Saturday, September 23, 2017

G.I. Joe #30 - Marvel Comics

I bought my first Joe comic at a drug store in June of 1984.  I immediately sent away for a yearly subscription to the book.  My first issue received through the mail, #29, arrived in August of 1984, a few days after it had shown up on the comic rack at said drug store.  As September arrived, school started again.  I hadn't seen much of my friends that summer as we lived fairly far from my school and pretty far away (in kid terms) from any of the kids in my class.  So, it was great to be back in class and have recess and down time to discuss the latest Joe comics with friends: both good and casual.  The first comic to arrive for that school year was #30: Darkness.

Darkness starts with the cover of the Dreadnok Buzzer slicing the tail off of a Skystriker while Ripper and Torch do additional damage on the ground.  It's a striking cover, full of action.  And, it shows the bad guys actually "winning" in that they are destroying the good guys' equipment with no Joes in sight.  The story inside actually pertained to the cover, too.  As a kid, it annoyed me when the cover was a tease and unrelated to the events of the comic behind it.  So, it was cool to see the Dreadnoks in action inside.  (The beat up version you see if my original copy I got in the mail back in 1984.  It hadd a good life.)

G.I. Joe #30, Dreadnoks, Marvel Comics, 1980s


The basic plot is that Zartan and the Dreadnoks convince Cobra Commander that the secret Joe base is on McGuire Air Force Base.  Learning his lesson from the failed frontal attack in G.I. Joe #19, the Commander opts for a small strike force to carry out a sneak attack.  The premise is rather weak, but it helps contain the action.  The memorable item from the early pages is Zartan turning himself into Hawk and interacting with the Joes.  The scene was somewhat recreated in a convention exclusive 3-pack of figures in 2004.  It was an imperfect homage.  But, those figures were meant to invoke this early use of Zartan's disguise capabilities.

G.I. Joe #30, Dreadnoks, Marvel Comics, 1980s


There's a couple of things of note in this issue.  First and foremost was the introduction of the Hiss Driver.  For some reason, the comic never showcased the unique driver of Cobra's iconic tank: despite the fact it had been in the comic for year at this point in 1984.  And, they weren't Hiss Drivers.  Instead, they piloted the SNAP helicopters.  The SNAP choppers are actually FANGs.  This, again, is odd since the FANG had appeared in lots of issues on the comic in the previous 18 months and there was really no reason for them to get the vernacular wrong.  But, here you have Hiss Drivers flying misnamed helicopters.  Nothing is more Cobra than that.

G.I. Joe #30, Dreadnoks, Marvel Comics, 1980s

Billy also makes an appearance in this issue.  He is caught by Major Bludd and the Baroness as he rifles through Cobra records.  This begins the Billy assassination attempt on Cobra Commander plotline that would culminate a couple of months later with the revelation that Cobra Commander is Billy's father.  As a kid, I didn't much care for the Billy storyline.  While I liked some of the intrigue within Cobra, I didn't care for the Billy character.  In G.I. Joe #10, he worked as a plot device.  But, I'd have much rather that Kwinn or Dr. Venom had survived into the later issues rather than Billy.

Of course, the Dreadnoks muck up the attack by alerting the authorities after they destroy a Skystriker.  This brings the Joes running and they quickly defeat the small Cobra force.  Cobra Commander returns to lick his wounds and the story deverts back to Snake Eyes for the next couple of issues.  One point that sticks with me, though, is how well the story between the early comics moved along.  There were elements of the issue that would come back later and loose threads from prior (and later) issues would come together as the year ended.  This was why I found G.I. Joe such compelling reading.  There was always an open plot to get you to come back.

No look at a comic from 1984 would be complete without the ads.  The most notable entry in this issue was a full two page spread from NBC showcasing their Saturday morning lineup that would have started airing the month this comic was released.  You see the classics such as Smurfs, Alvin and the Chipmunks and the Amazing Spider Man.  But, there are also completely forgotten shows like Kidd Video, Pink Panther and Sons and Going Bananas.  As a kid, I'd flip between the three channels on Saturday morning to find the shows I liked.  I watched some Mr. T, Alvin and the Chipmunks and Spider Man and His Amazing Friends.  The notion of a kid friendly cartoon lineup being a weekly event is so antiquated that my kids can't even understand the concept that we didn't really have a way to watch a show whenever we wanted.  It's completely foreign to them to not have whatever entertainment they want at their fingertips.

G.I. Joe #30, Dreadnoks, Marvel Comics, 1980s


Like pretty much all comics released by major publishers in the 1980's, G.I. Joe #30 is worthless.  You can get a mint copy for a couple of bucks.  The issue was reprinted through the years and you can find those with relative ease for even cheaper.  It's too bad that Hasbro never looked at this issue for a comic pack.  While it would have been a way to get the Dreadnoks out (they appeared with a later issue comic) it would have also been a good way to release an updated Hiss Driver (whose mold they had at the time) or another Joe character.  I'd have preferred either of these offerings to the Thrasher figure that was included in the later pack.

This issue really is the harbinger of the year to come for me.  As I was back in school, all the events of the comic were points of discussion and the basis for many Joe adventures.  The fall of 1984 was an awesome Joe time as some new kids had just moved in down the block and I had someone nearby to play with every day.  It was through them that I first saw the Dreadnoks in December of that year and was blown away by the amazing offerings coming in 1985.  The Joe mini series cartoon aired this month and introduced Shipwreck, Lady Jaye and Flint, too.  So, while I was enjoying Stormshadow, the Whale and even new Dreadnoks, I had great anticipation for what 1985 would bring.

I've completely lost that season wonder as an adult.  Now, I'm happy when school starts since it's a much easier routine with my boys.  But, the fall and holidays bring work and planning instead of overwhelming anticipation.  I don't see a unifying set of toys that resonate with kids today.  Even among my three boys, each has a specific toy interest that bears little in common with their brothers.  The idea of a one or two toy lines dominating a generation is pretty much gone.  In some ways, that's too bad since you could pretty much bond with any kid over Joe or Transformers in 1984.  But, my kids are also exposed to a much broader array of items and have a greater spectrum of toys than I ever did.

Thursday, September 21, 2017

1985 Tomax and Xamot - Around the Web

Tomax and Xamot have long been among the most popular Joe figures.  Usually, they are among my most popular posts and they remain a staple of most people's collections.  The figs are odd.  But, that weirdness makes them iconic.  There are no figures who could get away with their look and the circus-y outfits work with the twins' characters.  As they are popular, there's lots of content out there.  Here's the best of the 1985 Tomax and Xamot from around the web.

Tomax and Xamot Profile

Tomax and Xamot Pre-Production at YoJoe.com

Tomax and Xamot at JoeADay.com

Tomax and Xamot Video Review

Tomax and Xamot Dio

Tomax and Xamot at 3DJoes.com

Tomax and Xamot Video Review 2

Tomax and Xamot Dio



Tuesday, September 19, 2017

1984 Sky Hawk - Mail Away Version

As a kid, the Skyhawk didn't, initially, click with me.  My younger brother acquired one in the latter half of 1984 and the toy simply didn't seem all the interesting to me.  I had a Skystriker that was still in decent enough shape.  And, the Dragonfly was still going strong.  On the Cobra side, though, I had few, if any aircraft.  So, my play pretty much all centered around ground and naval adventures.  Aircraft simply didn't see a lot of time.  Slowly, my brother broke his Skyhawk apart and it was relegated to the junk box in our toy room.  In late 1986, though, this changed.  First, my youngest brother acquired the magnificent Cobra Night Raven.  While the plane was awesome, it was also overly large.  But, the drone that attached to the back was the perfect size for what I wanted from a Cobra aircraft.  This weapon gave Cobra air superiority.  Around the same time, though, my younger brother also acquired the Sears Dreadnok Air Assault set that included a repainted Skyhawk.

I was never big on Joe vehicles becoming Cobra.  I liked each group to have its own equipment.  So, the Dreadnok Skyhawk was quickly requisitioned to Joe and became my default Joe aircraft.  It was the perfect size to battle drones.  In early 1987, I was given a new, original, Skyhawk when I acquired a collection from the kids down the street.  This joined my Dreadnok version and the Skyhawks became more specialized: the Dreadnok version was the aquatic version while the original was the "land" version of the vehicle.

For the remainder of my childhood play, the Skyhawk's dominated my aerial combat missions.  Usually, they were piloted by my Silver Pads Grand Slam who wore a Lifeline Airmask.  The pilot and vehicle were army builders and would routinely be shot down by Cobra's top notch Strato Vipers behind the helm of a drone.  (In my final days of play in late 1987, the Mamba drones joined with the Night Raven drones against the Joes.  The Mamba drones had better weapons.  And, there were two of them!)  There were dogfights, undersea rescues of a downed pilot and horrible crashes that resulted in long term plot devices.  In short, the Skyhawks were integral to my final years' Joe experience.  Of course, this resulted in both version of the Skyhawk taking a beating.  I put them away with the rest of my Joe toys in early 1988.  But, as both aircraft had been integral to my adventures, I often found my youngest brother would take them from my storage place and play with them.  The result was two battered toys.

In the late 1990's, when I started to rebuild my Joe collection, I found the old Skyhawks.  But, the old designs didn't hold as much sway as they had used to.  By that time, I owned a Razorblade helicopter and it more adequately filled the role of small Joe attack aircraft that I wanted.  But, the dilapidated condition of the original Skyhawks was bothersome to me.  So, they were just left in boxes and didn't really matter much, anymore. The husks of the vehicles were moved around and, eventually, parted out to other collectors.

I paid the Skyhawk little attention until the spring of 1999 when it became known that Hasbro Canada still had a massive amount of overstock Joe mail away toys from the early 1990's.  Among the items you could purchase were both the Cobra Firebat and the Skyhawk.  For a couple of bucks each, I couldn't pass these items by.  I ordered only around 20 or so figures from the find.  But, I picked up two each of the Firebat and Skyhawk.  Upon receiving them, it was obvious that the Firebat was the brighter, mail away version.  When I looked at the Skyhawk, it appeared it was also the mail away version.  But, I paid this little mind.  I had a new Skyhawk and it took a place of prominence in my collection.

In the summer of 2000, I stumbled into one of those deals that every collector tells you about but never seems to happen to you.  A guy posted to the Joe Usenet newsgroup that he had a collection he wanted to get rid of.  I was the first to respond.  He said to send him my address and, once I got the toys, simply reimburse him for shipping.  I figured it was no risk and I'd get a few, beat up items.  About a week later, I came home to three huge boxes that were blocking my front door.  Upon opening them, I found nearly an entire collection of 1983 to 1985 figures and vehicles, mostly in mint condition.  I quickly wrote a check for $40 to cover the shipping, thanked the former owner and marveled in the fact that my collection had exploded.  I hadn't been too keen on vehicles since I had been living in apartments and moving frequently at the time.  But, this new collection coincided with the fact I had recently purchased my first home and had some room to store and display toys.  As I took all the goodies out, I found a mint and complete Skyhawk.  I set it up on a shelf next to the one from Hasbro Canada and, for the first time, noticed the stark differences between the retail and mail away versions of the vehicle.

The mail away Skyhawk is a much richer and deeper green color.  The retail version is more olive drab.  In terms of realism, the original is probably more in line with the traditional military colors of the early Joe vehicles.  But, the darker green of the mail away is much more visually pleasing to me.  I'm a sucker for the color I call "Brazilian Green".  It's a dark, vibrant green color that appears on the accessories included with many Joes from the Brazilian Comandos Em Acao line from Brazil.  Estrela used the color on pretty much every green accessory they released.  And, as this mail away Skyhawk was made in Brazil, too, it features the dark green color that I so enjoy.

Aside form the color, the black missiles, engines and skids are a slightly different shade of charcoal and appear slightly more glossy than the American, retail versions.  The other main difference is that the Hasbro copyright markings on the inside of the cockpit have been removed.  (See the photos below for details.)  Estrela did this on most of the early releases.  The first waves of figures made in Brazil had the production stamps altered to reflect the toys were made in Brazil.  As the line wore on, this was less common.  I'm not sure why they would do this.  But, Funskool in India altered molds similarly, all they way through their final figure releases.

As a toy, the Skyhawk isn't bad.  It's not very large and holds just one figure in the cockpit.  Even some 1984 figures are too large to fit in there, though.  You can place two figures on the skids.  It's a decent feature that was kind of fun as a kid.  But, the practicality of such a feature is rather ludicrous.  The aircraft features two missiles and a swiveling chin gun.  It's a nice amount of armament for a vehicle this size.  There are also two smaller cannons molded into the sides of the vehicle.  As a kid, these were incendiary rounds that would turn a Cobra drone into a fireball instead of a dying bird as it fell from the sky.  For Cobras who wore parachutes, the fireball was a psychological deterrent.  Outside of that, the removable wings give the toy some visual appeal.  But, they also cause a great many wings to be missing from wild Skyhawks.  In short, it's a great, low price point vehicle from a time when Hasbro really tried to have toys available for every budget.

Original Sky Hawks are easy to find and relatively cheap.  You can get mint and complete versions of them for around $11.00.  Dealers, though, will often ask for at least $25 and sometimes even more.  The mail away version, though, is much harder to find.  Properly labeled, the mail away versions will sell in the $40 range.  But, as many collectors won't recognize the color differences, you can find mislabeled mail away Sky Hawks with a little looking and get them for a bargain.  You see collector interest in mail away vehicles wax and wane over the years.  And, something that's really hard to find and expensive today may drop in price and be relatively easy to find tomorrow.  The huge amount of mail away Skyhawks released into the collecting community through the Hasbro Canada find helps to sate demand and has made this variant much easier to find that if they were only available through those who acquired one as kids.

For me, either version works just fine.  If I hadn't gotten the mail away version in the manner that I did, it's doubtful I'd have tracked one down.  But, as a visual distraction, the mail away version is nice.  I used it with my foreign figures quite often: just for something a little different than you average Joe diorama.  Individual collector value will vary in regards to these items.  If you just want a Skyhawk as a toy, buy the retail version and save money.  But, since you can still find the mail aways from time to time, they are just as good.  The quality is there and the colors are just different enough to be fun.  I've found that the Skyhawk mold is still an excellent complement to the figures from the line's early years.  Now, that's where they see the most use.  It's a far cry from their days as my de facto aircraft.  But, the fact that this mold remains relevant to me after more than 30 years is a testament to it's overall quality.

1984 Skyhawk, Mail Away, Starduster, 1987, Grand Slam, Silver Pads, TNT, Fuego, Argentina, Plastirama, Ripcord


1984 Skyhawk, Mail Away, Estrela, Brazil, Blades, Sokerk, Quarrel, Silver Pads Grand Slam, Palitoy, Action Force, Plastirama, Argentina

1984 Skyhawk, Mail Away, Estrela, Brazil, Blades, Sokerk, Quarrel, Silver Pads Grand Slam, Palitoy, Action Force, Plastirama, Argentina

1984 Skyhawk, Mail Away, Estrela, Brazil, Blades, Sokerk, Quarrel, Silver Pads Grand Slam, Palitoy, Action Force, Plastirama, Argentina

1984 Skyhawk, Mail Away, Estrela, Brazil, Blades, Sokerk, Quarrel, Silver Pads Grand Slam, Palitoy, Action Force, Plastirama, Argentina

Thursday, September 14, 2017

1986 Lift Ticket - Around the Web

I was always excited to get new vehicle drivers.  Their exclusivity made them seem cooler than they probably were.  Lift Ticket, though, was somewhat of a disappointment.  You got a decent body and the cool microphone.  But, his head was a bit too big with a goofy expression on his face.  But, he's a classic figure and pretty much is a necessity if you have a Tomahawk.  Here's the best of him from around the web.

Lift Ticket Profile

Lift Ticket Variations

Lift Ticket Dio 1

Lift Ticket Dio 2

Lift Ticket at Icebreaker's HQ

Lift Ticket Dio 3

1986 Lift Ticket, 1985 Dragonfly, Footloose, 1983, TTBP


1986 Lift Ticket, 1983 Dragonfly, Unproduced Night Force Flint, Midnight Chinese, Star Duster, Starduster, Mail Away, Steel Brigade, Plastirama, Backstop, ARgentina, Condor, Airborne, 1994 Lifeline

Tuesday, September 12, 2017

1990 Super Sonic Fighters Law

Law is a staple of my collection.  He has been an army builder instead of a character ever since a snowy day in late 1987 where I took our two Law figures out into the snow, manning a motorized 6 wheeler and carrying Grunt's M-16 rifles from the original Battle Gear pack.  From that day, Law has been a security officer, policeman, prison guard and MP in all his forms.  The orange and blue original was a staple of my army building years and I'd often acquire lots of 1987 figures just because Law and Chuckles were included.  In 2000, I was ecstatic to see Law return to the line in a convention law enforcement color scheme.  With him, I now had Law as a vintage MP and a modern police force.  But, this left one open area: a real military version of Law that would be closer to the front lines and combat.  It was then that I found the 1990 Super Sonic Fighters Law figure.

This Super Sonic Fighters version of Law is about as perfect a repaint as Hasbro ever created.  The original Law figure was defined by his unique colors.  He was a bit bright.  But, that worked in the context of his specialty.  This 1990 figure uses the paint masks from the original figure, but swaps out the blue and orange for olive and standard green.  The result, when combined with the light tan pants, is a figure that looks much more at home on a military base.  He has enough color to be visually appealing.  But, the colors are more in line with traditional military appearance.  It's not that he's better than the original Law: he's different.  And, in this case, different is excellent.  With this figure, I am free to use the figure or character in different settings with different looks without resorting to gimmicks like Tiger Force.

1990 ushered in a new concept for G.I. Joe: the premium format figure.  Through the years, Joe had a line of single carded figures at a price point and then a variety of vehicle and playset offerings that hit a variety of cost attachments.  There were the odd ball figure releases through the years like Tomax and Xamot, the Listen and Fun Tripwire and the Battle Force 2000 multi packs.  But, Joe was pretty much single carded figures priced around $3 and vehicles.  The Super Sonic Fighters and 1990 Sky Patrol series changed that, though.  Now, in addition to the basic figure line, there was a set of higher priced figures that included special gimmicks that hung on the pegs next to the standard line.  The concept must have worked.  Hasbro released Super Sonic Fighters again in 1991, along with the Eco Warriors. 1992 continued the Eco Warriors, introduced the DEF and saw the Super Sonic Fighters evolve into the Talking Battle Commanders.  1993 introduced the Mega Marines and the Star Brigade Armor Tech line: though Hasbro cancelled the Eco Warriors and DEF figures that were planned and released them in the regular Battle Corps series.  1994 was muted as only the Shadow Ninjas received the large format cards and it seems that Hasbro planned to phase out much of the card differentiation in 1995.

Law has an interesting set of gear.  Of course, he includes the comically large Super Sonic Fighters backpack.  It's terrible and awful and useless.  He is also now missing his K-9 companion, Order.  The good part is that he has his original helmet: complete with the MP logo imprinted upon it.  His guns are a hodge-podge of rehashes from other figures.  The upside is that they are all cast in black.  The downside is that some are from Maverick and Avalanche.  Those weapons are kind of useless.  However, you also get a black version of Lifeline's pistol and a black version of the 1986 Roadblock's massive machine gun and tripod.  I've never been overly fond of Lifeline's pistol.  I always felt it was a poor imitator of Hawk's 1986 pistol.  The Roadblock gun is overly massive.  But, the tripod makes it useful.  Having it in black is a nice difference.  And, if you have the 1997 Rock and Roll figure, makes a good substitute weapon for that release.

For me, this figure is a great faceless legion to augment the Joe team.  I don't see any particular reason for the Joes to have MP's on their own team and Law's character has never really appealed to me.  Instead, I find value in multiples of the figure.  Once Joe defeated a group of Cobras, there was no longer any reason to be involved with their handling and processing through the legal system.  If the Joes captured a named Cobra, it would be different.  But, when a group of Vipers surrendered, they would be taken off by a multitude of MP's to face trial and long imprisonment.  The beauty of this was that it afforded a whole new angle of adventures for me as a kid.  The MP's could be inept, extremely good, criminally corrupt or just unlucky.  It also allowed for Cobra to kill some of the good guys: making them a much more effective enemy.

Law was decently used by Hasbro.  He got his 1987 and this 1990 release.  The character returned for a planned DEF release (that was changed to Battle Corps when DEF was cancelled) in 1993.  That figure is nothing like the iconic Law, though.  In 1998, Law's name appeared as a candidate for release with a planned desert repaint of the 1983 G.I. Joe Headquarters.  However, that release never materialized.  But, in 2000, Law was released in a solid blue repaint in a two pack with other 1998 release candidate Dusty.  As Hasbro was planning on scrapping the vintage Joes in 2002 and replacing them with the JvC sculpt figures, they then sent the mold off to Funskool.  In 2002, Law was released in India.  The figure is in a nice, dark brown color scheme.  The coup-de-gras, though, is that the Funskool figure features a painted mustache on Law's face.  After that, the mold disappeared and Law never saw another release.  But, all four of the releases of this 1987 mold are top notch and they do work well together.  So, I do feel the mold's potential was realized.

Mint and complete with filecard Super Sonic Fighters figures have gotten a bit harder to find and more expensive.  Left on the open market, mint and complete with filecard versions run around $10.  Dealers often sell him in the $16 range.  And, due to a generally limited supply, you'll see a few move at that price.  As there are many versions of Law out there and all are good and a few others are cheap, it doesn't make sense to spend a lot army building this version.  He works well as a Captain of the MP forces that are comprised of more common 1987 and 2000 versions of the figure.  But, as a stand alone offering, this Law is a must have.  He provides a great, alternate look for a classic character without being too sub-team specific.

1990 Law, Super Sonic Fighters, 1987 Chuckles, 1988 Desert Fox


1990 Super Sonic Fighters Law, Bullhorn, 2002 Headman, Cold Front


1990 Super Sonic Fighters Law, Bullhorn, 2002 Headman, Cold Front, 1993 Gristle, 2005 Convention Exclusive Dragonsky, Oktober Guard

1990 Super Sonic Fighters Law, Bullhorn, 2002 Headman, Cold Front, 1993 Gristle, 2005 Convention Exclusive Dragonsky, Oktober Guard, Dial Tone


1990 Super Sonic Fighters Law, 1993 Cyber Viper, Mega Marines