Tuesday, August 30, 2022

Top 10 Spring Loaded Accessories

Starting in 1991, Hasbro began to move the standard Joe accessories in a different direction.  Instead of leaving them the static pieces from 1982, they began to incorporate more action into the toys.  At first, it was simple kid interaction where you could flick a missile.  But, soon, it evolved into a series of spring loaded action features that allowed for kids to have their figures interact through propulsion.  While I title this article spring loaded accessories, that's just because the spring loaded pieces dominate Hasbro's offerings.  But, there are a few other gimmicks in the 1990's that are worthy of inclusion as they added interactive elements to G.I. Joe action figures without forcing the figures to be something incompatible with what came before.

So, you will not see Ninja Force on this list as those features were limited to the figures.  You won't see Sky Patrol, either, as the parachutes only worked with proper preparation and was designed as a stand alone toy that was commandeered for Sky Patrol.  This list covers 1991 through 1994 as those were the years when the action feature accessories were dominate.  And, while older collectors tend to revile this gear, the reality is that there are some amazing toys in here that are both tons of fun to play with while also being in line with the look and feel of the Joe line from the decade prior.

10. 1994 Lifeline Grappling Hook

I'm a sucker for grappling hooks.  As a kid, I loved them.  But, I never got any that actually worked.  So, things like Alpine's grappling gun were left to imagination.  Which, was fine.  But, there were times it would have been cool to have actual hooks that could shoot up and grip something.  Enter the 1994 Lifeline.  His grappling launcher is huge and his two pronged hook is, too.  But, you can tie a rope to it and shoot it at rocks, walls or plants and it might actually stick: just like the real thing.  That's  enough for me to view it as an essential accessory.

1994 Lifeline, Eco Warriors, 1991 Ozone

09. 1991 Eco Warriors Squirt Guns

Among the first of the action feature weapons are the Eco Warriors squirt packs and guns.  Instead of using a spring for their action, these packs can draw up and hold water that is then expelled from the nozzle of the gun when you press on the soft plastic container that is held in place by a harder plastic frame.  For Eco Warriors, this made perfect sense.  And, the water was used in conjunction with the figures as they would change colors when water of hot or cold temperature hit the special paint on the bodies.  The self contained squirt gun was a solid design.  The guns are pretty large, but not so much that they aren't usable.  But, the weapons are very useful and a lot of fun to have around.

2002 Mirage, JvC, 1991 Ozone, Eco Warriors

2002 Mirage, JvC, 1991 Ozone, Eco Warriors

08. 1992 Duke Bronco Launcher

So, this toy is dumb, stupid, lame and incredibly fun for any kid in 1992.  Who wouldn't want a missile launcher that a figure can ride?!?  This piece is an integral part of the 1992 Duke's card artwork.  And, it translates very well into the actual toy.  The only downside is that the brown tripod is made of plastic that has turned to glass.  I literally had one crumble to dust, yes, dust, in a box of other launcher parts.  I didn't know what all the dirt was until I found one intact foot.  The one in the photo below spidered all those while lines just from me gently trying to insert the peg into it.  So, using it today isn't overly practical.  But, man, this is just a stupid idea that made for an iconic piece for Duke.

1992 Duke, Barricade

07. 1992 Destro Disc Launcher

The 1992 Destro disc launcher is another one of those ideas that actually kind of works as a toy.  It's similar to Scrap Iron's missile table.  But, this one shoots discs.  The fact that they actually shoot, though, helps sell the idea of the weapon.  The disc launcher looks like something a comic book supervillain would use.  And, Destro is as close to that trope as the G.I. Joe line tends to get.  So, it's a perfect match of character and weapon.

1992 Destro

06. 1992 Firefly Top Spinner

This spinner is also ridiculous.  But, as a toy, it works well.  You can set up a bunch of figures on a hard floor and let the ripcord fly.  The top can then knock over the figures.  Hours of fun!

1992 Firefly, Headman

05. 1991 Cobra Commander Drone

So, this thing is either a radio controlled surveillance drone or a buzz bomb depending on which part of the card you read.  But, any way you look at it, this is a little drone with a spring loaded launcher.  The drone is laminated plastic with cardboard pieces.  It's a neat little idea that worked out.  The launcher features a powerful spring.  It is mounted on a bi-pod and is meant as a stationary weapon.  The idea of a drone was rather innovative back in 1991.  So, it's inclusion is akin to things like the JUMP showing up in 1982.  

1991 Cobra Commander, 2005 Convention Metal Head

1991 Cobra Commander, 2005 Convention Metal Head

04. 1992 Eel Robo Shark

Full disclosure: I don't much care for the robo-shark.  In general, I think robots are dumb.  And these things are a pain in the ass for anyone who, like me, tends to army build 1992 or Funskool Eels.  The sharks are huge, sharp and just a pain to store away.  With that Andy Rooney moment past me, though, what kid in 1992 would not have loved a robot shark with a moving tail that shoots a missile out of its mouth?!?  This is the exact type of over the top ridiculousness that Cobra would have created in their descent into super-villainy.  

And, to top it off, the toy is amazing.  It's full of detail.  The tail moves and the mouth opens.  And, it can then shoot a spring loaded missile out of the creature's mouth.  To top it all off, the shark is also a backpack that affixes to the Eel to be used underwater!  Really, this has a case to be number 1.  But, what's a list without some controversy?  And, personally, I find the Flak Viper's missile backpack to be much more useful than the robo-shark.  But, I'm an adult who was in college when this came out.  If I'd have gotten it when I was 9, there's a good chance this is my favorite toy ever created.  So, if you're going to refute me in the placement of this piece, come with some good anecdotes of how it fit into your play and was a major part of your childhood. :)

1992 Eel, Cobra Eels, Robo Shark

1992 Eel, Cobra Eels, Robo Shark

03. 1992 Cutter Grappling Hook

I'm kind of cheating as there are two grappling hooks on this list.  But, as I said for Lifeline, I'm a sucker for grappling hooks.  As a kid, I used them not just as tools used to scale mountains, walls or buildings.  They were also Batarang type weapons that could be used to apprehend and tie up villains.  I'd use them between vehicles to either tether boats or even just capture an enemy vehicle that was about to outrun the good guys.  For me, the grappling hook was my irrational childhood dream toy because I got one when I was about 9 and it locked in the idea of a hook on a rope that could be used as a tool in most any situation.

I rank Cutter's hook higher for a couple of reasons.  It came first.  So, it has that going for it.  But, more importantly, Cutter's hook has four prongs.  This made it much more likely to actually catch onto something.  I have memories of being a kid and tossing Alpine's grappling hooks into a pile of rocks.  When the figure went to use it, the hook wouldn't catch anything and it would slip out, sending Alpine to his doom.  I had weird rules where if a rope didn't catch, then the Joes couldn't use it.  (I actually had a little, metal four pronged hook that was attached to a long length of white string.  I used this since it worked more often than the Hasbro toys.)  Cutter's hook is comically large.  But, that's what makes it fun.  If the hook hit anyone, it would kill them.  But, honestly, that's a plus in my book.  

In doing this article, I noticed that the tripod for Cutter's launcher looks the same as that included with the 1992 Duke.  The white plastic isn't nearly as brittle as the brown, though.  

1992 DEF Cutter, Eco Warriors Deep Six, 1993 Shark 9000

02. 1994 Star Brigade Cobra Commander Suction Cup Walker

The 1994 Star Brigade Cobra Commander includes this oddball harness that's attached to a suction cup walker.  It actually works, though.  And, that alone makes it the 2nd best action accessory in the line.  It's a marvel of engineering and also a fun toy.  It's like those old wall walkers you got for birthday prizes except that it's high quality and a lot of fun.  Everyone should have one of these.

1994 Star Brigade Cobra Commander, 2003 Tiger Force Dial Tone, Toys R Us Exclusive

01. 1992 DEF Mutt Net Launcher

You really can't go wrong with this contraption.  It is a massive net launcher.  The launcher is fairly large.  But, it stands by itself and looks like something that would launch nets.  The best part is that the included net is massive.  It's large enough to cover an entire figure with plenty left over.  The four corners of the net are anchored.  The top two are attached to the firing missiles and the bottom two corners have weighted balls to hold down the net.  The net is perfect as a stand alone toy and the launcher just adds more play value.  The only downside is that the weight of the four anchors limits how far the launcher can shoot the net.  But, of all the action play features that Hasbro released, this is the best.

Here is a video from corpscommandercody showing the net in action.

1992 Mutt, DEF, 1993 Gristle, BBQ, Eco Warriors, Barbecue

1992 Mutt, DEF, 1993 Gristle

This list is my own.  And, while all of these have their merits, I'm sure you have opinions of ones I overlooked, deliberately omitted or just plain ignored.  So, please let me know your favorites.  These were not the toys of my childhood.  So, my appreciation of them is based on what I think I would have liked as a kid and, more importantly, what I really like now.  So, seeing how kids of the day actually felt about them and which were their favorites is definitely something I'd like to hear about.  

Saturday, August 27, 2022

2005 Oktober Guard Horrorshow - Random Photos of the Day

Back in 2005, Hasbro warned collectors that the case of Comic Pack figures that included the two highly anticipated Oktober Guard packs were going to be hard to find.  The 2004 Comic Packs had bombed and were clearance fodder all over the country.  And, Hasbro still had unsold stock that would eventually find its way to Dollar General stores.  Add to that the early spring release date when toy ordering was typically lower and you had the potential that these figs were going to be in short supply.  And, they were.  

But, for about 6 weeks in the spring of 2005, you could find the Oktober Guard figures.  After that, they were gone.  And, while series from before and after the Oktober Guard sets kept showing up at clearance outlets for years, the Oktober Guard never did.  And, as such, the figures got relatively expensive in short order.

The sets were pretty good.  While the parts selection wasn't overly inspired, Hasbro did a pretty good job with it.  Horrorshow, though, was the most drastic.  Not only did he have a new head, but he featured a new torso, arms and waist.  Horroshow's trademark bulk was missing from the figure.  But, the overal look of the character came through.  Oddly, the mold was never used again and Horrorshow got just this one release.  

Now, this is a $100 figure.  That's probably too much.  But, it's what you're going to pay to get the character into your collection.  I don't tend to use this guy as often as I probably should.  But, here's a few random shots from the past couple of years.

2005 Oktober Guard Horrorshow, Stormavik, 1987 Persuader, 1988 Tiger Force Lifeline

2005 Oktober Guard Horrorshow, Stormavik, 1987 Persuader, 1988 Tiger Force Lifeline


2005 Oktober Guard Horrorshow, Comic Pack, Red Laser Army Hollowpoint, 2017 The General

2005 Oktober Guard Horrorshow, Comic Pack, Red Laser Army Hollowpoint, 2017 The General, Anti Venom 2004 Mutt

2005 Oktober Guard Horrorshow, Comic Pack, Red Laser Army Hollowpoint


Tuesday, August 23, 2022

1995 Sgt. Savage Iron Stormtrooper

There was no greater letdown than walking into a Big Lots store in 1995 and, from afar, seeing the glint of a massive display of G.I. Joe packaging only to, once closer, realize that the entire wall of toys was not A Real American Hero figures and vehicles but Sgt. Savage.  Sgt. Savage was Hasbro's post ARAH foray into larger format figures.  And, it did not go well.  Floor to ceiling walls of them went up at discount and close out stores all over the U.S.  But, the figures weren't really discounted enough.  And, many of them hung around for quite a while, teasing people like me who were hoping to stumble across the occasional ghosts of the ARAH line that would pop up from time to time.

On the surface, the Savage line should have been successful.  But, it suffered from trying to be too many things to too many people.  In 1994 and 1995, toy collecting was becoming a thing among adults.  The drivers of it, though, were the 40 year olds who had grown up on classic 12" G.I. Joe figures from the 1960's.  While some of them were attuned to the smaller version of Joe that was introduced in 1982, many older collectors had also disregarded it as it wasn't the toy line of their youth.  Sgt. Savage tried to toe the line between kids of the day who wanted larger action figures and the burgeoning adult collecting scene who wanted gritty military realism to shape their collectibles.  Sgt. Savage was Hasbro's attempt to appease both.

And, as is often the case with overly ambitious projects, Savage failed to meet either of its goals.  Kids just weren't into a World War II inspired toy line when they had Ninja Turtles, a great line of Kenner superheros lead by Batman and the newly introduced Power Rangers to attract their attention.  While adult collectors swooned over the Joe Kubert packaging artwork, the toys themselves weren't what they were looking for.  Sgt. Savage introduced a larger figure buck to the franchise and the 3 3/4" figures grew to 4 1/2".  On top of that, the construction was altered and the o-ring did not appear.  Honestly, the o-ring wouldn't have been a big issue had the new figure line been 3 3/4".  All this change, though, left Savage stuck in the middle with no fans to be found.  The toys were instant clearance fodder and dominated the toy aisles at regional and national discount stores for years.

As for the story of the toy line: it was a Captain America rip off.  I mean, it was such a blatant rip off that I'm not sure why Marvel didn't sue.  Maybe if Savage had become a bigger hit.  But, the characters were archetypes and they lacked the panache of the recently cancelled 3 3/4" Joe line.  The good guys blended together and the bad guys were watered down Nazis.  The problem with this is that once you base your villain on the Nazis, you have to make them worse than the Nazis.  And, that's pretty hard to do without either making the story far too dark for kids or having to delve into cartoonish super-villainy.  So, Savage went with super villains.  General Blitz created a doomsday device and went with cybernetic henchmen to spare the kids of the gory death of war.  The filecard of the IRON Stormtrooper specifically mentions that they are thawed out Nazis that were given cybernetic enhancements.  There's no real reason why.  But, we are left with an army building bad guy.

There really is only one reason to own this figure: the black trenchcoat.  I've looked at the coat before.  It was released in white with the Street Fighter Movie Edition Dhalsim figure.  A black version was also released with the Mortal Kombat Movie Shang Tsung figure.  But, the easiest way to acquire the coat is with this Iron Stormtrooper.  As the coat was designed for 3 3/4" figures, it is a tight fit on the Iron Stormtrooper.  But, once removed, it works perfectly as an accessory for Cobra Commander, Dr. Mindbender or even Destro.  Cloth accessories were extraordinarily rare in the vintage Joe line, even as Kenner started to perfect them in Joe's opening days.  So, having a way to get one that doesn't cost a ton (see Serpentor's capes!) is nice and allows you some customization potential with some of your higher up Cobra figures.

Really, the only interesting thing about the Sgt. Savage toy line is that it has a few pieces that were designed for the cancelled 1995 G.I. Joe line.  The IRON Panther tank was originally a toy for the Battle Corps Rangers.  The Arctic Stormtrooper includes gear that was planned for the 1995 Frostbite figure.  The Cryo Chamber from the Cryo Freeze Sgt. Savage was originally a mini-sub for the 1995 Dr. Mindbender.  There are other examples as well.  In 2007, the club co-opted a bunch of Sgt. Savage accessories and included them with the convention exclusive figures.  The weapons meant for 1995 Joes fit relatively well.  But, the larger weapons developed for Sgt. Savage were grossly oversized and look out of place.  But, they also meant that all of the Sgt. Savage molds were likely available if anyone wanted to lose a bunch of money by resurrecting the line.

When looking at the Iron Stormtrooper's gear, you also see some limitations.  While his weapons are meant to be based on historical gear from the World War II era, they fail in that they are just oversized, even for this larger figure body.  If you look at the machine gun, rifle and pistol in the photos below, you will see that the weapons are excellently detailed.  But, they are extremely large.  It's unfortunate as, had they been scaled to the Savage figures, they might have had a little more value for standard 3 3/4" Joe figures.  The Stormtrooper also includes 3 hoses that affix to holes in his body as well as some stick grenades.  The grenades can work with smaller Joes.  But, the rest of the gear will just shatter thumbs if you try to use it with vintage Joe figures.

There's not much else interesting about the Iron Stormtrooper mold.  Sans coat, the body is really pretty lame.  He's wearing a brown shirt. (Not subtle with the context there, were we, Hasbro?)  And, he's covered in some silver details that are meant to convey robotics.  The exterior hoses imply that he's be pretty easy to stop since you could just slice the hose and he'd lose some important function that the hydraulics provide.  The best part of the figure is probably the head.  He has a silver microphone over his mouth, though.  So, the head doesn't really look robotic or cybernetic.  The 1993 Cyber Viper did a much better job of conveying that the character was a cyborg.  As a bad guy, this figure is fine.  With the coat on, though, his articulation is limited.  And, without it, he's much more boring.  Non of the Sgt. Savage characters really had any demand for a return in the nostalgia drenched club figures that reused anniversary Joe parts.  Even a G.I. Joe Extreme character made into that line.  But, Savage was shut out and it's probably for the best.

One key point of Sgt. Savage figures is that they use softer plastic than 3 3/4" Joes.  The hands are more pliable and the overall plastic quality is softer.  This allows for the larger weapons to not be an issue with the figure's hands.  It's also an interesting update to the plastic Hasbro had used since 1982.  The 1997 G.I. Joe repaints featured some softer plastic that made the hands more pliable.  But, they are not as soft as the Savage figures.  It may be that the size of the Savage figures allowed for the softer plastic as the size allowed for its use.  But, it's an interesting update to the material quality, especially as Hasbro was still using the more rigid plastic for Street Fighter Movie and Mortal Kombat figures at the same time they were producing Sgt. Savage figures.

The upside to the Iron Stormtrooper is that he's a decent enemy design.  The 1982 Cobras (as well as Imperial Stormtroopers) were heavily based on Nazi tropes.  In time, Cobra moved away from that imagery.  This Iron Stormtrooper brings back the memory of the greatest evil the modern world has ever known.  While the filecard doesn't mention Nazis, it specifically calls out that they are enemy soldiers from World War II.  And, were the figure in the classic G.I. Joe scale, collectors would have long globbed on to this figure and made him a key part of the rogue's gallery of Joe villains.  The robotic nature of this character also allows them to be killed with less guilt than seeing standard humans being mowed down in combat.  But, it's also a design that collectors tend to love for their armies.

The verdict on Sgt. Savage is that it was trying to get kids interested in World War II toys because that's what many of their dads and grandfathers had grown up on the 1960's.  The marketing material and even filecards are full of references to the 1940's that no 9 year old would pick up on.  The entire concept was done to fulfill what was perceived as a void in the toy market.  It was a void that the green wave of 1982 Joes filled quite well.  But, that line didn't get so stuck in the past.  Sure, there was a bazooka guy decades after the weapon was retired.  But, you also had jet packs, lasers and other things that pulled kids in without burying them in historical fiction that required a knowledge of 50 year old pop culture references to really understand.  And, the 1983 Joe line moved forward in a way that didn't mire it down with realism.  The Savage line went the other way and we're left to wonder if the 1995 A Real American Hero line might have come to pass if this pet project of Savage hadn't gotten in the way.

Dealers will sell carded Iron Stormtroopers for $20-$25.  You can get carded versions in the $10-$12 range, though, if you're willing to wait.  The massive overstock of Sgt. Savage carded figures that used to pervade online marketplaces and local antique malls/flea markets has largely been absorbed.  So, the once frustratingly ubiquitous carded figures have gotten less common.  Most are locked away in boxes in comic and toy shops or sheds and basements of older collectors from the late 1990's and early 2000's.  They are awaiting the day the figures get pricey.  But, that's unlikely to happen...even in the stupid Joe market of 2022.  If you can find a loose, mint and complete Iron Stormtrooper, it will run you under $10.  So, just buy a carded version if you want one or an army of them.  

1995 Sgt. Savage Iron Stormtrooper

1995 Sgt. Savage Iron Stormtrooper


1995 Sgt. Savage Iron Stormtrooper


Saturday, August 20, 2022

1997 Cobra Rage - Around The Web

In 1997, this Cobra Rage repaint was not appreciated.  Collectors just could not wrap their brains around Hasbro choosing a vehicle that debuted in the 1990's as the representative release for Cobra.  Surely, a Hiss Tank or Stinger or even STUN would have been a better choice?  Collectors went so far as to steal the Alley Viper out of the Rage boxes at Toys R Us so they didn't have to buy the vehicle.  What they missed, though, is a superb addition to any Cobra army.

The 1997 Rage features classic Cobra colors and is a substantial upgrade over the 1990 Rage.  It was fully outfitted with all the accessories of the original but now included an awesome Alley Viper repaint, too.  While it was pricey for 1997, the Rage was worthy of addition to any collection.  And, within a few years of its release, collectors came around on it and the Rage was, well, all the rage for a short while.

Now, we're left with a great repaint that is 25 years old.  Yes, that's right.  25 years old.  Yet, I can still see these sitting in my local TRU store back then.  And, passing them by to pick up POTFII figures.  Fortunately, though, I did get one.  I just don't use it as often as I should.  So, I do hope to rectify that in the near future.  In the meantime, here's the best of the 1997 Cobra Rage from around the web.

1997 Cobra Rage Profile


Tuesday, August 16, 2022

1983 Grunt

I want to say that I hate Grunt.  However, that is unfair.  The reality is that I don't care about Grunt.  At all.  As a figure and as a character, Grunt has never been particularly relevant to me.  I'm not sure why this is.  While not the most interesting of the original 13 Joe figures, he's not the least interesting, either.  In fact, it his general blandness where he's neither great nor bad that is the cause of my indifference to the figure.  All of that, though, doesn't belie Grunt's place in Joe history and his importance to the fledgling line back in 1982.

My first encounter with Grunt was during my brother's infamous birthday in October of 1982.  He got most of the carded Joes along with the VAMP and HAL.  As the figures were opened and each kid took one to play with out in the front yard, the only thing I found interesting about Grunt was his backpack.  I quickly grabbed it, affixed it to Clutch's back and moved on.  It's likely that Grunt's thumb was quickly broken in those early days.  But, I have no real memories of Grunt at all beyond his pack being stolen for my "super" Clutch figure.  I can still recall the day that pretty much every original Joe character entered into my collection.  My only real recollection of Grunt was finding pieces of one buried behind bricks in our front yard after we had entombed him in 1982.

Grunt was so inconsequential to me that it wasn't until a year later when my brother acquired the Falcon Glider and the Tan Grunt that I paid any attention to the original figure.  I noticed the silver knife on the Tan Grunt's chest.  I loved this paint detail and it was enough to make the Tan Grunt interesting to me.  By that time, most of our 1982 straight arm Joes were broken and had been tossed in a box.  I thought there was no way I'd have missed the silver knife on the original Grunt or else I would have liked that figure better.  I dug the dirty and broken 1982 Grunt torso out of a box of broken and discarded Joes.  To my dismay, the original knife was silver, too.  I had just missed it.  But, even with this new bit of information, I didn't feel the need to go out and get a new swivel arm Grunt that was then available.  I just shrugged it off and largely forgot about Grunt for a long time.

In the comic, the Grunt character didn't begin as all that interesting, either.  His early runs are not memorable and he was overshadowed by Clutch, Rock and Roll and Hawk.  Heck, even Short Fuse got a few memorable lines.  But, this lack of defined story helped Larry Hama do something with Grunt.  He left the military to go to college.  He then aided the Joes in a few story lines and, ultimately, returned to the team.  (Though, his awful 1991 figure isn't really representative of his look during the transition.)  So, the Grunt character that I know is mostly based on the late 1980's story arc for Grunt and his interaction with characters from that time of the book.

My experience with Grunt, though, tends to be unique.  There are a great number of collectors out there who count Grunt as their introduction to the Joe line.  He was supposed to be the standard American fighting man and his appearance on Joe product packaging of the early '80's indicated this.  So, Grunt was often the figure chosen by adults for gifts or treats.  So, you'll see him occupy high slots on many collector lists.  While I'd rank Grunt firmly in the lower middle of the original releases, he remains a hugely important part of many people's collections.

Grunt's enduring legacy was that he was the "face" of G.I. Joe in 1982.  In fact, many kids assumed he was "G.I. Joe" himself.  Grunt's iconic artwork appeared on most of the Joe promotional material.  He was used as the background for merchandise that wasn't tied to Hasbro's 3 3/4 figure line.  Grunt represented the American fighting man.  And, his look was used to convey that fact.  And, that may be part of the reason that Grunt isn't all that interesting as a toy or character.  He was meant to represent the everyman.  And, everymen are bland by design.  Extreme character traits alienate them from their base.  So, they are just there.  Grunt provides a connection to soldiers from prior wars and allowed an entry point for parents and grandparents to introduce G.I. Joe to their kids.  So, he was hugely successful in that regard.

As a figure, though, Grunt is well done.  Not only does he feature more paint applications than most of the other carded 1982 designed Joes, he also has nice accessories.  The figure has brown, black, silver and green paint to accentuate the figure design.  (And, note the bright green pockets.  Neon was part of the Joe line since 1982.)  And, he includes a helmet, backpack and classic M-16 rifle.  If you were a kid in 1982 without the story that would come, there was little to differentiate Grunt from most of the other figures hanging on retail shelves.  But, for me, Grunt lacked the "it" factor.  Stalker, Snake Eyes, Rock and Roll and Flash were all must buys.  While I didn't much care for Scarlett, she was memorable.  Zap and Short Fuze were interchangeable and not all that interesting.  Breaker's gear pushed him ahead of Grunt.  When you add in vehicle drivers, Hawk is non-descript.  Clutch is awesome.  Steeler is right behind him.  And, if you like Flash, you kind of have to like Grand Slam.  Caught in the space between good and bad leaves Grunt as forgotten.

There is an interesting anecdote about Grunt.  At one time, there was a person who wanted to make a massive military diorama.  He would choose to only use 1983 Grunt and 1983 Tan Grunt figures to comprise the humans in this endeavor.  It never came to be, though.  And, in the mid 2000's, tons of Grunts who were still in their bubbles, but had the rest of the card torn away became available.  (A monstrous supply of Tan Grunts still in the bubble became available, too.)  It's not known if this person got the figures from Hasbro or just bought them at retail.  But, it's an interesting story and the reason why you'll still find bubbled Grunts on torn away cardbacks to this day.

As with all the original 13 Joes, Grunt was a world traveler.  The straight arm figure was released in Argentina, Brazil and Mexico.  His parts were used for exclusives in Argentina, too.  The swivel arm figure was repainted in 1983 and appeared through the years in various mail aways, catalog premiums and promotions.  Hasbro reformed most of Grunt in 1997 for inclusion in the Stars and Stripes set.  But, after that, Grunt didn't really appear.  His shared chest appeared a in the 2000's in comic packs and convention sets.  But, a repainted Grunt character never did.  Grunt's comic pack release was a new head on a repainted 1994 Action Series body.  (It's a cool figure, but not an homage to this Grunt.)  While I don't really miss Grunt repaints, there's no reason he didn't appear later in different colors.  But, there's enough Grunt releases from outside the U.S. and U.S. releases repaints to keep the Grunt collector busy for quite a while.

As Joe prices have risen drastically since the fall of 2017, the early Joes have been heavily caught up in the tidal wave.  Beware figures with the incorrect rifle.  Grunt's rifle is unmistakable, but many dealers will still put an incorrect version with the figure to command a premium.  Mint and complete Grunt figures sell between $35 and $45 with some dealers even getting $70 with far too much frequency.  But, the figure is very prone to discoloration, paint wear and joint degradation.  This does mean, though, that you can get slightly off condition figures for cheaper prices.  But, we're long past the days of cheap Grunts making up a slew of greenshirts for a casual collector.  Grunt is still cheaper than many of the more popular members of the original 13.  But, I'd never pay those prices for one since the figure just doesn't resonate with me.


1983 Grunt, Scarlett, Rock and Roll, VAMP, Clutch, RAM

1983 Grunt, 1997 Snake Eyes, 1984 Slugger