Showing posts with label Cutter. Show all posts
Showing posts with label Cutter. Show all posts

Saturday, October 3, 2026

The Rankings - 1984

1984 is an interesting Joe year.  It's considered a classic with some of the best figures ever released.  But, the 1984 lineup is very transitional.  About half the figures are in line with 1983 releases while the other half take a leap forward and give us the precursors of what the line would become in 1985.  It's going to be a tough year to rank as it contains some of my personal favorites, consensus icons and, one of the worst releases Hasbro ever created.  So, we'll jump in 1984 and see where this ends up.

#20. Deep Six

Yeah, it couldn't be anyone else.  This Deep Six sucks.  But, to be fair, he features an original head (which was intended to be the Alpine Trooper head that was going to be used with the Scrap Iron body) and an ambitious action feature.  I'm not going to convince myself that Deep Six is a good figure or toy.  But, he has all the hallmarks of a G.I. Joe figure and had the same care put into his design as did Stormshadow.  He loses due to articulation.  But, there are elements of quality to him that keep him above some figures from later years.

1984 Deep Six

#19. Clutch and Stinger Driver (tie)

It's unfair to really include these guys in the 1984 lineup since they were both repaints of earlier figures.  But, in the case of each figure, the repaint was amazing.  Both are substantially different from their original releases while still maintaining the overall quality of the earlier design.  You can argue that both the 1984 repaints are even better than the original paint jobs.  They appear this low, though, because they were earlier sculpts and the other 1984 figures also brought new colors to the line.  It's not fair they are so low.  But, that's a testament to the quality of the overall year.

1984 Clutch

1984 Stinger Driver, 2003 Unproduced Wal Mart Exclusive Hiss Driver, Rip It

#17. Duke

At his core, Duke is a 1983 figure design.  He uses the classic helmet, reuses gear from prior figures and even recycles parts from earlier releases.  Design wise, he fits with the 1983 Team.  Because of that, his overall rank suffers for 1984.  His release year contemporaries brought more to the table.  Duke seemed like a pure throwback instead of something new.  His colors are nice.  But, they were more muted when compared against the other 1984's.  Then, he's got the goofy head.  In reality, Duke works as a figure.  He's just not one of the stronger releases in his year.

1984 Duke

#16. Hooded Cobra Commander

An iconic look ranked this low?  Well, yeah.  Cobra Commander suffers from a lot of what ails Duke, Clutch and the Stinger driver.  The new head and the darker blue color make for a fantastic figure.  He just didn't offer anything new or revolutionary to the 1984 lineup.  The low ranking is more a function of him being mostly a repaint instead of an all new figure. 

1984 Cobra Commander, Crimson Guard

#15. Roadblock

Roadblock is another 1983 throwback.  His body is a little beefier.  And, the reused parts do limit him.  His accessories push him up the list.  The machine gun, tri-pod and backpack all work in concert to produce a great toy.  His colors are nice.  If taken against the line as a whole, Roadblock would perform well.  He just can't outperform his fellow class of 1984.

1984 Roadblock

#14. Copperhead

I'm not really sure if Copperhead should be this high.  He gets solid marks for bringing so much color to the Joe line.  And, he features a bulkier sculpt to showcase his size, too.  The fact that the figure persevered and remains somewhat popular despite him not getting any characterization is a testament to this figure's overall design.  So, he gets ahead of Roadblock even though Roadblock is a lot more useful.

1984 Copperhead, Zartan

#13. Scrap Iron

Scrap Iron started his life as a Joe Alpine Trooper.  At some point, he was converted to Scrap Iron.  The colors are great.  But, the head is weak.  It really doesn't fit with the rest of the figure.  It being designed later in the process explains the difference.  He gets some higher marks, though, for his gear.  The missile table was inspired and gave Scrap Iron value over just his figure.

1984 Scrap Iron, Stinger, Firefly

#12.Wild Weasel

I don't like the Wild Weasel figure.  The reason for that is that I saw the artistic rendition of him in the comics in the summer of 1984.  So, I had months of waiting for him and anticipating him before we got him in October of that year.  And, the figure just didn't live up.  I thought the helmet was too big and there was too much red.  But, in the 42 years since his release, he's grown on me.  And, the design as a pilot is pretty strong.  

1984 Wild Weasel

#11.Cutter

So, this one photo from 2008 is the only time I can ever find that I used the 1984 Cutter.  Back in 2013, one of my sons crawled into a storage room and opened up a drawer of 1984 Joes and managed to break my Cutter's crotch.  So, I haven't had one to really use in more than a decade and a half.  Despite that, the original design is pretty good.  The life vest gave him added bulk without making him too big.  The sculpted baseball cap also worked really well and brought a new look to the Joe line.  His colors are strong and different.  So, he's right in the middle of the year's lineup.

1984 Cutter, Mutt

#10. Firefly

The first controversy in the list.  How could Firefly, one  of the line's iconic figures, only be the 10th best figure from his release year?!?  The answer lies is two parts.  First, Firefly is another 1983 style figure.  His head is the perfect size for the classic helmets.  Secondly, though, is that Firefly doesn't get any paint details that accentuate the amazing sculpting that Hasbro did for his body.  While Firefly is still visually interesting, he also lacks something because his grenades, pouches and pistol all blend into a seamless see of two toned grey.  Firefly's cool as hell.  But, his overall design didn't do much to move the Joe line forwards.  

1984 Firefly

#09.  Ripcord

As a figure, Ripcord is kind of bland.  But, his cammo is more dramatic than Firefly's.  The rest of the figure doesn't have much going for it.  What it does have, though, is some of the best gear ever released.  No parachute rig that came after was able to live up to the innovation of Ripcord's parachute pack and airmask.  With his gear attached, he's an amazing figure.  I had mine wear his mask even on ground missions because it just looked so cool.  

1984 Ripcord, 1983 Airborne


#08. Thunder

Apparently, I'm a Thunder fan.  While he's very much a 1983 throwback, he works on many different levels.  He included new helmet gear that elevated the standard helmet.  The rest of him, though, is well sculpted.  I've always loved his chest sculpt.  They layers of brown, green and black work as a visual treat.  So, I find Thunder a better piece of design than some of the more iconic figures from this year.

1984 Thunder, 1983 Steeler

#07. Recondo

Recondo isn't perfect.  But, he is a great looking jungle trooper.  His muted base color allows his painted details to stand out.  The green hat is a perfect topper, too.  Recondo features a strong face sculpt to boot.  He only includes two accessories.  His backpack is one of the better pieces from the line's early years.  It's big enough to showcase all the details while not being overbearing like many of the packs from 1987 and beyond.  His rifle can be tough to pose.  But, it does look really good with Recondo...to the point where Recondo looks weird with any other weapon.  Recondo showed what Hasbro could do now that they had a couple of years under their belt.

1984 Recondo, 1983 Scarlett

#06.  Spirit

Like Recondo, Spirit showed what the Joe line could be.  His stern face is an understated element of the figure that helps define his character.  The molded hair piece, though, was a leap forward in design.  It opened the doors to more variety for heads.  We wouldn't see it that often.  But, Spirit allowed the 1984 lineup to look quite different from the previous years.  On top of that, he included another new addition to 1984: an animal companion.  Freedom wasn't a terribly useful accessory.  But, he was an element that set the Joe line apart.  The rest of Spirit's gear really only works  for Spirit.  That's a double edged sword, for sure.  But, shows that accessory integration is essential for any successful action  figure line.

1984 Spirit Iron Knife

#05.Stormshadow

The top 5 is where it starts to get dicey.  It's very possible that, if I were to revisit these rankings in 2028, that Stormshadow might end up #2 on the list.  For now, though, he rests at number 5.  Really, though, that's only because those above him are so good.  As a figure, Stormshadow isn't all that groundbreaking.  Sure, he introduced the ninjas mythos to Joe.  But, his sculpt is somewhat basic and hearkens back to 1983.  He excels, though, in the accessory department.  His backpack is a masterclass of engineering.  It was, likely, the most intricate accessory that existed in the 3 3/4" scale at the time.  The complete package remains iconic.  

1984 Stormshadow, Stinger, Stinger Driver

#04.Blowtorch

Blowtorch gets high marks for his striking colors and his amazing gear.  I've always kind of lumped Ripcord and Blowtorch together because they both had air masks.  But, it is Blowtorch's design, where his mask is integrated into the figure itself, that is more memorable to me.  It's a stronger feat of engineering and something that Hasbro hadn't fully worked out when they were taking promo photos of the 1984 figures.  In addition, Blowtorch proved that bright, vivid colors could work perfectly in the proper setting.  You can see the fiery yellow and red and instantly know Blowtorch's specialty.  On top of everything else, his flamethrower and backpack integrated, too.  His suit is full of small details.  He's just a figure that defines his year while expanding the look of Joe into new areas.

1984 Blowtorch, 1983 Gung Ho

#03.Mutt

Mutt is overly high.  He's among my favorite figures and is a guy to whom I hold great deference.  But, as an action figure,  he's amazing.  Mutt showed that brighter, more powerful greens could still work on a G.I. Joe.  And, his accent colors give him visual depth.  He also brought the first, real animal character to the line.  Junkyard became a fan favorite.  And, there are still collectors who prefer the dog to the man.  The rest of Mutt's gear is also great.  He might have the best pistol Hasbro ever created.  And, his muzzle/helmet combo gave him a talking point.  Without the muzzle, Mutt features a riveting head sculpt...including unexplained scars: a rarity for a good guy.  Mutt is just a complete package of a figure and is one who's always going to rank high with me.

1984 Mutt

#02. Baroness

I'm surprised I ended up with Baroness this high.  But, she is light years ahead of Scarlett and, certainly, Cover Girl in terms of female sculpting.  Her separate hair piece was inspired and gave an excellent approximation of longer hair.  The eyeglasses were perfectly proportioned and gave her a distinct look.

The only bad thing about the Baroness is that Hasbro then went backwards in female figure design after her release.  Lady Jaye is a step down.  Zarana does an OK job of replicating the Baroness design aesthetic.  But, the bad face sculpts keep her lower than the Baroness.  Jinx didn't have a face at all.  And, then we didn't see another female figure until the 1993 Scarlett.

The Baroness seems passe, now.  We got tons of repaints of her in the 2000's and even factory customs.  But, she remains Hasbro's best work for a female figure.  Her only detriment is her terrible rifle.  But, that's inconsequential when the rest of the figure design is so well done.  For her, the lack of color works as the all black ensemble conveys her affiliation and allows to match up with any of Cobra hierarchy where she may choose to lay her allegiance.

1984 Baroness

#01. Zartan

This should not be a surprise.  Zartan brings so much to the Joe line that he has to hold the top spot on this list.  The color changing gimmick is the least interesting thing about Zartan.  But, it's a big part of my kids loved him.  The character is just, generally, bizarre.  And, with little explanation as to why, kid's imaginations could run wild.  The oddball chest armor that held a heat sensing sticker added to the mystique.  And, his hood was an extension of the hair pieces used for Spirit and Baroness.  

To top it off, Zartan included great accessories.  His backpack held an alternate face.  Today, action figures include alternate heads for collectors.  But, in 1984, we got to play with a bearded weirdo who was disguising the most visually distinctive villain in the G.I. Joe line.  If that wasn't enough, his pistol rivals Mutt's for the top spot in terms of Hasbro's efforts.  

Zartan showed what the Joe line could be and firmly cemented it as military fantasy.  The illusion of the line being about green army guys was forever shattered and there was a full decade of future releases that were a function of that early decision.  

1984 Zartan, 1985 Alpine

All in all, the 1984 line has a strong case for the best year of Joe releases.  There's just so much here and it's all packed into just 20 figures.  I'm sure everyone's list differs just based on your personal experiences.  But, I'd love to hear about your top figures from this year and why they are important to you.

Saturday, March 7, 2026

1992 Cutter - Around the Web

The Whale is one of the top three most iconic vehicles in the Joe line.  It was released in 1984 and included a cool pilot named Cutter.  The Cutter figure was fine.  He fit the aesthetic of the time period.  8 years later, Cutter would get an upgrade.  This time, as a member of the DEF, the figure got a sleeker and more detailed look.  But, the underlying design was strikingly similar to the 1984.  The baseball cap, orange vest and dark blue pants were all carried over.  And, you if you were familiar with the 1984 figure, you'd instantly recognize the 1992 figure as Cutter.

As this updated version was released in 1992, it's often overlooked in discussions about the best character update in the line.  But, Cutter's massive improvements are right there with the 1985 Snake Eyes, 1989 Stalker and 1986 Hawk.  The 1992 looks just as home in the cockpit of the Whale as the 1984 version.  That's a tough trick to pull.  Hasbro did it, though.

Sadly, Cutter's not enough of a main character to really have his update shine through.  He remains fairly obscure and isn't a character that gets a lot of press.  I had to dig deep to find some good content on him.  But, much of what's below shows off not only his traditional gear like his weapon and the amazing flashlight.  But, also his spring loaded grappling hook that's one of my favorite spring loaded weapons.  So, take some time and check out the links, below.  There's some great content featuring one of the more unheralded character updates in the vintage Joe line.

1992 Cutter Profile 2002

1992 Cutter Profile 2014

1992 Cutter by evilface

1992 Cutter by Gen_Liederkranz

1992 Cutter by thedustinmccoy

1992 Cutter by hobieshinobi

1992 Cutter by ronnie_trickshot

1992 Cutter by actionforcedk

1992 Cutter by gijoe_c4_panama

1992 Cutter by thedustinmccoy

1992 Cutter by gen_liederkranz

1992 Cutter, DEF, 1985 Eel, Tactical Battle Platform, TTBP

1992 Cutter, DEF, Shark 9000, 1993, Deep Six, Eco Warriors









1992 Cutter, DEF, Shark 9000, 1993, 1994, Action Marine, Payload, Star Brigade


Wednesday, July 31, 2024

1993 Shark 9000

I'm not really sure why it's taken me almost 25 years to talk about the Shark 9000.  It is a great vehicle.  And, I acquired it very early in my adult collecting days.  I found it at a K-Mart store that was going out of business.  It was $10 on clearance and the only Joe toy they had left.  It was in the days before Christmas in 1995: a time when Joes were really starting to disappear from retail.  But, that's not the point of this profile.

I've talked about my younger brothers from time to time.  In general, they weren't as into toys as I was.  My younger brother really didn't much care for action figures.  And, once I was done buying Joes, he was, too.  My youngest brother, though, enjoyed them quite a bit.  And, after 1988 when I packed all of my nice Joes away in a red Lego container that was hidden in my closet, it was this brother who often sneaked in, took a few choice Joes from the container and left me scrambling in coming days trying to track down all of their accessories.  When, I added the 1989 Snake Eyes to the container, it was he who was most often missing.  Even into 1990, when I bought a lone Night Viper to add to my small collection, my brother was still stealing him out of the box.

Most of the 1988 Joe figures that entered our house were through my youngest brother.  And, even the lone 1989 figure that we owned: Scoop, was his.  He even got a Target Paratrooper Hit and Run.  As he aged out of toys, he still maintained a casual interest in collecting.  As the late 1990's began and I was falling into the trap that is toy collecting, he was also interested.  While he didn't fall into the abyss as much as I did, he did like toys and would often accompany me on my limited toy runs.  It was he who suggested stopping by the Castleton K-Mart on that rainy pre-Christmas day.  The K-Mart was tucked away in a corner of the shopping complex that was difficult to get into and even more difficult to leave.  As such, I never went there.  But, he suggested it since our day had been mostly fruitless.  And, once inside, I found the joy that is the Shark 9000.  Best of all, it was on clearance for a paltry $10.  I still have the box.  Though, the yellow clearance sticker finally dried out and fell off a few years ago.  

So, I bought the Shark and took it home.  Here, I opened it up and put it together.  I kept it under my bed while I was home and left it there when I returned to school a few weeks later.  On the occasion when I'd come home, I'd invariably find that the Shark 9000 was either disheveled and filled with different figures than I would choose for it.  Or, it was missing altogether.  I'd then venture upstairs to find it strewn among my brother's possessions in his all too messy bedroom.  I'd find the parts, put it back together and push it further under my bed, hidden by boxes of baseball cards before I returned to school again.

Eventually, as my brother neared college age, this stopped and my toys were undisturbed.  We did, though, bond over some of the weird mid 1990's cartoons and shows that were around during that time.  Right as I moved back to town after college, he left to attend school on the East Coast.  We didn't cross paths too often.  I moved to Arizona in late 1997.  But, when I came for Christmas that year, I brought him a box of loose Tick figures.  At the time, treasures like Man Eating Cow were $100 figures: more than the final 17 figures from the vintage Star Wars line would run you in those days.  And, the cow was in the box.  Along with most of the other late series rare figures.  I had gotten the lot on early Ebay for a song and decided to give the figures to him instead of trying to flip them.  At some point, after I'd left for home, he went to Toys R Us and bought himself a 1997 A-10 Thunderbolt with Ace and Hawk.

Over the years, I'd see the toys in his house.  Every now and then, he'd ask about value.  At some point, though, both the Tick figures and the A-10 became the domain of his kids.  And, they disappeared.  It's a better fate for them than to be tucked in a shoebox in some closet.  And, it's kind of depressing to me to see how the Tick figures, once one of the treasures of the 1990's, have become left behind relics.  Were they better toys, I might try to track them down.  I did take some pleasure, though, in showing the classic Tick cartoon to my boys.  While it wasn't all that enthralling for them, they did end up kind of liking it.  And, as I've used the term "Thrakkorzog!" as a euphemistic expletive in front of them for their entire lives, some of my weirdness started to make sense to them.  

The point of all this, though, is my youngest brother passed away this week.  He was born with health problems.  And the fact that he lived as long as he did is a testament to medical science.  But, his death was still sudden and unexpected.  In recent years, I moved just a block away from him.  Despite that, we had differences that put a permanent wedge between us.  I really want to say that those seem petty, now.  But, frankly, they don't.  We had become different people in our middle age.  And, there were certain things that neither of us were willing to compromise on.  But, I was outside his hospital room when he passed.  And, I'm grateful for that.  

This is a blog about toys.  But, really, it's a blog about me and the relationship I have with toys.  They are something that permeates my life.  And, it's through them that I often shape memories of the people who matter.  I recall a guy who gave me two vintage Star Wars figures he found in the engineering lab.  I can still see the Skystriker sitting behind the metal bars of a closet that was in an acquaintance's magnificent house in Dayton, Ohio.  And, I can still see the K-Mart on that rainy day when I was riding in the car with my brother.  Undoubtedly, we were listening to some bootleg cassette of an undiscovered punk band from Chicago.  And so, I write.  Mostly, because it's a way for me to process what I'm feeling and record my thoughts at a time when I can't really make much of them.  

My Shark 9000 is now badly discolored.  The photos below are old...but not all ancient.  Sure, the photo in the pool with the Hydro Vipers was taken in 2001.  But, the photo with the 1989 Deep Six was taken in 2016.  The Shark 9000 hadn't discolored badly, yet.  But, the tinges of yellow were there.  And, that was also 8 years ago.  Now, my Shark 9000 is a yellowy disaster that really makes it impossible to enjoy the toy any longer.  But, I'll never get rid of it.  There's a lot of memories that are incorporated into it.  Some time, probably on an around the web post in 2029 or so, I'll explore all the other good memories that I have with this toy.  Until then, I'm going to just stick with that day at K-Mart.

1993, Shark 9000, DEF, Cutter, 1988 Hydro Viper, 1993 Keel Haul, 1994 Shipwreck, Ice Cream Soldier, Beach Head, Dial Tone, 1989 Deep Six



1993, Shark 9000, DEF, Cutter, 1988 Hydro Viper, 1993 Keel Haul, 1994 Shipwreck, Ice Cream Soldier, Beach Head, Dial Tone, 1989 Deep Six



1993, Shark 9000, DEF, Cutter, 1988 Hydro Viper, 1993 Keel Haul, 1994 Shipwreck, Ice Cream Soldier, Beach Head, Dial Tone, 1989 Deep Six


1993, Shark 9000, DEF, Cutter, 1988 Hydro Viper, 1993 Keel Haul, 1994 Shipwreck, Ice Cream Soldier, Beach Head, Dial Tone, 1989 Deep Six


1993, Shark 9000, DEF, Cutter, 1988 Hydro Viper, 1993 Keel Haul, 1994 Shipwreck, Ice Cream Soldier, Beach Head, Dial Tone, 1989 Deep Six



1993, Shark 9000, DEF, Cutter, 1988 Hydro Viper, 1993 Keel Haul, 1994 Shipwreck, Ice Cream Soldier, Beach Head, Dial Tone


Tuesday, August 30, 2022

Top 10 Spring Loaded Accessories

Starting in 1991, Hasbro began to move the standard Joe accessories in a different direction.  Instead of leaving them the static pieces from 1982, they began to incorporate more action into the toys.  At first, it was simple kid interaction where you could flick a missile.  But, soon, it evolved into a series of spring loaded action features that allowed for kids to have their figures interact through propulsion.  While I title this article spring loaded accessories, that's just because the spring loaded pieces dominate Hasbro's offerings.  But, there are a few other gimmicks in the 1990's that are worthy of inclusion as they added interactive elements to G.I. Joe action figures without forcing the figures to be something incompatible with what came before.

So, you will not see Ninja Force on this list as those features were limited to the figures.  You won't see Sky Patrol, either, as the parachutes only worked with proper preparation and was designed as a stand alone toy that was commandeered for Sky Patrol.  This list covers 1991 through 1994 as those were the years when the action feature accessories were dominate.  And, while older collectors tend to revile this gear, the reality is that there are some amazing toys in here that are both tons of fun to play with while also being in line with the look and feel of the Joe line from the decade prior.

10. 1994 Lifeline Grappling Hook

I'm a sucker for grappling hooks.  As a kid, I loved them.  But, I never got any that actually worked.  So, things like Alpine's grappling gun were left to imagination.  Which, was fine.  But, there were times it would have been cool to have actual hooks that could shoot up and grip something.  Enter the 1994 Lifeline.  His grappling launcher is huge and his two pronged hook is, too.  But, you can tie a rope to it and shoot it at rocks, walls or plants and it might actually stick: just like the real thing.  That's  enough for me to view it as an essential accessory.

1994 Lifeline, Eco Warriors, 1991 Ozone

09. 1991 Eco Warriors Squirt Guns

Among the first of the action feature weapons are the Eco Warriors squirt packs and guns.  Instead of using a spring for their action, these packs can draw up and hold water that is then expelled from the nozzle of the gun when you press on the soft plastic container that is held in place by a harder plastic frame.  For Eco Warriors, this made perfect sense.  And, the water was used in conjunction with the figures as they would change colors when water of hot or cold temperature hit the special paint on the bodies.  The self contained squirt gun was a solid design.  The guns are pretty large, but not so much that they aren't usable.  But, the weapons are very useful and a lot of fun to have around.

2002 Mirage, JvC, 1991 Ozone, Eco Warriors

2002 Mirage, JvC, 1991 Ozone, Eco Warriors

08. 1992 Duke Bronco Launcher

So, this toy is dumb, stupid, lame and incredibly fun for any kid in 1992.  Who wouldn't want a missile launcher that a figure can ride?!?  This piece is an integral part of the 1992 Duke's card artwork.  And, it translates very well into the actual toy.  The only downside is that the brown tripod is made of plastic that has turned to glass.  I literally had one crumble to dust, yes, dust, in a box of other launcher parts.  I didn't know what all the dirt was until I found one intact foot.  The one in the photo below spidered all those while lines just from me gently trying to insert the peg into it.  So, using it today isn't overly practical.  But, man, this is just a stupid idea that made for an iconic piece for Duke.

1992 Duke, Barricade

07. 1992 Destro Disc Launcher

The 1992 Destro disc launcher is another one of those ideas that actually kind of works as a toy.  It's similar to Scrap Iron's missile table.  But, this one shoots discs.  The fact that they actually shoot, though, helps sell the idea of the weapon.  The disc launcher looks like something a comic book supervillain would use.  And, Destro is as close to that trope as the G.I. Joe line tends to get.  So, it's a perfect match of character and weapon.

1992 Destro

06. 1992 Firefly Top Spinner

This spinner is also ridiculous.  But, as a toy, it works well.  You can set up a bunch of figures on a hard floor and let the ripcord fly.  The top can then knock over the figures.  Hours of fun!

1992 Firefly, Headman

05. 1991 Cobra Commander Drone

So, this thing is either a radio controlled surveillance drone or a buzz bomb depending on which part of the card you read.  But, any way you look at it, this is a little drone with a spring loaded launcher.  The drone is laminated plastic with cardboard pieces.  It's a neat little idea that worked out.  The launcher features a powerful spring.  It is mounted on a bi-pod and is meant as a stationary weapon.  The idea of a drone was rather innovative back in 1991.  So, it's inclusion is akin to things like the JUMP showing up in 1982.  

1991 Cobra Commander, 2005 Convention Metal Head

1991 Cobra Commander, 2005 Convention Metal Head

04. 1992 Eel Robo Shark

Full disclosure: I don't much care for the robo-shark.  In general, I think robots are dumb.  And these things are a pain in the ass for anyone who, like me, tends to army build 1992 or Funskool Eels.  The sharks are huge, sharp and just a pain to store away.  With that Andy Rooney moment past me, though, what kid in 1992 would not have loved a robot shark with a moving tail that shoots a missile out of its mouth?!?  This is the exact type of over the top ridiculousness that Cobra would have created in their descent into super-villainy.  

And, to top it off, the toy is amazing.  It's full of detail.  The tail moves and the mouth opens.  And, it can then shoot a spring loaded missile out of the creature's mouth.  To top it all off, the shark is also a backpack that affixes to the Eel to be used underwater!  Really, this has a case to be number 1.  But, what's a list without some controversy?  And, personally, I find the Flak Viper's missile backpack to be much more useful than the robo-shark.  But, I'm an adult who was in college when this came out.  If I'd have gotten it when I was 9, there's a good chance this is my favorite toy ever created.  So, if you're going to refute me in the placement of this piece, come with some good anecdotes of how it fit into your play and was a major part of your childhood. :)

1992 Eel, Cobra Eels, Robo Shark

1992 Eel, Cobra Eels, Robo Shark

03. 1992 Cutter Grappling Hook

I'm kind of cheating as there are two grappling hooks on this list.  But, as I said for Lifeline, I'm a sucker for grappling hooks.  As a kid, I used them not just as tools used to scale mountains, walls or buildings.  They were also Batarang type weapons that could be used to apprehend and tie up villains.  I'd use them between vehicles to either tether boats or even just capture an enemy vehicle that was about to outrun the good guys.  For me, the grappling hook was my irrational childhood dream toy because I got one when I was about 9 and it locked in the idea of a hook on a rope that could be used as a tool in most any situation.

I rank Cutter's hook higher for a couple of reasons.  It came first.  So, it has that going for it.  But, more importantly, Cutter's hook has four prongs.  This made it much more likely to actually catch onto something.  I have memories of being a kid and tossing Alpine's grappling hooks into a pile of rocks.  When the figure went to use it, the hook wouldn't catch anything and it would slip out, sending Alpine to his doom.  I had weird rules where if a rope didn't catch, then the Joes couldn't use it.  (I actually had a little, metal four pronged hook that was attached to a long length of white string.  I used this since it worked more often than the Hasbro toys.)  Cutter's hook is comically large.  But, that's what makes it fun.  If the hook hit anyone, it would kill them.  But, honestly, that's a plus in my book.  

In doing this article, I noticed that the tripod for Cutter's launcher looks the same as that included with the 1992 Duke.  The white plastic isn't nearly as brittle as the brown, though.  

1992 DEF Cutter, Eco Warriors Deep Six, 1993 Shark 9000

02. 1994 Star Brigade Cobra Commander Suction Cup Walker

The 1994 Star Brigade Cobra Commander includes this oddball harness that's attached to a suction cup walker.  It actually works, though.  And, that alone makes it the 2nd best action accessory in the line.  It's a marvel of engineering and also a fun toy.  It's like those old wall walkers you got for birthday prizes except that it's high quality and a lot of fun.  Everyone should have one of these.

1994 Star Brigade Cobra Commander, 2003 Tiger Force Dial Tone, Toys R Us Exclusive

01. 1992 DEF Mutt Net Launcher

You really can't go wrong with this contraption.  It is a massive net launcher.  The launcher is fairly large.  But, it stands by itself and looks like something that would launch nets.  The best part is that the included net is massive.  It's large enough to cover an entire figure with plenty left over.  The four corners of the net are anchored.  The top two are attached to the firing missiles and the bottom two corners have weighted balls to hold down the net.  The net is perfect as a stand alone toy and the launcher just adds more play value.  The only downside is that the weight of the four anchors limits how far the launcher can shoot the net.  But, of all the action play features that Hasbro released, this is the best.

Here is a video from corpscommandercody showing the net in action.

1992 Mutt, DEF, 1993 Gristle, BBQ, Eco Warriors, Barbecue

1992 Mutt, DEF, 1993 Gristle

This list is my own.  And, while all of these have their merits, I'm sure you have opinions of ones I overlooked, deliberately omitted or just plain ignored.  So, please let me know your favorites.  These were not the toys of my childhood.  So, my appreciation of them is based on what I think I would have liked as a kid and, more importantly, what I really like now.  So, seeing how kids of the day actually felt about them and which were their favorites is definitely something I'd like to hear about.  

Tuesday, January 19, 2021

Funskool Cutter

Throughout the vintage Joe run, Hasbro strived to keep existing characters refreshed and available.  This gave the line a continuity that helped bridge the gaps between different generations of kids.  It was possible for the youngest child to get the oldest's collection and then augment it with classic characters like Snake Eyes or Stalker who had new designs on the shelves.  In most of the cases of new takes on existing characters in the vintage line, Hasbro strayed far from the original design of the character.  (You could argue the 1985 Snake Eyes is a complete reimagination of the figure released in 1982.)  In some cases, though, Hasbro used their new take to simply update an existing character to a more modern take on their classic look.  There are few examples of this better than the 1992 Cutter.

The 1984 Cutter is not a bad figure.  I got him in December of 1984 and he quickly became an important part of my collection.  Even when the head construction changed in 1985, Cutter remained valuable because he was such a perfect fit for the Whale.  But, the reality is that Cutter did start to get a bit dated as the line progressed.  His look was perfect.  But, it was also bulky and he didn't really fit the notion of a combat commander.  The 1992 mold, though, solved this.  The DEF version was, at its essence, the same as the 1984 figure, just with a sleeker and more updated design.  Looking at the two figures, it's obvious they are same character.  And, that drives a lot of the 1992 Cutter's value.  He's a perfect update to the original Cutter figure.  But, he still works perfectly in the Whale.  But, he also works with an entirely new generation of figures without losing anything from the original.

In the early 2000's, though, it was actually kind of hard to find mint and complete figures from 1991 - 1994.  They were especially tough if you wanted to army build them in any numbers.  Funskool, though, offered a chance for collectors to get all the DEF Cutters they wanted for cheap.  Starting in 2001, dealers imported Cutters and sold them for around $4 each.  Collectors were quickly able to get a high quality rendition of the Cutter figure with ease.  For many, their first exposure to the mold was the Funskool release.  And, you'd see Funskool Cutters manning vehicles in photos and dios of the time.  The ubiquity of Funskool figures was somewhat taken for granted and collectors grew to feel the figures would always be available.  While I did buy a couple of extra Cutter figures, I never actually bought the army I sought.  

I have always loved the 1992 Cutter's accessories.  His weapon is the perfect combination of size and detail.  It's not too big.  And, it makes sense as the weapon that the commander of a ship would use since it would not be unwieldy in tight spaces aboard a Whale or Shark 9000.  The flashlight is an inspired choice of gear.  It's large and bulky and is a far cry from the Tunnel Rat or Outback flashlights from 5 years earlier.  The Funskool figures have the added value of being cast in black plastic instead of the white plastic of the American figure.  While the white works with the figure, it's really nice to get the weapon in black.  And, the Funskool release is the only option for an alternate color of this excellent weapon.  

There are three versions of the Cutter mold.  For sheer vintage homage appeal, the 1992 is the best.  The 1993 repaint that was released with the Shark 9000 is also very good and brings something different to the Cutter mold.  The white pants aren't great.  But, they work with the Shark.  And, the green is a great way to bring more environments into play for Cutter.  This Funskool version isn't too great a departure from the 1992 version.  But, the lighter blues and oranges are a near perfect match for the 1990 Topside figure.  And, in that vein, the two make for a great team.  So, each version has some value.  Hasbro had the chance to get this mold back from India in 2003.  It's not likely that they did so.  But, had they, the 2004 Moray and convention sets would have each been perfect venues for a new repaint.  That didn't happen.  And, the mold still has potential.  But, each of the three versions is good and that's more than many molds who debuted in the 1990's can say. 

Light blue Funskool plastic has always been a problem.  Figures that used it in the '80's and early '90's are notoriously prone to discoloration.  It's not uncommon to find gem mint examples of early and rare Funskool figures who have either entire body discoloration or singular pieces of the mold that have badly discolored while the rest of the figure is fine.  Most collectors assumed that proper storage for the figures released in the 2000's would solve this issue.   But, it seems that much of the plastic discoloring is a function of bad plastic and proper storage will only slow the decay, not prevent it.  As such, you see perfectly preserved Cutter figures that are starting to discolor.  But, these figures are now 20 years old.  The fact that Funskool light blue plastic figures may have a shelf life is disheartening.  But, all you can do is what you know is right and hope for the best.  Just know that even meticulously cared for figures will discolor through no fault of your own.

Funskool Cutter figures are not valuable to the average collector.  But, to dealers who can sit on them until someone desperate comes along, they can be.  Dealers will sell carded figures for $50.  Left to market pricing, though, it's a $25 carded figure.  Loose mint and complete versions of the figure are $7-$10 figures.  But, it might take you a year to find one.  New collectors are slowly getting it that most of the 2000's era Funskool figures are actually really common and exist in ample supply for both loose and carded figures.  That's creating the huge disparities between dealer and market pricing.  If you have more money than patience, you have overly expensive options.  But, if you like to maximize your collecting dollar, waiting out the market will usually give you a chance at figures like this for legitimate prices.

Funskool Cutter, Beach Head

Funskool Cutter, Beach Head, Chuckles

Funskool Cutter, Beach Head, Chuckles, Tunnel Rat

Monday, June 17, 2019

Funskool - Maltova Promotional Figures

Maltova is a chocolate drink marketed towards kids.  Funskool makes toys directed for the same market.  So, it was only natural that the two would team up for a cross promotion.  Funskool made some exclusive figures in the vein of the Calcium Sandoz figures that were either included with Maltova products or as a premium.  (Based on the ties on the packages, I lean towards them being attached to some product.)

I have no idea how many figures there might be.  Below are pics of a few of them.  Sadly, these figures have the same issues as other Funskool promotions in that they have crappy straight arms that make the otherwise exclusively terrible paint schemes less valuable for a loose collector.  But, for collectors in general, they are highly desirable and some will fetch stupidly high prices.  Each figure has a new code name included on the bio card.

Dial Tone (Navigator):

Here you have a 1994 Dial Tone torso and head that are colored similarly to the Funskool release of the figure.  It looks like he has Dodger legs.  But, I didn't look them up and am going from visual memory.  So, please offer corrections in the comments.

Funskool, Maltova, Budo, Quick Kick, Blocker, Cutter, Countdown, Croc Master, Dial Tone


Cutter (Tracker):

This figure is one of the more interesting concoctions.  The figure uses the body of Cutter, but the Countdown head.  The coloring is reminiscent of both Cutter and the Funskool Grunt figure.  With swivel arms, this figure would simply be a must have.  It looks great and would be a perfect addition to either a Whale or Flagg crew.

Funskool, Maltova, Budo, Quick Kick, Blocker, Cutter, Countdown, Croc Master, Dial Tone


Here's another oddball: a Quick Kick body with a Budo head.  The figure's name starts with Karate, but I can't see the rest.  I've never seen a Quick Kick custom using the Budo head and the design is kind of ingenious.  I'd easily buy this figure (if he had swivel arms) and I hate Quick Kick.  Sometimes, though, you strike gold.

Funskool, Maltova, Budo, Quick Kick, Blocker, Cutter, Countdown, Croc Master, Dial Tone


Decoder:

The colors here are just iconic Funskool.  You have a Red Blocker head with an orange Psyche Out chest.  I'm not sure about the legs.  But, the whole ensemble is a great way to enjoy Funskool.

Funskool, Maltova, Budo, Quick Kick, Blocker, Cutter, Countdown, Croc Master, Dial Tone


Croc Master (Snake Shadow):

This is probably the least interesting figure since it's a barely painted Croc Master.  Every other Croc Master release is better.  So, this figure would be an easy pass.

Funskool, Maltova, Budo, Quick Kick, Blocker, Cutter, Countdown, Croc Master, Dial Tone


Budo (Scorpion):

Looks like Budo was a cheap mold to get into production.  This version isn't painted much at all, even though the colors of the base plastic are decent.  But, again, the production figures are better and this guy's value is as an oddity.

Funskool, Maltova, Budo, Quick Kick, Blocker, Cutter, Countdown, Croc Master, Dial Tone


With all things Funskool, it's probable there are more variants out there.  But, all of these promotional figures are interesting looks at Funskool's attempts to entice new customers through other products.  Hasbro rarely did this in the Joe line.  But, they did go it.  And, Star Wars had an exclusive figure available with Fruit Loops cereal as recently as 1996.  So, there is ample precedent for such cross promotion. 

As a kid, my parents weren't too keen on tie ins if they were with brands that they did not, normally, buy.  But, I ate a ton of Fruit Loops in 1996 to get a couple of the Han Stormtroopers.  And, were even poorly articulated figures like these released as promotional items in the U.S., I'd most likely buy enough to get a full set.  But, that's what collectors do.