusters O-Ring Set

Two years ago, Hasbro made a surprise announcement at the 2024 Wondercon.  Here, they showcased a new set of vintage style o-ring figures of the 1984 Ghostbusters.  They were to celebrate the 40th anniversary of the movie.  Their appearance was startling and amazing.  Fans of the franchise had a different scale of figures to collect.  G.I. Joe fans had a new avenue to add to their collections.  And, everyone suddenly wondered about the immense possibilities this development could lead to.  Were o-ring Mask figures on the table?  Indiana Jones?  Marvel?  Or, even Star Wars?  Sadly, we now know that the possibilities will not be explored in any meaningful way.  But, this Ghostbusters set seemed a solid test case for possible future products.

At its core, the Ghostbusters "Plasma Pack", as the set is officially named, is a great product.  For $44, you got 4 distinct figures, a nice supply of gear for each of them and packaging in a nice window box that is the same size as a DVD collector package.  The box was designed to fit on a home video shelf and could be used for easy storage.  The figures themselves feature all newly sculpted parts.  Sure, a lot of the body parts are reused among the figures.  But, the Ghostbusters didn't have a lot of variety in their movie jumpsuits.  And, the heads are close enough to actor's likenesses to know who they are without treading on those pesky likeness rights that would have ensured performer compensation.

In short, it's just a nice presentation for some movie homage toys.  It's not overdone.  It's not cheesy.  If fits that perfect middle ground for someone like me who liked the Ghostbusters but wouldn't call himself a full fledged fan.  

One fun thing about non-Joe content is that it gives me a chance to reminisce about other childhood moments that didn't involve Joe.  One such occasion occurred in the summer of 1984.  

In the '80's, we lived relatively far from my school.  Now, the distance seems paltry.  But, as a kid, most of my friends lived a long ways away.  Part of this was that there is a canal that ran between my school and my neighborhood.  Most kids lived on the same side of the canal as the school.  I was one of the few who did not.  So, while some friends lived only a couple of blocks away, that distance was doubled or tripled by the fact that I had to go out of my way to get to a bridge to cross the canal (and the major street that ran along it) before I could go back down to their street.  As an adult, this hurdle doesn't seem insurmountable.  But, as a 10 year old, my options were limited.

There were just three of of us who lived on our side of the waterway.  Both of the other two lived, literally, as far away from my block as you could.  Their side of the neighborhood was blocked in by a river.  We were on a little spec of land that had once been a single farm: bound by the river and the canal.  My one classmate named Erik lived in the original farmhouse on the land.  Now, it was determinable only by the home's architecture.  He had a normal yard and was on a standard block like all the other houses in our area.  We first met in early 1983.  It was here, at his house, that I saw my first Sears Cobra Missile Command.  I just didn't believe it was an actual Joe toy since it was crappy cardboard and didn't appear in the catalog.  The remnants of it were strewn among an ocean of toys that defined every kid's playroom in the early '80's.

We played together a few times.  But, as 1984 dawned, I was able to more easily bike to his house.  And, we began a long running adventure that also included our third classmate, Matt who lived a few houses down from Erik.  Erik had an amazing collection of toy guns.  One day, we found a note that had been written by Erik's younger brother, detailing some plans that he and friends had.  Matt, Erik and I created a "detective agency" to decipher the plans.  That idea was then expanded into fictional adventures where we were dedicated to toppling the ultimate bad guy: Frank Lupo.  You might recognize that name.  Lupo was a credited produced on the A-Team.  (Among a slew of other shows.)  I just saw the name and thought it was cool.  So, he became our fictional bad guy.  

We'd then all load up with various guns and run around the neighborhood, chasing the imaginary Lupo and his goons.  When we got tired, we'd retreat to Erik's basement where it was cool.  As was par for that era, his dad had a bar in the basement sitting room.  We'd sit there and plan out the next phase of the story.  One particular detail I recall of this was that Erik's basement was always stocked with food.  Notably, several huge boxes of Honeycomb cereal.  My mother wouldn't buy us Honeycomb.  (She'd buy us Fruit Loops, Cocoa Krispies and all sorts of other sugary cereals.  No idea was Honeycomb was off limits.)  So, I remember the boxes, sitting on a shelf that was in a room opposite the sitting area where we'd listen to cassette tapes of the Police or RATT and plan out our next adventure.

The other thing Erik had in his backyard was an old VW van.  Oddly, another friend named Eric, who lived closer to school, also had a VW van in his backyard.  The two families weren't connected.  It was just one of those Doofenshmirtz coincidences.  But, we could play in this van, shooting at other cars and pretending to drive maniacally as we either pursued Lupo or were being chased by him.  It's somewhat surreal to think back about how we could play during the '80's.  We'd run all over the neighborhood, through people's yards, onto the public levees along the river and even go into stores all while carrying very realistic looking toy guns.  At any given moment, none of our parents really knew where we were.  But, they knew we were in the general neighborhood, and that was good enough.

One day in the summer of 1984, Erik's mom decided to take us to a movie.  Or, more accurately, drop us off at a movie for a couple of hours.  I suspect she just wanted some quiet time.  It was me, Erik and another classmate named Damian.  Damian's parents shuffled him around various friends over the summer.  So, on the day he was at Erik's, we went to see Ghostbusters.  Erik's mom dropped us off at a local theatre.  (Years later, after that theatre closed, my childhood comic book store moved out of my neighborhood and into the theatre.  No idea if it's still there today.)  We each had a couple of bucks and bought a drink, some popcorn and went into the most empty theatre to watch the movie.

One of the things that's been lost in recent years is the fact that movies were always meant to be cheap entertainment.  They were designed to be a cheap way to entertain lots of people.  In the past 10 or so years, though, that's changed.  But, back in the '80's, it was a cheap way to spend an  afternoon.  We sat about 1/2 way down the theatre and enjoyed this crazy movie.  In the latter half, my drink caught up with me and I had to use the restroom.  I missed the "dickless" joke while I was out of theatre.  And, of course, that was the one line from the movie that was most discussed upon our return to Erik's house.  It was quite a while later before I'd see an uncensored version of the film again and catch what everyone else thought was the funniest part of the movie.  We spent the rest of the afternoon laughing at other scenes and  just roaming around Erik's block.  All of the blocks were bisected by alleys which ranged from fully overgrown and impassible to perfectly manicured.  We'd wander up and down these, looking for things to do.  It was a pointless existence that was tons of fun just due to the weird things people discarded back then.

If you fast forward a couple of weeks, my parents were going to take my brothers and I to an ice cream social at our school.  It was weird to be at the school during the summer.  But, it was a good chance to see my friends who were otherwise cut off from me.  While waiting for my familty to come to the car, I was out there, listening to the radio and playing with the cigarette lighter.  I managed to burn the circular pattern onto one of my fingertips.  I did this when I was distracted by the Ghostbusters theme that came on the radio.  I remembered the song from the movie.  I never thought I'd hear it again.  I wasn't aware of movie themes being radio hits.  So, hearing it was novel.  We went to the event where I told some friends about hearing the song and burning my finger.  I had to keep the burn secret from my parents or they wouldn't let me play in the car any longer.  But, those two items are forever "burned" into my memory.

I'm not a huge Ghostbusters fan.  But, had these figures been released in 1984, I'd have bought them.  And, they'd have found a home with my Joes.  The failure of '80's TV and movie 3 3/4" figures was that they were always straight arm, knock off type toys.  Or, they were done in a scale and style too far astray of classic Joe for the other figures to be compatible with my collection.  While I desperately wanted the A-Team to be in my Joe world, the crappy Galoob figures just didn't work.  They were shockingly cheap when compared to Joes and just weren't fun to play with.  Cool figures like the Secret Wars products were too tall and lacked the articulation necessary to be useful.  I'm left with childhood daydreams of every property being in G.I. Joe style.  I'd have loved to have had a Batman, Spider Man, Indiana Jones, and the Clash of Titans characters done up with full Joe articulation, accessories and production quality.  

In the adult collecting era, we've finally seen some of this consolidation.  If you get 3 3/4" figures, they are all articulated and designed like anniversary Joes or are 5 POA ReAction figures.  If those are your thing, they work.  But, most of the scale compatibility has come in the 6 inch arena.  If you collect 6 inch figures, you can get IP from pretty much every property you can imagine.  So, you see collections of superheros, TV personalities, Star Wars and other pop culture figures all intermingled in one giant collector diaspora.  If 6 inch figures are your bag, they sky's the limit.  My childhood dreams of o-rings just aren't going to happen.  The format works.  It's just not popular enough.  Maybe we'll see occasional one offs like this Ghostbusters set.  But, my reverie of all things being in the best format will never come to be.

We need, though, to really look at the quality of this release.  Each figure includes the plasma pack and wand that is attached to the pack by a hose.  You get Ray's goggles, Egon's little detector thingie and a single ghost trap.  Not a bad complement of gear.  The backpacks are cheaply done and don't have the Joe peg construction.  The hoses on the wands are less brittle than I thought they'd be. I'm not sure how they or the overly large shoulder rivets will hold up over 30 or 40 years.  But, by then, who cares?  Each figure appears as he does in the movie.  You can't ask for much more than that.

A couple of years ago, I showed my kids the Ghostbusters movie.  They enjoyed it.  It wasn't the cultural touchstone it was for my generation.  They laughed at the "cgi".  (They call all special effects, cgi.)  They never watched the second one.  They had no interest in it.  But, chronologically, my showing them Ghostbusters was same as my Dad showing me Casablanca.  So, that puts the cultural references and such into better perspective.  They'll have their Ghostbusters movie story moment over something that was an age appropriate new release for them in the 2020's.  And, I'll shake my head in disbelief at the movie that creates an indelible experience for them.  

It's tough to know how well the Plasma Pack did at retail.  There is a large Ghostbusters fan base.  But, historically, they've been more into the cosplay elements of property appreciation.  The price per figure suggests that Hasbro did a decent production run on the figures.  And, they found a solid audience in Joe fans.  The set, though, has been in stock at Amazon for retail price for well over a year, now.  Amazon has done various discounts and it's fairly easy to get it for around $35.  Every few months, Amazon cycled through a heavy discount phase and dropped the set to 1/2 price.  At $22, the set is a no brainer, even if it's just for one moment of admiration.  Since the Plasma Pack's release, Hasbro has offered no other o-ring products with the exception of some reused Joe molds in the Void Rivals SDCC exclusive set from 2025.  So, it seems the Ghostbusters may have been a one off.  

2005 Clear Cobra  Commander, Comic Pack, 2024 Ghostbusters


2024 Ghostbusters Plasma Pack, o-ring

2024 Ghostbusters Plasma Pack, o-ring

2024 Ghostbusters Plasma Pack, o-ring

2024 Ghostbusters Plasma Pack, o-ring


Friday, March 27, 2026

2004 Comic Pack Double Clutch - Around The Web

One one hand, it seems like this 2004 Double Clutch should be a commonly used figure.  He's a solid update to a classic character.  The figure is both common and cheap.  And, Double Clutch fits with a wide array of figures from the entire line's history.  Instead, he's an obscure version  of a beloved character that appears infrequently at best.  Much of this is due to the fact that the mold isn't great.  Double Clutch is somewhat awkwardly designed and his parts make him appear barrel chested.  

The other thing that doesn't help Double Clutch is that he lacks a signature vehicle.  The 2004 VAMP seems like an obvious choice for him.  But, because the VAMP was built for skinny 1982 figures and Double Clutch uses the bulkier parts from 1993, he's not a great fit with the classic jeep.  Double Clutch really needed a repainted Mudbuster or Badger to operate.  With this, the figure would have had a more noble purpose and likely would have found more use.

So, here's a bit of content about this figure that I could find.

2004 Clutch Profile

Unproduced "Small Head" Clutch

2004 Clutch by Otto the Otter

2004 Clutch at Joe Battle Lines

2004 Clutch by sintechness

2004 Clutch by fantasyactionfigures

2004 Clutch by doksewage

2004 Clutch by ftwten

2004 Clutch by doksewage

2004, Comic Pack, Scarlett, Double Clutch


2004 Night Force Flint, Toys R Us Exclusive, 2004 VAMP, Double Clutch


Monday, March 23, 2026

1989 HEAT Viper

The HEAT Viper is the last of the 1989 army building class about whom I've written.  It's not because he's the worst.  The figure is weird and offbeat.  But, it has a charm about it that is elevated by his specialty.  He features a unique color scheme, excellent accessories and a specialty that was missing from Cobra.  It all adds up to a fun figure to have around.  The real story is the bizarre elements of the figure's appearance.  Some design choices seem fairly bad.  In the real world, the HEAT Viper would have issues.  But, in a fictional kids toy line, they still work and create a fun action figure.

My first interaction with the HEAT Viper was in the summer of 1989.  We were visiting some friends for a week.  Their kids were slightly younger than me.  And, in their toy room, the had a wide variety of new 1989 Joe figures.  The gear was long strewn about in various piles or tubs.  And, I spent my copious free time there sorting through various bins of building blocks, Hot Wheels cars and every other toy of the day in search of items that were obviously Joe accessories.  I then attempted to match them up with the figures with whom I could associate the gear.

This brings up an point about Hasbro's design team.  If you had any familiarity with vintage G.I. Joe, it was relatively easy to spot an accessory from the line...even if it was from a figure you had never seen before.  Joe gear featured specific plastics that were not imitated by other toy lines.  But, there was also a scale and detailing that just wasn't found on other toy lines during the vintage run.  Others would come along that could match the sculpting and materials.  But, they'd be out of scale for Joe figures.  So, it was easy for me to recognize a G.I. Joe accessory among a sea of other toys, even though I wasn't familiar with any of them.  That's a testament to the brand's continuity of quality and one of the unsung reasons why it was able to endure at retail for so long.

During this visit, I was able to piece together a large contingent of Joe accessories.  I wasn't sure what gear went with what figure.  (I might have found a cardback or catalog to help a bit, though.)  But, the pile of new accessories and new figures had me longing for childhood, again.  I didn't mind the bright colors on the new Cobras.  In fact, because of these colors, I remember the figures and the entire interaction.  There were, probably, new Joes in that room, too.  But, I don't recall any of them.  It is the HEAT Viper, TARGAT, Alley Viper and Annihilator that stand out to me.  The figures were new and exciting enough to recharge my interest in the Joe comic.  But, not enough to get me buy any figures at retail that year.  So, my interaction with the class of '89 was mostly relegated to those bored, summer days.

In the mid 1990's, I started picking up a few, stray 1989 Cobra figures.  I'd find them at flea markets or the occasional comic book store.  I just had a couple.  But, they all fit into a new mythos.  I now viewed Cobra as a sleeker, more dynamic attack force.  They were individually mobile (like the Annihilator) and designed to move in quickly, strike violently and leave suddenly.  It was a terrifying new phase of Cobra's plan as they brutalized small towns all over the country and made citizens fear for their lives.  As Cobra conducted more operations, they'd discover holes in their plan.  Once, a helicopter escaped an attack.  So, Cobra invented Annihilators.  Then, Cobra found that some locations had Cold War era concrete that could withstand the Alley Viper weapons.  So, Range Vipers were given heavier weapons to shoot through walls.  Eventually, Cobra came across a fortified location where locals were able to hunker down and hold off the attack.  So, HEAT Vipers were invented.  They were on call during an operation and would be quickly transported to any location that was too difficult for Alley Vipers to quickly handle.  The HEAT Viper would jump out of the Parasite, simply destroy the entire hive of resistance and jump back into the Parasite for transport to the next hot spot.  Cobra was efficiently ruthless in their attacks and they were quick to add specialties to ensure no survivors.

In this role, the HEAT Viper wasn't all that important...until he was.  And, that fit's the HEAT Viper's specialty.  He's not a guy you need on every mission.  And, he's never going to be one of your main bad guys.  But, he's someone who is really needed at very specific times.  He shows up, does his job and that's about all you need from him.  There's fun adventures to be had where the Joes are able to stop him.  His main purpose, though, was a great evener in battles where a single guy could take out a VAMP, Havoc or Mauler.  Eventually, the HEAT Vipers learned they could take out low flying Tomahawks and Dragonflies.  This was a game changer as it allowed Cobra to have mobile ground forces with a single person who was capable of taking out all of Joe's air superiority.  Joe responded by having the choppers fly higher up, out of the HEAT Viper range.  But, this limited the effectiveness of their anti-infantry weaponry and eliminated the ability of Tomahawks to insert ground troops.

I'd like to say the HEAT Viper fills this role today.  But, he doesn't.  Instead, I use Fast Blast Vipers.  The black 2001 versions and the crimson 2002 versions are just figures that speak more to me than the HEAT Viper.  The original yellow and purple does look great when posed with his 1989 contemporaries.  So, he's a necessary entry in any display.  But, for usage, the Fast Blast Viper has replaced the HEAT.  There's a few reasons for this.  And, the figure's base coloring is only about the third factor on the list.

All of which leads to the discussion about the HEAT Viper's design.  Everything is going swimmingly on the HEAT Viper until you get to the head.  For whatever reason, the HEAT Viper's face shield only covers one of his eyes.  The other is blocked.  So, the HEAT Viper would have mono-vision.  (If you look at the card art, though, it appears the original design was to have a two-toned face plate so the HEAT Viper could see out of both eyes.  It just didn't translate to the figure.)  More glaring is the roughly 10% of his face that isn't covered.  There's just no reason for this.  And, this small part of exposed face is never explained.  It's low enough to leave the HEAT Viper's mouth exposed...limiting the effectiveness of the built in recycling gear that would purify the air he's breathing.  You have a fully concealed person inside a protective suit, just to leave a portion of his jaw exposed.  It's not even an aesthetic design choice.  The helmet is just weird and doesn't match any real world applications.  In fact, it is so jarring that it kind of ruins the complete figure.  Such case was taken to make the HEAT Viper encased in a detailed, protective suit.  Then, you leave one glaring weakness that's also detrimental to his appearance.  The Joe line got a little weird in the late '80's.  (It was like one guy who was mostly to blame.)  But, it made for some great figures along with flawed entries like the HEAT Viper.

The figure's colors are different.  But, they work.  Yellow and Purple would become a staple of Cobra vehicles in the 1990's.  It debuted on the HEAT Viper and the visual, offset with some grey and silver details, made for a visually striking figure.  There's no denying that the HEAT Viper is an aesthetic marvel.  Hasbro was willing to take some chances in the vintage line.  And, their wise decision to stray from staid blue and green allowed them to create powerful and memorable designs.  The yellow and purple complement each other, nicely.  The other colors help to mute the bright yellow.  And, they allow the features on the sculpt to stand out.  It leave the HEAT Viper one of the more interesting figures to look at and makes him a necessary member of any collection.

The HEAT Viper's gear is bizarre.  It's an intricate and complex system that all works together with amazing engineering.  1989 was the year of the sinister Cobra as the HEAT Viper joins the Alley Viper as two of the few figures with left handed weapons.  The HEAT Viper is supposed to carry his updated bazooka (he's the Cobra Bazookaman) in his left hand with the white hose connected to the peg on his helmet.  There is a second, black hose, that connects from the front of the weapon to the HEAT Viper's alternate shoulder where there is a sculpted peg.  Oddly, neither of these hoses connects to the HEAT Viper's backpack.  The pack's defining feature is the exhaust pipes.  But, there's nothing to create any fumes.  And, why would Cobra design an exhaust system that wraps around the wearer to discharge the waste in front of him...right where he'd breathe it in!  Cobra was all about death traps.  And, the HEAT Viper gear delivers.

From the card art, the gun is to be held with the smaller end facing forward.  For some reason, the weapon has the word "FANG" written on it.  It's a fun detail.  In the 2000's, when Hasbro used the gun and the sculpted hose with many figures, the factory began to self contain this hose onto the gun.  This was because the head peg into which it attached has been removed from the Fast Blast Viper since he had a new head.  So, the hose is plugged into the front peg on the bazooka.  Honestly, it kind of works.  And, I've never undone any of mine and use them in this fashion with 2002 Fast Blast Vipers.

You can not discern the orientation of the HEAT Viper's pack from his card artwork.  The traditional method is with the exhaust pipes at the bottom.  Leaving them to protrude on the figure's left side.  Personally, I prefer to orient them at the top.  Here they blow over the figure's right shoulder and help balance the overall look since the bazooka is such a big contraption.  Either will work.  The figure also includes 6 missiles that attach to his boots.  Practically, this is dumb for a lot of reasons.  As a toy, it's neat as heck.  Again, the missile orientation is up to you.  Some people have them pointing down.  Some have them point up.  And, some psychopaths will alternate the orientation with some point up and others pointing down.  The missiles hold in place rather well.  And, this firm affixation is the likely reason why they are relatively easy to find today.

The HEAT Viper was a canary in the coal mine for available Joe molds.  We just didn't realize that back in 2001.  The reason is that after his use in North America and Europe, the HEAT Viper mold went to Brazil.  Here, he was released in similar colors as a member of the Forca Electronica subset and named Estilhaco.  He didn't appear again until the first Fast Blast Viper showed up in 2001.  This figure used the entire HEAT Viper body and an Undertow head.  The same mold was released in 2002 in the BJ's exclusive gift set.  In 2003, the HEAT Viper head returned when he was released in the Toys R Us exclusive Python Patrol set.  In 2001, Hasbro (conveniently) told collectors that their favorite molds were "lost in Brazil".  But, as the HEAT Viper proved, that was not the case.  Hasbro just didn't want to look for the molds.  When the Comic Packs became a thing, Hasbro found more molds that had been "lost".  And, the club scoured out a few of the more popular molds for some convention sets.  I'd like to think that if we'd called Hasbro out, they'd have been shamed into finding more collector favorite molds.  But, I don't think they would have.

HEAT Vipers are a figure where it can be frustrating to find a mint and complete figure.  Dealers will sell them in the $30 range.  And, some sell because complete figures aren't all that common.  When you find them, though, you can get them for under $20.  If you give up a couple of rockets or the black hose, though, the price can half.  And, those figures are kind of easy to find.  Unfortunately, the HEAT Viper is one of those Joes who really needs his gear to be  useful.  He was designed with his full accessory complement in mind.  So, missing those elements leaves the figure wanting.  It's pretty easy to piece together a cheap figure from a couple of incomplete versions.  And, the extras aren't bad to have around to pilot your Parasite or Paralyzer.  You don't need a HEAT Viper army.  But, you do need one or two.  If for nothing else, to appreciate the artistry that went into his design.

1989 HEAT Viper, 1993 Battle Corps HEAT Viper





































1989 HEAT Viper, Wild Boar, 1987 Maggot


1989 HEAT Viper

Friday, March 20, 2026

1990 Sonic Fighters Dialtone - Around The Web

Dial Tone is among my favorite figure molds.  All of his releases have been solid.  Just due to circumstances of acquisitions, though, this Sonic Fighters Dial Tone is my least favorite of his incarnations.  It's still a great coloring of the mold.  It's just that childhood nostalgia and early collector fandom left this version of the character caught in a weird middle ground where he lacks the emotional connection to really allow his quality to be his determining factor in my collection.

Fortunately, lots of other collectors do really like this figure and you can see how they use him in the content below.  Enjoy!

1990 Sonic Fighters Dialtone Profile

1990 Sonic Fighters Dialtone at the Attica Gazette

1990 Sonic Fighters Dialtone by gen_liederkranz

1990 Sonic Fighters Dialtone by dok_sewage

1990 Sonic Fighters Dialtone by tabletopjoes

1990 Sonic Fighters Dialtone at 3DJoes.com

1990 Sonic Fighters Dialtone by 73larebear

1990 Sonic Fighters Dialtone by gen_liederkranz


1990 Super Sonic Fighters Dial Tone, 1991 Heavy Duty










1990 Super Sonic Fighters Dial Tone, 1993 General Flagg, Funskool Mainframe, 1986