The HEAT Viper is the last of the 1989 army building class about whom I've written. It's not because he's the worst. The figure is weird and offbeat. But, it has a charm about it that is elevated by his specialty. He features a unique color scheme, excellent accessories and a specialty that was missing from Cobra. It all adds up to a fun figure to have around. The real story is the bizarre elements of the figure's appearance. Some design choices seem fairly bad. In the real world, the HEAT Viper would have issues. But, in a fictional kids toy line, they still work and create a fun action figure.
My first interaction with the HEAT Viper was in the summer of 1989. We were visiting some friends for a week. Their kids were slightly younger than me. And, in their toy room, the had a wide variety of new 1989 Joe figures. The gear was long strewn about in various piles or tubs. And, I spent my copious free time there sorting through various bins of building blocks, Hot Wheels cars and every other toy of the day in search of items that were obviously Joe accessories. I then attempted to match them up with the figures with whom I could associate the gear.
This brings up an point about Hasbro's design team. If you had any familiarity with vintage G.I. Joe, it was relatively easy to spot an accessory from the line...even if it was from a figure you had never seen before. Joe gear featured specific plastics that were not imitated by other toy lines. But, there was also a scale and detailing that just wasn't found on other toy lines during the vintage run. Others would come along that could match the sculpting and materials. But, they'd be out of scale for Joe figures. So, it was easy for me to recognize a G.I. Joe accessory among a sea of other toys, even though I wasn't familiar with any of them. That's a testament to the brand's continuity of quality and one of the unsung reasons why it was able to endure at retail for so long.
During this visit, I was able to piece together a large contingent of Joe accessories. I wasn't sure what gear went with what figure. (I might have found a cardback or catalog to help a bit, though.) But, the pile of new accessories and new figures had me longing for childhood, again. I didn't mind the bright colors on the new Cobras. In fact, because of these colors, I remember the figures and the entire interaction. There were, probably, new Joes in that room, too. But, I don't recall any of them. It is the HEAT Viper, TARGAT, Alley Viper and Annihilator that stand out to me. The figures were new and exciting enough to recharge my interest in the Joe comic. But, not enough to get me buy any figures at retail that year. So, my interaction with the class of '89 was mostly relegated to those bored, summer days.
In the mid 1990's, I started picking up a few, stray 1989 Cobra figures. I'd find them at flea markets or the occasional comic book store. I just had a couple. But, they all fit into a new mythos. I now viewed Cobra as a sleeker, more dynamic attack force. They were individually mobile (like the Annihilator) and designed to move in quickly, strike violently and leave suddenly. It was a terrifying new phase of Cobra's plan as they brutalized small towns all over the country and made citizens fear for their lives. As Cobra conducted more operations, they'd discover holes in their plan. Once, a helicopter escaped an attack. So, Cobra invented Annihilators. Then, Cobra found that some locations had Cold War era concrete that could withstand the Alley Viper weapons. So, Range Vipers were given heavier weapons to shoot through walls. Eventually, Cobra came across a fortified location where locals were able to hunker down and hold off the attack. So, HEAT Vipers were invented. They were on call during an operation and would be quickly transported to any location that was too difficult for Alley Vipers to quickly handle. The HEAT Viper would jump out of the Parasite, simply destroy the entire hive of resistance and jump back into the Parasite for transport to the next hot spot. Cobra was efficiently ruthless in their attacks and they were quick to add specialties to ensure no survivors.
In this role, the HEAT Viper wasn't all that important...until he was. And, that fit's the HEAT Viper's specialty. He's not a guy you need on every mission. And, he's never going to be one of your main bad guys. But, he's someone who is really needed at very specific times. He shows up, does his job and that's about all you need from him. There's fun adventures to be had where the Joes are able to stop him. His main purpose, though, was a great evener in battles where a single guy could take out a VAMP, Havoc or Mauler. Eventually, the HEAT Vipers learned they could take out low flying Tomahawks and Dragonflies. This was a game changer as it allowed Cobra to have mobile ground forces with a single person who was capable of taking out all of Joe's air superiority. Joe responded by having the choppers fly higher up, out of the HEAT Viper range. But, this limited the effectiveness of their anti-infantry weaponry and eliminated the ability of Tomahawks to insert ground troops.
I'd like to say the HEAT Viper fills this role today. But, he doesn't. Instead, I use Fast Blast Vipers. The black 2001 versions and the crimson 2002 versions are just figures that speak more to me than the HEAT Viper. The original yellow and purple does look great when posed with his 1989 contemporaries. So, he's a necessary entry in any display. But, for usage, the Fast Blast Viper has replaced the HEAT. There's a few reasons for this. And, the figure's base coloring is only about the third factor on the list.
All of which leads to the discussion about the HEAT Viper's design. Everything is going swimmingly on the HEAT Viper until you get to the head. For whatever reason, the HEAT Viper's face shield only covers one of his eyes. The other is blocked. So, the HEAT Viper would have mono-vision. (If you look at the card art, though, it appears the original design was to have a two-toned face plate so the HEAT Viper could see out of both eyes. It just didn't translate to the figure.) More glaring is the roughly 10% of his face that isn't covered. There's just no reason for this. And, this small part of exposed face is never explained. It's low enough to leave the HEAT Viper's mouth exposed...limiting the effectiveness of the built in recycling gear that would purify the air he's breathing. You have a fully concealed person inside a protective suit, just to leave a portion of his jaw exposed. It's not even an aesthetic design choice. The helmet is just weird and doesn't match any real world applications. In fact, it is so jarring that it kind of ruins the complete figure. Such case was taken to make the HEAT Viper encased in a detailed, protective suit. Then, you leave one glaring weakness that's also detrimental to his appearance. The Joe line got a little weird in the late '80's. (It was like one guy who was mostly to blame.) But, it made for some great figures along with flawed entries like the HEAT Viper.
The figure's colors are different. But, they work. Yellow and Purple would become a staple of Cobra vehicles in the 1990's. It debuted on the HEAT Viper and the visual, offset with some grey and silver details, made for a visually striking figure. There's no denying that the HEAT Viper is an aesthetic marvel. Hasbro was willing to take some chances in the vintage line. And, their wise decision to stray from staid blue and green allowed them to create powerful and memorable designs. The yellow and purple complement each other, nicely. The other colors help to mute the bright yellow. And, they allow the features on the sculpt to stand out. It leave the HEAT Viper one of the more interesting figures to look at and makes him a necessary member of any collection.
The HEAT Viper's gear is bizarre. It's an intricate and complex system that all works together with amazing engineering. 1989 was the year of the sinister Cobra as the HEAT Viper joins the Alley Viper as two of the few figures with left handed weapons. The HEAT Viper is supposed to carry his updated bazooka (he's the Cobra Bazookaman) in his left hand with the white hose connected to the peg on his helmet. There is a second, black hose, that connects from the front of the weapon to the HEAT Viper's alternate shoulder where there is a sculpted peg. Oddly, neither of these hoses connects to the HEAT Viper's backpack. The pack's defining feature is the exhaust pipes. But, there's nothing to create any fumes. And, why would Cobra design an exhaust system that wraps around the wearer to discharge the waste in front of him...right where he'd breathe it in! Cobra was all about death traps. And, the HEAT Viper gear delivers.
From the card art, the gun is to be held with the smaller end facing forward. For some reason, the weapon has the word "FANG" written on it. It's a fun detail. In the 2000's, when Hasbro used the gun and the sculpted hose with many figures, the factory began to self contain this hose onto the gun. This was because the head peg into which it attached has been removed from the Fast Blast Viper since he had a new head. So, the hose is plugged into the front peg on the bazooka. Honestly, it kind of works. And, I've never undone any of mine and use them in this fashion with 2002 Fast Blast Vipers.
You can not discern the orientation of the HEAT Viper's pack from his card artwork. The traditional method is with the exhaust pipes at the bottom. Leaving them to protrude on the figure's left side. Personally, I prefer to orient them at the top. Here they blow over the figure's right shoulder and help balance the overall look since the bazooka is such a big contraption. Either will work. The figure also includes 6 missiles that attach to his boots. Practically, this is dumb for a lot of reasons. As a toy, it's neat as heck. Again, the missile orientation is up to you. Some people have them pointing down. Some have them point up. And, some psychopaths will alternate the orientation with some point up and others pointing down. The missiles hold in place rather well. And, this firm affixation is the likely reason why they are relatively easy to find today.
The HEAT Viper was a canary in the coal mine for available Joe molds. We just didn't realize that back in 2001. The reason is that after his use in North America and Europe, the HEAT Viper mold went to Brazil. Here, he was released in similar colors as a member of the Forca Electronica subset and named Estilhaco. He didn't appear again until the first Fast Blast Viper showed up in 2001. This figure used the entire HEAT Viper body and an Undertow head. The same mold was released in 2002 in the BJ's exclusive gift set. In 2003, the HEAT Viper head returned when he was released in the Toys R Us exclusive Python Patrol set. In 2001, Hasbro (conveniently) told collectors that their favorite molds were "lost in Brazil". But, as the HEAT Viper proved, that was not the case. Hasbro just didn't want to look for the molds. When the Comic Packs became a thing, Hasbro found more molds that had been "lost". And, the club scoured out a few of the more popular molds for some convention sets. I'd like to think that if we'd called Hasbro out, they'd have been shamed into finding more collector favorite molds. But, I don't think they would have.
HEAT Vipers are a figure where it can be frustrating to find a mint and complete figure. Dealers will sell them in the $30 range. And, some sell because complete figures aren't all that common. When you find them, though, you can get them for under $20. If you give up a couple of rockets or the black hose, though, the price can half. And, those figures are kind of easy to find. Unfortunately, the HEAT Viper is one of those Joes who really needs his gear to be useful. He was designed with his full accessory complement in mind. So, missing those elements leaves the figure wanting. It's pretty easy to piece together a cheap figure from a couple of incomplete versions. And, the extras aren't bad to have around to pilot your Parasite or Paralyzer. You don't need a HEAT Viper army. But, you do need one or two. If for nothing else, to appreciate the artistry that went into his design.








