Monday, August 10, 2026

2026 Flash - ReAction+

If you want to feel a little old, here's my measurement for today.  The Flash figure that was released by Super7 is the heir apparent to the Comic Packs and is one of the missing links to the completion of that set.  The Comic Packs debuted in 2004...22 years ago.  Those Comic Packs debuted 22 years after the original 13 Joes appeared at retail in 1982.  So, this Flash is as far removed from the release of the Comic Packs as those Comic Packs were from the debut of the line.  If you've been around the whole time, I can assure you that the latter 22 years have passed in a flash while the first 22 seem like a lifetime ago.  

With that bit of fun out of the way, this week both the Attica Gazette and I are looking at the Super7 Flash on the same day.  It's been a while since we've done this.  And, it's always fun to take a look at a figure from a couple of different perspectives.  So, check out his thoughts on the figure, too!

The 1983 Flash has a strong argument to be the best of the original 13 G.I. Joe figures.  His design was so strong among those early figures that he remained relevant for several years: even after the others were phased out.  Despite this notoriety, Hasbro utterly failed to get an updated version to collectors during the repaint era.  They planned one for 1997.  But, they "couldn't find" the mold.  We got the character as an astronaut in 2005.  And, then, there was a good enough convention version released in 2007 that used later parts but lacked a helmet and visor...thus limiting him.  Flash's absence might be the most glaring hole from that time period.  He was a character that would have been perfect for an update.  It just never happened in a meaningful way.  

Two decades later, Super7 has filled that gap with a new Flash.  The figure very much feels like an heir to the Comic Pack era.  He has that comic green.  And, his entire aesthetic is based around a pin up drawing of the character peeling potatoes that appeared in G.I. Joe #1.  It's a famous image.  And, the figure recalls that poster upon the slightest glance.  He features a waft of bright red hair that's coifed over his head.  Sans helmet, the hair looks cool.  But, is also drastically out of place among vintage Joe figures.  With the helmet on, he's more in line with a figure from the 2000's.  The rest of him is just...Flash.  He has the pads, the boots and the laser rifle rig that is forever associated with the character.

In short, this figure takes just the one chance with the drastic hair.  Aside from that, it's a pretty solid update to Flash.  He's not done up in 1990's style sculpting.  He didn't get a modern makeover.  It's the same guy from 1982 with a bit of a bulkier sculpt, more vibrant colors and a general flair that makes him a figure that seems like he could have been a 2000's release while also feeling newer and different.  It's a weird balance.  Initially, it works.  Flash seems fun to have.  As he's been in my collection for a couple of months now, though, his appeal is starting to wane.  He's fine for what he is.  But, the oversized head and not quite 2004/2005 green plastic as his base color prevent him from really integrating with the Comic Pack figures.  He seems like more of an outsider.

The biggest cause of this is that the general color palette for Super7 figures is different from that of both vintage Joes and those from the repaint era.  Vintage figures have a sheen to them that allows for vibrant colors without them being overpowering.  The repaint era figures tend to be dull and flat.  When you mix them, you really notice the difference.  On their own, both work really well.  But, it can be tough to find figures from both eras that work well together.  Flash brings a third vibe to the line.  He's bright, but doesn't have the finish of vintage Joes.  He's kind of a mix of the two eras but is also not really able to blend well with either.  I'm going to have to try some HQ shots of him to see if that softens him against his predecessors.  But, outside, his coloring is tough to integrate with toys from either era.

The Super7 o-ring Joe line has been light on two things.  Those are army builders and repaints.  Sure, there's been a few of each.  By and large, though, the line has focused on specific characters in each wave and hasn't filled the case assortment with repaints.  Instead, those have been the domain of exclusives for either retail partners or conventions.  Army builders have been even less frequent.  So far, we have the BAT, Royal Guard, Hydro Viper, Viper Gunner and, if you want to count them, Fatal Fluffies.  Ok, there's been 4 BATs.  But, the overall army builder contingent has been small.  I count both of these traits as positives.  Each wave feels fresh and isn't heavy on rehashes.  I'm at a point in my collecting life where I have enough army builders.  And, factory custom makers do a better job of keeping army building molds in circulation.  So, getting characters, especially ones that have been missing from the line is far appealing than a set of tepid army builders like we got in the 2000's.

Flash's accessories are a weird balance.  On one level, they're pretty good.  On another level, though, they have some flaws and issues.  The hose that connects the laser rifle to the backpack is excellent.  It's more pliable and flexible than the old black hoses that Hasbro used in the '80's.  And, it looks better, too.  It's soft enough to not force the weapon into certain poses because it holds too much tension.  Yet, it's strong enough to hold together when you pose it.  I'd love for more hoses of this variety to appear in the line as they bring a great look to the accessories.

Flash's rifle is missing the stock.  The reason for this is that in the comic book pin up photo, Flash's rifle's stock is blocked by the potatoes on the floor.  There is, obviously, a stock below the vegetable line.  But, Super7 just truncated it off.  So, while it's true to the image, it's also deathly wrong.  And, this is one of those things where Super7 needs to improve.  I get having homages.  The hair on this Flash is a perfect example of them getting it right.  You instantly recognize the Flash pinup when you see the hair.  But, the mistake on the rifle is one of those corner cutting measures that limits the figure to a degree.  One second of introspection would have created a proper laser rifle and made the figure better.  Super7 seems to get it better than Hasbro and, certainly, the club ever did when it came to collector appealing figures.  But, they still have work to do and should be taken to account to make it happen.

Flash's helmet and visor are decent.  They got the helmet to fit over the massive hairdo on his head.  The result is that, when on, the helmet does make the figure's head a bit too large.  It's one of the reasons that my interest in this figure has faded with it in hand.  Sans helmet, the figure's hair doesn't mesh with other Joes.  With it, though, he's too bulky and also stands out.  As a stand alone piece, the figure really works.  But, when integrated with other figures, he becomes more problematic.  The visor is nice and clear and captures the essence of the 1982 figures.  So, it was a nice inclusion.  I'd like to see them dial in the head sculpts and get them more proportional to the body, though, before we see any more helmet/visor combos like this.

Flash seems to be fairly popular.  He fills the gap from the Comic Packs and is appealing to people like me to don't, otherwise, really delve into the Super7 figures.  He's readily available right now and has been for several months.  Some Super7 figures sell out.  Others linger a bit longer.  Lately, the characters have been maintaining some decent availability over a six month, or so, period.  This is ample time for collectors to acquire one.  And, it's a nice compromise where the figures don't linger too long and make the line seem dead.  But, they aren't a flash in the pan that is gone instantly and leaves everyone wanting more.

While this Flash is really nice, I don't want to see a bunch of figures in this style.  Super7 has been pretty good about mixing it up and not doing too much of one thing.  A Silver Pads Grand Slam with a JUMP pack and new head in like 2028 would be fine.  But, getting the full set of 8 to 10 Joes like this would create the same redundancy issues from the Comic Packs and give every figure diminishing returns.  Flash works because he never got a proper updated in the 2000's.  Most other characters did.  So, no need to rehash them until we're a few hundred figures deep in the Super7 line.

2026 Flash, Super7, ReAction+, 2006, Comic Pack Stalker, Lonzo R. Wilkinson, 2004, Clutch, Steeler, 1985 Mauler

















1993 Duke, 2026 Super7 ReAction+ Flash


Saturday, August 8, 2026

1997 Short Fuse - Around The Web

Short Fuse is my least used member of the original 13 Joes.  He never resonated with me as a character or a figure.  His 1997 update, though, is kind of nice.  He's a good blend with Zap, Grunt and Stalker.  And, the addition of a bazooka makes him more useful than when he only had his mortar.  But, he's never going to really matter to me.  

That's OK, though.  You need a lot of figures like Short Fuse in a successful line.  Guys who are just kind of there.  But, for someone, the character or figure will resonate and be the reason they still collect today.  Short Fuse fills that role.  There's not a ton of content on the 1997 figure out there.  So, check out what I could find.

1997 Short Fuse Profile

1997 Short Fuse Brown Pants Variant

1997 Pre Production Short Fuse

1997 Short Fuse by Outrider

1997 Short Fuse at the Attica Gazette

1997 Short Fuse by gen_liederkranz

1997 Short Fuse by Evilface

1997 Short Fuse at OAFE

1997 Short Fuse by gen_liederkranz

1997 Short Fuze, Short Fuse, 1983 Gung Ho

1997 Short Fuse, Short Fuze, Snake Eyes, 2023 Fail Safe


Monday, August 3, 2026

2002 Night Rhino

When G.I. Joe returned in 1997, it was not just a figure line.  It also included a full array of vehicles.  Hasbro understood that vehicles were integral to the Joe line.  And, between 1997 and 2000, Hasbro was keen to get classic molds into collector hands, often in new colors.  Starting in 2001, though, the vehicles took a turn.  Instead of all classic remakes, Hasbro started interspersing some new molds from other toy lines and even took a hand at updating a classic mold.  Sadly, the results weren't great for sales.  And, the 2001 vehicles lingered at retailers throughout the year.  They'd eventually find their way to close-out and discount retailers for 1/2 their original price.  As the vehicles slowed, so did the figure sales.  And, Hasbro announced that the o-ring renaissance of that early collector era was ending in favor of an all new approach to G.I. Joe.  The final wave of ARAHC figures was cancelled at retail.  But, one final release did squeak out in early 2002: the Night Rhino.

The main reason this vehicle managed to get to retail was because it was a Toys R Us exclusive.  Toys R Us was a strong retail partner for Hasbro.  And, during this time, TRU was both a dumping ground for cheap, overstock Hasbro toys as well as collector themed exclusives that would drive foot traffic.  Toys R Us was the only retailer willing to take a chance on o-ring Joes in 1997 and 1998.  It was the success of these lines that lead to the broader retail presence in 2000.  Even then, Hasbro partnered with them on exclusives like the Hiss III.  And, their 2002 exclusive was this repainted 1988 Warthog.  

The Warthog was one of those rare post 1987 vehicles that was generally acceptable to collectors of the early 2000's.  If you go even further back, into the late 1990's, when anything made after 1985 was suspect, you'd still find the Warthog was an allowable vehicle for your collection.  (You just had to ditch the Sgt. Slaughter as he, at the time, was not cool.)  It had good colors, featured one of the last tow hooks in the line, was armed to the teeth and held a huge amount of figures.  It was everything you could have wanted from an armored vehicle at the time.

The Night Rhino is actually very square.  It is a rather tall vehicle.  So, in person, it's a bit blocky.  The shapes work for its purpose, though.  And, its that height that offers much of the Night Rhino's play value.  The main feature is the three person crew who each have their own command seats.  There is a slot for a driver.  One for, I presume, the commander and maybe missile controller.  And, one slot for a gunner.  Each features the two position seating option that debuted on the 1984 Slugger.  You can insert the figures all the way into the seats so they are completely protected.  Then, you can close all the hatches above them to seal them in.  The fun part is that the driver's door slides over his position while the other two have flip-up doors.  It's one of those little things that you don't really think about.  But, the engineering to make the three position crew work was quite amazing.  

The vehicle is armed to the teeth...kind of.  The main weapons are two huge missiles on the vehicle's rear.  They are massive, but work against the size of the overall vehicle.  There are 12 "smoke grenade" launchers on the vehicle's side.  As a kid, these would have been a devastating weapon.  But, also one whose usefulness would have waned in time.  I liked my armor to have anti-infantry capability.  Otherwise, it was too easy for an enterprising Viper to get up close and pop a grenade into the driver's visibility slit.  This is where the Night Rhino is just OK.  It gets a lone, mounted gun in the gunner's position.  Mounted guns like this weren't overly common in the vintage Joe line.  So, each appearance was something I loved.  But, this machine gun only swivels 360 degrees and does not move up or down.  It's also positioned where it's awkward for a figure to properly hold it.  But, the idea of the machine gun is enough and makes the Night Rhino a formidable weapon.

The third play feature is that the Night Rhino is a troop carrier.  Two bay doors open in the back to reveal a large, open area where you can store figures.  They can sit on the bench seats and are held into place with a seatbelt bar.  There's just enough room to carry a small squad.  You can easily get a fully accessorized crew of 7 figures into the Night Rhino.  And, you can probably fit a few more if the figures you choose happen to have a light accessory complement.  Joe hadn't gotten any sort of personnel carrier since the Whale in 1984.  So, this design filled a few holes in the Joe team's motor pool.

The Night Rhino also floats.  The wide plastic base needed to house the full crew and carrier compartment meant a wide, flat bottom plastic piece.  This allowed the Night Rhino to be amphibious.  In the water, the vehicle sits much lower.  And, the overall profile is much sleeker.  I'd go so far as to say that the entire vehicle looks cooler when it's partially submerged than it does when it's on land.  Any vehicle that was going to hold figures was likely to float.  And, Hasbro took full advantage of this in the 1980's.  

I only had one encounter with Warthog in my pre-collector days.  Around 1990, I babysat a kid who lived behind us.  His parents had just moved into the neighborhood.  He was fairly young.  But, he had a magnificent collection of G.I. Joe vehicles in his basement.  Here, I had my first and only encounter with the Hiss II, MCC and the Warthog.  His toy room was well put together, though.  So, I was loathe to get all the vehicles out for fear of making a mess.  I did look over the toys, though, and marvel at how much improved the 1988 and 1989 designs were from those I had stopped buying in 1987.  For a brief moment, I considered buying a Warthog.  But, that never came to pass.  I did buy a lone 1989 Night Viper that summer.  But, that was the last Joe purchase I'd make until December of 1992.

One of the great strikes against the 1988 Warthog is that is has turned very brittle in the 35 years since its release.  Sadly, the Night Rhino is following the same path.  Part of this is the cheap plastic that Hasbro used during the early 2000's.  But, the other part is that the Night Rhino mold features lots of small and precisely measured pieces that don't use much plastic.  And, these tend to be door hinges.  So, they are meant to get lots of use.  It's left me being wary of using the Night Rhino too much for fear of snapping off one of the rear, bay doors.  Every time I open one, it makes a cracking sound that leaves me certain I've broken the door.  

I couldn't remember when the Night Rhino actually appeared at retail: early in the year or late in the year.  Fortunately, my photo library answered that question.  The first photos in which the Night Rhino appears were taken on March 10, 2002.  So, it was an early in the year release that hit right around the same time as the infamous Wave V that was an internet exclusive.  I do recall opening mine in a cold, dark garage after getting home from work one night.  I couldn't wait to get it into action.  And, you'll see it among photos I took in 2002 and 2003.  

Today, the Night Rhino remains an oft used vehicle for my photos.  It's just interesting enough for people to spend time reviewing any photo in which it appears.  It has limitations on how it displays figures.  But, you can get some really nice photos of armor operators in action when they are positioned in the command positions at the vehicle's front.  It's more difficult to get good photos of figures disembarking from the carrier compartment in the back, though.  The steps are steep and the doors are high off the ground.  So, it's tough to get figures into a realistic looking pose.  The opening doors do provide a good support for figures to hold onto.  So, that helps getting one or two figures into a fun photography position.  That's where you'll still see it most often.  

The Night Rhino's one of the vehicles that, in hand, is incredibly useful.  But, had it not been released at retail during the repaint era, it's unlikely I would have one.  There were several vehicles that I really wanted to add to my collection when I first started being able to buy any Joe I wanted.  Sadly, one of the first was the Hammer.  The Hammer looks great in photos.  But, as a toy, it SUCKS.  It was brittle, impossible to use with figures and just a general piece of junk.  That soured me on spending time and money on further childhood vehicle desires.  So, I never actually bought a Warthog and it was only through the acquisition of this Night Rhino that the mold entered my collection.  I suspect that, had I acquired one at a late date, I'd have regretted not picking it up sooner, though.  As, in hand, the Night Rhino delivers pretty much what it promises.

The private equity planned destruction of Toys R Us has left retail devoid of any options to release toys like this Night Rhino.  Now, the sparse 3 3/4 vehicles are the domain of "Fan Channels" or crowd funding...if they exist at all.  Even the mighty Star Wars line has nary a vehicle as part of its retail presence.  It's a shame.  During the 1990's and even into the 2010's, Toys R Us was a reliable partner for major toy companies to release vehicles and playsets.  It offered the shelf space and was willing to let a high quality item sell out in time.  It's national presence meant it could afford to finance a full run of toys like this Night Rhino.  With TRU long gone, there is no place left to fill that niche.  Some larger online toy sellers have tried.  But, usually, those were with items that companies had already produced and needed to dump somewhere.  So, the days of fun, unexpected releases like this Night Rhino are pretty much over.

The Warthog had a few uses.  Hasbro's version was released in 1988.  In Europe, there is an exclusively colored variant of the Warthog with a slightly different green base color.  It was then lost until 2002 when it appeared as this Toys R Us exclusive.  The final use came in 2006 when a desert version of the Warthog was released as a convention exclusive.  This is the most difficult of the 4 versions to track down.  There was a decent amount of potential left in the Warthog.  I once said I wouldn't hate a Cobra colored version that was released as a new version of Hiss Tank.  But, every single version that was ever made was extremely well done.  So, you can't be too mournful for the lost opportunities.

During the upswing in Joe pricing, mint and complete and boxed Night Rhinos crossed $150 and sometimes even went over $200.  Now, prices have subsided quite a bit.  You can get boxed versions for $80 or less.  If the plastic is holding up, that's not a terrible price.  Original Warthogs will cost the same or more.  And, they are much more likely to be too brittle to use.  So, the Night Rhino remains one of the best alternatives for a version of the vehicle.  In looking back, I kind of wish I'd picked up a couple more when they were at retail.  It's a nice vehicle.  But, the more I think about it, the more I realize that one is probably enough.  The vehicle has some display limitations and the idea behind all the great play features remains a better idea than practical usage.  It remains a vehicle that's worth owning, though.  And, every collector should at least give a thought to adding a version of the Warthog to their collection.

2002 Night Rhino, Warthog, Night Force, Toys R Us exclusive, TRU, 1990 Salvo, 2026 Lady Jaye, Super7, ReAction+, 2002 Mirage, Paratrooper Dusty, Convention Exclusive


2002 Night Rhino, Warthog, Night Force, Toys R Us exclusive, TRU, 1990 Bullhorn, 1987 Backstop, Rumbler, 2004 Flint, 1989 Repeater


2002 Night Rhino, Warthog, Night Force, Toys R Us exclusive, TRU, 1990 Bullhorn, 1987 Backstop, Rumbler

2002 Night Rhino, Warthog, Night Force, Toys R Us exclusive, TRU, 1990 Bullhorn

2002 Night Rhino, Warthog, Night Force, Toys R Us exclusive, TRU, 1990 Bullhorn


Saturday, August 1, 2026

2002 Convention Paratrooper Dusty - Random Photos of the Day

In 2002, the collectors club surprised the Joe community with an exclusive set of Cobra figures that would be available at that year's convention.  Naively, many people thought the sets might price out at $5 or $6 per figure...a substantial mark up over retail.  When the real price was revealed, the community was apoplectic.  But, in fairly short order, the desire to army build every Viper overtook the price shock and the sets became very popular.  At the event itself, everyone was ga-ga over their new, Crimson Vipers.  So much so, that another, unannounced surprise at the convention slipped under the radar.  The convention was going to feature a parachute drop.  And, everyone got a figure to drop off the hotel's roof.  Instead of being some random overstock or a recently released retail figure, though, the club dropped their first exclusive G.I. Joe team member: the Paratrooper Dusty.

In the aftermath of the convention, this Dusty was relegated into obscurity.  And, he remains one of the most unheralded convention figures ever made.  The truth was, though, that Hasbro had made up an amazingly solid version of Dusty.  Sure, it wasn't his traditional desert garb.  But, the two toned shades of green that was offset by intricate paint details left us with one of the better convention figures that was ever released.  The figure featured 6 colors and a nice blend of familiar hues that hadn't, yet, been overdone.  The figure even got painted bootlaces to make his footwear stand out.  He is one of the detailed Joes of the time.  And, is a perfect example of giving a figure great accents without overdoing it and making him too busy.

Upon seeing him, I was immediately enthralled by the figure.  I quickly acquired one. (From a dealer who used to sell Plastirama overstock.  Her only items were cheap figures and vehicles from Argentina.  When you pay $800 for a carded Satan, remember that she had thousands of them that sold for under $30 each.  You're buying a popular figure.  Not a rare one.)  Upon his addition to my collection, Dusty became one of my most used figures.  You'll find him in photos from the early 2000's all the way through this past year.  He fits with so many different eras of figures that he's easy to integrate into any scene.  And, the fact that he's obscure helps to make photos more interesting.  Few people use this Dusty.  So, his appearance is always something that provides an extra layer to a photo.

In recent years, I've grown to appreciate this figure even more.  That's partially due to the fact that few figures from the repaint era can live up to the level of paint applications and quality that was imparted upon this figure.  His colors work together and they used splashes of color to make him stand out.  In a lot of ways, this Dusty feels more vintage than most figures from the 2000's.  Even convention figures tended to overthink themselves and ended up being more busy and overdone than looking like a vintage Joe.  For that reason, this figure still resonates with me and remains one of my personal favorites.

This Dusty mold got three full releases.  His original release in 1991.  A full repaint of the figure was released in 2000.  And, then this convention figure in 2002.  However, if you really want to get into it, he appeared more frequently. There is an exclusive European and Chinese release that includes different weapons.  (The figure is the same, though.)  In 1995, the whole body was used (with a new head) for the Paratrooper Guile figure.  His head, waist and legs were used on the 2002 Night Rhino Dusty.  (With Dial Tone's torso.)  The figure was planned to be released in a chocolate chip camo pattern and included with the 2001 Desert Striker.  But, he was replaced with Flint at the last minute.  And, even this Paratrooper Dusty has a pre-production variant with a painted zipper around his open shirt collar.  There might be more part usages as the 2000's dragged on.  But, that's enough for now.

Dusty even got unique accessories.  He was given a silver parachute from which he could fall to his death from the top of the hotel.  It was attached to an exclusive green colored version of the 1987 Jinx backpack.  As an approximation of a parachute rig, this setup worked just fine.  The parachute strings were tied to the sword loops on the backpack.  This, supposedly, would hold the chute in place.  And,it really did.  In the aftermath of the convention, you'd find a ton of figures who included a backpack where the parachute strings had been cut off.  The parachute had been discarded and the seller was offering just the figure and backpack.

While the parachute was secured to the backpack, the backpack wasn't all that secure to the figure.  And, hundreds of Dusty's plummeted several stories and were dashed into broken parts after their backpack came out and the figure had nothing to slow its velocity.  For a few months after the convention, you could buy lots of broken parts that enterprising scavengers had swept from the parking lot.  You couldn't really piece together a mint figure from them.  But, it was a good way to get some extra parts for customs.

The real legacy of the figure, though, is that no one really remembers him.  Collectors of the era were fixated on army builders.  And, the 1991 Dusty mold was passe.  So, the figure disappeared from collecting discourse.  It wasn't until 2007 that convention attendee exclusives started getting popular and appreciating on the aftermarket.  Slowly, these pulled in many of the early exclusives that had been selling for under their original price for many years.  The Paratrooper Dusty, though, wasn't one of them.  You could get bagged figures for under $20 well into the late 2010's.  Even today, while other convention attendee figures approach $1000 for a single release, the Paratrooper Dusty sells for under $40 with regularity.  Between the very low production run and the fact that so many were destroyed in the fall, this seems like a very low price for a high quality figure.  But, the modern collecting market makes no sense.

The end result is that you can get a high quality figure for a very attractive price.  And, as you can see from the photos below, he works very well in a variety of settings.  Dusty doesn't always need to be wearing desert camo.  There are deserts around the world that are very green.  So, having an alternate look for one of the secondary popularity characters in the line seems like it would be popular.  But, it's not.  And, that leave opportunity for you to scoop up a Paratrooper Dusty and discover his quality for yourself.

2002 Paratrooper Dusty, Convention Exclusive, 2005 Gung Ho, Mega Marines

2002 Paratrooper Dusty, Convention Exclusive, 2010 Paratrooper Flint

2002 Paratrooper Dusty, Convention Exclusive,

2002 Paratrooper Dusty, Convention Exclusive, 2010 Paratrooper Flint


Monday, July 27, 2026

2001 Desert Striker - Around The Web

The Desert Striker is 25 years old.  It has faded into obscurity since its release.  But, even during its heyday, the vehicle was never all that popular.  Collectors of the early 2000's had multitudes of cheap vehicle options available to them.  This was enough to make the Desert Striker something of an after-thought.

Today, you don't see the vehicle all that often.  Usually, it's more a function of collectors having one nearby to enhance a photo instead of the vehicle being the focal point of the scene.  But, it is nice to see some of these early collector focused toys still in use.

Desert Striker Profile

Unproduced Desert Striker Dusty

Desert Striker at Hit and Run's Field Notes

Desert Striker by scarrviper

Desert Striker by ironman3719

Desert Striker by TitusLester32

Desert Striker by mrmikevinthepit

Desert Striker by vintagetoystuff

Desert Striker by p0intman4


2001 Desert Striker, 1987 Maverick, Knockdown, Battleforce 2000