While I didn't buy many Joes in 1988, my younger brothers still picked up quite a few toys. When no one was around, I'd dig them out and play with them a bit to check them out. As newness was always paramount to the the most used toys in our house on any given day, I found the fresh items to be the type of thing I wish I had owned just one year earlier. It was how I stayed connected to the Joe line. But, my brothers weren't as into G.I. Joe as I was. And, when it came to vehicles, they didn't really push for any of the larger 1988 releases. They did, though, get quite a few of the smaller vehicles that debuted that year. Along with the AGP and Desert Fox was an oddball Cobra vehicle that had some callbacks to the classic Hiss Tank. The Imp was one of Cobra's new vehicles for the year. It wasn't overly impressive. But, a deeper look finds it to be a pretty solid toy that's fun to have around.
1988 was a weird year when it came to vehicles. You had these extremely grounded G.I. Joe vehicles like the Warthog, Mean Dog and Desert Fox that were juxtaposed by oddball Cobra items like the DEMON and Bugg. The flagship toy of the year, the Rolling Thunder, was substantially less impressive or large as the mainline cornerstone pieces from 1985 through 1987. You had the Battle Force 2000 vehicles that were meant to replicate the Transformers experience in G.I. Joe. Cobra (and the Iron Grenadiers) got a submarine, boat, 3 aircraft and 3 ground vehicles. The aforementioned DEMON was large and impressive. The Adder was much smaller and mean as support. This left the IMP as Cobra's only foray into a mid sized ground vehicle for the year. And, as the 1987 line didn't have any Cobra tanks, either, 1988 was a weird year where Cobra itself only had a half hearted, mid sized missile launcher to battle your Joe vehicles.
This leaves the IMP in a weird position where it didn't really get a fair shake. It was asked to be more than it could deliver in its release year. But, when taken against the line as a whole, the IMP stands up better. When it doesn't have to shoulder the burden of being Cobra's primary attack vehicle, you can find some serious value in its supporting role. Imps could shoot down aircraft. Or, they could block infantry to dust with the landmines that dropped from the missile shafts. The rotating gun near the cockpit was useful in keeping pesky Joes away, too. It had just enough play value to be useful. For a relatively cheap toy, that was all you could ask.
I have a few fleeting memories of the Imp. Being beyond my toy playing years, I mostly admired the vehicle. In the rare times I'd play with it, the adventures were quick. Usually, it was a one off where the missiles would bomb some crappy Joes into oblivion. I do recall spilling the mines over figures on at least one occasion. In the mid 1990s, though, the Imp was among the few vehicles that were lying around. So, it would get picked up as a way to grind some newly acquired 1993 Joe army builder beneath its treads. That was the extent of its use. As a collector, though, I found some good use for the Imp. It's fun to photograph and provides some diversity from Hiss Tanks or Stingers. The idea of Cobra having long range missile launchers is kind of fun. It makes Cobra so much more of a real threat as they can destroy massive civilian life and infrastructure from close proximity. This means there are no countermeasures and cities would live in terror of the next attack. For me, it was this fear that made Cobra powerful. The Imp was a means to that end.
The Imp's colors are...OK. The maroon body with the silver launcher is pretty strong. The black treads work well, too. But, the bright yellow gun is distracting. Not because it's bright yellow. The color is a high contrast against the maroon and can be visually distracting. It's also tough to match figure colors to the Imp. The box (and, therefore, 95% of collector photos!) shows the 1988 Toxo Viper manning the vehicle. He's not a nice match. Really, the Astro Viper is a better fit from a color perspective. There aren't many other options from the depths of the line, either. Maybe Gristle would be a nice match up. I didn't think of that until my Imp was boxed up. So, it will be on the list when I get around to an Around the Web post about the IMP in 2030 or so.
It's actually a shame that the IMP didn't get a repaint. In Cobra blue, black or crimson, it would fit perfectly with a Cobra convoy of Stingers, Hiss Tanks and STUNS. It even fills a purpose that those other vehicles really don't cover. It could have been a cheap repaint in the 2000's that could have been used in one of those 3 figures/1 vehicle/1 towed battle station three packs that Hasbro really liked in 2004. I daydream of a set with an Imp, a repainted Mountain Howitzer along with a Hiss Driver and two Cobra Troopers. But, the mold was likely lost in India. And, Hasbro lacked the creativity to make something fun like that happen. And, let's be fair, collectors of the early 2000's would have vehemently complained had a vehicle like IMP been reused when the Stinger had not.
Speaking of India, the IMP had a decent life. After its retail run through Hasbro, the mold was shipped off to Brazil. Estrela released the Aniquilador. The colors are very similar to the Hasbro version. The red is a bit darker. And, the body mold is stamped with an Estrela marking. After that, the mold was to India. The Funskool Imp is a brighter red color. It was among the early imports of Funskool vehicles to American dealers in 2001/2002. It wasn't a good seller. And, vehicle imports were then limited. So, it's kind of hard to find a Funskool Imp today. Without the imports, it's tough to determine when Funskool ceased production on the Imp. But, it's very unlikely that Hasbro ever got the mold back. It could still be out there. It's just not something anyone's ever going to endeavor to track down.
Imps are cheap. Mint and complete versions can be had for between $10 and $20 depending upon how quickly you want it. Despite the small mines, complete versions are common and easy to find. So, there's no reason to not have an Imp or two in your collection. It's a solid alternative to the staid Hiss Tank. And, it makes a very nice backdrop for photos. It's no more ridiculous than any other Cobra vehicle. It doesn't even take up very much space. Combine that with a cheap price and you have an entry to the Joe line that is useful and fun. The Imp is never going to be as popular as the more traditional Cobra ground attack vehicles. It has its place, though, and is worthy of being a part of any collection.



I came across the IMP as a kid in I think 1993. One of my friend's had one in good condition without the missiles and I traded him for it. Before that time I had no idea it existed, it reminded me of the early tanks from WW1 with the big treads and angular design elements and just captured my imagination. As a kid vehicles were hard to come by so it played a big role in my final few years of my childhood in my Joe verse.
ReplyDeleteAs an adult I love it for what it was meant to be and also to expand on that role. The design and colors are interesting for a Cobra land vehicle with the maroon used only on boats and aircraft otherwise. It works well enough though for the IMP.
Really like the Eco-Warriors Deep Six pics! An underrated figure.
I remember the Imp from catalogs, but only upon seeing your pics did I realize how good it is. A single-figure mini tank with a machine gun and missiles? I mean, what else do you need? I bet this thing only cost like $5 too. All it's missing is a cool official backronym. Infantry Missile Platform?
ReplyDeleteThe IMP is an underrated classic. Much like the Adder. Both were released at the same time so it's odd to see two missile launching vehicles in the Cobra range in 1988 but then again the brand was so powerful they could justify so many releases by that period. As a child I did not like it. It was released in England in 1990. As an adult I have come to really admire it, so much so I own 3 or 4 fully restored IMPS. The best figures for it are of course the V1 Toxo Viper, Astro Viper or a SAW Viper. My only gripe is the drivers area, it needs a much better seat that acts as a stable platform for the figure to stand on when manning the machine gun. Also a hatch lid with slit in it when sat inside and driving the unit would have been better. This may have increased the length of the toy and I wonder if these had been costed out during designing it. It is a pity it did not come with a similar 'hydraulic' launching mechanism instead of the dual lifters it does come with - something Hasbro also changed from a singular lifter as part of the missile rack - just look at the US box rear photo for the prototype - the Adder style lifter was far more sturdier as care must be taken when raising and lowering the IMP missile rack.The stickers are nice and simple, just the right amount. I have also viewed it as either a long range mobile missile launcher with armament that can double as mine dropping payload. Toxo Vipers mainly pilot these as the mines can have an added toxic quality to them. The colours are great - especially the contrast of maroon and yellow. It is a shame that the machine gun had its handle removed so that a figure can only hold it at the side - awkwardly.
ReplyDeleteHowever, for all her faults, the Cobra IMP is one of the ranges underrated vehicles. Prices in the UK seem to be sadly increasing, so I have been lucky to buy mine at cheaper prices over the last 5 or 6 years as an adult collector getting back into Joe / Action Force. Mine are fully complete also and unbroken. Alongside the Adder I can imagine row upon row of these in formation trundling along to fire a barrage against their enemies. One final thing, the sculpting on the main body is very good - if you look carefully, you can see its as if the whole thing was made up of armour plated panels and one can see the welding joins. Hasbro did put some thought into a lower to mid price point medium sized vehicle that did not come with an exclusive Driver. I agree, it would have been nice to see it return in other colours, or it should have become a nice mail in offer both in the UK and USA. Highly recommended is the IMP.
I never even picked up on the fact that the anti-personnel gun lost its rear handle between the prototype and production phases...nice catch.
ReplyDeleteI also love the Imp. It's not flashy at all, but it's a solid little support vehicle that fills out the line nicely. I agree with the comment about it evoking WW1-era smaller tanks. It's cool that the line's armored vehicles didn't always have to be HUGE (the Armadillo is another good example of this). This creates more diversity in the overall lineup and gives you more options for display (especially if space is limited).
Finding an appropriate driver CAN be a bit of a problem. Astro Vipers look good in it, but that makes zero sense beyond aesthetics. HISS Drivers and Track Vipers are good enough, but even that doesn't seem like a perfect fit. Maybe a Wild Boar (for those who aren't too strict about mixing Cobra and Iron Grenadier personnel)?
Also, the missiles are that can split into mines are very impressive. Highest recommendation on this vehicle.
Tremendous vehicle, and a lot of fun to mess around with. I really like the maroon and yellow colours, and obviously Hasbro did too, since they used it on the Piranha boat soon afterwards
ReplyDeleteI liked it but found the mine missiles limiting if just used as that. That's one reason it's overlooked.
ReplyDeleteYeah, 1988 seemed like Cobra on the defense with BUGG, the epic Battle Barge and 2 missile vehicles. The Stellar Stiletto a small response to the Defiant. (and perhaps best used as an atmospheric rocket fighter like the comic). A pretty good mess of stuff for a layered defense Cobra Island, offensively, well, the IG's got that stuff. But 1987 had a lot of Cobra vehicles. If one had all of 1987 and 1988 Cobra vehicles, GI JOE's Warthog wasn't getting close to Cobra Island.
I later used the IMP as the Python ASP's towing vehicle. Close enough colors. As for operators, whoever wasn't an essential combat trooper. Guys with broken thumbs or character who didn't come with weapons.
If the IMP molds were in india, it might survive somehow. If Hasbro got it, it was scrapped.