Showing posts with label Original 13. Show all posts
Showing posts with label Original 13. Show all posts

Monday, June 29, 2026

Rarities - Unproduced Alternate Head 1983 Zap

One of the great laments among collectors is that the heads from the original 13 Joes were too repetitive and did not match the look of the characters from the comic.  In the Marvel series, each character had some distinctive look that allowed the reader to differentiate the characters when they appeared on the printed page.  But, the actual action figures reused parts and Hawk, Short Fuse, Steeler and Flash used the same head, Breaker, Rock and Roll and Clutch used the same head and Zap, Grunt and Grand Slam also used the same head.  Hasbro did their best to differentiate the characters by using different paint colors on the hair.  But, in the end, the figures had a sameness that simply was inferior to their comic book appearance.

It seems, though, that Hasbro had a plan to rectify this in 1983.  Originally, Hasbro planned to release a few of the swivel arm versions of the original 13 Joes with newly updated heads.  These would be unique to the figures and give the full line of 9 carded Joes all with distinct heads.  The heads got so far into the process of design that full production loose figures and even carded samples exist.  For some reason, though, Hasbro abandoned the idea.  And, the swivel arm figures kept the heads from their straight arm debut.  

Zap was one of the figures who was intended to get a new head.  Instead of the experienced Grunt head, he got a younger look that was given a Zorro mustache to give Zap real panache.  You can see the head in the photos below.

As a modern collector who was introduced to the concept of alternate heads as an adult, I don't find them all that interesting.  I think the alternate head loses something for the character.  But, a big part of that is that I'm conditioned to think of the original 13 as parts-sharing cohesion.  And, my only exposure to the alternate head is online photos.  They look weird to me because I had spent over 30 years "knowing" what a Zap figure looked like.  Once you get past that bias, you can see that the heads have merit.  While this Zap head isn't perfect.  It's an  upgrade over the repainted, grumpy old man head that he shared with Grunt and Grand Slam.  

The reality is, as a kid, the new head would have been enough for me to want the figure again.  I'd have noticed the difference and annoyingly explained to my mom that the figures were different and I needed another Zap.  So, the ploy would have worked.  (And, we had very few swivel arm versions of original 13 characters.)  I'm not sure if it would have scaled to masses of other kids.  But, the sheer volume of Joe toys sold really make you wonder why these heads weren't used.  

Hasbro spent all the money to develop them and get them to full production status.  These aren't hand painted samples.  So, all the expense had been absorbed by the line.  And, some 1983 figures were still in production as late as 1985.  Hasbro could easily have sold them in high enough volume to recoup the costs.  Imagine the "Original Adventure Team" mail away.  I ignored it as it was figures I already had.  But, think about it with a marketing caption of "All new heads!".  I'd have saved up my money and sent away for it.  Just think if the Palitoy, Takara or, even Funskool versions of these figures had featured the alternate heads.  Hasbro had plenty of opportunity to recoup the costs.  Maybe the logistics were just too much to match up the new heads with the pre-existing bodies.  But, it seems that these heads not seeing full production runs was a matter of choice rather than opportunity.

_____Update_____

Some good info on one of the comments that indicates these were planned for a 1984 release.  The card forts (specifically on the swivel arm battle grip logo) indicate the cards were 1984's.  Which, really raises the possibility that, had these been released, it would have been a shorter 1984 run and swivel arm figures would exist with both heads.  That does, though, cement the fact that, had these been released, they'd command a premium over the original head.


1983 Zap with Alternate, Unproduced Head

1983 Zap with Alternate, Unproduced Head






















Since this figure's original discovery, many more have surfaced.  There are loose and carded versions out there.  Like most rarities, once one of them is finally revealed, many others come out of the woodwork.  It's like people keep  them hidden to prevent anyone from knowing about the item.  But, once it gets out, everyone pulls theirs out of hiding so they can get the street cred of owing the rare piece.  It's dumb.  But, that's how the Joe world has always worked.

Seeing items like this makes me think of how the Joe world would have changed had these been released.  For many of the earliest years, collectors often considered straight arms and swivel arms of the original 13 interchangeable.  Had these heads been used, that would not have been the case.  Would it have made the original heads or the new heads the more desirable piece?  I suspect the new heads would have made many of the swivel arm figures more desirable for kids.  Which would have translated to greater collector interest as they became adults.

Since many of the original 13 swivel arm figures are already expensive, I don't know if having new heads would have driven the prices higher.  It would have, though, lead to thousands of ancient message board posts from someone who had a "rare variant" of a swivel Zap with the straight arm head.  Those would have been insufferable.  But, the heads would have been a net positive for the line.  It's a shame they didn't happen and no one's gotten the full story as to why they were abandoned when they were so close to production.

1983 Zap with Alternate, Unproduced Head


Friday, April 24, 2026

The Rankings - 1983 Original 13

Everybody loves rankings, right?  There's no better way to start a pointless argument than to rank items that hold unique, special places to each collector.  Once upon a time, I tried to write up a completely objective ranking of the original 13 Joe figures.  But, even with the stated goal of erasing childhood nostalgia from the equation, the list was pretty much my personal favorites with a few guys bumped up a spot or two.  So, why bother with any of that pretext?  Instead, I'm going with a straight ranking of my favorite figures: starting with the original 13.  I'm only using swivel arm versions as I don't collect straight arms.  And, I'll do the "new" 1983 figures some other time.  I'm not sure I'll get to every year because I'll get bored of it long before I would ever endeavor to slog through all the 1993 releases.  But, I'm going to start with the year that's sure to elicit some opinions.  

The thing is, there are no wrong opinions about these figures.  If Short Fuse holds dear, core memories for you, that's a story worth telling in the comments.  The point of this isn't to challenge your beliefs.  Instead, it's to memorialize mine and prompt a modicum of discussion.  So, on with the show....

#13 - Short Fuse

I just can't get into Short Fuse.  He was never a player in my collection.  He didn't have much of a characterization in the comic other than being an annoying hot head.  And, his weapon wasn't conducive to childhood play.  But, really, he's kind of boring.  His chests harness isn't the greatest design.  But, he's also in a green that's similar to other figures.  So, you don't really feel like you're getting anything special with this figure.  Zap is a better use of the mold.  Hawk is a better use of the head.  I know we had one when I was a kid.  But, mostly, I remember him from the fact that I noticed his mortar mold changed and it was also knocked off by, I think, Galoob for some of their action figure lines.  That's not much of a legacy.

1983 Short Fuse, Clutch

#12 - Grunt

I'm not a Grunt fan.  Never have been.  I've always found him to be boring.  To be fair, I missed the silver knife on his chest...a feature that captivated me when we got a Tan Grunt in 1983.  But, I still see this guy as just a basic infantryman.  His M-16 never clicked with me, either.  It broke thumbs in 1982.  I did love his backpack.  I gave it to Clutch so I didn't waste it on Grunt.  There's not much too him and he lacks the skills to really set himself apart from his more specialized team mates.  At some point in late 1982 or early 1983, we buried a bunch of Joes behind some bricks that lined the stairs up the hill in our front yard.  I remember pulling a well worn Grunt and Stalker out of the space a few years later.  That's about the extent of his use.  He and Short Fuse remain my least used figures of the original series of Joes.

1983 Grunt, 1997 Snake Eyes, 1984 Slugger

#11 - Hawk

Let's face two facts.  Visually, Grunt is a better figure than Hawk.  And, the debut figure of Joe's leader kind of sucks.  But, I give Hawk the edge over Grunt due to the silver trim dominating the figure.  It gives him a more commanding presence.  And, the over abundance of silver does give Hawk a defining look.  There's not much else going on here, though.  So, he ranks pretty low.  I snapped the thumb of my 1982 Hawk when I tried to give him a Battle Gear M-16.  After that, the character disappeared until the amazing 1986 upgrade came around.  Hawk looks good.  But, if I want to use Hawk, I'll almost never choose this figure.

1983 Hawk, 1982 MMS, Stalker

#10 - Grand Slam

Grand Slam and Flash  share the same mold.  The darker green on Grand Slam is a definite downgrade over the brighter green that Flash uses.  As a kid, we only had a straight arm Grand Slam.  The Silver Pads version was my Grand Slam.  I used him as a derivative of Flash, though.  The lack of accessories drops Grand Slam down a bit.  But, this figure does get a lot more use from me now.  Mostly, that's due to the fact that Grand Slam has remained pretty obscure over the years.  And, he's a guy who holds a certain, undeserved reputation for being rarer than other figures.  This is a function of the Silver Pads version.  But, photos with this original Grand Slam tend to do well since people don't see him all that often.  I definitely use this guy more than this low ranking would suggest.

1982, 1983 Grand Slam, HAL, Snake Eyes, Original 13

#09 - Breaker

Breaker was my first Joe.  It pains me to rank him this low.  But, Breaker kind of marks a point in the line where every figure from here on out is pretty strong.  I ended up ranking him lower because there's not a lot of paint on him and he lacks a firearm.  That's made up for by his strong accessories, though.  His communications headset might be my favorite single accessory from the original 13.  And, it was a staple of my Joe world: even long after Breaker had fallen apart.  He's a mainstay in my HQ: helming the computer console.  And, I even use him as the second passenger in the VAMP.  Breaker remains a nostalgic favorite.  And, his low rank is just indicative of how strong the first wave of Joes was.

1982, 1983, Breaker, RAM, Original 13

#08 - Snake Eyes

Yeah, I get it.  The "all black" was a design choice.  But, it's also limiting on this figure.  And, the 1997 and later repaints that added just one or two paint applications showed that just a little bit of color would break this guy up and make for a better figure.  But, Snake Eyes also features some unique parts.  The bomb on his leg is a feature that's really ignored and speaks to the figure's intentions of being a commando instead of a super human ninja.  His gear was also pretty strong.  The Uzi is synonymous with Snake Eyes and remains a mainstay of the character to this day.  There is something about the all black appearance of the original design that is lost when you paint up some details.  But, were this figure not super popular and somewhat expensive, he'd have little reason to be used over the later repaints of this mold.

1982, 1983, Snake Eyes, Original 13

#07 - Zap

My youngest brother got a Zap when he went to visit my grandparents in early 1983.  Before the figure came home, both Zap's thumbs were broken.  So, Zap wasn't a part of our childhood collection.  But, he's a figure whose importance grew as an adult collector.  Very early on in my collecting journey, I got obsessed over Zap.  So, he was among the only early figures I sought out to add to my collection in 1999-2000.  He didn't disappoint.  His unique color and strong gear add up to a fun figure.  Were mine not suffering from a snapped o-ring and stuck back screw, I'd use him in photos much more often.  No later homage to this original Zap was able to live up to this original version. (Though, the Super Sonic Fighters Zap is among the better character upgrades Hasbro ever did.)  The swivel arm version remains expensive due to the ubiquity of snapped thumbs.  But, he's worth having around.

1982, 1983, Zap, VAMP, Outlaw, 2017, Red Laser Army, Joseph Colton, Rock and Roll

#06 - Steeler

If you were missing just one of the original 13 figures back in 1982 and 1983, it was probably Steeler.  Being the driver of the line's most expensive vehicle meant he was often absent from otherwise complete collections.  Steeler features a unique chest piece.  That alone makes him useful.  But, he's also a great match for the Mauler and Slugger, giving him some versatility among later vehicles that was often lacking from his contemporaries.  His binocular helmet attachment was neat and gave him more visual distinction.  And, he even included an Uzi, something also unique to him as a vehicle driver.  I use Steeler more than most of the other original 13 figures.  Though, that's also because I have a spare that's easily accessible.  But, he's deserving of his spot.

1982, 1983, Steeler, 2017 Black Major Steel Brigade

#05 - Scarlett

Scarlett's a tough one.  From a sheer design standpoint, she might be the second best figure in the original lineup.  Her sculpt is amazingly detailed.  And, that's often glossed over.  Her unique color really stood out among the sea of Green that was the original wave.  And, it allowed her to evolve with the line and remain complementary with figures that were released years later.  It's tough to find a Scarlett that hasn't discolored.  And, that really limits her.  And, the 2003 repaint of this mold was better.  Even the 1997 is strong, though, it's very different from the 1982 coloring.  So, her lower ranking here is a function of those later figures being more interesting than the first design.

1982, 1983, Scarlett, 1984, Spirit Iron Knife, Clutch


#04 - Clutch

Clutch was my favorite Joe right from the get go.  His unique chest with the holstered pistol was a drawing point.  I gave him a visor, Stalker's gun and Grunt's backpack to make him the most badass fighter the Joes would ever see.  Years later, even a straight arm Clutch retained relevance in my collection because he was so well done.  He's at home when he's behind the wheel of any early Joe vehicle.  And, you can use him sans vehicle as well.  I still refer to this head sculpt as the "Clutch" head as I feel he owned the design the best and made it his own.

1982, 1983, Clutch, Flash, Dragonfly, Wild Bill

#03 - Stalker

Stalker stands out due to his cammo pattern.  It was a unique look among the original figures.  And, it gave him depth beyond the reuse of the standard grenade and knife torso.  His head also featured a sculpted head covering with his green beret.  It made the figure a quick favorite.  The prominence of the character in the comic helped hold him over and made Stalker among the more popular characters in the line.  Stalker had a ton of great character updates.  (I'll maintain the '89 Stalker is one of the best updates any character ever got.)  But, none of them treaded over this original version.  Even today, an original Stalker can intermingle with figures from all years and not look out of place.  I wish the Comic Pack versions had been better.  But, we have the 1997 figure, which might be even better than the 1983.  Any way you look at it, though, the combo of figure and character puts Stalker near the top.

1982, 1983, Stalker, Scarlett, JUMP, jet Pack

#02 - Flash

Flash is the best designed figure of the original 13.  He features a nice shade of green on his base layer.  He is then accentuated by a brilliant red chest, leg and arm pads.  These give him a startling appearance among his peers.  Were that not enough, though, the entirety of the red is outlined by a silver trim.  All of these colors carry over to his back, too.  In short, the sculpting was miles ahead of what other toy lines were doing.  And, then, Hasbro gave us the real kicker: his accessories.  Flash got the standard helmet.  But, you really get the impression that the standard clear visor was actually designed for Flash first and then ported to other figures.  His backpack is an intricate mess of technology.  And, it all culminates in a laser rifle that can plug into the pack.  The combo of sculpting, color and gear makes Flash tough to beat.  In fact, he should be number 1.  But, he's beat out for one simple reason that you'll see next.

1982, 1983 Flash, 1984, Mutt, 2002, Night Rhino

#01 - Rock and Roll

Rock and Roll isn't the best figure among the original 13.  But, he's the one I use the most.  Part of it is that his simplicity works for his specialty.  But, he also features a unique torso and an amazing weapon.  I happen like the character, too.  I remember Rock and Roll as the crazed madman from "Hot Potato" in the first issue of the comic.  But, he later became a bit more mellow.  And, this made him interesting.  He was supposed to be "replaced" by Roadblock.  But, he stayed on the team and remained an integral part of the story until the very end.  The gold bullets really make Rock and Roll stand out.  And, it gives him more bulk, even if he's the same size as the rest of his friends.  I use this figure constantly.  I bought a spare just so I could use him more often.  It happened to the mail away version, which was a nice surprise.  (Things like that used to happen all the time.)  So, Rock and Roll gets my top spot just because he's a guy who resonates with me and gets used all the time.  It's no more complicated than that.

1982, 1983, Rock and Roll, Grand Slam, HAL, Heavy Artillery Laser, TNT, Plastirama, Argentina, Blowtorch


So, there you have it.  That's my ranking of the first 13 G.I. Joe figures.  What are you thoughts?  The great theme of the Joe line is that was designed to appeal to every kid.  So, different parts grabbed then attention of different kids as the time.  I have plans to continue this series.  It won't be chronological.  But, you'll see them pop up and we can discuss some of the different years and how the figures stack up.

Friday, April 10, 2026

1983 Snake Eyes - Around the Web

It's tough to find things to say about the 1983 Snake Eyes that haven't already been said hundreds of times.  He's the most iconic member of the original 13.  And, he was one of the most distinctive action figures released during his heyday.  Hasbro released at least half a dozen repaints of this mold.  And, every iteration of Joe since the vintage line has had a Snake Eyes figure based on this original appearance.  Factory custom makers have exploited the mold for dozens of different homages.  And, there are foreign variants from Europe, South America and India.

There's more content on this figure out there than is listed below.  But, I just went with some of my favorites from recent years.  It's tough to imagine that a the majority of the photos of figures like this Snake Eyes are lost to internet history.  But, there's enough left to enjoy if you like this look for the character.  So, check out the links below and let the creators know you stopped by.

1983 Snake Eyes Profile

Red Backed Snake Eyes

1983 Snake Eyes by DreadnokDread

1983 Snake Eyes by mikesjoetography

1983 Snake Eyes by 00zxcvb

1983 Snake Eyes be Relinqueshed1979

1983 Snake Eyes by yojoe_collectibles

1983 Snake Eyes by incrediblebulk

1983 Snake Eyes by DreadnokDread

1983 Snake Eyes by still_a_big_kid

1983 Snake Eyes by darkstar_vintage


1983 Snake Eyes, Rock and Roll, VAMP,

1983 Snake Eyes


1983 Snake Eyes, 2021 Black Major Viper Pilot, Cobra Trooper

1983 Snake Eyes, 1985 Tollbooth


1983 Snake Eyes, Steeler

1983 Snake Eyes, Rock and Roll, European Exclusive Mutt


Monday, February 23, 2026

1983 Clutch

It's really difficult to comprehend just how innovative the original Joe line was as a retail product.  It's not just the quality of the toys that stands out.  But, the manner in which the design team packaged and priced the toys was nothing short of novel.  One of the most compelling innovations was the inclusion of exclusive vehicle drivers in their vehicles.  I'm not sure if G.I. Joe was the first brand to do such a thing.  But, Kenner had not done it for Star Wars...instead opting to sell all figures individually.  Hasbro, though, created a slew of exclusive figures to operate their vehicles.  And, if you wanted Hawk, Grand Slam, Steeler or Clutch, you had to buy a vehicle to get them.  While the figures shared parts with carded figures it was Steeler and Clutch who featured original chest pieces that were not available anywhere other than on the vehicle drivers.

My affinity for Clutch began on the very first day that I saw a G.I. Joe figure in hand.  It was my younger brother's birthday in October of 1982.  On that day, he got an amazing amount of figures and vehicles...including some doubles.  On that day, I learned that Joe gear was compatible across figures.  And, very quickly, I took Grunt's backpack, Stalker's gun and a visor from, probably, Grand Slam and gave it all to Clutch.  I now had the ultimate figure.  I used this supercharged Clutch as my go-to figure for several weeks.  Finally, at Christmas, I opened my very own VAMP that was under the tree and I had a Clutch to call my own.  

That figure, though, didn't last too long.  Not because of breakage.  But, because Return of the Jedi toys appeared in the spring of 1983.  Joe was dropped in favor of my long running Star War obsession.  In July of 1983, though, I discovered the new addition of swivel arm battle grip.  This opened a whole new world to me.  And, with that one little change, Star Wars was forever second fiddle to Joe in our house.  But, this also meant that any straight armed Joes were relegated to a junk box.  But, this didn't really hold true for Clutch.  Since he was a vehicle driver, I could still make him work as the driver of the VAMP.  So, he was the only straight arm to remain viable.  In fact, he still got use as late as 1987 as my childhood Joe days ended.  

One thing I didn't have, though, was a swivel arm Clutch.  If you read my first write up on this guy from January of 2000, I note that I still didn't have a swivel arm Clutch.  In all my acquisitions of the late 1990's, a swivel Clutch was never among the scores of other original 13 figures I acquired.  It was not until 2004 that one came my way.  At the time, I had joined a start up company.  There were just two of us.  We were squatting in some office space of my boss's old colleague.  As part of our agreement, I'd help out their IT guy with some issues.  He was my age and we shared many interests.  He had a Star Wars figure in his office and it opened up conversations about toys we still had.  One day, he brought in a bag full of G.I. Joe figures and playsets.  He wanted to raise a bit of cash.  So, I sold most of them for him on JoeCustoms.com.  In this baggie was a near perfect swivel arm Clutch.  I told him I was interested in it and would buy it from him.  He set it aside as I awaited some money from items I was also selling.  When, the money for his items arrived, though, he gifted me the Clutch for helping him sell the other parts.  It is the very Clutch you see in the photos below and the only one I still own today.  

When I examine why G.I. Joe toys matter so much to me, it is stories like this stand out.  The toys are a pneumonic device for me to recall events of my life.  I have great recall from my childhood.  A big part of that is because I'm able to associate memories with Joe toys.  For other people, it may be music, TV or other pop culture influences that remind them of bygone days.  For me, it's G.I. Joe toys.  Those memories also extend into my adulthood.  I don't remember sitting in that hot server room with a wire storage rack on the back wall because the networking error of the day was so compelling.  I remember it because my friend and I would talk about old toys, cartoons and comic books.  I used to get Amazon deliveries at the office.  (Amazon sold inventory for Toys R Us, back then.)  With each box, we'd look at the items and recall childhood memories from the various repainted figures.  That was over 20 years ago.  But, the memories are vivid because of their association with Joe and Star Wars.

Among my childhood friend group, Clutch was the most memorable character.  I have a friend who can still recite the final stanza of Clutch's filecard.  It was that impactful.  Clutch's popularity was a function of him being the driver of the most popular and coolest vehicle from 1982, the most distinctive figure and a really fun character from the comic.  Clutch is also the closest of the vintage figures to the iconic "G.I. Joe" from the '60's.  The bearded head was an obvious homage to the guy who started it all.  But, Clutch's black hair really cemented the tribute to the line's origins.

Aside from his uniquely sculpted torso, Clutch also features some extra color on his chest.  7 of the original 13 figures featured three colors on their torso.  Clutch was one.  Aside from the black holster and green base, Clutch also has brown padding near his shoulders and protecting the zipper on his jacket.  It adds a nice layer of depth to Clutch's appearance and helps him stand out from his peers.  The color also accentuates Clutch's collar.  Most of the original Joes were wearing slight turtlenecks.  Clutch appears to be wearing a hoodie: just without the hood on the back.  It raises up to and you can see it protecting his neck since the VAMP doesn't have a windshield.  

Clutch is criminally underutilized.  He and Steeler feature the least used chest pieces of the original 13 figures.  Clutch was released in his original form in 1982 with the swivel arm update coming in 1983.  While he was originally only packaged with the VAMP, Clutch would become a mail away in later years.  Hasbro repainted him in tan as the driver of the VAMP Mark II in 1984. And, then, the mold was done as far as Hasbro was concerned.  While the VAMP travelled all over the world for exclusive uses in Europe, Japan, Mexico, Brazil and India, Clutch didn't really travel with it.  A Tan Clutch was included with the Takara VAMP.  But, there was no exclusive Clutch to accompany the South American or European VAMP releases.  In the 1990's, Clutch did appear in India, though.  He is one of the most obscure figures to get a full Funskool release.  But, he and Hawk are also the only Funskool characters to be exclusive to vehicle releases.  (All other Funskool vehicle drivers were random figures inserted into the box and not meant to be specific to their vehicle.)  There are tons of Funskool Clutch variants.  Some are great and others are pretty close to the Hasbro figure.  Clutch didn't appear after his early Funskool years, though.

This left Clutch as a forgotten mold.  And, as I'd argue that his chest piece was the best of the original figures, that seemed a shame.  For years, customizers used Clutch's chest to great effect on original designs for both Joes and Cobras.  It was not until 2018, though, that Clutch's chest would finally reappear.  Red Laser Army recreated the piece and used it on a variety of figures.  In some ways, the uses didn't create great figures.  But, in other ways, we finally got some variety that showed the piece's potential.  What we didn't get, though, was a Clutch to match all the various VAMP colors that are available.  You could have credibly created half a dozen Clutch repaints before even stealing his chest for other characters.  (Like a repainted General using his torso to match up with Hawk's appearance in G.I. Joe #16.)  Not getting a Clutch is an omission that couldn't get corrected as Red Laser lost the molds after the 2018 series and wasn't able to continue his work. 

As original 13 figures go, Clutch is surprisingly affordable.  High quality loose figures can be had for under $15.  And, mint and complete with filecard figures sell for around $25.  Clutch not having a visor or exclusive weapon really helps keep the price down.  And, the ubiquity of the figure shows just how many VAMPs Hasbro produced in the line's infancy.  The production numbers that show the volume of vehicles versus carded figures for at least the 1982 line is out there, somewhere.  It would be interesting to see how Clutch's production numbers compare to, say, Stalker or Scarlett.  But, for a major character who didn't get an iconic sculpting upgrade for a decade, it's surprising to see Clutch remain an acquirable piece for any collection.  

1983 Clutch, 1984 Roadblock, 2004 VAMP, Toys R Us Exclusive, 2023 Mickey Mouse Cobra Commander, Hasbro Pulse


1983 Clutch, VAMP, Flash, Original 13

















1983 Clutch, VAMP, 1994 Mexican Lobotomaxx, Lunartix Alien, Survival Girl, Outback


1983 Clutch, 1982 VAMP, 1987 Starduster, Steel Brigade, Mail Away


Tuesday, April 25, 2023

Auriken Flash - Mexico

The realm of international Joes can be both fun and exciting.  It can also be an exercise in frustration.  In the early 2000's, there was little info available on foreign released Joes.  There were a few trading with minimal info.  A few collectors tracked down some foreign items and they were posted in various newsletters or even to YoJoe.com.  But, those information stores were inadequate and terribly dated.  In the mid 2000's, the first real attempt to document "all" the foreign Joe variants were undertaken.  For the time, they are incredibly detailed and feature a host of figures that, to that point, had really not been previously known to or seen by the public.  In the 15 years since that, though, no one else has really undertaken a foreign Joe project of the same scale.  And, because of that, tons of information that has been learned since those early books is scattered or even lost in various unsearchable posts.  Foreign entities from Brazil, Argentina, Europe and even India, though, are well enough known that much of the new info exists in the general collecting conscious.  But, as you descend into more obscure foreign releases, the info is more opaque and difficult to find.  And, my search into the world of Auriken Joes from Mexico proved this point.

The calling card for this Auriken version of Flash is the figure's color.  I have talked about the "Brazilian Green" color that is common among Estrela accessories and figures.  It is a dark and distinctive hue of the color.  Auriken also created their own unique shade of green.  The cool thing, though, is that this color appears on many different Auriken figures and gives them a consistency that's missing even from the original 13 Hasbro figures.  The green is brighter and more pea-colored than any American release.  The closest figure in color to the Auriken Flash would be Zap.  But, even he's pretty far off from the Mexican hue.    

The timeline of foreign Joe straight arm releases is a bit tough to nail down.  It does seem, though, that the Auriken figures were likely acquired after the molds' usage by Estrela in Brazil.  There the figures were released in boxes rather than on cards.  Flash is available with in a box.  But, he was also packaged with the Skystriker.  I'm not sure if the figures have any differences.  Though, the Skystriker figure doesn't include any gear.  Without the unique green pack, Flash loses something.  But, the fact that this color scheme is wasted on straight arm figures makes the loss less worrisome.  It's an utter shame that no one has been able replicate the Estrela, Palitoy or Auriken greens on some swivel arm factory customs.  

On one hand, I've found it odd that there are no, more recent guides to international Joes.  But, authors of guides for American figures have reported that publishers have negligible interest in an edition focusing on foreign figures.  While it would certainly sell well among the hardcore collector crowd, it would have almost no interest in the general toy collecting world since no adults would connect with toys they had no childhood knowledge of.  A few collectors have done some extensive work on foreign Joes.  But, the info they have is not publicly posted anywhere.  If you know them to ask about something, they will gladly share.  If you're just looking to see what you can learn, though, the resources for may foreign Joe releases is pretty much unavailable.  Joe figures were released in Mexico through the 1994 series.  Many of the later items were likely Hasbro stock that was given unique cardbacks.  But, again, the info on these items is spotty at best.  

Flash was released all over the world.  The straight arm figure has unique releases in Brazil, Argentina and Mexico.  The swivel arm version was planned for release in Europe as Bombadier: only to be a casualty of the Action Force line's cancellation.  But, he then disappeared.  Flash did not appear in any form after these 1980's worldwide releases.  Hasbro planned a repaint for 1997, but could not locate the mold.  It has only been factory custom makers who were able to resurrect the mold and bring around some Flash repaints.  But, even those, in my opinion, have fallen short.  We don't have a Night Force Flash, nor an Action Force Flash.  (Though, we do have nice Bombadier repaints, which are awesome to see.)  There is much that could be done with the mold.  Hell, I'd love a swivel version of this Mexican green.  It's not too late for some of those items to still happen in the factory custom world.  But, Hasbro really let collectors down with their updates of the Flash character.

Pricing for Auriken figures is tough.  There's not much to go on.  Flash doesn't seem overly rare.  Loose, poor quality samples seem to sell for around $30.  A mint and complete figure, though, would likely run around $100.  Fortunately, many Auriken figures fall under the radar and you can find some deals.  But, mint and complete figures are a tough find in general.  Even Mexican collectors report that the supply of Auriken Joes in their homeland has dried up and all the figures, once far more common, have become scarce.  Collectors are now willing to pay premiums for them since the Auriken figures are the last bastion of foreign holes in many collections.  If you're a sucker for repainted classics from your childhood, the Auriken series provides another outlet to satisfy your collecting goals.  But, they're not a line that's easy or cheap to complete.

Auriken Flash, Mexico, 1983, Steeler, Snake Eyes, Scarlett

Auriken Flash, Mexico, 1983, Steeler, Snake Eyes, Scarlett


Auriken Flash, Mexico, 2018 Red Laser Army Hollowpoint, Factory Custom


Tuesday, October 4, 2022

1983 Battle Gear #1

After Christmas of 1982, I owned four G.I. Joe figures.  But, between Snake Eyes, Clutch, Hawk and Breaker, I had just one gun.  Three of the four figures did not include weapons.  This greatly limited my play options.  I went so far as to find an HO-scale coupler for train cars that kind of looked like a pistol and used it for Breaker.  I desperately wanted additional accessories so that all my figures could not only have at least one weapon, but even a choice of some of my favorite weapon designs.  My wishes came true one day when we were in Buffalo, visiting my grandparents.  We were there for a short trip early in the year.  We hadn't taken many toys, confirming the trip was shorter than our normal week.  But, when out shopping, I found a new pack of G.I. Joe accessories at a local store.  It was the original Battle Gear pack.

The pack was cheap enough that my mother bought one for both my younger brother and I.  With these weapons, I now had the ability to give Clutch a visor as well as offering a spare Uzi to Breaker.  I could choose any weapons I wanted for Hawk and Clutch, too.  Of course, Clutch got Stalker's M-32.  But, I also added some accessories to the VAMP.  The new Breaker headset would fit behind the seat with the wire tucked into the seam between the seat and the bottom of the vehicle.  So, this allowed for anyone riding shotgun in the VAMP to be able to communicate with the rest of the team.  I also placed a spare Uzi on the same spot.  This way, the VAMP had a backup small arm if it crashed or just ran out of gas.  Hawk, well, I learned a hard lesson with him.  I tried to get Grunt's M-16 into his hands and it immediately snapped his thumb.  That was the end of that Hawk figure.  And, it's part of what pushed me back to Star Wars figures as 1983 crept on.  

The odd thing about the Battle Gear pack was that the accessories were colored differently from those included with figures.  The weapons themselves are a lighter grey color than the original gear.  Even in 1983, I could easily tell the difference between the Battle Gear and original weapons.  But, the weapons are close enough in color to be useful.  The visors are identical to the originals, though.  The helmets and backpacks, though, were very different.  The helmets were dark brown and did not match any figure.  The packs, though, were worse.  They were a tan color.  Again, they matched no figures until the 1983 Falcon Glider Grunt was released.  There was no explanation for the color changes.  In fact, the 1983 promo catalog showed original gear in the set.  So, the color change was a later decision that was never explained.  

The 1983 Battle Gear set includes every accessory from the 1982 line.  There are 4 visors, two Uzis and even Snake Eyes' ammo pack.  There were three exceptions, though.  Short Fuze's mortar and stand were omitted as was Zap's bazooka.  These three pieces would later show up in white in the 1984 Battle Gear set.  But, again, there was no explanation as to why they weren't included.  It was made weirder by the fact that their shared backpack was included with the 1983 set.  The fact that both those accessories underwent design changes could explain it.  But, both the 1982 Snake Eyes Uzi and Stalker M-32 are different from the 1983 releases of both accessories.  So, other weapons were modified, too.  The exclusion of these weapons remains a mystery nearly 40 years later.

The biggest new feature of the Battle Gear set is the battle stands.  These little rectangles of plastic brought a whole new element to Joe collecting.  The stands allowed kids to pose their figures and stand them up in any pose they desired.  The Battle Gear included two stands.  Starting in 1984, differently colored stands would be included with several small playsets.  By 1993, every figure included a stand on their weapon tree.  This ingenious idea allowed kids to display figures.  But, it also allowed them to put their toys away on a shelf using vertical space and keeping their gear on.  

In the early days of Joe collecting, the ubiquity of 1983 Battle Gear weapons allowed customizers to accessorize their creations with great aplomb.  They were free to paint, slice up and otherwise modify the Battle Gear weapons without worrying about their original accessories.  For dealers, though, the 1983 Battle Gear provided a great way to bilk unsuspecting collectors out of their hard earned money by offering them as original gear with original 13 figures.  Even today, you'll see many seller "mistake" Battle Gear weapons for the original.  But, the colors are blatantly different and there's no excuse for any mistakes by a seller.  

The value to a collector today is that this Battle Gear is an excellent option to properly outfit factory custom figures.  Many of Red Laser Army's figures are obvious homages to various foreign and unproduced characters from the Joe line's earliest days.  They, though, lacked gear that was a perfect match for them.  Battle Gear allows you to give these characters the weapons they deserve.  And, while the 1983 helmets and packs aren't great for many figures, the weapons are a great way to update the homages.  Having some cheap alternatives for that purpose is a definite plus.

Back in the early 2000's, before people got stupid with Joe prices, it was relatively easy to put together a small team of original 13 figures in a tan style.  With Grunt, Clutch and Doc bodies, you could make a tan Breaker, Hawk and Stalker.  If you were handy with a little paint, you could put together a decent Snake Eyes, too.  And, the Battle Gear weapons are a perfect match for this set.  To this day, I store my Tan Grunt with the Battle Gear backpack and M-16 since they are so closely aligned in color to the figure.  The tan works with Scarlett, too, as a way to better accessorize her.

For me, the real value of the Battle Gear came many years after its initial release.  In 1986 and 1987, I often had third faction terrorists or freedom fighters (really, they're the same thing just with different marketing depending upon which side they battle against) who would interject into the Joe vs. Cobra conflict.  My favorite was having them drive up to a ceremony in the A-Team van, open the door and pop out with small sub machine guns and mow down the dignitaries in attendance.  As small weapons were not overly common in the Joe line (and, most of the ones that did exist were in use by their original owners!) the Battle Gear Uzis were a great means of making these civilian fighters a more formidable force.  I'd toss in some of the larger rifles, too, as part of their getaway plan.  

My other random memory of the Battle Gear weapons comes on a cold winter's day, probably in either 1984 or 1985.  It was a Sunday and I had been playing with my Joes in the garage.  (It was warmer in there than outside, but still counted as outside play.)  I picked them all up and took them in.  A few hours later, right before dinner, I went back out to put away some bikes or balls and happened to find a Battle Gear M-60 on the floor.  It wasn't part of my team that had been in the garage that day.  And, it was a neat find as we didn't have a regular Rock and Roll and this Battle Gear version was the only copy of his weapon in our possession.  I took the weapon inside.  Really, though, it's not finding the weapon that was memorable.  Instead, it was the feeling I had as I picked it up off the floor.  For some reason, I got an overwhelming feeling of sadness that it was Sunday night and I was back to school on Monday.  To this day, I get the same feeling on some Sunday afternoons as the sun goes down.  Every time I do, I think back to that day in the garage, finding Rock and Roll's gun and then being saddened by the fact that my fun was over and it was back to work early the following morning.

You'll see some dealers command premiums for various accessories in this set.  The Uzi tends to command the highest price and sells for around $7, even as dealers ask double that.  But, the real value in the set is the visors.  As such, you'll usually find sets that are sold sans visors.  A whole loose set with no visors will run about $20.  On their own, though, visors sell for around $20.  So, getting the visors, too, will be expensive.  You can get carded sets in the $85 range.  Which, with 4 visors is a little lower than the loose price.  For just the weapons, the price is probably decent.  Original Uzis aren't easy to find and this is a cheap way to get them.  My only real lament is that the other Battle Gear packs in subsequent years didn't follow the close coloring of the originals like this first attempt at additional accessories did.

1983 Battle Gear, Scarlett, APC, 1984 Spirit Iron Knife, 1987 Mail Away Steel Brigade


Battle Gear, Uzi, 1983, Original 13, 2001 Cutter, Double Blast, Steeler, VAMP, 1984 Slugger, Recondo

Battle Gear, Uzi, 1983, Original 13, 2001 Cutter, Double Blast, Steeler, VAMP, 1984 Slugger

Battle Gear, Uzi, 1983, Original 13, 2001 Cutter, Double Blast, Steeler, VAMP


2018 Redmack, Topson, 2017 The General, Red Laser Army, Factory Custom, Plastirama, 1988 Mean Dog, Argentina, Battle Gear Uzi, 1983


Tuesday, August 16, 2022

1983 Grunt

I want to say that I hate Grunt.  However, that is unfair.  The reality is that I don't care about Grunt.  At all.  As a figure and as a character, Grunt has never been particularly relevant to me.  I'm not sure why this is.  While not the most interesting of the original 13 Joe figures, he's not the least interesting, either.  In fact, it his general blandness where he's neither great nor bad that is the cause of my indifference to the figure.  All of that, though, doesn't belie Grunt's place in Joe history and his importance to the fledgling line back in 1982.

My first encounter with Grunt was during my brother's infamous birthday in October of 1982.  He got most of the carded Joes along with the VAMP and HAL.  As the figures were opened and each kid took one to play with out in the front yard, the only thing I found interesting about Grunt was his backpack.  I quickly grabbed it, affixed it to Clutch's back and moved on.  It's likely that Grunt's thumb was quickly broken in those early days.  But, I have no real memories of Grunt at all beyond his pack being stolen for my "super" Clutch figure.  I can still recall the day that pretty much every original Joe character entered into my collection.  My only real recollection of Grunt was finding pieces of one buried behind bricks in our front yard after we had entombed him in 1982.

Grunt was so inconsequential to me that it wasn't until a year later when my brother acquired the Falcon Glider and the Tan Grunt that I paid any attention to the original figure.  I noticed the silver knife on the Tan Grunt's chest.  I loved this paint detail and it was enough to make the Tan Grunt interesting to me.  By that time, most of our 1982 straight arm Joes were broken and had been tossed in a box.  I thought there was no way I'd have missed the silver knife on the original Grunt or else I would have liked that figure better.  I dug the dirty and broken 1982 Grunt torso out of a box of broken and discarded Joes.  To my dismay, the original knife was silver, too.  I had just missed it.  But, even with this new bit of information, I didn't feel the need to go out and get a new swivel arm Grunt that was then available.  I just shrugged it off and largely forgot about Grunt for a long time.

In the comic, the Grunt character didn't begin as all that interesting, either.  His early runs are not memorable and he was overshadowed by Clutch, Rock and Roll and Hawk.  Heck, even Short Fuse got a few memorable lines.  But, this lack of defined story helped Larry Hama do something with Grunt.  He left the military to go to college.  He then aided the Joes in a few story lines and, ultimately, returned to the team.  (Though, his awful 1991 figure isn't really representative of his look during the transition.)  So, the Grunt character that I know is mostly based on the late 1980's story arc for Grunt and his interaction with characters from that time of the book.

My experience with Grunt, though, tends to be unique.  There are a great number of collectors out there who count Grunt as their introduction to the Joe line.  He was supposed to be the standard American fighting man and his appearance on Joe product packaging of the early '80's indicated this.  So, Grunt was often the figure chosen by adults for gifts or treats.  So, you'll see him occupy high slots on many collector lists.  While I'd rank Grunt firmly in the lower middle of the original releases, he remains a hugely important part of many people's collections.

Grunt's enduring legacy was that he was the "face" of G.I. Joe in 1982.  In fact, many kids assumed he was "G.I. Joe" himself.  Grunt's iconic artwork appeared on most of the Joe promotional material.  He was used as the background for merchandise that wasn't tied to Hasbro's 3 3/4 figure line.  Grunt represented the American fighting man.  And, his look was used to convey that fact.  And, that may be part of the reason that Grunt isn't all that interesting as a toy or character.  He was meant to represent the everyman.  And, everymen are bland by design.  Extreme character traits alienate them from their base.  So, they are just there.  Grunt provides a connection to soldiers from prior wars and allowed an entry point for parents and grandparents to introduce G.I. Joe to their kids.  So, he was hugely successful in that regard.

As a figure, though, Grunt is well done.  Not only does he feature more paint applications than most of the other carded 1982 designed Joes, he also has nice accessories.  The figure has brown, black, silver and green paint to accentuate the figure design.  (And, note the bright green pockets.  Neon was part of the Joe line since 1982.)  And, he includes a helmet, backpack and classic M-16 rifle.  If you were a kid in 1982 without the story that would come, there was little to differentiate Grunt from most of the other figures hanging on retail shelves.  But, for me, Grunt lacked the "it" factor.  Stalker, Snake Eyes, Rock and Roll and Flash were all must buys.  While I didn't much care for Scarlett, she was memorable.  Zap and Short Fuze were interchangeable and not all that interesting.  Breaker's gear pushed him ahead of Grunt.  When you add in vehicle drivers, Hawk is non-descript.  Clutch is awesome.  Steeler is right behind him.  And, if you like Flash, you kind of have to like Grand Slam.  Caught in the space between good and bad leaves Grunt as forgotten.

There is an interesting anecdote about Grunt.  At one time, there was a person who wanted to make a massive military diorama.  He would choose to only use 1983 Grunt and 1983 Tan Grunt figures to comprise the humans in this endeavor.  It never came to be, though.  And, in the mid 2000's, tons of Grunts who were still in their bubbles, but had the rest of the card torn away became available.  (A monstrous supply of Tan Grunts still in the bubble became available, too.)  It's not known if this person got the figures from Hasbro or just bought them at retail.  But, it's an interesting story and the reason why you'll still find bubbled Grunts on torn away cardbacks to this day.

As with all the original 13 Joes, Grunt was a world traveler.  The straight arm figure was released in Argentina, Brazil and Mexico.  His parts were used for exclusives in Argentina, too.  The swivel arm figure was repainted in 1983 and appeared through the years in various mail aways, catalog premiums and promotions.  Hasbro reformed most of Grunt in 1997 for inclusion in the Stars and Stripes set.  But, after that, Grunt didn't really appear.  His shared chest appeared a in the 2000's in comic packs and convention sets.  But, a repainted Grunt character never did.  Grunt's comic pack release was a new head on a repainted 1994 Action Series body.  (It's a cool figure, but not an homage to this Grunt.)  While I don't really miss Grunt repaints, there's no reason he didn't appear later in different colors.  But, there's enough Grunt releases from outside the U.S. and U.S. releases repaints to keep the Grunt collector busy for quite a while.

As Joe prices have risen drastically since the fall of 2017, the early Joes have been heavily caught up in the tidal wave.  Beware figures with the incorrect rifle.  Grunt's rifle is unmistakable, but many dealers will still put an incorrect version with the figure to command a premium.  Mint and complete Grunt figures sell between $35 and $45 with some dealers even getting $70 with far too much frequency.  But, the figure is very prone to discoloration, paint wear and joint degradation.  This does mean, though, that you can get slightly off condition figures for cheaper prices.  But, we're long past the days of cheap Grunts making up a slew of greenshirts for a casual collector.  Grunt is still cheaper than many of the more popular members of the original 13.  But, I'd never pay those prices for one since the figure just doesn't resonate with me.


1983 Grunt, Scarlett, Rock and Roll, VAMP, Clutch, RAM

1983 Grunt, 1997 Snake Eyes, 1984 Slugger

Tuesday, October 12, 2021

1983 Zap - Random Photos of the Day

The 1983 Zap is a fun figure.  His brighter green helps him stand out among the original 13 Joes.  And, his antiquated weapon actually works in the context of the Joe team.  He wasn't a figure that I really had when I was a kid.  Both his thumbs broke on a straight arm version within hours of his opening.  But, I've kept this figure intact for two decades and still enjoy him more than most of the early Joe figures.

Sadly, the brittleness of Zap has lead to his extreme expense in modern times.  Before he was a $100+ figure, I had a lot of fun getting him out for photo shoots.  These days, though, I'm more careful as a simple slip would cost me way more than this figure is worth to replace.  So, the 1997 Zap has become the proxy for this original figure.  But, here's some pics of him back when the figure was still a reasonable acquisition.

1983 Zap, Bazooka Soldier, Silver Pads Grand Slam, 2008 Crimson Cobra Trooper, Black Major

1983 Zap, Bazooka Soldier, 2000 Locust, Dragonfly, Platirama, Sokerk, Fuego, Ripcord, Argentina

1983 Zap, Bazooka Soldier, Rock and Roll, VAMP, 1982, 2017, Outlaw, Red Laser Army

1983 Zap, Bazooka Soldier, Trip Wire, Funskool Bomb Disposal, Plastirama TNT, Blowtorch, Argentina